What the merge left out, now on this branch's own six levels:
- GraphicsRules, which say what a renderer or an anti-aliasing mode rules out,
and the notes that show it
- the settings split into Graphics and Effects tabs
- the DLSS library check beside the exe
- eu07.ini import and export
- one list of renderers: the backend follows from the renderer chosen
The post-processing part of the levels is gone, as three switches cannot tell six
levels apart. Bloom goes with the whole level.
Still a transitional variant. The old renderers, their keys and their rows stay
on the page, as the exe a player runs may be an old one or may have no Vulkan.
That branch's five-level list and its removal of the old renderers stay out.