Leave the last vehicle's coupler at 0 so the train gets its end signals

The simulator hangs end signals only on a last vehicle with coupler 0; every
new car came with 3 and the pass that couples neighbours never touched the
last one, nor did taking a car off the end. The coupler editor says so for
the last vehicle.
This commit is contained in:
maj00r
2026-10-04 14:28:40 +02:00
parent e0901ae0ab
commit 6232930f4c
8 changed files with 93 additions and 0 deletions

View File

@@ -179,6 +179,8 @@ public sealed class VehicleDetails
return;
bool isLast = unitIdx >= _consist.Count - 1;
if (isLast)
couplerPanel.Children.Add(PanelNote(App.Loc["CouplingLastNote"]));
var d = Consist.TailCar(item);