Physics and linux compilation support

This commit is contained in:
2026-06-24 00:33:24 +02:00
parent d932761786
commit 60f61a122d
14 changed files with 706 additions and 48 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!-- StarterNG language file. Loaded at runtime from the lang/ folder next to the executable. -->
<!-- Add a new language by copying this file and changing the code/name attributes below. -->
<Language code="en" name="English">
<!-- Nav menu -->
<String key="NavScenarios">Scenarios</String>
<String key="NavDepot">Depot</String>
<String key="NavSettings">Settings</String>
<String key="NavControls">Controls</String>
<String key="Help">Help</String>
<String key="Version">Version:</String>
<!-- General view -->
<String key="Sceneries">Sceneries</String>
<String key="Vehicles">Vehicles</String>
<String key="ScenarioDescription">Scenario description</String>
<String key="SceneryDescription">Scenery description</String>
<String key="TabDescription">Description</String>
<String key="Weather">Weather</String>
<String key="Timetable">Timetable</String>
<String key="NoWeatherData">No weather data in the scenery.</String>
<String key="NoTimetable">No timetable for the selected consist.</String>
<String key="Time">Time</String>
<String key="Day">Day of year</String>
<String key="Sky">Sky</String>
<String key="Fog">Fog / visibility</String>
<String key="Season">Season</String>
<String key="Temperature">Temperature</String>
<String key="Visibility">Visibility (fog)</String>
<String key="Overcast">Overcast</String>
<String key="SeasonNow">Today</String>
<String key="SeasonSpring">Spring</String>
<String key="SeasonSummer">Summer</String>
<String key="SeasonAutumn">Autumn</String>
<String key="SeasonWinter">Winter</String>
<String key="OvercastClear">Clear</String>
<String key="OvercastFair">Fair</String>
<String key="OvercastLight">Light clouds</String>
<String key="OvercastModerate">Moderate clouds</String>
<String key="OvercastHeavy">Heavy clouds</String>
<String key="OvercastCloudy">Cloudy</String>
<String key="OvercastStorm">Storm</String>
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
<String key="Consist">Consist</String>
<String key="Start">Start</String>
<String key="ShowLatestLogTooltip">Open latest simulation log</String>
<!-- Depot / consist creation -->
<String key="VehicleDatabase">Vehicle database</String>
<String key="Search">Search...</String>
<String key="LoadFromScenery">Load consist from scenery</String>
<String key="NewConsist">New consist</String>
<String key="SelectedVehicle">Selected vehicle</String>
<String key="Vehicle">Vehicle</String>
<String key="Crew">with crew</String>
<String key="Reversed">reversed</String>
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String>
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
<String key="TipMoveLeft">Move left</String>
<String key="TipMoveRight">Move right</String>
<String key="TipFlip">Reverse vehicle</String>
<String key="TipRemove">Remove from consist</String>
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
<String key="Scenery">Scenery</String>
<String key="Category">Category</String>
<String key="Class">Class</String>
<String key="All">All</String>
<String key="CatDiesel">Diesel</String>
<String key="CatElectric">Electric</String>
<String key="CatEMU">EMU</String>
<String key="CatDMU">DMU</String>
<String key="CatCarriagesA">Carriages A</String>
<String key="CatCarriagesB">Carriages B</String>
<String key="CatElectricLoco">Electric locomotive</String>
<String key="CatDieselLoco">Diesel locomotive</String>
<String key="CatSteamLoco">Steam locomotive</String>
<String key="CatRailbus">Railbus</String>
<String key="CatDraisine">Draisine</String>
<String key="CatWork">Work vehicles</String>
<String key="CatPrototype">Prototype</String>
<String key="CatTram">Tram</String>
<String key="CatCar">Car</String>
<String key="CatBus">Bus</String>
<String key="CatTruck">Truck</String>
<String key="CatPeople">People</String>
<String key="CatAnimals">Animals</String>
<String key="CatWagonsA">Wagons A</String>
<String key="CatWagonsB">Wagons B</String>
<String key="CatWagonsC">Wagons C</String>
<String key="CatWagonsD">Wagons D</String>
<String key="CatWagonsE">Wagons E</String>
<String key="CatWagonsF">Wagons F</String>
<String key="CatWagonsG">Wagons G</String>
<String key="CatWagonsH">Wagons H</String>
<String key="CatWagonsI">Wagons I</String>
<String key="CatWagonsJ">Wagons J</String>
<String key="CatWagonsK">Wagons K</String>
<String key="CatWagonsL">Wagons L</String>
<String key="CatWagonsM">Wagons M</String>
<String key="CatWagonsN">Wagons N</String>
<String key="CatWagonsO">Wagons O</String>
<String key="CatWagonsP">Wagons P</String>
<String key="CatWagonsQ">Wagons Q</String>
<String key="CatWagonsR">Wagons R</String>
<String key="CatWagonsS">Wagons S</String>
<String key="CatWagonsT">Wagons T</String>
<String key="CatWagonsU">Wagons U</String>
<String key="CatWagonsV">Wagons V</String>
<String key="CatWagonsW">Wagons W</String>
<String key="CatWagonsX">Wagons X</String>
<String key="CatWagonsY">Wagons Y</String>
<String key="CatWagonsZ">Wagons Z</String>
<String key="CatOther">Other</String>
<String key="Brakes">Brakes</String>
<String key="Loads">Loads</String>
<String key="Coupling">Coupling</String>
<String key="MapConsists">Consists on the scenery</String>
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
<String key="BrakeMode">Brake mode</String>
<String key="BrakeLoad">Load setting</String>
<String key="BrakeSwitch">Brake switch</String>
<String key="None">—</String>
<!-- Coupling mask bits -->
<String key="CplMechanical">Mechanical</String>
<String key="CplBrake">Pneumatic 5 atm (brakes)</String>
<String key="CplControl">Multiple-unit control</String>
<String key="CplHighVoltage">High voltage</String>
<String key="CplGangway">Gangway between vehicles</String>
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String>
<String key="CplHeating">Heating</String>
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String>
<!-- Brake modes -->
<String key="BrakeFreight">Freight (G)</String>
<String key="BrakePassenger">Passenger (P)</String>
<String key="BrakeExpress">Express (R)</String>
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String>
<String key="BrakeNoAir">Start without air (Q)</String>
<String key="BrakeOff">Brakes disconnected (O)</String>
<String key="BrakeAuto">Automatic (A)</String>
<!-- Load adaptation -->
<String key="LoadEmpty">Empty (T)</String>
<String key="LoadMedium">Loaded I — medium (H)</String>
<String key="LoadFull">Loaded II (F)</String>
<String key="LoadAuto">Automatic (A)</String>
<!-- Brake switch -->
<String key="SwitchOff">Off (0)</String>
<String key="SwitchOff10">Off with 10% chance (1)</String>
<String key="SwitchOn">On (A)</String>
<!-- Damage (wheel parameters) -->
<String key="Damage">Damage</String>
<String key="DamageSway">Sway — probability (%)</String>
<String key="DamageFlatness">Flat spot (mm)</String>
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
<String key="LoadType">Load type</String>
<String key="LoadCount">Amount</String>
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
<String key="WagonNumber">Wagon number</String>
<String key="Set">Set</String>
<String key="Length">Length</String>
<String key="Mass">Mass</String>
<String key="Load">Load</String>
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
<String key="ComingSoon">Editing options coming soon.</String>
<String key="Split">Split</String>
<String key="TipSplit">Split the unit into individual cars</String>
<String key="AddVehicle">Add</String>
<String key="TipAddVehicle">Add this vehicle to the consist</String>
<String key="TipAddUnit">Add the whole unit to the consist</String>
<!-- Loading splash -->
<String key="LoadingVehicles">Loading vehicle database</String>
<String key="LoadingSceneries">Loading sceneries</String>
<String key="LoadingDone">Starting…</String>
<!-- Settings -->
<String key="General">General</String>
<String key="Language">Language</String>
<String key="Fullscreen">Fullscreen</String>
<String key="PauseSimInactive">Pause simulation when window is inactive</String>
<String key="PauseSimStart">Pause on start</String>
<String key="CursorSensitivity">Cursor sensitivity:</String>
<String key="MouseHorInvert">Invert mouse horizontally</String>
<String key="MouseVertInvert">Invert mouse vertically</String>
<String key="Communication">Communication</String>
<String key="GamepadSignalIgnore">Ignore gamepad input</String>
<String key="Feedback">Feedback</String>
<String key="FeedbackOff">Off</String>
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String>
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
<String key="FeedbackLPT">LPT</String>
<String key="FeedbackPoKeys">PoKeys55</String>
<String key="FeedbackSP">Serial port (COM)</String>
<String key="Others">Other</String>
<String key="SelectEXE">Select exe:</String>
<String key="SelectEXEAuto">Select automatically</String>
<String key="DebugMode">Debug mode (test mode)</String>
<String key="VirtualShunting">Virtual shunting</String>
<String key="Graphic">Graphics</String>
<String key="RenderEngine">Render engine</String>
<String key="REFull">Full</String>
<String key="REOld">Old</String>
<String key="RESimpShader">Simplified shader</String>
<String key="RESimp">Simplified</String>
<String key="REOff">Disable visual layer</String>
<String key="REExperimental">Experimental</String>
<String key="Resolution">Resolution:</String>
<String key="BufforResolution">Buffer resolution:</String>
<String key="MaxTexResolution">Maximum texture resolution:</String>
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String>
<String key="TexFilteringQuality">Texture filtering quality:</String>
<String key="Multisampling">Multisampling:</String>
<String key="RenderRange">Rendering range:</String>
<String key="VSync">VSync</String>
<String key="SmokeDisplay">Smoke display</String>
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
<String key="Postprocessing">Post-processing</String>
<String key="PPReinhard">Reinhard</String>
<String key="PPACES">ACES</String>
<String key="ChromaticAberration">Chromatic aberration</String>
<String key="MotionBlur">Motion blur</String>
<String key="AdditionalShadersEffects">Additional shader effects</String>
<String key="ReflectionsCubeMap">Reflections as cubemap</String>
<String key="RenderVBO">Render VBO</String>
<String key="RenderShadows">Render shadows</String>
<String key="ReflectionsFramerate">Reflections refresh rate</String>
<String key="ShadowsResolution">Shadows resolution</String>
<String key="ShaderRange">Reflections refresh rate</String>
<String key="CabShadowsRange">Cabin shadow sources range</String>
<String key="ShadowDisplay">Display shadows</String>
<String key="CSROnlyImportant">Only important</String>
<String key="CSRLimited">Limited</String>
<String key="CSRAll">All</String>
<String key="ReflectionsDetails">Reflections detail level</String>
<String key="RDTerrain">Terrain geometry only</String>
<String key="RDTerrainModels">Terrain geometry and static models</String>
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
<String key="ShadowsCabRange">Cabin shadow sources range</String>
<String key="RenderScreens">Render onboard computer screens</String>
<String key="RenderScreensThread">Render screens in a separate thread</String>
<String key="RenderScreensFramerate">Onboard screens refresh rate</String>
<String key="Physics">Physics</String>
<String key="TrackCurvesQuality">Track curves quality</String>
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
<String key="SaveSpeedometerTapes">Save speedometer tapes</String>
<String key="SaveSimLogs">Save simulation log</String>
<String key="KeepPrevLogs">Keep previous logs</String>
<String key="DisplaySimulation">Display simulation</String>
<String key="CrashDamage">Collision damage</String>
<String key="Sounds">Sound</String>
<String key="EnableSounds">Enable sound</String>
<String key="Volume">Volume</String>
<String key="RadiophoneVolume">Radio volume</String>
<String key="VehiclesVolume">Vehicles volume</String>
<String key="PositionedSoundsVolume">Positional sounds volume</String>
<String key="AmbientVolume">Ambient volume</String>
<String key="VolumeDuringPause">Volume during pause</String>
<String key="Starter">Starter</String>
<String key="AutoCloseStarter">Automatically close starter</String>
<String key="LargeThumbnails">Large thumbnails</String>
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
<!-- Settings actions -->
<String key="Save">Save</String>
<String key="Reset">Reset</String>
<String key="SettingsSaved">Settings saved</String>
</Language>

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<?xml version="1.0" encoding="utf-8"?>
<!-- StarterNG language file. Loaded at runtime from the lang/ folder next to the executable. -->
<!-- Add a new language by copying this file and changing the code/name attributes below. -->
<Language code="pl" name="Polski">
<!-- Menu nawigacji -->
<String key="NavScenarios">Scenariusze</String>
<String key="NavDepot">Zajezdnia</String>
<String key="NavSettings">Ustawienia</String>
<String key="NavControls">Sterowanie</String>
<String key="Help">Pomoc</String>
<String key="Version">Wersja:</String>
<!-- Widok ogolny -->
<String key="Sceneries">Scenerie</String>
<String key="Vehicles">Pojazdy</String>
<String key="ScenarioDescription">Opis scenariusza</String>
<String key="SceneryDescription">Opis scenerii</String>
<String key="TabDescription">Opis</String>
<String key="Weather">Pogoda</String>
<String key="Timetable">Rozkład jazdy</String>
<String key="NoWeatherData">Brak danych o pogodzie w scenerii.</String>
<String key="NoTimetable">Brak rozkładu jazdy dla wybranego składu.</String>
<String key="Time">Godzina</String>
<String key="Day">Dzień roku</String>
<String key="Sky">Niebo</String>
<String key="Fog">Mgła / widoczność</String>
<String key="Season">Pora roku</String>
<String key="Temperature">Temperatura</String>
<String key="Visibility">Widoczność (mgła)</String>
<String key="Overcast">Zachmurzenie</String>
<String key="SeasonNow">Dziś</String>
<String key="SeasonSpring">Wiosna</String>
<String key="SeasonSummer">Lato</String>
<String key="SeasonAutumn">Jesień</String>
<String key="SeasonWinter">Zima</String>
<String key="OvercastClear">Bezchmurnie</String>
<String key="OvercastFair">Pogodnie</String>
<String key="OvercastLight">Lekkie zachmurzenie</String>
<String key="OvercastModerate">Umiarkowane zachmurzenie</String>
<String key="OvercastHeavy">Duże zachmurzenie</String>
<String key="OvercastCloudy">Pochmurno</String>
<String key="OvercastStorm">Burza</String>
<String key="WeatherHint">Zmiany pogody zostaną zapisane do scenerii przy uruchomieniu.</String>
<String key="Consist">Zestawienie</String>
<String key="Start">Uruchom</String>
<String key="ShowLatestLogTooltip">Otwórz ostatni log symulatora</String>
<!-- Lokomotywownia / tworzenie składu -->
<String key="VehicleDatabase">Baza pojazdów</String>
<String key="Search">Szukaj...</String>
<String key="LoadFromScenery">Wczytaj skład ze scenerii</String>
<String key="NewConsist">Nowy skład</String>
<String key="SelectedVehicle">Wybrany pojazd</String>
<String key="Vehicle">Pojazd</String>
<String key="Crew">z obsadą</String>
<String key="Reversed">obrócony</String>
<String key="NoVehicles">Nie znaleziono pojazdów w databases/vehicles/.</String>
<String key="ConsistEmpty">Dodaj pojazdy z bazy po lewej stronie lub wczytaj istniejący skład z pliku scenerii.</String>
<String key="TipMoveLeft">Przesuń w lewo</String>
<String key="TipMoveRight">Przesuń w prawo</String>
<String key="TipFlip">Obróć pojazd</String>
<String key="TipRemove">Usuń ze składu</String>
<String key="TipDriver">Zmień obsadę (kabina 1 / kabina 2 / pasażer / brak)</String>
<String key="Scenery">Sceneria</String>
<String key="Category">Kategoria</String>
<String key="Class">Klasa</String>
<String key="All">Wszystkie</String>
<String key="CatDiesel">Spalinowe</String>
<String key="CatElectric">Elektryczne</String>
<String key="CatEMU">EZT</String>
<String key="CatDMU">SZT</String>
<String key="CatCarriagesA">Wagony A</String>
<String key="CatCarriagesB">Wagony B</String>
<String key="CatElectricLoco">Lokomotywa elektryczna</String>
<String key="CatDieselLoco">Lokomotywa spalinowa</String>
<String key="CatSteamLoco">Parowóz</String>
<String key="CatRailbus">Szynobus</String>
<String key="CatDraisine">Drezyna</String>
<String key="CatWork">Pojazdy robocze</String>
<String key="CatPrototype">Prototyp</String>
<String key="CatTram">Tramwaj</String>
<String key="CatCar">Samochód osobowy</String>
<String key="CatBus">Autobus</String>
<String key="CatTruck">Samochód ciężarowy</String>
<String key="CatPeople">Ludzie</String>
<String key="CatAnimals">Zwierzęta</String>
<String key="CatWagonsA">Wagony A</String>
<String key="CatWagonsB">Wagony B</String>
<String key="CatWagonsC">Wagony C</String>
<String key="CatWagonsD">Wagony D</String>
<String key="CatWagonsE">Wagony E</String>
<String key="CatWagonsF">Wagony F</String>
<String key="CatWagonsG">Wagony G</String>
<String key="CatWagonsH">Wagony H</String>
<String key="CatWagonsI">Wagony I</String>
<String key="CatWagonsJ">Wagony J</String>
<String key="CatWagonsK">Wagony K</String>
<String key="CatWagonsL">Wagony L</String>
<String key="CatWagonsM">Wagony M</String>
<String key="CatWagonsN">Wagony N</String>
<String key="CatWagonsO">Wagony O</String>
<String key="CatWagonsP">Wagony P</String>
<String key="CatWagonsQ">Wagony Q</String>
<String key="CatWagonsR">Wagony R</String>
<String key="CatWagonsS">Wagony S</String>
<String key="CatWagonsT">Wagony T</String>
<String key="CatWagonsU">Wagony U</String>
<String key="CatWagonsV">Wagony V</String>
<String key="CatWagonsW">Wagony W</String>
<String key="CatWagonsX">Wagony X</String>
<String key="CatWagonsY">Wagony Y</String>
<String key="CatWagonsZ">Wagony Z</String>
<String key="CatOther">Inne</String>
<String key="Brakes">Hamulce</String>
<String key="Loads">Ładunki</String>
<String key="Coupling">Sprzęg</String>
<String key="MapConsists">Składy na scenerii</String>
<String key="NoSceneryConsists">Wybierz scenerię w zakładce Scenariusze.</String>
<String key="BrakeMode">Tryb hamulca</String>
<String key="BrakeLoad">Nastawa ładunkowa</String>
<String key="BrakeSwitch">Włącznik hamulca</String>
<String key="None">—</String>
<!-- Bity maski sprzęgu -->
<String key="CplMechanical">Mechaniczny</String>
<String key="CplBrake">Pneumatyczny 5 atm (hamulce)</String>
<String key="CplControl">Ukrotnienie (sterowanie wielokrotne)</String>
<String key="CplHighVoltage">Wysokie napięcie</String>
<String key="CplGangway">Przejście między pojazdami</String>
<String key="CplAuxPneumatic">Pneumatyczny pomocniczy 8 atm</String>
<String key="CplHeating">Ogrzewanie</String>
<String key="CplWorkshop">Sprzęg warsztatowy (blokada rozłączania)</String>
<!-- Tryby nastawy hamulca -->
<String key="BrakeFreight">Towarowa (G)</String>
<String key="BrakePassenger">Osobowa (P)</String>
<String key="BrakeExpress">Pospieszna (R)</String>
<String key="BrakeExpressMg">Pospieszna + szynowy magnetyczny (R+Mg)</String>
<String key="BrakeNoAir">Start bez powietrza (Q)</String>
<String key="BrakeOff">Odłączone hamulce (O)</String>
<String key="BrakeAuto">Wybór automatyczny (A)</String>
<!-- Nastawa ładunkowa -->
<String key="LoadEmpty">Próżny (T)</String>
<String key="LoadMedium">Ładowny I — średni (H)</String>
<String key="LoadFull">Ładowny II (F)</String>
<String key="LoadAuto">Wybór automatyczny (A)</String>
<!-- Włącznik hamulca -->
<String key="SwitchOff">Wyłączony (0)</String>
<String key="SwitchOff10">Wyłączony z prawd. 10% (1)</String>
<String key="SwitchOn">Włączony (A)</String>
<!-- Uszkodzenia (parametry kół) -->
<String key="Damage">Uszkodzenia</String>
<String key="DamageSway">Wężykowanie — prawdop. (%)</String>
<String key="DamageFlatness">Podkucie (mm)</String>
<String key="DamageFlatnessRand">Podkucie losowe (0–x mm)</String>
<String key="DamageFlatnessProb">Prawdop. podkucia (%)</String>
<String key="LoadType">Rodzaj ładunku</String>
<String key="LoadCount">Ilość</String>
<String key="LoadHint">Ustaw ilość większą od 0, aby załadować pojazd.</String>
<String key="WagonNumber">Numer wagonu</String>
<String key="Set">Ustaw</String>
<String key="Length">Długość</String>
<String key="Mass">Masa</String>
<String key="Load">Ładunek</String>
<String key="SelectVehicleHint">Wybierz pojazd w składzie, aby go edytować.</String>
<String key="ComingSoon">Opcje edycji wkrótce.</String>
<String key="Split">Rozdziel</String>
<String key="TipSplit">Rozdziel zespół na pojedyncze człony</String>
<String key="AddVehicle">Dodaj</String>
<String key="TipAddVehicle">Dodaj ten pojazd do składu</String>
<String key="TipAddUnit">Dodaj cały zespół do składu</String>
<!-- Ekran ładowania -->
<String key="LoadingVehicles">Wczytywanie bazy pojazdów</String>
<String key="LoadingSceneries">Wczytywanie scenerii</String>
<String key="LoadingDone">Uruchamianie…</String>
<!-- Ustawienia -->
<String key="General">Ogólne</String>
<String key="Language">Język</String>
<String key="Fullscreen">Tryb pełnoekranowy</String>
<String key="PauseSimInactive">Wstrzymaj symulację, gdy okno nie jest aktywne</String>
<String key="PauseSimStart">Pauza po uruchomieniu</String>
<String key="CursorSensitivity">Czułość kursora:</String>
<String key="MouseHorInvert">Inwersja myszy w poziomie</String>
<String key="MouseVertInvert">Inwersja myszy w pionie</String>
<String key="Communication">Komunikacja</String>
<String key="GamepadSignalIgnore">Ignoruj sygnały z gamepada</String>
<String key="Feedback">Informacja zwrotna</String>
<String key="FeedbackOff">Wyłączona</String>
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: opory rozr.</String>
<String key="FeedbackCA">Caps: CA; Scrollock: SHP</String>
<String key="FeedbackLPT">LPT</String>
<String key="FeedbackPoKeys">PoKeys55</String>
<String key="FeedbackSP">Serialport (COM)</String>
<String key="Others">Inne</String>
<String key="SelectEXE">Wybór exe:</String>
<String key="SelectEXEAuto">Wybierz automatycznie</String>
<String key="DebugMode">Tryb testowy (debugmode)</String>
<String key="VirtualShunting">Wirtualny manewrowy</String>
<String key="Graphic">Grafika</String>
<String key="RenderEngine">Silnik renderowania</String>
<String key="REFull">Pełny</String>
<String key="REOld">Stary</String>
<String key="RESimpShader">Uproszczony shaderowy</String>
<String key="RESimp">Uproszczony</String>
<String key="REOff">Wyłącz warstwę wizualną</String>
<String key="REExperimental">Eksperymentalny</String>
<String key="Resolution">Rozdzielczość:</String>
<String key="BufforResolution">Rozdzielczość bufora:</String>
<String key="MaxTexResolution">Maksymalna rozdzielczość tekstur:</String>
<String key="MaxTexCabResolution">Maksymalna rozdzielczość tekstur kabiny:</String>
<String key="TexFilteringQuality">Jakość filtrowania tekstur:</String>
<String key="Multisampling">Multisampling:</String>
<String key="RenderRange">Zasięg renderowania:</String>
<String key="VSync">VSync</String>
<String key="SmokeDisplay">Wyświetlanie dymu</String>
<String key="SmokeParticlesMultiplier">Mnożnik ilości cząsteczek dymu</String>
<String key="Postprocessing">Postprocessing</String>
<String key="PPReinhard">Reinhard</String>
<String key="PPACES">ACES</String>
<String key="ChromaticAberration">Aberracja chromatyczna</String>
<String key="MotionBlur">Rozmycie podczas ruchu</String>
<String key="AdditionalShadersEffects">Dodatkowe efekty shaderów</String>
<String key="ReflectionsCubeMap">Odbicia jako cubemapa</String>
<String key="RenderVBO">Renderowanie VBO</String>
<String key="RenderShadows">Renderowanie cieni</String>
<String key="ReflectionsFramerate">Odświeżanie odbić</String>
<String key="ShadowsResolution">Rozdzielczość cieni</String>
<String key="ShaderRange">Odświeżanie odbić</String>
<String key="CabShadowsRange">Zasięg źródeł cieni w kabinie</String>
<String key="ShadowDisplay">Wyświetlanie cieni</String>
<String key="CSROnlyImportant">Tylko ważne</String>
<String key="CSRLimited">Ograniczone</String>
<String key="CSRAll">Wszystkie</String>
<String key="ReflectionsDetails">Szczegółowość odbić</String>
<String key="RDTerrain">Tylko geometria terenu</String>
<String key="RDTerrainModels">Geometria terenu i modele statyczne</String>
<String key="RDTerrainModelsVehicles">Geometria terenu, modele statyczne i pojazdy</String>
<String key="ShadowsCabRange">Zasięg źródeł cieni w kabinie</String>
<String key="RenderScreens">Renderowanie ekranów komputerów pokładowych</String>
<String key="RenderScreensThread">Renderowanie ekranów w osobnym wątku</String>
<String key="RenderScreensFramerate">Częstotliwość odświeżania ekranów komputerów pokładowych</String>
<String key="Physics">Fizyka</String>
<String key="TrackCurvesQuality">Jakość łuków torów</String>
<String key="PhysicsAccuracyIncreased">Zwiększona dokładność fizyki</String>
<String key="BreakingPantographPossibility">Możliwość złamania pantografu</String>
<String key="PowerOverheadLineOnly">Zasilanie tylko pod siecią trakcyjna</String>
<String key="SaveSpeedometerTapes">Zapisuj taśmy z prędkościomierza</String>
<String key="SaveSimLogs">Zapisuj log z symulacji</String>
<String key="KeepPrevLogs">Zachowuj poprzednie logi</String>
<String key="DisplaySimulation">Wyświetlaj symulację</String>
<String key="CrashDamage">Uszkodzenia przy zderzeniu</String>
<String key="Sounds">Dżwięk</String>
<String key="EnableSounds">Włącz dźwięk</String>
<String key="Volume">Głośność</String>
<String key="RadiophoneVolume">Głośność radiotelefonu</String>
<String key="VehiclesVolume">Głośność pojazdów</String>
<String key="PositionedSoundsVolume">Głośność dżwięków pozycjonowanych</String>
<String key="AmbientVolume">Głośność otoczenia</String>
<String key="VolumeDuringPause">Głośność podczas pauzy</String>
<String key="Starter">Starter</String>
<String key="AutoCloseStarter">Zamknij starter automatycznie</String>
<String key="LargeThumbnails">Duże miniaturki</String>
<String key="AutoExpandSceneryTree">Automatycznie rozwijanie drzewka scenerii</String>
<!-- Settings actions -->
<String key="Save">Zapisz</String>
<String key="Reset">Przywróć</String>
<String key="SettingsSaved">Zapisano ustawienia</String>
</Language>