diff --git a/StarterNG/startercfg/lang/cz.xml b/StarterNG/startercfg/lang/cz.xml
new file mode 100644
index 0000000..50e8279
--- /dev/null
+++ b/StarterNG/startercfg/lang/cz.xml
@@ -0,0 +1,424 @@
+
+
+
+
+
+
+ Scénáře
+ Depo
+ Nastavení
+ Controls
+ Nápověda
+ Wiki MaSzyna
+ Readme
+ Řadit sklad
+ Podle názvu
+ Podle koleje
+ Importovat magazyn.ini
+ Verze:
+
+
+ Scénáře
+ Vozidla
+ AI vehicles
+ Drivable only
+ Archival sceneries
+ Scenario description
+ Scenery description
+ Description
+ Počasí
+ Jízdní řád
+ No weather data in the scenery.
+ No timetable for the selected consist.
+ Time
+ Now
+ Day of year
+ Sky
+ Fog / visibility
+ Season
+ Temperature
+ Visibility (fog)
+ Overcast
+ Today
+ Spring
+ Summer
+ Autumn
+ Winter
+ Clear
+ Fair
+ Light clouds
+ Moderate clouds
+ Heavy clouds
+ Cloudy
+ Storm
+ Weather changes are written to the scenery on launch.
+ Souprava
+ Spustit
+ Select a scenery
+ Select a consist
+ No crew / passenger (hold Ctrl to start)
+ Restore weather
+ Reload
+ Open folder
+ Optional elements
+ Open texture folder
+ Copy name
+ Copy coupler from previous
+ Coolant at ambient temperature
+ Texture
+ Operator
+ Depot
+ Revision
+ Author
+ Photos
+ Open latest simulation log
+
+
+ Vehicle database
+ Rolling stock database
+ Stock database…
+ Hledat...
+ Load consist from scenery
+ New consist
+ Selected vehicle
+ Vehicle
+ with crew
+ reversed
+ No vehicles found in databases/vehicles/.
+ Add vehicles from the database on the left, or load an existing consist from a scenery file.
+ Move left
+ Move right
+ Reverse vehicle
+ Remove from consist
+ Change crew (cab 1 / cab 2 / passenger / none)
+ Scenery
+ Category
+ Class
+ All
+ Diesel
+ Electric
+ EMU
+ DMU
+ Carriages A
+ Carriages B
+ Electric locomotive
+ Diesel locomotive
+ Steam locomotive
+ Railbus
+ Draisine
+ Work vehicles
+ Prototype
+ Tram
+ Car
+ Bus
+ Truck
+ People
+ Animals
+ Wagons A
+ Wagons B
+ Wagons C
+ Wagons D
+ Wagons E
+ Wagons F
+ Wagons G
+ Wagons H
+ Wagons I
+ Wagons J
+ Wagons K
+ Wagons L
+ Wagons M
+ Wagons N
+ Wagons O
+ Wagons P
+ Wagons Q
+ Wagons R
+ Wagons S
+ Wagons T
+ Wagons U
+ Wagons V
+ Wagons W
+ Wagons X
+ Wagons Y
+ Wagons Z
+ Other
+ Brakes
+ Loads
+ Coupling
+ Consists on the scenery
+ Select a scenery in the Scenarios tab.
+ Brake mode
+ Load setting
+ Brake switch
+ —
+
+
+ Mechanical
+ Pneumatic 5 atm (brakes)
+ Multiple-unit control
+ High voltage
+ Gangway between vehicles
+ Auxiliary pneumatic 8 atm
+ Heating
+ Workshop coupling (uncouple lock)
+
+
+ Freight (G)
+ Passenger (P)
+ Express (R)
+ Express + magnetic rail (R+Mg)
+ Start without air (Q)
+ Brakes disconnected (O)
+ Automatic (A)
+
+
+ Empty (T)
+ Loaded I — medium (H)
+ Loaded II (F)
+ Automatic (A)
+
+
+ Off (0)
+ Off with 10% chance (1)
+ On (A)
+
+
+ Damage
+ Sway — probability (%)
+ Flat spot (mm)
+ Random flat spot (0–x mm)
+ Flat-spot probability (%)
+ Load type
+ Amount
+ Set an amount above 0 to load the vehicle.
+ Wagon number
+ Copy load from previous vehicle
+ Maximum possible load
+ Whole-consist load
+ Random load
+ Maximum amount
+ Random amount
+ Set
+ Length
+ Mass
+ Load
+ Vehicles
+ Track
+ No vehicles. (Track: {0})
+ Hide archival vehicles
+ Remove vehicle
+ Randomize textures
+ Pick similar textures by class / rules
+ Change textures
+ Match
+ Revision difference at most
+ relative to the current texture revision
+ relative to year:
+ Do not pick archival textures
+ Edit randomization rules
+ One rule per line, mini names separated by commas. Lines starting with # are comments.
+ Save
+ Zrušit
+ Ano
+ Ne
+ Info
+ HDR tone mapping
+ Settings
+ eu07.ini was changed outside the starter. Reload it?
+ Add whole category
+ Add every texture currently listed in the browser
+ Add unique MMDs
+ Add one texture per distinct model (MMD)
+ Randomize order
+ Randomize orientation
+ Shuffle wagon order from the selected vehicle to the end
+ Randomly reverse vehicles from the selected one to the end
+ Select a vehicle in the consist to edit it.
+ Editing options coming soon.
+ Split
+ Split the unit into individual cars
+ Add
+ Add this vehicle to the consist
+ Add the whole unit to the consist
+
+
+ Save consist
+ Load consist from warehouse
+ (warehouse empty)
+ Remove from warehouse
+ Consist name
+ Copy consist to clipboard
+ Paste consist from clipboard
+ Remove all vehicles
+
+
+ Loading vehicle database
+ Loading sceneries
+ Starting…
+
+
+ General
+
+ Language
+ Fullscreen
+ Pause simulation when window is inactive
+ Pause on start
+ Cursor sensitivity:
+ Invert mouse horizontally
+ Invert mouse vertically
+
+ Communication
+
+ Ignore gamepad input
+
+ Feedback
+ Off
+ Caps: CA/SHP; ScrollLock: starting resistances
+ Caps: CA; ScrollLock: SHP
+ LPT
+ PoKeys55
+ Serial port (COM)
+
+ LPT port address
+
+ UART configuration
+ Enable UART communication
+ Serial port
+ Tuning parameter
+ Print debug data to the console
+ Master controller
+ Secondary/shunting controller
+ Train brake
+ Locomotive brake
+ Radio volume
+ Radio channel
+
+ Other
+ Select exe:
+ Select automatically
+ Debug mode (test mode)
+ Virtual shunting
+ Log missing vehicle files during export
+
+ Graphics
+ Render engine
+ Full
+ Old
+ Simplified shader
+ Simplified
+ Disable visual layer
+ Experimental
+
+ Resolution:
+ Buffer resolution:
+ Maximum texture resolution:
+ Maximum cabin texture resolution:
+ Texture filtering quality:
+ Multisampling:
+ Dynamic light sources:
+ Rendering range:
+ Limit frame rate
+ Shadow length limit
+ Automatic resolution (borderless fullscreen)
+ Use ANGLE Vulkan renderer
+ VSync
+ Smoke display
+ Smoke particles multiplier
+
+ Chromatic aberration
+ Motion blur
+ Additional shader effects
+ Reflections as cubemap
+ Render VBO
+ Render shadows
+ Reflections refresh rate
+ Shadows resolution
+ Shadow range
+ Cabin shadow sources range
+
+ Display shadows
+ Only important
+ Limited
+ All
+
+ Reflections detail level
+ Terrain geometry only
+ Terrain geometry and static models
+ Terrain geometry, static models and vehicles
+
+ View angle
+ Render onboard computer screens
+ Render screens in a separate thread
+
+ Physics
+
+ Track curves quality
+ Increased physics accuracy
+ Possibility of pantograph breaking
+ Powered only under overhead line
+ Save speedometer tapes
+ Save simulation log
+ Keep previous logs
+ Display simulation
+ Collision damage
+ Friction multiplier
+ Brake valve sensitivity
+ FV4a valve sensitivity
+
+ Sound
+ Enable sound
+ Volume
+ Radio volume
+ Vehicles volume
+ Positional sounds volume
+ Ambient volume
+
+ Advanced
+ Compress TGA textures
+ Scale specular highlights (old-model compatibility)
+ Use OpenGL ES
+ Gamma correction in shaders
+ Generate mipmaps for in-cab (Python) screen textures
+ Extended E3D model conversion (experimental)
+ Conservative texture memory management
+ Purge unused textures from GPU memory
+ Vehicle physics threads (0 = main thread)
+ Skip decorative consists when starting
+
+ Starter
+ Settings profile:
+ Apply
+ Save as…
+ Profile name
+ Automatically close starter
+ Large thumbnails
+ Automatically expand scenery tree
+ Battery on launch:
+ Scenario default
+ Always off
+ Always on
+
+
+ Controls
+ Click a binding, then press the key (hold Shift / Ctrl for a combination):
+ Restore defaults
+ Press a key…
+ Clear binding
+ Conflict: this shortcut is used by more than one command
+ Unassigned
+ Assigned
+ With Shift
+ With Ctrl
+ Reserved by the simulator
+ Key:
+ Assign a command to each modifier combination for this key.
+ — none —
+ No modifier
+ Shift
+ Ctrl
+ Shift + Ctrl
+
+
+ Save
+ Reset
+ Settings saved
+
diff --git a/StarterNG/startercfg/lang/en.xml b/StarterNG/startercfg/lang/en.xml
index ea6acdf..afb1081 100644
--- a/StarterNG/startercfg/lang/en.xml
+++ b/StarterNG/startercfg/lang/en.xml
@@ -9,6 +9,12 @@
Settings
Controls
Help
+ MaSzyna wiki
+ Readme
+ Sort warehouse
+ By name
+ By track
+ Import magazyn.ini
Version:
@@ -48,10 +54,29 @@
Weather changes are written to the scenery on launch.
Consist
Start
+ Select a scenery
+ Select a consist
+ No crew / passenger (hold Ctrl to start)
+ Restore weather
+ Reload
+ Open folder
+ Optional elements
+ Open texture folder
+ Copy name
+ Copy coupler from previous
+ Coolant at ambient temperature
+ Texture
+ Operator
+ Depot
+ Revision
+ Author
+ Photos
Open latest simulation log
Vehicle database
+ Rolling stock database
+ Stock database…
Search...
Load consist from scenery
New consist
@@ -176,6 +201,37 @@
Length
Mass
Load
+ Vehicles
+ Track
+ No vehicles. (Track: {0})
+ Hide archival vehicles
+ Remove vehicle
+ Randomize textures
+ Pick similar textures by class / rules
+ Change textures
+ Match
+ Revision difference at most
+ relative to the current texture revision
+ relative to year:
+ Do not pick archival textures
+ Edit randomization rules
+ One rule per line, mini names separated by commas. Lines starting with # are comments.
+ Save
+ Cancel
+ Yes
+ No
+ Info
+ HDR tone mapping
+ Settings
+ eu07.ini was changed outside the starter. Reload it?
+ Add whole category
+ Add every texture currently listed in the browser
+ Add unique MMDs
+ Add one texture per distinct model (MMD)
+ Randomize order
+ Randomize orientation
+ Shuffle wagon order from the selected vehicle to the end
+ Randomly reverse vehicles from the selected one to the end
Select a vehicle in the consist to edit it.
Editing options coming soon.
Split
diff --git a/StarterNG/startercfg/lang/hu.xml b/StarterNG/startercfg/lang/hu.xml
new file mode 100644
index 0000000..437e1f8
--- /dev/null
+++ b/StarterNG/startercfg/lang/hu.xml
@@ -0,0 +1,424 @@
+
+
+
+
+
+
+ Forgatókönyvek
+ Fűtőház
+ Beállítások
+ Controls
+ Súgó
+ MaSzyna wiki
+ Readme
+ Raktár rendezése
+ Név szerint
+ Vágány szerint
+ magazyn.ini import
+ Verzió:
+
+
+ Pályák
+ Járművek
+ AI vehicles
+ Drivable only
+ Archival sceneries
+ Scenario description
+ Scenery description
+ Description
+ Időjárás
+ Menetrend
+ No weather data in the scenery.
+ No timetable for the selected consist.
+ Time
+ Now
+ Day of year
+ Sky
+ Fog / visibility
+ Season
+ Temperature
+ Visibility (fog)
+ Overcast
+ Today
+ Spring
+ Summer
+ Autumn
+ Winter
+ Clear
+ Fair
+ Light clouds
+ Moderate clouds
+ Heavy clouds
+ Cloudy
+ Storm
+ Weather changes are written to the scenery on launch.
+ Szerelvény
+ Indítás
+ Select a scenery
+ Select a consist
+ No crew / passenger (hold Ctrl to start)
+ Restore weather
+ Reload
+ Open folder
+ Optional elements
+ Open texture folder
+ Copy name
+ Copy coupler from previous
+ Coolant at ambient temperature
+ Texture
+ Operator
+ Depot
+ Revision
+ Author
+ Photos
+ Open latest simulation log
+
+
+ Vehicle database
+ Rolling stock database
+ Stock database…
+ Keresés...
+ Load consist from scenery
+ New consist
+ Selected vehicle
+ Vehicle
+ with crew
+ reversed
+ No vehicles found in databases/vehicles/.
+ Add vehicles from the database on the left, or load an existing consist from a scenery file.
+ Move left
+ Move right
+ Reverse vehicle
+ Remove from consist
+ Change crew (cab 1 / cab 2 / passenger / none)
+ Scenery
+ Category
+ Class
+ All
+ Diesel
+ Electric
+ EMU
+ DMU
+ Carriages A
+ Carriages B
+ Electric locomotive
+ Diesel locomotive
+ Steam locomotive
+ Railbus
+ Draisine
+ Work vehicles
+ Prototype
+ Tram
+ Car
+ Bus
+ Truck
+ People
+ Animals
+ Wagons A
+ Wagons B
+ Wagons C
+ Wagons D
+ Wagons E
+ Wagons F
+ Wagons G
+ Wagons H
+ Wagons I
+ Wagons J
+ Wagons K
+ Wagons L
+ Wagons M
+ Wagons N
+ Wagons O
+ Wagons P
+ Wagons Q
+ Wagons R
+ Wagons S
+ Wagons T
+ Wagons U
+ Wagons V
+ Wagons W
+ Wagons X
+ Wagons Y
+ Wagons Z
+ Other
+ Brakes
+ Loads
+ Coupling
+ Consists on the scenery
+ Select a scenery in the Scenarios tab.
+ Brake mode
+ Load setting
+ Brake switch
+ —
+
+
+ Mechanical
+ Pneumatic 5 atm (brakes)
+ Multiple-unit control
+ High voltage
+ Gangway between vehicles
+ Auxiliary pneumatic 8 atm
+ Heating
+ Workshop coupling (uncouple lock)
+
+
+ Freight (G)
+ Passenger (P)
+ Express (R)
+ Express + magnetic rail (R+Mg)
+ Start without air (Q)
+ Brakes disconnected (O)
+ Automatic (A)
+
+
+ Empty (T)
+ Loaded I — medium (H)
+ Loaded II (F)
+ Automatic (A)
+
+
+ Off (0)
+ Off with 10% chance (1)
+ On (A)
+
+
+ Damage
+ Sway — probability (%)
+ Flat spot (mm)
+ Random flat spot (0–x mm)
+ Flat-spot probability (%)
+ Load type
+ Amount
+ Set an amount above 0 to load the vehicle.
+ Wagon number
+ Copy load from previous vehicle
+ Maximum possible load
+ Whole-consist load
+ Random load
+ Maximum amount
+ Random amount
+ Set
+ Length
+ Mass
+ Load
+ Vehicles
+ Track
+ No vehicles. (Track: {0})
+ Hide archival vehicles
+ Remove vehicle
+ Randomize textures
+ Pick similar textures by class / rules
+ Change textures
+ Match
+ Revision difference at most
+ relative to the current texture revision
+ relative to year:
+ Do not pick archival textures
+ Edit randomization rules
+ One rule per line, mini names separated by commas. Lines starting with # are comments.
+ Save
+ Mégse
+ Igen
+ Nem
+ Info
+ HDR tone mapping
+ Settings
+ eu07.ini was changed outside the starter. Reload it?
+ Add whole category
+ Add every texture currently listed in the browser
+ Add unique MMDs
+ Add one texture per distinct model (MMD)
+ Randomize order
+ Randomize orientation
+ Shuffle wagon order from the selected vehicle to the end
+ Randomly reverse vehicles from the selected one to the end
+ Select a vehicle in the consist to edit it.
+ Editing options coming soon.
+ Split
+ Split the unit into individual cars
+ Add
+ Add this vehicle to the consist
+ Add the whole unit to the consist
+
+
+ Save consist
+ Load consist from warehouse
+ (warehouse empty)
+ Remove from warehouse
+ Consist name
+ Copy consist to clipboard
+ Paste consist from clipboard
+ Remove all vehicles
+
+
+ Loading vehicle database
+ Loading sceneries
+ Starting…
+
+
+ General
+
+ Language
+ Fullscreen
+ Pause simulation when window is inactive
+ Pause on start
+ Cursor sensitivity:
+ Invert mouse horizontally
+ Invert mouse vertically
+
+ Communication
+
+ Ignore gamepad input
+
+ Feedback
+ Off
+ Caps: CA/SHP; ScrollLock: starting resistances
+ Caps: CA; ScrollLock: SHP
+ LPT
+ PoKeys55
+ Serial port (COM)
+
+ LPT port address
+
+ UART configuration
+ Enable UART communication
+ Serial port
+ Tuning parameter
+ Print debug data to the console
+ Master controller
+ Secondary/shunting controller
+ Train brake
+ Locomotive brake
+ Radio volume
+ Radio channel
+
+ Other
+ Select exe:
+ Select automatically
+ Debug mode (test mode)
+ Virtual shunting
+ Log missing vehicle files during export
+
+ Graphics
+ Render engine
+ Full
+ Old
+ Simplified shader
+ Simplified
+ Disable visual layer
+ Experimental
+
+ Resolution:
+ Buffer resolution:
+ Maximum texture resolution:
+ Maximum cabin texture resolution:
+ Texture filtering quality:
+ Multisampling:
+ Dynamic light sources:
+ Rendering range:
+ Limit frame rate
+ Shadow length limit
+ Automatic resolution (borderless fullscreen)
+ Use ANGLE Vulkan renderer
+ VSync
+ Smoke display
+ Smoke particles multiplier
+
+ Chromatic aberration
+ Motion blur
+ Additional shader effects
+ Reflections as cubemap
+ Render VBO
+ Render shadows
+ Reflections refresh rate
+ Shadows resolution
+ Shadow range
+ Cabin shadow sources range
+
+ Display shadows
+ Only important
+ Limited
+ All
+
+ Reflections detail level
+ Terrain geometry only
+ Terrain geometry and static models
+ Terrain geometry, static models and vehicles
+
+ View angle
+ Render onboard computer screens
+ Render screens in a separate thread
+
+ Physics
+
+ Track curves quality
+ Increased physics accuracy
+ Possibility of pantograph breaking
+ Powered only under overhead line
+ Save speedometer tapes
+ Save simulation log
+ Keep previous logs
+ Display simulation
+ Collision damage
+ Friction multiplier
+ Brake valve sensitivity
+ FV4a valve sensitivity
+
+ Sound
+ Enable sound
+ Volume
+ Radio volume
+ Vehicles volume
+ Positional sounds volume
+ Ambient volume
+
+ Advanced
+ Compress TGA textures
+ Scale specular highlights (old-model compatibility)
+ Use OpenGL ES
+ Gamma correction in shaders
+ Generate mipmaps for in-cab (Python) screen textures
+ Extended E3D model conversion (experimental)
+ Conservative texture memory management
+ Purge unused textures from GPU memory
+ Vehicle physics threads (0 = main thread)
+ Skip decorative consists when starting
+
+ Starter
+ Settings profile:
+ Apply
+ Save as…
+ Profile name
+ Automatically close starter
+ Large thumbnails
+ Automatically expand scenery tree
+ Battery on launch:
+ Scenario default
+ Always off
+ Always on
+
+
+ Controls
+ Click a binding, then press the key (hold Shift / Ctrl for a combination):
+ Restore defaults
+ Press a key…
+ Clear binding
+ Conflict: this shortcut is used by more than one command
+ Unassigned
+ Assigned
+ With Shift
+ With Ctrl
+ Reserved by the simulator
+ Key:
+ Assign a command to each modifier combination for this key.
+ — none —
+ No modifier
+ Shift
+ Ctrl
+ Shift + Ctrl
+
+
+ Save
+ Reset
+ Settings saved
+
diff --git a/StarterNG/startercfg/lang/pl.xml b/StarterNG/startercfg/lang/pl.xml
index afc328a..c4c3420 100644
--- a/StarterNG/startercfg/lang/pl.xml
+++ b/StarterNG/startercfg/lang/pl.xml
@@ -9,6 +9,12 @@
Ustawienia
Sterowanie
Pomoc
+ Wiki MaSzyna
+ Instrukcja (readme)
+ Sortuj magazyn
+ Według nazwy
+ Według toru
+ Importuj magazyn.ini
Wersja:
@@ -48,10 +54,29 @@
Zmiany pogody zostaną zapisane do scenerii przy uruchomieniu.
Zestawienie
Uruchom
+ Wybierz scenerię
+ Wybierz skład
+ Brak obsady / pasażera (Ctrl = start)
+ Przywróć pogodę
+ Przeładuj
+ Otwórz folder
+ Elementy opcjonalne
+ Otwórz folder tekstury
+ Kopiuj nazwę
+ Kopiuj sprzęg z poprzedniego
+ Chłodziwo w temp. otoczenia
+ Tekstura
+ Przewoźnik
+ Stacja
+ Data rew.
+ Autor
+ Zdjęcia
Otwórz ostatni log symulatora
Baza pojazdów
+ Baza taboru
+ Baza taboru…
Szukaj...
Wczytaj skład ze scenerii
Nowy skład
@@ -176,6 +201,37 @@
Długość
Masa
Ładunek
+ Pojazdy
+ Tor
+ Wpis bez pojazdów. (Tor: {0})
+ Ukryj pojazdy archiwalne
+ Usuń pojazd
+ Losuj tekstury
+ Dobierz podobne tekstury według klasy / reguł
+ Zmiana tekstur
+ Dopasuj
+ Różnica rewizji nie większa niż
+ względem daty rewizji obecnej tekstury
+ względem roku:
+ Nie losuj tekstur oznaczonych jako archiwalne
+ Ustaw reguły losowania
+ Jedna reguła w linii, nazwy mini rozdzielone przecinkami. Linie z # są komentarzem.
+ Zapisz
+ Anuluj
+ Tak
+ Nie
+ Informacje
+ Tone mapping HDR
+ Ustawienia
+ Plik eu07.ini został zmieniony poza starterem. Wczytać ponownie?
+ Dodaj całą kategorię
+ Dodaj wszystkie tekstury z bieżącej listy przeglądarki
+ Dodaj unikalne MMD
+ Dodaj po jednej teksturze na każdy model (MMD)
+ Losuj kolejność
+ Losuj obrócenie
+ Przetasuj kolejność wagonów od wybranego pojazdu do końca
+ Losowo obróć pojazdy od wybranego do końca
Wybierz pojazd w składzie, aby go edytować.
Opcje edycji wkrótce.
Rozdziel
diff --git a/StarterNG/startercfg/lang/ru.xml b/StarterNG/startercfg/lang/ru.xml
new file mode 100644
index 0000000..44cbb1f
--- /dev/null
+++ b/StarterNG/startercfg/lang/ru.xml
@@ -0,0 +1,424 @@
+
+
+
+
+
+
+ Сценарии
+ Депо
+ Настройки
+ Controls
+ Справка
+ Wiki MaSzyna
+ Readme
+ Сортировать склад
+ По имени
+ По пути
+ Импорт magazyn.ini
+ Версия:
+
+
+ Сцены
+ Составы
+ AI vehicles
+ Drivable only
+ Archival sceneries
+ Scenario description
+ Scenery description
+ Description
+ Погода
+ Расписание
+ No weather data in the scenery.
+ No timetable for the selected consist.
+ Time
+ Now
+ Day of year
+ Sky
+ Fog / visibility
+ Season
+ Temperature
+ Visibility (fog)
+ Overcast
+ Today
+ Spring
+ Summer
+ Autumn
+ Winter
+ Clear
+ Fair
+ Light clouds
+ Moderate clouds
+ Heavy clouds
+ Cloudy
+ Storm
+ Weather changes are written to the scenery on launch.
+ Состав
+ Запуск
+ Select a scenery
+ Select a consist
+ No crew / passenger (hold Ctrl to start)
+ Restore weather
+ Reload
+ Open folder
+ Optional elements
+ Open texture folder
+ Copy name
+ Copy coupler from previous
+ Coolant at ambient temperature
+ Texture
+ Operator
+ Depot
+ Revision
+ Author
+ Photos
+ Open latest simulation log
+
+
+ Vehicle database
+ Rolling stock database
+ Stock database…
+ Поиск...
+ Load consist from scenery
+ New consist
+ Selected vehicle
+ Vehicle
+ with crew
+ reversed
+ No vehicles found in databases/vehicles/.
+ Add vehicles from the database on the left, or load an existing consist from a scenery file.
+ Move left
+ Move right
+ Reverse vehicle
+ Remove from consist
+ Change crew (cab 1 / cab 2 / passenger / none)
+ Scenery
+ Category
+ Class
+ All
+ Diesel
+ Electric
+ EMU
+ DMU
+ Carriages A
+ Carriages B
+ Electric locomotive
+ Diesel locomotive
+ Steam locomotive
+ Railbus
+ Draisine
+ Work vehicles
+ Prototype
+ Tram
+ Car
+ Bus
+ Truck
+ People
+ Animals
+ Wagons A
+ Wagons B
+ Wagons C
+ Wagons D
+ Wagons E
+ Wagons F
+ Wagons G
+ Wagons H
+ Wagons I
+ Wagons J
+ Wagons K
+ Wagons L
+ Wagons M
+ Wagons N
+ Wagons O
+ Wagons P
+ Wagons Q
+ Wagons R
+ Wagons S
+ Wagons T
+ Wagons U
+ Wagons V
+ Wagons W
+ Wagons X
+ Wagons Y
+ Wagons Z
+ Other
+ Brakes
+ Loads
+ Coupling
+ Consists on the scenery
+ Select a scenery in the Scenarios tab.
+ Brake mode
+ Load setting
+ Brake switch
+ —
+
+
+ Mechanical
+ Pneumatic 5 atm (brakes)
+ Multiple-unit control
+ High voltage
+ Gangway between vehicles
+ Auxiliary pneumatic 8 atm
+ Heating
+ Workshop coupling (uncouple lock)
+
+
+ Freight (G)
+ Passenger (P)
+ Express (R)
+ Express + magnetic rail (R+Mg)
+ Start without air (Q)
+ Brakes disconnected (O)
+ Automatic (A)
+
+
+ Empty (T)
+ Loaded I — medium (H)
+ Loaded II (F)
+ Automatic (A)
+
+
+ Off (0)
+ Off with 10% chance (1)
+ On (A)
+
+
+ Damage
+ Sway — probability (%)
+ Flat spot (mm)
+ Random flat spot (0–x mm)
+ Flat-spot probability (%)
+ Load type
+ Amount
+ Set an amount above 0 to load the vehicle.
+ Wagon number
+ Copy load from previous vehicle
+ Maximum possible load
+ Whole-consist load
+ Random load
+ Maximum amount
+ Random amount
+ Set
+ Length
+ Mass
+ Load
+ Vehicles
+ Track
+ No vehicles. (Track: {0})
+ Hide archival vehicles
+ Remove vehicle
+ Randomize textures
+ Pick similar textures by class / rules
+ Change textures
+ Match
+ Revision difference at most
+ relative to the current texture revision
+ relative to year:
+ Do not pick archival textures
+ Edit randomization rules
+ One rule per line, mini names separated by commas. Lines starting with # are comments.
+ Save
+ Отмена
+ Да
+ Нет
+ Info
+ HDR tone mapping
+ Settings
+ eu07.ini was changed outside the starter. Reload it?
+ Add whole category
+ Add every texture currently listed in the browser
+ Add unique MMDs
+ Add one texture per distinct model (MMD)
+ Randomize order
+ Randomize orientation
+ Shuffle wagon order from the selected vehicle to the end
+ Randomly reverse vehicles from the selected one to the end
+ Select a vehicle in the consist to edit it.
+ Editing options coming soon.
+ Split
+ Split the unit into individual cars
+ Add
+ Add this vehicle to the consist
+ Add the whole unit to the consist
+
+
+ Save consist
+ Load consist from warehouse
+ (warehouse empty)
+ Remove from warehouse
+ Consist name
+ Copy consist to clipboard
+ Paste consist from clipboard
+ Remove all vehicles
+
+
+ Loading vehicle database
+ Loading sceneries
+ Starting…
+
+
+ General
+
+ Language
+ Fullscreen
+ Pause simulation when window is inactive
+ Pause on start
+ Cursor sensitivity:
+ Invert mouse horizontally
+ Invert mouse vertically
+
+ Communication
+
+ Ignore gamepad input
+
+ Feedback
+ Off
+ Caps: CA/SHP; ScrollLock: starting resistances
+ Caps: CA; ScrollLock: SHP
+ LPT
+ PoKeys55
+ Serial port (COM)
+
+ LPT port address
+
+ UART configuration
+ Enable UART communication
+ Serial port
+ Tuning parameter
+ Print debug data to the console
+ Master controller
+ Secondary/shunting controller
+ Train brake
+ Locomotive brake
+ Radio volume
+ Radio channel
+
+ Other
+ Select exe:
+ Select automatically
+ Debug mode (test mode)
+ Virtual shunting
+ Log missing vehicle files during export
+
+ Graphics
+ Render engine
+ Full
+ Old
+ Simplified shader
+ Simplified
+ Disable visual layer
+ Experimental
+
+ Resolution:
+ Buffer resolution:
+ Maximum texture resolution:
+ Maximum cabin texture resolution:
+ Texture filtering quality:
+ Multisampling:
+ Dynamic light sources:
+ Rendering range:
+ Limit frame rate
+ Shadow length limit
+ Automatic resolution (borderless fullscreen)
+ Use ANGLE Vulkan renderer
+ VSync
+ Smoke display
+ Smoke particles multiplier
+
+ Chromatic aberration
+ Motion blur
+ Additional shader effects
+ Reflections as cubemap
+ Render VBO
+ Render shadows
+ Reflections refresh rate
+ Shadows resolution
+ Shadow range
+ Cabin shadow sources range
+
+ Display shadows
+ Only important
+ Limited
+ All
+
+ Reflections detail level
+ Terrain geometry only
+ Terrain geometry and static models
+ Terrain geometry, static models and vehicles
+
+ View angle
+ Render onboard computer screens
+ Render screens in a separate thread
+
+ Physics
+
+ Track curves quality
+ Increased physics accuracy
+ Possibility of pantograph breaking
+ Powered only under overhead line
+ Save speedometer tapes
+ Save simulation log
+ Keep previous logs
+ Display simulation
+ Collision damage
+ Friction multiplier
+ Brake valve sensitivity
+ FV4a valve sensitivity
+
+ Sound
+ Enable sound
+ Volume
+ Radio volume
+ Vehicles volume
+ Positional sounds volume
+ Ambient volume
+
+ Advanced
+ Compress TGA textures
+ Scale specular highlights (old-model compatibility)
+ Use OpenGL ES
+ Gamma correction in shaders
+ Generate mipmaps for in-cab (Python) screen textures
+ Extended E3D model conversion (experimental)
+ Conservative texture memory management
+ Purge unused textures from GPU memory
+ Vehicle physics threads (0 = main thread)
+ Skip decorative consists when starting
+
+ Starter
+ Settings profile:
+ Apply
+ Save as…
+ Profile name
+ Automatically close starter
+ Large thumbnails
+ Automatically expand scenery tree
+ Battery on launch:
+ Scenario default
+ Always off
+ Always on
+
+
+ Controls
+ Click a binding, then press the key (hold Shift / Ctrl for a combination):
+ Restore defaults
+ Press a key…
+ Clear binding
+ Conflict: this shortcut is used by more than one command
+ Unassigned
+ Assigned
+ With Shift
+ With Ctrl
+ Reserved by the simulator
+ Key:
+ Assign a command to each modifier combination for this key.
+ — none —
+ No modifier
+ Shift
+ Ctrl
+ Shift + Ctrl
+
+
+ Save
+ Reset
+ Settings saved
+