mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
synced 2026-11-07 22:32:27 +01:00
Take the remaining I/O out of the domain and drop AppState.Instance
Scenery translations and load weights get repositories; AppState moves to the application layer.
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@@ -146,7 +146,7 @@ public partial class Depot : UserControl
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_drag.VehicleListPressed(sender, e);
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private Dynamic NewVehicle(VehicleTexture texture) =>
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_consist.MakeDynamic(texture, _listScenery ?? AppState.Instance.CurrentScenery);
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_consist.MakeDynamic(texture, _listScenery ?? AppServices.Current.State.CurrentScenery);
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private void SyncFromSelection()
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{
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@@ -155,7 +155,7 @@ public partial class Depot : UserControl
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PopulateSceneryConsists();
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var trainset = AppState.Instance.CurrentTrainset;
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var trainset = AppServices.Current.State.CurrentTrainset;
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if (trainset != null && !ReferenceEquals(trainset, _consist.EditingTrainset))
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_consist.LoadFrom(trainset);
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else if (_consist.EditingTrainset != null)
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@@ -220,7 +220,7 @@ public partial class Depot : UserControl
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_consist.EditingTrainset,
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_info.PhysicsFor,
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car => _db.TextureForSkin(car.SkinFile) is { } t ? VehicleInfo.CategoryOf(t) : null,
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LoadWeights.WeightOf));
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AppServices.Current.LoadWeights.Table.WeightOf));
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}
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private void RemoveVehicleButton_OnClick(object? sender, Avalonia.Interactivity.RoutedEventArgs e)
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@@ -245,7 +245,7 @@ public partial class Depot : UserControl
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depotShowAiCheck.IsChecked = StarterNG.Classes.Settings.Instance.ShowAiVehicles;
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depotDrivableOnlyCheck.IsChecked = StarterNG.Classes.Settings.Instance.DrivableOnly;
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_listScenery = AppState.Instance.CurrentScenery ?? _sceneries.FirstOrDefault();
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_listScenery = AppServices.Current.State.CurrentScenery ?? _sceneries.FirstOrDefault();
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sceneryConsistsTab.Header = App.Loc["SceneryConsists"];
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ToolTip.SetTip(sceneryConsistsTab,
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_listScenery != null ? Path.GetFileNameWithoutExtension(_listScenery.Path) : App.Loc["NoSceneryConsists"]);
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@@ -276,7 +276,7 @@ public partial class Depot : UserControl
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randomTurn: ToolRandomOrientation);
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sceneryConsistList.Items.Add(entry);
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if (ReferenceEquals(trainset, AppState.Instance.CurrentTrainset))
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if (ReferenceEquals(trainset, AppServices.Current.State.CurrentTrainset))
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sceneryConsistList.SelectedItem = entry;
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}
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}
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@@ -289,9 +289,9 @@ public partial class Depot : UserControl
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if (sceneryConsistList.SelectedItem is not ListBoxItem { Tag: Trainset trainset })
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return;
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AppState.Instance.CurrentScenery = _listScenery;
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AppState.Instance.CurrentTrainset = trainset;
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AppState.Instance.StartingVehicleName = TrainsetDisplay.DefaultStartingVehicle(trainset);
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AppServices.Current.State.CurrentScenery = _listScenery;
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AppServices.Current.State.CurrentTrainset = trainset;
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AppServices.Current.State.StartingVehicleName = TrainsetDisplay.DefaultStartingVehicle(trainset);
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_consist.LoadFrom(trainset);
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}
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@@ -313,8 +313,8 @@ public partial class Depot : UserControl
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private void ApplyConsist(Trainset target, List<Dynamic> vehicles)
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{
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target.Vehicles = vehicles;
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AppState.Instance.CurrentScenery = _listScenery;
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AppState.Instance.CurrentTrainset = target;
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AppServices.Current.State.CurrentScenery = _listScenery;
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AppServices.Current.State.CurrentTrainset = target;
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_consist.LoadFrom(target);
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PopulateSceneryConsists();
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}
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@@ -322,8 +322,8 @@ public partial class Depot : UserControl
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private void RemoveAllVehicles(Trainset target)
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{
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target.Vehicles = new List<Dynamic>();
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AppState.Instance.CurrentScenery = _listScenery;
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AppState.Instance.CurrentTrainset = target;
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AppServices.Current.State.CurrentScenery = _listScenery;
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AppServices.Current.State.CurrentTrainset = target;
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_consist.LoadFrom(target);
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PopulateSceneryConsists();
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}
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@@ -355,7 +355,7 @@ public partial class Depot : UserControl
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public async Task RandomizeCurrentTrainsetAsync()
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{
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if (AppState.Instance.CurrentTrainset is not { } trainset)
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if (AppServices.Current.State.CurrentTrainset is not { } trainset)
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return;
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if (!ReferenceEquals(trainset, _consist.EditingTrainset))
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