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https://github.com/MaSzyna-EU07/StarterNG.git
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Rework the depot, warehouse and vehicle base
A consist added to the warehouse gets a name there. The crew type stays through loading a consist. The vehicle base window replaces the texture base. The depot follows consists changed on the scenarios page, also with the warehouse tab left open.
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@@ -17,6 +17,27 @@ public static class TrainsetDisplay
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trainset.Vehicles.Count == 0 ||
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trainset.Vehicles.All(v => string.IsNullOrWhiteSpace(v.Name) && string.IsNullOrWhiteSpace(v.SkinFile));
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/// <summary>
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/// Whether "drivable only" lists the consist. The one picked and one with changes
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/// not saved stay whatever their crew: emptying a consist must not take away the
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/// row it is filled again or saved from.
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/// </summary>
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public static bool ListedAsDrivable(Trainset trainset, Trainset? current) =>
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UData.StaffedTrain(trainset) || ReferenceEquals(trainset, current) || SceneryTrainsetText.IsModified(trainset);
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/// <summary>A consist the simulator drives itself: its description starts with a dash.</summary>
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public static bool IsAi(Trainset trainset) =>
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!string.IsNullOrEmpty(trainset.Description) &&
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trainset.Description.TrimStart().StartsWith("-", StringComparison.Ordinal);
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/// <summary>Whether a list of the scenery's consists shows it, under the two filters those lists have.</summary>
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public static bool ListedIn(Trainset trainset, bool showAi, bool drivableOnly, Trainset? current) =>
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(showAi || !IsAi(trainset)) && (!drivableOnly || ListedAsDrivable(trainset, current));
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/// <summary>The consist's row in those lists: what it is made of, or the track of one with nothing on it.</summary>
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public static string ListLabel(Trainset trainset) =>
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CompositionText(trainset) ?? string.Format(App.Loc["EmptyTrainset"], trainset.Track ?? "");
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public static string? CompositionText(Trainset trainset)
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{
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if (IsEmpty(trainset))
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