mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
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Starter improvements
- scenery Description - scenery mini - extracted translations outside - autoselect first consist on scenery selection - autoexpand on group click
This commit is contained in:
@@ -1,35 +1,166 @@
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using System.ComponentModel;
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using Avalonia.Controls;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Xml;
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namespace StarterNG.Services;
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/// <summary>
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/// Loads UI translations from plain XML files shipped in a <c>lang/</c> folder next
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/// to the executable (instead of dictionaries compiled into the assembly). The files
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/// are parsed with <see cref="XmlReader"/>, which works under Native AOT — unlike the
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/// Avalonia XAML loader, which has no runtime parser in AOT builds.
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///
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/// File format (lang/en.xml):
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/// <code>
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/// <Language code="en" name="English">
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/// <String key="NavScenarios">Scenarios</String>
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/// </Language>
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/// </code>
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/// </summary>
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public class LocalizationService : INotifyPropertyChanged
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{
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private IResourceProvider _currentProvider = new ResourceDictionary();
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/// <summary>Folder holding the language files, resolved as starter/lang next to the executable.</summary>
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public static string LangDirectory =>
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Path.Combine(AppContext.BaseDirectory, "starter", "lang");
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private Dictionary<string, string> _strings = new();
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public event PropertyChangedEventHandler? PropertyChanged;
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/// <summary>Display name of the active language (e.g. "English", "Polski").</summary>
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public string CurrentLanguage { get; private set; } = "English";
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public string CurrentLanguage;
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/// <summary>Short ISO code of the active language (e.g. "en", "pl").</summary>
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public string CurrentLangCode { get; private set; } = "en";
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public string this[string key]
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/// <summary>Indexer used by the XAML bindings: returns the key itself when missing.</summary>
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public string this[string key] =>
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_strings.TryGetValue(key, out var value) ? value : key;
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/// <summary>
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/// Metadata for one discovered language file.
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/// </summary>
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public readonly record struct LanguageInfo(string Code, string Name, string Path);
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/// <summary>
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/// Scans the lang/ folder and returns the header metadata of every *.xml file
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/// without loading all of its strings. Used to populate the language selector.
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/// </summary>
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public static IReadOnlyList<LanguageInfo> AvailableLanguages()
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{
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get
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var list = new List<LanguageInfo>();
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if (!Directory.Exists(LangDirectory))
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return list;
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foreach (var path in Directory.EnumerateFiles(LangDirectory, "*.xml"))
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{
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if (_currentProvider.TryGetResource(key, null, out var value))
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try
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{
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return value?.ToString() ?? key;
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var (code, name) = ReadHeader(path);
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if (!string.IsNullOrEmpty(code))
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list.Add(new LanguageInfo(code, string.IsNullOrEmpty(name) ? code : name, path));
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}
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catch
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{
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// Skip malformed files rather than crashing the launcher.
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}
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return key;
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}
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return list;
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}
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public void SetLanguage(IResourceProvider provider, string langName)
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/// <summary>
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/// Loads the language whose code or display name matches <paramref name="codeOrName"/>.
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/// Falls back to English ("en") when no match is found. Returns the resolved
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/// display name so callers can keep their stored setting consistent.
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/// </summary>
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public string Load(string codeOrName)
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{
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_currentProvider = provider;
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CurrentLanguage = langName;
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var languages = AvailableLanguages();
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LanguageInfo? match = null;
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foreach (var lang in languages)
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{
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if (string.Equals(lang.Code, codeOrName, StringComparison.OrdinalIgnoreCase) ||
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string.Equals(lang.Name, codeOrName, StringComparison.OrdinalIgnoreCase))
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{
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match = lang;
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break;
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}
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}
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// Fall back to English, then to whatever is available first.
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if (match is null)
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{
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foreach (var lang in languages)
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if (string.Equals(lang.Code, "en", StringComparison.OrdinalIgnoreCase))
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{
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match = lang;
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break;
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}
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if (match is null && languages.Count > 0)
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match = languages[0];
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}
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if (match is { } info)
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LoadFile(info.Path, info.Code, info.Name);
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else
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{
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// No files at all: keep keys visible instead of blank UI.
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_strings = new Dictionary<string, string>();
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CurrentLangCode = "en";
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CurrentLanguage = "English";
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}
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Item"));
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return CurrentLanguage;
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}
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}
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private void LoadFile(string path, string code, string name)
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{
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var dict = new Dictionary<string, string>(StringComparer.Ordinal);
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var settings = new XmlReaderSettings { IgnoreComments = true, IgnoreWhitespace = true };
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using var reader = XmlReader.Create(path, settings);
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// NOTE: ReadElementContentAsString() already advances the reader past the
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// element's end tag onto the *next* node, so we must NOT call Read() again
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// in that case - doing so would skip every second <String> entry. We only
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// advance explicitly for nodes we don't consume here.
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while (!reader.EOF)
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{
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if (reader.NodeType == XmlNodeType.Element && reader.Name == "String")
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{
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var key = reader.GetAttribute("key");
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var value = reader.ReadElementContentAsString(); // advances the reader
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if (!string.IsNullOrEmpty(key))
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dict[key] = value;
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}
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else
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{
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reader.Read();
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}
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}
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_strings = dict;
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CurrentLangCode = code;
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CurrentLanguage = name;
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}
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private static (string code, string name) ReadHeader(string path)
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{
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var settings = new XmlReaderSettings { IgnoreComments = true, IgnoreWhitespace = true };
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using var reader = XmlReader.Create(path, settings);
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while (reader.Read())
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{
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if (reader.NodeType == XmlNodeType.Element && reader.Name == "Language")
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{
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return (reader.GetAttribute("code") ?? "",
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reader.GetAttribute("name") ?? "");
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}
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}
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return ("", "");
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}
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}
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