Commit Graph

10 Commits

Author SHA1 Message Date
maj00r
82429010d4 Rework the depot, warehouse and vehicle base
A consist added to the warehouse gets a name there. The crew type stays through
loading a consist. The vehicle base window replaces the texture base. The depot
follows consists changed on the scenarios page, also with the warehouse tab
left open.
2026-11-01 16:06:16 +01:00
maj00r
8c046cfed4 Match scenery vehicles by folder too, as the old starter did
The old starter looked a vehicle up by folder, skin and model. The folder was
left out here, and 39 skin names recur across folders - "red" is a Clio, an
Audi and a crane - so a vehicle could get another folder's livery.
2026-10-04 19:07:23 +02:00
maj00r
e5c46d23ea Tell apart the halves of a unit that share one skin
The ET42-026 dresses both halves in 112E-026 and the scenery tells them apart
by the model. Textures were keyed by the skin alone, so the B half became a
second A: not part of the set, and listed on its own. A shared skin now gets
the model in its id, vehicles are looked up by skin and model, and the
vehicle cache is rebuilt for the new ids.
2026-10-04 19:05:32 +02:00
maj00r
3083523ceb Let the simulator be picked from outside the installation
A build tree kept beside the data can be chosen in the settings, and when no
simulator is found the starter asks for one instead of calling the
installation broken. The simulator now runs in the installation, not in the
folder of its binary, and a binary for the other system is no longer refused.
2026-10-04 13:27:28 +02:00
maj00r
b33d7697a0 Fix cp1250 decoding, log unsupported loads
The repositories resolved GetEncoding(1250) in their constructors, before
anything registered CodePagesEncodingProvider - reads fell back to Latin-1 and
Polish characters came out as mojibake.
2026-09-04 22:06:59 +02:00
maj00r
0444070e12 Move rolling stock and physics into the domain
VehicleDatabase becomes VehicleCatalog, Physics becomes VehiclePhysics, and the
textures.txt and .fiz parsers move to Infrastructure. GameLibrary replaces the
GameData singleton.
2026-09-04 21:03:08 +02:00
maj00r
789f0dd1c9 Make Scenery a domain aggregate with no I/O
Parsing and loading move to Infrastructure/Sceneries. Weather becomes a value
object owning the "does this differ from the file" rule.
2026-09-04 20:53:50 +02:00
maj00r
563a937eb9 wider migration from old starter 2026-08-30 22:29:45 +02:00
maj00r
3b7a8135ea Strip all comments from the C# sources
Removes every // and /// comment from the 28 .cs files, -1331 lines.

Done with a lexer rather than a regex: the sources carry plenty of // inside
string literals (@"//\$decor\b", the //$o trainset directives, sb.Append("// "),
"https://wiki.eu07.pl/") and those must survive. It tracks regular, verbatim and
interpolated strings, interpolation holes and char literals. Every file was
checked by comparing the sequence of string-literal characters before and after
the strip; all 28 match. BOMs preserved, blank-line runs collapsed to one.

Claude-Session: https://claude.ai/code/session_01HamVNWE9mwmz1vs2iEpNQq
2026-08-29 16:42:11 +02:00
maj00r
905d795f54 Move new domain/infra modules out of Classes into Domain/ and Infrastructure/
Consist/scenery/vehicle logic (TrainsetDisplay, TexRandomizer, SceneryI18n) goes under Domain/; the loading-screen bitmap writer under Infrastructure/, instead of the flat Classes/ bucket.
2026-08-22 23:15:18 +02:00