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https://github.com/MaSzyna-EU07/StarterNG.git
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Leave the last vehicle's coupler at 0 so the train gets its end signals
The simulator hangs end signals only on a last vehicle with coupler 0; every new car came with 3 and the pass that couples neighbours never touched the last one, nor did taking a car off the end. The coupler editor says so for the last vehicle.
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68
StarterNG.Tests/ConsistTailTests.cs
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68
StarterNG.Tests/ConsistTailTests.cs
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using StarterNG.Classes;
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using StarterNG.Domain;
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using StarterNG.Domain.Vehicles;
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using StarterNG.Tests.Fakes;
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namespace StarterNG.Tests;
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// The simulator puts end signals only on a last vehicle whose coupler is 0.
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public class ConsistTailTests
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{
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private readonly Consist _consist;
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private readonly VehicleCatalog _catalog;
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public ConsistTailTests()
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{
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var installation = new TestInstallation(new InMemoryFileSystem()
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.WithFile(TestInstallation.At("dynamic", "pkp", "b111", "textures.txt"),
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"!=b\nb111-01.mat=b111,B111\nb111-02.mat=b111,B111"));
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installation.Vehicles.Load(installation.Library.Vehicles);
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_catalog = installation.Library.Vehicles;
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_consist = new Consist(_catalog, new VehicleInfo(_catalog, installation.Physics));
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}
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[Fact]
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public void A_new_last_car_is_left_uncoupled_at_the_back()
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{
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var first = Append("b111-01");
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var last = Append("b111-02");
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_consist.AutoConnectAll();
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Assert.NotEqual(0, first.Cars[0].Coupling.Flags);
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Assert.Equal(0, last.Cars[0].Coupling.Flags);
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}
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[Fact]
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public void Taking_off_the_last_car_frees_the_one_now_at_the_back()
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{
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var first = Append("b111-01");
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var last = Append("b111-02");
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_consist.AutoConnectAll();
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_consist.Remove(last);
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Assert.Equal(0, first.Cars[0].Coupling.Flags);
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}
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[Fact]
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public void Freeing_the_back_keeps_the_brake_setting()
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{
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var car = Append("b111-01");
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car.Cars[0].Coupling = Coupling.Parse("3.BP");
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_consist.AutoConnectAll();
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Assert.Equal("0.BP", car.Cars[0].Coupling.ToString());
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}
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private ConsistItem Append(string skin)
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{
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var item = new ConsistItem
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{
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Cars = new List<Dynamic> { _consist.MakeDynamic(_catalog.TextureForSkin(skin)!, null) }
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};
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_consist.Insert(_consist.Count, item);
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return item;
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}
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}
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