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fix(blackbox): the driver's valve as its gauge shows, no clash of the traction's labels, fewer self-made events
- The pressure of the driver's valve is named as what its gauge shows (the equalizing reservoir, the FV4a's time reservoir), alike in both languages. - The traction's values are clipped to their columns, and the torque converter's label is shorter: it ran into the oil pressure's. - The doors in two columns, the radio's label shorter: the names were cut. - The compressor and the motor fans go on and off by themselves: no events for them. - The summary of HeadCodes.Right back above it.
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@@ -86,13 +86,13 @@ public static class HeadCodes
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_ => null
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};
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/// <summary>Whether both ends showed what they were to; null when nothing tells it.</summary>
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/// <summary>
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/// An end with no lamp at all, a draisine's: the simulator still asks it for a signal it can't show, so it
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/// is not judged. A recording made before the lamps were written can't tell.
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/// </summary>
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public static bool NoLamps(Lights? equipped) => equipped == Lights.None;
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/// <summary>Whether both ends showed what they were to; null when nothing tells it.</summary>
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public static bool? Right(CabSample sample) =>
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HeadRight(sample) is { } head && TailRight(sample) is { } tail ? head && tail : null;
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