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Tell apart the halves of a unit that share one skin
The ET42-026 dresses both halves in 112E-026 and the scenery tells them apart by the model. Textures were keyed by the skin alone, so the B half became a second A: not part of the set, and listed on its own. A shared skin now gets the model in its id, vehicles are looked up by skin and model, and the vehicle cache is rebuilt for the new ids.
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@@ -60,7 +60,7 @@ public sealed class Consist : IReadOnlyList<ConsistItem>
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var cars = trainset.Vehicles.Select(v =>
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{
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var c = v.Clone();
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c.MiniName = _db.MiniForSkin(c.SkinFile) ?? c.MiniName;
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c.MiniName = _db.MiniFor(c.SkinFile, c.MmdFile) ?? c.MiniName;
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return c;
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}).ToList();
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@@ -86,7 +86,7 @@ public sealed class Consist : IReadOnlyList<ConsistItem>
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}
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VehicleSet? set = null;
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if (_db.TextureForSkin(cars[i].SkinFile)?.Uuid is { } uuid)
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if (_db.TextureFor(cars[i].SkinFile, cars[i].MmdFile)?.Uuid is { } uuid)
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_db.SetByTextureUuid.TryGetValue(uuid, out set);
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if (set?.TextureRefs is { Count: > 1 })
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@@ -97,7 +97,7 @@ public sealed class Consist : IReadOnlyList<ConsistItem>
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int j = i;
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while (j < cars.Count && group.Count < set.TextureRefs.Count)
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{
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if (_db.TextureForSkin(cars[j].SkinFile)?.Uuid is { } u
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if (_db.TextureFor(cars[j].SkinFile, cars[j].MmdFile)?.Uuid is { } u
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&& members.Contains(u))
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group.Add(cars[j++]);
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else
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@@ -285,7 +285,7 @@ public sealed class Consist : IReadOnlyList<ConsistItem>
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}
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private bool IsPowered(ConsistItem item) =>
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item.Cars.Count > 0 && _db.TextureForSkin(item.Cars[0].SkinFile) is { } texture &&
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item.Cars.Count > 0 && _db.TextureFor(item.Cars[0].SkinFile, item.Cars[0].MmdFile) is { } texture &&
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VehicleInfo.IsPoweredCategory(VehicleInfo.CategoryOf(texture));
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public void MoveLeft(ConsistItem item)
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@@ -611,8 +611,8 @@ public sealed class Consist : IReadOnlyList<ConsistItem>
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if (IsUnitCar(a) && IsUnitCar(b) && UnitKey(a) == UnitKey(b))
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return true;
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string? ua = _db.TextureForSkin(a.SkinFile)?.Uuid;
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string? ub = _db.TextureForSkin(b.SkinFile)?.Uuid;
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string? ua = _db.TextureFor(a.SkinFile, a.MmdFile)?.Uuid;
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string? ub = _db.TextureFor(b.SkinFile, b.MmdFile)?.Uuid;
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if (string.IsNullOrEmpty(ua) || string.IsNullOrEmpty(ub))
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return false;
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