Merge pull request #1 from dos1/shadowrange

Fix a copy'n'paste error in translation values for shadow range and FOV
This commit is contained in:
2026-06-26 22:12:10 +02:00
committed by GitHub
3 changed files with 5 additions and 5 deletions

View File

@@ -216,7 +216,7 @@
</ComboBox> </ComboBox>
</StackPanel> </StackPanel>
<StackPanel Spacing="8" Orientation="Horizontal"> <StackPanel Spacing="8" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" FontSize="14" Text="{Binding [ShadowsCabRange], Source={x:Static starterNg:App.Loc}}" /> <TextBlock VerticalAlignment="Center" FontSize="14" Text="{Binding [FieldOfView], Source={x:Static starterNg:App.Loc}}" />
<Slider Name="fovSlider" Minimum="5" MaxWidth="400" HorizontalAlignment="Left" <Slider Name="fovSlider" Minimum="5" MaxWidth="400" HorizontalAlignment="Left"
MinWidth="250" Maximum="110" TickFrequency="5" IsSnapToTickEnabled="True" Value="30" /> MinWidth="250" Maximum="110" TickFrequency="5" IsSnapToTickEnabled="True" Value="30" />
<Label VerticalAlignment="Center" FontSize="14" Content="{Binding #fovSlider.Value, StringFormat='{}{0} stopni'}" /> <Label VerticalAlignment="Center" FontSize="14" Content="{Binding #fovSlider.Value, StringFormat='{}{0} stopni'}" />

View File

@@ -260,7 +260,7 @@
<String key="RenderShadows">Render shadows</String> <String key="RenderShadows">Render shadows</String>
<String key="ReflectionsFramerate">Reflections refresh rate</String> <String key="ReflectionsFramerate">Reflections refresh rate</String>
<String key="ShadowsResolution">Shadows resolution</String> <String key="ShadowsResolution">Shadows resolution</String>
<String key="ShaderRange">Reflections refresh rate</String> <String key="ShaderRange">Shadow range</String>
<String key="CabShadowsRange">Cabin shadow sources range</String> <String key="CabShadowsRange">Cabin shadow sources range</String>
<String key="ShadowDisplay">Display shadows</String> <String key="ShadowDisplay">Display shadows</String>
@@ -273,7 +273,7 @@
<String key="RDTerrainModels">Terrain geometry and static models</String> <String key="RDTerrainModels">Terrain geometry and static models</String>
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String> <String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
<String key="ShadowsCabRange">Cabin shadow sources range</String> <String key="FieldOfView">View angle</String>
<String key="RenderScreens">Render onboard computer screens</String> <String key="RenderScreens">Render onboard computer screens</String>
<String key="RenderScreensThread">Render screens in a separate thread</String> <String key="RenderScreensThread">Render screens in a separate thread</String>
<String key="RenderScreensFramerate">Onboard screens refresh rate</String> <String key="RenderScreensFramerate">Onboard screens refresh rate</String>

View File

@@ -260,7 +260,7 @@
<String key="RenderShadows">Renderowanie cieni</String> <String key="RenderShadows">Renderowanie cieni</String>
<String key="ReflectionsFramerate">Odświeżanie odbić</String> <String key="ReflectionsFramerate">Odświeżanie odbić</String>
<String key="ShadowsResolution">Rozdzielczość cieni</String> <String key="ShadowsResolution">Rozdzielczość cieni</String>
<String key="ShaderRange">Odświeżanie odbić</String> <String key="ShaderRange">Zasięg cieni</String>
<String key="CabShadowsRange">Zasięg źródeł cieni w kabinie</String> <String key="CabShadowsRange">Zasięg źródeł cieni w kabinie</String>
<String key="ShadowDisplay">Wyświetlanie cieni</String> <String key="ShadowDisplay">Wyświetlanie cieni</String>
@@ -273,7 +273,7 @@
<String key="RDTerrainModels">Geometria terenu i modele statyczne</String> <String key="RDTerrainModels">Geometria terenu i modele statyczne</String>
<String key="RDTerrainModelsVehicles">Geometria terenu, modele statyczne i pojazdy</String> <String key="RDTerrainModelsVehicles">Geometria terenu, modele statyczne i pojazdy</String>
<String key="ShadowsCabRange">Zasięg źródeł cieni w kabinie</String> <String key="FieldOfView">Kąt widzenia</String>
<String key="RenderScreens">Renderowanie ekranów komputerów pokładowych</String> <String key="RenderScreens">Renderowanie ekranów komputerów pokładowych</String>
<String key="RenderScreensThread">Renderowanie ekranów w osobnym wątku</String> <String key="RenderScreensThread">Renderowanie ekranów w osobnym wątku</String>
<String key="RenderScreensFramerate">Częstotliwość odświeżania ekranów komputerów pokładowych</String> <String key="RenderScreensFramerate">Częstotliwość odświeżania ekranów komputerów pokładowych</String>