Move rolling stock and physics into the domain

VehicleDatabase becomes VehicleCatalog, Physics becomes VehiclePhysics, and the
textures.txt and .fiz parsers move to Infrastructure. GameLibrary replaces the
GameData singleton.
This commit is contained in:
maj00r
2026-09-04 21:03:08 +02:00
parent 789f0dd1c9
commit 0444070e12
45 changed files with 1829 additions and 877 deletions

View File

@@ -9,8 +9,10 @@ public class InstallationCheckTests
[Fact]
public void An_empty_folder_reports_every_missing_game_directory()
{
var strings = new FakeStrings().With("FaultNoDir", "missing {0}");
var check = new InstallationCheck(new GamePaths("game"), new InMemoryFileSystem(), strings);
var installation = new TestInstallation();
var strings = installation.Strings.With("FaultNoDir", "missing {0}");
var check = new InstallationCheck(installation.Paths, installation.Files, strings,
installation.Physics, installation.Library);
var faults = check.Run();
@@ -29,9 +31,11 @@ public class InstallationCheckTests
.WithDirectory(Path.Combine("game", "scenery"))
.WithDirectory(Path.Combine("game", "textures"))
.WithFile(Path.Combine("game", "data", "load_weights.txt"), "");
var strings = new FakeStrings().With("FaultNoDir", "missing {0}");
var installation = new TestInstallation(files);
var strings = installation.Strings.With("FaultNoDir", "missing {0}");
var faults = new InstallationCheck(new GamePaths("game"), files, strings).Run();
var faults = new InstallationCheck(installation.Paths, files, strings,
installation.Physics, installation.Library).Run();
Assert.DoesNotContain(faults, fault => fault.StartsWith("missing "));
Assert.DoesNotContain("FaultNoWeights", faults);