Hand the driver over when a locomotive is moved to the head

The locomotive put first takes the driver, in cab A; the one it pushed
behind is left unstaffed. Stepping a card left or right is now an ordinary
move, so it also recouples the train and frees the coupler at its back.
This commit is contained in:
maj00r
2026-10-04 18:08:14 +02:00
parent bfa899718c
commit 72b4e44c43
2 changed files with 59 additions and 8 deletions

View File

@@ -87,6 +87,42 @@ public class ConsistCrewTests
Assert.Equal(eDriverType.Nobody, second.Cars[0].DriverType);
}
[Fact]
public void A_locomotive_moved_to_the_head_takes_the_driver_from_the_one_it_put_behind()
{
var first = Add("ep07-001", 0);
var second = Add("ep07-002", 1);
_consist.Move(1, 0);
Assert.Equal(eDriverType.Headdriver, second.Cars[0].DriverType);
Assert.Equal(eDriverType.Nobody, first.Cars[0].DriverType);
Assert.Equal(eDriverType.Nobody, first.Driver);
}
[Fact]
public void Stepping_a_locomotive_left_onto_the_head_hands_over_the_same_way()
{
var first = Add("ep07-001", 0);
var second = Add("ep07-002", 1);
_consist.MoveLeft(second);
Assert.Equal(eDriverType.Headdriver, second.Cars[0].DriverType);
Assert.Equal(eDriverType.Nobody, first.Cars[0].DriverType);
}
[Fact]
public void A_wagon_moved_to_the_head_leaves_the_driver_where_he_is()
{
var loco = Add("ep07-001", 0);
Add("b111-01", 1);
_consist.Move(1, 0);
Assert.Equal(eDriverType.Headdriver, loco.Cars[0].DriverType);
}
private ConsistItem Add(string skin, int at)
{
var item = Item(skin);