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Leave the last vehicle's coupler at 0 so the train gets its end signals
The simulator hangs end signals only on a last vehicle with coupler 0; every new car came with 3 and the pass that couples neighbours never touched the last one, nor did taking a car off the end. The coupler editor says so for the last vehicle.
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@@ -179,6 +179,8 @@ public sealed class VehicleDetails
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return;
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bool isLast = unitIdx >= _consist.Count - 1;
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if (isLast)
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couplerPanel.Children.Add(PanelNote(App.Loc["CouplingLastNote"]));
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var d = Consist.TailCar(item);
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