Leave the last vehicle's coupler at 0 so the train gets its end signals

The simulator hangs end signals only on a last vehicle with coupler 0; every
new car came with 3 and the pass that couples neighbours never touched the
last one, nor did taking a car off the end. The coupler editor says so for
the last vehicle.
This commit is contained in:
maj00r
2026-10-04 14:28:40 +02:00
parent e0901ae0ab
commit 6232930f4c
8 changed files with 93 additions and 0 deletions

View File

@@ -280,6 +280,7 @@
<String key="TipSplit">Split the unit into individual cars</String>
<String key="AppliesToUnit">Shared by the whole unit</String>
<String key="CouplingUnitRear">Coupler at the rear of the unit</String>
<String key="CouplingLastNote">Last vehicle: coupler 0 gets the end signals. Any other code couples the train to whatever stands behind it, and the simulator puts up no end signals.</String>
<String key="Join">Join</String>
<String key="TipJoin">Couple this vehicle with the next one into a single unit</String>
<String key="TipReorder">Drag to reorder</String>