Draw a stand-in for a missing thumbnail, pass the language code to eu07.ini

The file was getting "pl" or "en" whatever the user picked, so a simulator with
its own language file started in English.
This commit is contained in:
maj00r
2026-09-04 21:53:29 +02:00
parent 8e87eb8638
commit 27f0e97b43
11 changed files with 283 additions and 48 deletions

View File

@@ -0,0 +1,76 @@
using StarterNG.Infrastructure.Adapters;
using StarterNG.Infrastructure.Vehicles;
using StarterNG.Tests.Fakes;
namespace StarterNG.Tests;
public class MiniTextureIndexTests
{
private static readonly string[] Names =
{
"ep07", "et22", "111a", "112a", "203v", "401k", "en57", "sm42", "st44", "412w",
"406r", "424z", "621z", "z1kd", "gags", "eaos", "falns", "uacs", "sgs", "kbs"
};
private static MiniTextureIndex Build(int missRate)
{
var files = new InMemoryFileSystem();
foreach (string name in Names)
files.WithFile(TestInstallation.At("textures", "mini", name + ".bmp"), "bitmap");
files.WithFile(TestInstallation.At("textures", "mini", "other.bmp"), "bitmap");
var environment = new FakeEnvironment();
if (missRate > 0)
environment.With(MiniTextureIndex.MissRateVariable, missRate.ToString());
return new MiniTextureIndex(files, new GamePaths(TestInstallation.Root), environment);
}
[Fact]
public void Without_the_debug_variable_every_thumbnail_loads()
{
var index = Build(missRate: 0);
Assert.Equal(0, index.SimulatedMissRate);
Assert.All(Names, name => Assert.True(index.Has(name)));
}
[Fact]
public void The_debug_variable_hides_roughly_the_share_it_names()
{
var index = Build(missRate: 50);
int hidden = Names.Count(name => !index.Has(name));
// Twenty names is a small sample, so this only asserts that the switch
// bites and does not take everything with it.
Assert.InRange(hidden, 3, Names.Length - 3);
}
[Fact]
public void A_hidden_thumbnail_stays_hidden_rather_than_flickering()
{
var index = Build(missRate: 50);
string hidden = Names.First(name => !index.Has(name));
for (int i = 0; i < 20; i++)
Assert.False(index.Has(hidden));
}
[Fact]
public void A_hidden_thumbnail_falls_back_to_other_bmp_like_an_unknown_one()
{
var index = Build(missRate: 50);
string hidden = Names.First(name => !index.Has(name));
Assert.EndsWith("other.bmp", index.PathFor(hidden));
}
[Fact]
public void An_unknown_name_still_falls_back_to_other_bmp_in_a_normal_run()
{
var index = Build(missRate: 0);
Assert.EndsWith("other.bmp", index.PathFor("nie-ma-takiej"));
}
}

View File

@@ -26,11 +26,50 @@ public class SettingsStoreTests
Assert.Equal(1920, settings.Width);
Assert.Equal(1080, settings.Height);
Assert.True(settings.Fullscreen);
Assert.Equal("Polski", settings.Language);
Assert.Equal("pl", settings.LanguageCode);
Assert.True(settings.LanguageWasSet);
Assert.Equal(UserIni, installation.SettingsStore.LoadedFrom);
}
[Fact]
public void A_language_the_starter_does_not_ship_survives_a_round_trip()
{
// A user-supplied translation must reach the simulator as written; folding
// every unknown code into "en" is what forced eu07.exe into English.
var installation = WithHome(new InMemoryFileSystem().WithFile(UserIni, "lang zh\n"));
installation.SettingsStore.Load();
Assert.Equal("zh", installation.SettingsStore.Settings.LanguageCode);
installation.SettingsStore.Save();
Assert.Contains("lang zh", installation.Files.ReadAllText(UserIni));
}
[Fact]
public void A_language_chosen_in_the_picker_is_written_as_its_own_code()
{
var installation = WithHome();
installation.SettingsStore.Load();
installation.SettingsStore.Settings.Language = "中文";
installation.SettingsStore.Settings.LanguageCode = "zh";
installation.SettingsStore.Save();
Assert.Contains("lang zh", installation.Files.ReadAllText(UserIni));
}
[Fact]
public void With_no_language_recorded_the_file_still_names_one()
{
var installation = WithHome();
installation.SettingsStore.Load();
installation.SettingsStore.Save();
Assert.Contains("lang en", installation.Files.ReadAllText(UserIni));
}
[Fact]
public void A_first_run_falls_back_to_the_ini_shipped_with_the_installation()
{