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https://github.com/MaSzyna-EU07/StarterNG.git
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v1.4.166
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dependabot
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7e6d74e813 |
2
.github/workflows/dotnet.yml
vendored
2
.github/workflows/dotnet.yml
vendored
@@ -236,7 +236,7 @@ jobs:
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# Windows .zip a file - unpacked, its contents would end up in the release
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# Windows .zip a file - unpacked, its contents would end up in the release
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# instead of the package.
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# instead of the package.
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- name: Collect the packages
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- name: Collect the packages
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uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
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uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
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with:
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with:
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path: dist
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path: dist
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merge-multiple: true
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merge-multiple: true
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@@ -38,7 +38,7 @@ public partial class MainWindow : Window
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ExtendClientAreaToDecorationsHint = true;
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ExtendClientAreaToDecorationsHint = true;
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ExtendClientAreaTitleBarHeightHint = TitleBarHeight;
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ExtendClientAreaTitleBarHeightHint = TitleBarHeight;
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if (AppServices.Current.Settings.WindowMaximized || wantsMaximized())
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if (AppServices.Current.Settings.WindowMaximized)
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WindowState = WindowState.Maximized;
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WindowState = WindowState.Maximized;
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PropertyChanged += (_, e) =>
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PropertyChanged += (_, e) =>
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@@ -309,19 +309,6 @@ public partial class MainWindow : Window
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menu.Open(HelpButton);
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menu.Open(HelpButton);
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}
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}
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private bool wantsMaximized()
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{
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// make sure the window fills the whole screen on gamescope sessions
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if (Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope")
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return true;
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// catch being launched via Steam Big Picture mode as well
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if (Environment.GetEnvironmentVariable("SteamGamepadUI") == "1")
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return true;
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return false;
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}
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private void linkClick(object? sender, RoutedEventArgs e)
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private void linkClick(object? sender, RoutedEventArgs e)
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{
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{
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if (sender is not Button btn)
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if (sender is not Button btn)
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@@ -640,6 +627,6 @@ public partial class MainWindow : Window
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if (!IsVisible)
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if (!IsVisible)
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Show();
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Show();
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if (WindowState == WindowState.Minimized)
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if (WindowState == WindowState.Minimized)
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WindowState = wantsMaximized() ? WindowState.Maximized : WindowState.Normal;
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WindowState = WindowState.Normal;
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}
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}
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}
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}
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