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https://github.com/MaSzyna-EU07/StarterNG.git
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Draw a stand-in for a missing thumbnail, pass the language code to eu07.ini
The file was getting "pl" or "en" whatever the user picked, so a simulator with its own language file started in English.
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@@ -26,11 +26,50 @@ public class SettingsStoreTests
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Assert.Equal(1920, settings.Width);
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Assert.Equal(1080, settings.Height);
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Assert.True(settings.Fullscreen);
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Assert.Equal("Polski", settings.Language);
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Assert.Equal("pl", settings.LanguageCode);
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Assert.True(settings.LanguageWasSet);
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Assert.Equal(UserIni, installation.SettingsStore.LoadedFrom);
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}
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[Fact]
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public void A_language_the_starter_does_not_ship_survives_a_round_trip()
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{
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// A user-supplied translation must reach the simulator as written; folding
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// every unknown code into "en" is what forced eu07.exe into English.
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var installation = WithHome(new InMemoryFileSystem().WithFile(UserIni, "lang zh\n"));
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installation.SettingsStore.Load();
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Assert.Equal("zh", installation.SettingsStore.Settings.LanguageCode);
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installation.SettingsStore.Save();
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Assert.Contains("lang zh", installation.Files.ReadAllText(UserIni));
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}
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[Fact]
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public void A_language_chosen_in_the_picker_is_written_as_its_own_code()
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{
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var installation = WithHome();
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installation.SettingsStore.Load();
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installation.SettingsStore.Settings.Language = "中文";
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installation.SettingsStore.Settings.LanguageCode = "zh";
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installation.SettingsStore.Save();
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Assert.Contains("lang zh", installation.Files.ReadAllText(UserIni));
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}
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[Fact]
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public void With_no_language_recorded_the_file_still_names_one()
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{
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var installation = WithHome();
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installation.SettingsStore.Load();
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installation.SettingsStore.Save();
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Assert.Contains("lang en", installation.Files.ReadAllText(UserIni));
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}
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[Fact]
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public void A_first_run_falls_back_to_the_ini_shipped_with_the_installation()
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{
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