diff --git a/StarterNG/startercfg/lang/cz.xml b/StarterNG/startercfg/lang/cz.xml new file mode 100644 index 0000000..50e8279 --- /dev/null +++ b/StarterNG/startercfg/lang/cz.xml @@ -0,0 +1,424 @@ + + + + + + + Scénáře + Depo + Nastavení + Controls + Nápověda + Wiki MaSzyna + Readme + Řadit sklad + Podle názvu + Podle koleje + Importovat magazyn.ini + Verze: + + + Scénáře + Vozidla + AI vehicles + Drivable only + Archival sceneries + Scenario description + Scenery description + Description + Počasí + Jízdní řád + No weather data in the scenery. + No timetable for the selected consist. + Time + Now + Day of year + Sky + Fog / visibility + Season + Temperature + Visibility (fog) + Overcast + Today + Spring + Summer + Autumn + Winter + Clear + Fair + Light clouds + Moderate clouds + Heavy clouds + Cloudy + Storm + Weather changes are written to the scenery on launch. + Souprava + Spustit + Select a scenery + Select a consist + No crew / passenger (hold Ctrl to start) + Restore weather + Reload + Open folder + Optional elements + Open texture folder + Copy name + Copy coupler from previous + Coolant at ambient temperature + Texture + Operator + Depot + Revision + Author + Photos + Open latest simulation log + + + Vehicle database + Rolling stock database + Stock database… + Hledat... + Load consist from scenery + New consist + Selected vehicle + Vehicle + with crew + reversed + No vehicles found in databases/vehicles/. + Add vehicles from the database on the left, or load an existing consist from a scenery file. + Move left + Move right + Reverse vehicle + Remove from consist + Change crew (cab 1 / cab 2 / passenger / none) + Scenery + Category + Class + All + Diesel + Electric + EMU + DMU + Carriages A + Carriages B + Electric locomotive + Diesel locomotive + Steam locomotive + Railbus + Draisine + Work vehicles + Prototype + Tram + Car + Bus + Truck + People + Animals + Wagons A + Wagons B + Wagons C + Wagons D + Wagons E + Wagons F + Wagons G + Wagons H + Wagons I + Wagons J + Wagons K + Wagons L + Wagons M + Wagons N + Wagons O + Wagons P + Wagons Q + Wagons R + Wagons S + Wagons T + Wagons U + Wagons V + Wagons W + Wagons X + Wagons Y + Wagons Z + Other + Brakes + Loads + Coupling + Consists on the scenery + Select a scenery in the Scenarios tab. + Brake mode + Load setting + Brake switch + — + + + Mechanical + Pneumatic 5 atm (brakes) + Multiple-unit control + High voltage + Gangway between vehicles + Auxiliary pneumatic 8 atm + Heating + Workshop coupling (uncouple lock) + + + Freight (G) + Passenger (P) + Express (R) + Express + magnetic rail (R+Mg) + Start without air (Q) + Brakes disconnected (O) + Automatic (A) + + + Empty (T) + Loaded I — medium (H) + Loaded II (F) + Automatic (A) + + + Off (0) + Off with 10% chance (1) + On (A) + + + Damage + Sway — probability (%) + Flat spot (mm) + Random flat spot (0–x mm) + Flat-spot probability (%) + Load type + Amount + Set an amount above 0 to load the vehicle. + Wagon number + Copy load from previous vehicle + Maximum possible load + Whole-consist load + Random load + Maximum amount + Random amount + Set + Length + Mass + Load + Vehicles + Track + No vehicles. (Track: {0}) + Hide archival vehicles + Remove vehicle + Randomize textures + Pick similar textures by class / rules + Change textures + Match + Revision difference at most + relative to the current texture revision + relative to year: + Do not pick archival textures + Edit randomization rules + One rule per line, mini names separated by commas. Lines starting with # are comments. + Save + Zrušit + Ano + Ne + Info + HDR tone mapping + Settings + eu07.ini was changed outside the starter. Reload it? + Add whole category + Add every texture currently listed in the browser + Add unique MMDs + Add one texture per distinct model (MMD) + Randomize order + Randomize orientation + Shuffle wagon order from the selected vehicle to the end + Randomly reverse vehicles from the selected one to the end + Select a vehicle in the consist to edit it. + Editing options coming soon. + Split + Split the unit into individual cars + Add + Add this vehicle to the consist + Add the whole unit to the consist + + + Save consist + Load consist from warehouse + (warehouse empty) + Remove from warehouse + Consist name + Copy consist to clipboard + Paste consist from clipboard + Remove all vehicles + + + Loading vehicle database + Loading sceneries + Starting… + + + General + + Language + Fullscreen + Pause simulation when window is inactive + Pause on start + Cursor sensitivity: + Invert mouse horizontally + Invert mouse vertically + + Communication + + Ignore gamepad input + + Feedback + Off + Caps: CA/SHP; ScrollLock: starting resistances + Caps: CA; ScrollLock: SHP + LPT + PoKeys55 + Serial port (COM) + + LPT port address + + UART configuration + Enable UART communication + Serial port + Tuning parameter + Print debug data to the console + Master controller + Secondary/shunting controller + Train brake + Locomotive brake + Radio volume + Radio channel + + Other + Select exe: + Select automatically + Debug mode (test mode) + Virtual shunting + Log missing vehicle files during export + + Graphics + Render engine + Full + Old + Simplified shader + Simplified + Disable visual layer + Experimental + + Resolution: + Buffer resolution: + Maximum texture resolution: + Maximum cabin texture resolution: + Texture filtering quality: + Multisampling: + Dynamic light sources: + Rendering range: + Limit frame rate + Shadow length limit + Automatic resolution (borderless fullscreen) + Use ANGLE Vulkan renderer + VSync + Smoke display + Smoke particles multiplier + + Chromatic aberration + Motion blur + Additional shader effects + Reflections as cubemap + Render VBO + Render shadows + Reflections refresh rate + Shadows resolution + Shadow range + Cabin shadow sources range + + Display shadows + Only important + Limited + All + + Reflections detail level + Terrain geometry only + Terrain geometry and static models + Terrain geometry, static models and vehicles + + View angle + Render onboard computer screens + Render screens in a separate thread + + Physics + + Track curves quality + Increased physics accuracy + Possibility of pantograph breaking + Powered only under overhead line + Save speedometer tapes + Save simulation log + Keep previous logs + Display simulation + Collision damage + Friction multiplier + Brake valve sensitivity + FV4a valve sensitivity + + Sound + Enable sound + Volume + Radio volume + Vehicles volume + Positional sounds volume + Ambient volume + + Advanced + Compress TGA textures + Scale specular highlights (old-model compatibility) + Use OpenGL ES + Gamma correction in shaders + Generate mipmaps for in-cab (Python) screen textures + Extended E3D model conversion (experimental) + Conservative texture memory management + Purge unused textures from GPU memory + Vehicle physics threads (0 = main thread) + Skip decorative consists when starting + + Starter + Settings profile: + Apply + Save as… + Profile name + Automatically close starter + Large thumbnails + Automatically expand scenery tree + Battery on launch: + Scenario default + Always off + Always on + + + Controls + Click a binding, then press the key (hold Shift / Ctrl for a combination): + Restore defaults + Press a key… + Clear binding + Conflict: this shortcut is used by more than one command + Unassigned + Assigned + With Shift + With Ctrl + Reserved by the simulator + Key: + Assign a command to each modifier combination for this key. + — none — + No modifier + Shift + Ctrl + Shift + Ctrl + + + Save + Reset + Settings saved + diff --git a/StarterNG/startercfg/lang/en.xml b/StarterNG/startercfg/lang/en.xml index ea6acdf..afb1081 100644 --- a/StarterNG/startercfg/lang/en.xml +++ b/StarterNG/startercfg/lang/en.xml @@ -9,6 +9,12 @@ Settings Controls Help + MaSzyna wiki + Readme + Sort warehouse + By name + By track + Import magazyn.ini Version: @@ -48,10 +54,29 @@ Weather changes are written to the scenery on launch. Consist Start + Select a scenery + Select a consist + No crew / passenger (hold Ctrl to start) + Restore weather + Reload + Open folder + Optional elements + Open texture folder + Copy name + Copy coupler from previous + Coolant at ambient temperature + Texture + Operator + Depot + Revision + Author + Photos Open latest simulation log Vehicle database + Rolling stock database + Stock database… Search... Load consist from scenery New consist @@ -176,6 +201,37 @@ Length Mass Load + Vehicles + Track + No vehicles. (Track: {0}) + Hide archival vehicles + Remove vehicle + Randomize textures + Pick similar textures by class / rules + Change textures + Match + Revision difference at most + relative to the current texture revision + relative to year: + Do not pick archival textures + Edit randomization rules + One rule per line, mini names separated by commas. Lines starting with # are comments. + Save + Cancel + Yes + No + Info + HDR tone mapping + Settings + eu07.ini was changed outside the starter. Reload it? + Add whole category + Add every texture currently listed in the browser + Add unique MMDs + Add one texture per distinct model (MMD) + Randomize order + Randomize orientation + Shuffle wagon order from the selected vehicle to the end + Randomly reverse vehicles from the selected one to the end Select a vehicle in the consist to edit it. Editing options coming soon. Split diff --git a/StarterNG/startercfg/lang/hu.xml b/StarterNG/startercfg/lang/hu.xml new file mode 100644 index 0000000..437e1f8 --- /dev/null +++ b/StarterNG/startercfg/lang/hu.xml @@ -0,0 +1,424 @@ + + + + + + + Forgatókönyvek + Fűtőház + Beállítások + Controls + Súgó + MaSzyna wiki + Readme + Raktár rendezése + Név szerint + Vágány szerint + magazyn.ini import + Verzió: + + + Pályák + Járművek + AI vehicles + Drivable only + Archival sceneries + Scenario description + Scenery description + Description + Időjárás + Menetrend + No weather data in the scenery. + No timetable for the selected consist. + Time + Now + Day of year + Sky + Fog / visibility + Season + Temperature + Visibility (fog) + Overcast + Today + Spring + Summer + Autumn + Winter + Clear + Fair + Light clouds + Moderate clouds + Heavy clouds + Cloudy + Storm + Weather changes are written to the scenery on launch. + Szerelvény + Indítás + Select a scenery + Select a consist + No crew / passenger (hold Ctrl to start) + Restore weather + Reload + Open folder + Optional elements + Open texture folder + Copy name + Copy coupler from previous + Coolant at ambient temperature + Texture + Operator + Depot + Revision + Author + Photos + Open latest simulation log + + + Vehicle database + Rolling stock database + Stock database… + Keresés... + Load consist from scenery + New consist + Selected vehicle + Vehicle + with crew + reversed + No vehicles found in databases/vehicles/. + Add vehicles from the database on the left, or load an existing consist from a scenery file. + Move left + Move right + Reverse vehicle + Remove from consist + Change crew (cab 1 / cab 2 / passenger / none) + Scenery + Category + Class + All + Diesel + Electric + EMU + DMU + Carriages A + Carriages B + Electric locomotive + Diesel locomotive + Steam locomotive + Railbus + Draisine + Work vehicles + Prototype + Tram + Car + Bus + Truck + People + Animals + Wagons A + Wagons B + Wagons C + Wagons D + Wagons E + Wagons F + Wagons G + Wagons H + Wagons I + Wagons J + Wagons K + Wagons L + Wagons M + Wagons N + Wagons O + Wagons P + Wagons Q + Wagons R + Wagons S + Wagons T + Wagons U + Wagons V + Wagons W + Wagons X + Wagons Y + Wagons Z + Other + Brakes + Loads + Coupling + Consists on the scenery + Select a scenery in the Scenarios tab. + Brake mode + Load setting + Brake switch + — + + + Mechanical + Pneumatic 5 atm (brakes) + Multiple-unit control + High voltage + Gangway between vehicles + Auxiliary pneumatic 8 atm + Heating + Workshop coupling (uncouple lock) + + + Freight (G) + Passenger (P) + Express (R) + Express + magnetic rail (R+Mg) + Start without air (Q) + Brakes disconnected (O) + Automatic (A) + + + Empty (T) + Loaded I — medium (H) + Loaded II (F) + Automatic (A) + + + Off (0) + Off with 10% chance (1) + On (A) + + + Damage + Sway — probability (%) + Flat spot (mm) + Random flat spot (0–x mm) + Flat-spot probability (%) + Load type + Amount + Set an amount above 0 to load the vehicle. + Wagon number + Copy load from previous vehicle + Maximum possible load + Whole-consist load + Random load + Maximum amount + Random amount + Set + Length + Mass + Load + Vehicles + Track + No vehicles. (Track: {0}) + Hide archival vehicles + Remove vehicle + Randomize textures + Pick similar textures by class / rules + Change textures + Match + Revision difference at most + relative to the current texture revision + relative to year: + Do not pick archival textures + Edit randomization rules + One rule per line, mini names separated by commas. Lines starting with # are comments. + Save + Mégse + Igen + Nem + Info + HDR tone mapping + Settings + eu07.ini was changed outside the starter. Reload it? + Add whole category + Add every texture currently listed in the browser + Add unique MMDs + Add one texture per distinct model (MMD) + Randomize order + Randomize orientation + Shuffle wagon order from the selected vehicle to the end + Randomly reverse vehicles from the selected one to the end + Select a vehicle in the consist to edit it. + Editing options coming soon. + Split + Split the unit into individual cars + Add + Add this vehicle to the consist + Add the whole unit to the consist + + + Save consist + Load consist from warehouse + (warehouse empty) + Remove from warehouse + Consist name + Copy consist to clipboard + Paste consist from clipboard + Remove all vehicles + + + Loading vehicle database + Loading sceneries + Starting… + + + General + + Language + Fullscreen + Pause simulation when window is inactive + Pause on start + Cursor sensitivity: + Invert mouse horizontally + Invert mouse vertically + + Communication + + Ignore gamepad input + + Feedback + Off + Caps: CA/SHP; ScrollLock: starting resistances + Caps: CA; ScrollLock: SHP + LPT + PoKeys55 + Serial port (COM) + + LPT port address + + UART configuration + Enable UART communication + Serial port + Tuning parameter + Print debug data to the console + Master controller + Secondary/shunting controller + Train brake + Locomotive brake + Radio volume + Radio channel + + Other + Select exe: + Select automatically + Debug mode (test mode) + Virtual shunting + Log missing vehicle files during export + + Graphics + Render engine + Full + Old + Simplified shader + Simplified + Disable visual layer + Experimental + + Resolution: + Buffer resolution: + Maximum texture resolution: + Maximum cabin texture resolution: + Texture filtering quality: + Multisampling: + Dynamic light sources: + Rendering range: + Limit frame rate + Shadow length limit + Automatic resolution (borderless fullscreen) + Use ANGLE Vulkan renderer + VSync + Smoke display + Smoke particles multiplier + + Chromatic aberration + Motion blur + Additional shader effects + Reflections as cubemap + Render VBO + Render shadows + Reflections refresh rate + Shadows resolution + Shadow range + Cabin shadow sources range + + Display shadows + Only important + Limited + All + + Reflections detail level + Terrain geometry only + Terrain geometry and static models + Terrain geometry, static models and vehicles + + View angle + Render onboard computer screens + Render screens in a separate thread + + Physics + + Track curves quality + Increased physics accuracy + Possibility of pantograph breaking + Powered only under overhead line + Save speedometer tapes + Save simulation log + Keep previous logs + Display simulation + Collision damage + Friction multiplier + Brake valve sensitivity + FV4a valve sensitivity + + Sound + Enable sound + Volume + Radio volume + Vehicles volume + Positional sounds volume + Ambient volume + + Advanced + Compress TGA textures + Scale specular highlights (old-model compatibility) + Use OpenGL ES + Gamma correction in shaders + Generate mipmaps for in-cab (Python) screen textures + Extended E3D model conversion (experimental) + Conservative texture memory management + Purge unused textures from GPU memory + Vehicle physics threads (0 = main thread) + Skip decorative consists when starting + + Starter + Settings profile: + Apply + Save as… + Profile name + Automatically close starter + Large thumbnails + Automatically expand scenery tree + Battery on launch: + Scenario default + Always off + Always on + + + Controls + Click a binding, then press the key (hold Shift / Ctrl for a combination): + Restore defaults + Press a key… + Clear binding + Conflict: this shortcut is used by more than one command + Unassigned + Assigned + With Shift + With Ctrl + Reserved by the simulator + Key: + Assign a command to each modifier combination for this key. + — none — + No modifier + Shift + Ctrl + Shift + Ctrl + + + Save + Reset + Settings saved + diff --git a/StarterNG/startercfg/lang/pl.xml b/StarterNG/startercfg/lang/pl.xml index afc328a..c4c3420 100644 --- a/StarterNG/startercfg/lang/pl.xml +++ b/StarterNG/startercfg/lang/pl.xml @@ -9,6 +9,12 @@ Ustawienia Sterowanie Pomoc + Wiki MaSzyna + Instrukcja (readme) + Sortuj magazyn + Według nazwy + Według toru + Importuj magazyn.ini Wersja: @@ -48,10 +54,29 @@ Zmiany pogody zostaną zapisane do scenerii przy uruchomieniu. Zestawienie Uruchom + Wybierz scenerię + Wybierz skład + Brak obsady / pasażera (Ctrl = start) + Przywróć pogodę + Przeładuj + Otwórz folder + Elementy opcjonalne + Otwórz folder tekstury + Kopiuj nazwę + Kopiuj sprzęg z poprzedniego + Chłodziwo w temp. otoczenia + Tekstura + Przewoźnik + Stacja + Data rew. + Autor + Zdjęcia Otwórz ostatni log symulatora Baza pojazdów + Baza taboru + Baza taboru… Szukaj... Wczytaj skład ze scenerii Nowy skład @@ -176,6 +201,37 @@ Długość Masa Ładunek + Pojazdy + Tor + Wpis bez pojazdów. (Tor: {0}) + Ukryj pojazdy archiwalne + Usuń pojazd + Losuj tekstury + Dobierz podobne tekstury według klasy / reguł + Zmiana tekstur + Dopasuj + Różnica rewizji nie większa niż + względem daty rewizji obecnej tekstury + względem roku: + Nie losuj tekstur oznaczonych jako archiwalne + Ustaw reguły losowania + Jedna reguła w linii, nazwy mini rozdzielone przecinkami. Linie z # są komentarzem. + Zapisz + Anuluj + Tak + Nie + Informacje + Tone mapping HDR + Ustawienia + Plik eu07.ini został zmieniony poza starterem. Wczytać ponownie? + Dodaj całą kategorię + Dodaj wszystkie tekstury z bieżącej listy przeglądarki + Dodaj unikalne MMD + Dodaj po jednej teksturze na każdy model (MMD) + Losuj kolejność + Losuj obrócenie + Przetasuj kolejność wagonów od wybranego pojazdu do końca + Losowo obróć pojazdy od wybranego do końca Wybierz pojazd w składzie, aby go edytować. Opcje edycji wkrótce. Rozdziel diff --git a/StarterNG/startercfg/lang/ru.xml b/StarterNG/startercfg/lang/ru.xml new file mode 100644 index 0000000..44cbb1f --- /dev/null +++ b/StarterNG/startercfg/lang/ru.xml @@ -0,0 +1,424 @@ + + + + + + + Сценарии + Депо + Настройки + Controls + Справка + Wiki MaSzyna + Readme + Сортировать склад + По имени + По пути + Импорт magazyn.ini + Версия: + + + Сцены + Составы + AI vehicles + Drivable only + Archival sceneries + Scenario description + Scenery description + Description + Погода + Расписание + No weather data in the scenery. + No timetable for the selected consist. + Time + Now + Day of year + Sky + Fog / visibility + Season + Temperature + Visibility (fog) + Overcast + Today + Spring + Summer + Autumn + Winter + Clear + Fair + Light clouds + Moderate clouds + Heavy clouds + Cloudy + Storm + Weather changes are written to the scenery on launch. + Состав + Запуск + Select a scenery + Select a consist + No crew / passenger (hold Ctrl to start) + Restore weather + Reload + Open folder + Optional elements + Open texture folder + Copy name + Copy coupler from previous + Coolant at ambient temperature + Texture + Operator + Depot + Revision + Author + Photos + Open latest simulation log + + + Vehicle database + Rolling stock database + Stock database… + Поиск... + Load consist from scenery + New consist + Selected vehicle + Vehicle + with crew + reversed + No vehicles found in databases/vehicles/. + Add vehicles from the database on the left, or load an existing consist from a scenery file. + Move left + Move right + Reverse vehicle + Remove from consist + Change crew (cab 1 / cab 2 / passenger / none) + Scenery + Category + Class + All + Diesel + Electric + EMU + DMU + Carriages A + Carriages B + Electric locomotive + Diesel locomotive + Steam locomotive + Railbus + Draisine + Work vehicles + Prototype + Tram + Car + Bus + Truck + People + Animals + Wagons A + Wagons B + Wagons C + Wagons D + Wagons E + Wagons F + Wagons G + Wagons H + Wagons I + Wagons J + Wagons K + Wagons L + Wagons M + Wagons N + Wagons O + Wagons P + Wagons Q + Wagons R + Wagons S + Wagons T + Wagons U + Wagons V + Wagons W + Wagons X + Wagons Y + Wagons Z + Other + Brakes + Loads + Coupling + Consists on the scenery + Select a scenery in the Scenarios tab. + Brake mode + Load setting + Brake switch + — + + + Mechanical + Pneumatic 5 atm (brakes) + Multiple-unit control + High voltage + Gangway between vehicles + Auxiliary pneumatic 8 atm + Heating + Workshop coupling (uncouple lock) + + + Freight (G) + Passenger (P) + Express (R) + Express + magnetic rail (R+Mg) + Start without air (Q) + Brakes disconnected (O) + Automatic (A) + + + Empty (T) + Loaded I — medium (H) + Loaded II (F) + Automatic (A) + + + Off (0) + Off with 10% chance (1) + On (A) + + + Damage + Sway — probability (%) + Flat spot (mm) + Random flat spot (0–x mm) + Flat-spot probability (%) + Load type + Amount + Set an amount above 0 to load the vehicle. + Wagon number + Copy load from previous vehicle + Maximum possible load + Whole-consist load + Random load + Maximum amount + Random amount + Set + Length + Mass + Load + Vehicles + Track + No vehicles. (Track: {0}) + Hide archival vehicles + Remove vehicle + Randomize textures + Pick similar textures by class / rules + Change textures + Match + Revision difference at most + relative to the current texture revision + relative to year: + Do not pick archival textures + Edit randomization rules + One rule per line, mini names separated by commas. Lines starting with # are comments. + Save + Отмена + Да + Нет + Info + HDR tone mapping + Settings + eu07.ini was changed outside the starter. Reload it? + Add whole category + Add every texture currently listed in the browser + Add unique MMDs + Add one texture per distinct model (MMD) + Randomize order + Randomize orientation + Shuffle wagon order from the selected vehicle to the end + Randomly reverse vehicles from the selected one to the end + Select a vehicle in the consist to edit it. + Editing options coming soon. + Split + Split the unit into individual cars + Add + Add this vehicle to the consist + Add the whole unit to the consist + + + Save consist + Load consist from warehouse + (warehouse empty) + Remove from warehouse + Consist name + Copy consist to clipboard + Paste consist from clipboard + Remove all vehicles + + + Loading vehicle database + Loading sceneries + Starting… + + + General + + Language + Fullscreen + Pause simulation when window is inactive + Pause on start + Cursor sensitivity: + Invert mouse horizontally + Invert mouse vertically + + Communication + + Ignore gamepad input + + Feedback + Off + Caps: CA/SHP; ScrollLock: starting resistances + Caps: CA; ScrollLock: SHP + LPT + PoKeys55 + Serial port (COM) + + LPT port address + + UART configuration + Enable UART communication + Serial port + Tuning parameter + Print debug data to the console + Master controller + Secondary/shunting controller + Train brake + Locomotive brake + Radio volume + Radio channel + + Other + Select exe: + Select automatically + Debug mode (test mode) + Virtual shunting + Log missing vehicle files during export + + Graphics + Render engine + Full + Old + Simplified shader + Simplified + Disable visual layer + Experimental + + Resolution: + Buffer resolution: + Maximum texture resolution: + Maximum cabin texture resolution: + Texture filtering quality: + Multisampling: + Dynamic light sources: + Rendering range: + Limit frame rate + Shadow length limit + Automatic resolution (borderless fullscreen) + Use ANGLE Vulkan renderer + VSync + Smoke display + Smoke particles multiplier + + Chromatic aberration + Motion blur + Additional shader effects + Reflections as cubemap + Render VBO + Render shadows + Reflections refresh rate + Shadows resolution + Shadow range + Cabin shadow sources range + + Display shadows + Only important + Limited + All + + Reflections detail level + Terrain geometry only + Terrain geometry and static models + Terrain geometry, static models and vehicles + + View angle + Render onboard computer screens + Render screens in a separate thread + + Physics + + Track curves quality + Increased physics accuracy + Possibility of pantograph breaking + Powered only under overhead line + Save speedometer tapes + Save simulation log + Keep previous logs + Display simulation + Collision damage + Friction multiplier + Brake valve sensitivity + FV4a valve sensitivity + + Sound + Enable sound + Volume + Radio volume + Vehicles volume + Positional sounds volume + Ambient volume + + Advanced + Compress TGA textures + Scale specular highlights (old-model compatibility) + Use OpenGL ES + Gamma correction in shaders + Generate mipmaps for in-cab (Python) screen textures + Extended E3D model conversion (experimental) + Conservative texture memory management + Purge unused textures from GPU memory + Vehicle physics threads (0 = main thread) + Skip decorative consists when starting + + Starter + Settings profile: + Apply + Save as… + Profile name + Automatically close starter + Large thumbnails + Automatically expand scenery tree + Battery on launch: + Scenario default + Always off + Always on + + + Controls + Click a binding, then press the key (hold Shift / Ctrl for a combination): + Restore defaults + Press a key… + Clear binding + Conflict: this shortcut is used by more than one command + Unassigned + Assigned + With Shift + With Ctrl + Reserved by the simulator + Key: + Assign a command to each modifier combination for this key. + — none — + No modifier + Shift + Ctrl + Shift + Ctrl + + + Save + Reset + Settings saved +