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https://github.com/MaSzyna-EU07/StarterNG.git
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7 Commits
feature/bl
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v1.5.230
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13
.config/dotnet-tools.json
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13
.config/dotnet-tools.json
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-sonarscanner": {
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"version": "12.1.0",
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"commands": [
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"dotnet-sonarscanner"
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],
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"rollForward": true
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}
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}
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}
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114
.github/workflows/sonar.yml
vendored
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.github/workflows/sonar.yml
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# .github/workflows/sonar.yml
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# Has SONAR_TOKEN, so it only ever builds code that is already trusted: pushes to
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# main and pull requests opened from a branch of this repository.
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#
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# Unlike the C++ analysis of maszyna, this one cannot be split into an untrusted
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# build and a trusted scan. The C# analyzers run inside the compiler, and the
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# scanner's begin step, which needs the token, has to run before the build on the
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# same machine. A fork's build could leave a process behind to read the token from
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# the end step, so fork pull requests are not analysed here. GitHub withholds the
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# secret from them (and from Dependabot) anyway.
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#
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# The scanner is pinned in .config/dotnet-tools.json, where Dependabot updates it.
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# SonarScanner for .NET takes its settings on the command line only; it refuses
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# to run next to a sonar-project.properties, so there is none.
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name: SonarQube Cloud
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on:
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# Main branch only: analysing other branches is a paid feature, pull requests
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# are not.
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push:
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branches:
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- main
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pull_request:
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branches:
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- main
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- staging
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types: [ opened, reopened, synchronize ]
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workflow_dispatch:
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permissions:
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contents: read
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concurrency:
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group: sonar-${{ github.event.pull_request.number || github.ref }}
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cancel-in-progress: true
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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DOTNET_NOLOGO: true
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SOLUTION_PATH: StarterNG.sln
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TEST_PROJECT_PATH: StarterNG.Tests/StarterNG.Tests.csproj
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jobs:
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sonar:
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name: Analyze
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if: >
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github.event_name != 'pull_request' ||
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(github.event.pull_request.head.repo.full_name == github.repository &&
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github.actor != 'dependabot[bot]')
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runs-on: ubuntu-22.04
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timeout-minutes: 30
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steps:
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# Full history, so new code and blame are told apart correctly.
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- name: Checkout repository
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uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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with:
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fetch-depth: 0
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persist-credentials: false
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- name: Setup .NET 9
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uses: actions/setup-dotnet@a98b56852c35b8e3190ac28c8c2271da59106c68 # v6.0.0
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with:
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dotnet-version: 9.0.x
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- name: Restore tools
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run: dotnet tool restore
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# sonar.qualitygate.wait=true blocks the end step until the server has
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# processed the report, so the job's result is the quality gate's.
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- name: Begin analysis
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env:
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SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
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run: >
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dotnet tool run dotnet-sonarscanner begin
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/k:"MaSzyna-EU07_StarterNG"
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/o:"maszyna-eu07"
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/n:"StarterNG"
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/d:sonar.host.url="https://sonarcloud.io"
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/d:sonar.token="$SONAR_TOKEN"
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/d:sonar.scm.revision="${{ github.event.pull_request.head.sha || github.sha }}"
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/d:sonar.cs.opencover.reportsPaths="TestResults/**/coverage.opencover.xml"
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/d:sonar.cs.vstest.reportsPaths="TestResults/*.trx"
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/d:sonar.qualitygate.wait=true
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# A full, non-incremental build: the analyzers only see what is compiled.
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- name: Build
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run: >
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dotnet build "${{ env.SOLUTION_PATH }}"
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-c Release
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--no-incremental
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# Coverlet is already referenced by the test project; OpenCover is the
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# format the C# analyzer reads.
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- name: Test with coverage
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run: >
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dotnet test "${{ env.TEST_PROJECT_PATH }}"
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-c Release
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--no-build
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--results-directory TestResults
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--logger trx
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--collect "XPlat Code Coverage"
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--
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DataCollectionRunSettings.DataCollectors.DataCollector.Configuration.Format=opencover
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- name: End analysis
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env:
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SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
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run: >
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dotnet tool run dotnet-sonarscanner end
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/d:sonar.token="$SONAR_TOKEN"
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@@ -46,6 +46,9 @@ public partial class MainWindow : Window
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{
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{
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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InitializeComponent();
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InitializeComponent();
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// The top bar lets the version go first when it runs short of room, which at the usual widths it does;
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// the title has room for it at any width.
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Title = $"{Title} {AppInfo.Version}";
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ExtendClientAreaToDecorationsHint = true;
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ExtendClientAreaToDecorationsHint = true;
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ExtendClientAreaTitleBarHeightHint = TitleBarHeight;
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ExtendClientAreaTitleBarHeightHint = TitleBarHeight;
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int thumbH = AppServices.Current.Settings.LargeThumbnails ? 64 : 32;
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int thumbH = AppServices.Current.Settings.LargeThumbnails ? 64 : 32;
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var bmp = LoadMini(miniName, thumbH);
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var bmp = LoadMini(miniName, thumbH);
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// Fill, not Uniform: at a scale such as 125 % layout rounds the slot up to whole pixels,
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// and a mini keeping its own width inside it left a line of the background between two vehicles.
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Control visual = bmp is not null
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Control visual = bmp is not null
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? MiniTextures.Sharp(new Image
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? MiniTextures.Sharp(new Image
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{
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{
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Source = bmp,
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Source = bmp,
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Height = thumbH,
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Height = thumbH,
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Stretch = Avalonia.Media.Stretch.Uniform,
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Stretch = Avalonia.Media.Stretch.Fill,
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Margin = new Thickness(0)
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Margin = new Thickness(0)
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})
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})
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: MiniTextures.MissingVisual(train.SkinFile, thumbH);
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: MiniTextures.MissingVisual(train.SkinFile, thumbH);
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bool selected = !string.IsNullOrEmpty(train.Name) &&
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bool selected = !string.IsNullOrEmpty(train.Name) &&
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string.Equals(train.Name, AppServices.Current.State.StartingVehicleName,
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string.Equals(train.Name, AppServices.Current.State.StartingVehicleName,
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StringComparison.OrdinalIgnoreCase);
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StringComparison.OrdinalIgnoreCase);
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// The vehicle started in gets a frame over its picture as well as the lines above and below:
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// two thin lines alone were hard to see. Drawn over the picture, it moves no vehicle aside.
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if (selected)
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visual = new Panel
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{
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Children =
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{
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visual,
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new Border
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{
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BorderThickness = new Thickness(3),
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BorderBrush = SelectedVehicleBrush,
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IsHitTestVisible = false
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}
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}
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};
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var slot = new Border
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var slot = new Border
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{
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{
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@@ -1210,7 +1228,9 @@ public partial class Scenarios : UserControl
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var source = consistStack.Children[i];
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var source = consistStack.Children[i];
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// The ghost mirrors what the slot shows, stand-in wagons included, so
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// The ghost mirrors what the slot shows, stand-in wagons included, so
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// dragging a vehicle with no thumbnail still carries something visible.
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// dragging a vehicle with no thumbnail still carries something visible.
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Control copy = source is Border { Child: Image image }
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// The picked vehicle's picture sits under its frame.
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var shown = source is Border { Child: Panel { Children: [Image framed, ..] } } ? framed : (source as Border)?.Child;
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Control copy = shown is Image image
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? new Image { Source = image.Source, Height = image.Height, Stretch = image.Stretch }
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? new Image { Source = image.Source, Height = image.Height, Stretch = image.Stretch }
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: MiniTextures.MissingVisual(null, (int)source.Bounds.Height);
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: MiniTextures.MissingVisual(null, (int)source.Bounds.Height);
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panel.Children.Add(copy);
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panel.Children.Add(copy);
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Reference in New Issue
Block a user