Scenarios
Depot
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MaSzyna wiki
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By name
By track
Import magazyn.ini
Version:
Sceneries
Vehicles
AI vehicles
Drivable only
Archival sceneries
Scenario description
Scenery description
Description
Weather
Timetable
No weather data in the scenery.
No timetable for the selected consist.
Time
Now
Day of year
Date
day {0}
Sky
Fog / visibility
Season
Temperature
Visibility (fog)
Overcast
Today
Spring
Summer
Autumn
Winter
Random
Clear
Fair
Light clouds
Moderate clouds
Heavy clouds
Cloudy
Storm
Date and time
Conditions
Consist
Start
Select a scenery
Select a consist
No crew / passenger
Consist without crew
This consist has no crew and no passenger — there will be nothing to drive. Start anyway?
Restore weather
Reload
Open folder
Optional elements
Open texture folder
Copy name
Copy from previous
Coolant at ambient temperature
Texture
Operator
Depot
Revision
Author
Photos
Open latest simulation log
Vehicle database
Rolling stock database
Stock database…
Search...
Load consist from scenery
New consist
Selected vehicle
Vehicle
with crew
reversed
No vehicles found in dynamic/**/textures.txt.
Add vehicles from the database on the left, or load an existing consist from a scenery file.
Move left
Move right
Reverse vehicle
Remove from consist
Change crew (cab 1 / cab 2 / passenger / none)
Scenery
Category
Class
All
Diesel
Electric
EMU
DMU
Carriages A
Carriages B
Electric locomotive
Diesel locomotive
Steam locomotive
Railbus
Draisine
Work vehicles
Prototype
Tram
Car
Bus
Truck
People
Animals
Wagons A
Wagons B
Wagons C
Wagons D
Wagons E
Wagons F
Wagons G
Wagons H
Wagons I
Wagons J
Wagons K
Wagons L
Wagons M
Wagons N
Wagons O
Wagons P
Wagons Q
Wagons R
Wagons S
Wagons T
Wagons U
Wagons V
Wagons W
Wagons X
Wagons Y
Wagons Z
Other
Brakes
Loads
Coupling
Consists on the scenery
Select a scenery in the Scenarios tab.
Brake setting
Brake adjustment
Brake switch
—
Mechanical
Brake
Connector
High voltage
Passage
Air 8atm
Heating
Lock
None
G - Cargo
P - Passenger
R - Rapid
R + magn. rail brake
Q - without air
N - neutral
T - empty
H - loaded I
F - loaded II
N - On
0 - Off, slack
1 - Off, slack (10% chance)
<> - off for emergency brake test
X - worn out (20% off, random)
E - emptied (pipes at 0)
Damage
Sway — probability (%)
Flat spot (mm)
Random flat spot (0–x mm)
Flat-spot probability (%)
Load type
Amount
pcs
t
u.
Set an amount above 0 to load the vehicle.
This vehicle accepts no load.
Pantograph raised at start
The amount selects the pantograph: 1 — A, 2 — B, 3 — both.
Pantograph
None
Both
Wagon number
Copy load from previous vehicle
Maximum possible load
From previous
To following
Maximum
Whole-consist load
Consist ready to go
The consist starts prepared: brake pipe charged, driver’s brake valve set, batteries closed. Unchecked it starts cold and braked.
Force the consist state on launch
Overrides the depot’s "consist ready to go" box for every scenario you start.
As authored
Always cold
Always ready
Overridden by "Force the consist state on launch" in Settings.
Random type
Random amount
Set
Length
Mass
Load
Vehicles
Track
No vehicles. (Track: {0})
Hide archived vehicles
Remove vehicle
Randomize textures
Pick similar textures by class / rules
Change textures
Match
Revision difference at most
relative to the current texture revision
relative to year:
Do not pick archival textures
Edit randomization rules
One rule per line, mini names separated by commas. Lines starting with # are comments.
Save
Cancel
Yes
No
OK
Could not start the simulator
The simulator executable was not found.
The file is not marked as executable (chmod +x).
This binary is built for a different operating system.
Info
Settings
eu07.ini was changed outside the starter. Reload it?
Add whole category
Add every texture currently listed in the browser
Add unique MMDs
Add one texture per distinct model (MMD)
Randomize order
Randomize orientation
Shuffle wagon order from the selected vehicle to the end
Randomly reverse vehicles from the selected one to the end
Select a vehicle in the consist to edit it.
Editing options coming soon.
Split
Split the unit into individual cars
Shared by the whole unit
Coupler at the rear of the unit
Join
Couple this vehicle with the next one into a single unit
Drag to reorder
Add
Add this vehicle to the consist
Add the whole unit to the consist
Save consist
Load consist from warehouse
(warehouse empty)
Remove from warehouse
Consist name
Copy consist to clipboard
Paste consist from clipboard
Remove all vehicles
Loading vehicle database
Loading sceneries
Starting…
General
Language
Fullscreen
Pause simulation when window is inactive
Pause on start
Camera rotation sensitivity (horizontal)
Invert mouse horizontally
Invert mouse vertically
External devices
Ignore gamepad control
Disables gamepad input even when one is connected.
Feedback
How cab feedback signals are delivered to an external panel. Keyboard modes flash LEDs: (1) Caps Lock = CA or SHP, Scroll Lock = starting resistances; (2) Caps Lock = CA, Scroll Lock = SHP. Other modes require an LPT, PoKeys55 or serial interface.
Off
Keyboard: Caps = CA+SHP, Scroll = starting resistances
Keyboard: Caps = CA, Scroll = SHP
LPT (inpout32)
PoKeys55 (USB)
COM / serial port
LPT port address
LPT port address used by the selected feedback mode.
UART configuration
Enable UART communication
Serial port
Tuning parameter
Print debug data to the console
Master controller
Secondary/shunting controller
Train brake
Locomotive brake
Radio volume
Radio channel
Other
Select exe
Select automatically
Debug mode
Unlocks debug menus, extra panels and test shortcuts.
Virtual shunting
Enables an AI assistant for coupling, uncoupling and simple shunting moves while the vehicle is stopped.
Log missing vehicle files during export
Writes vehicles the starter could not find into the log.
Show the package author's tab
Adds a tab with the state of the vehicle database, for preparing rolling stock packages.
Check for starter updates
Once a day, asks GitHub whether a newer starter has been released and shows it on the top bar. The testing channel offers builds of the staging branch.
Update {0}
Version {0} is available. Click to open its download page.
Stable
Testing (staging)
Note: the channel applies to the starter only. The MaSzyna simulator and its files are updated separately - this choice does not change them.
Check now
Checking…
Version {0} is available - see the button on the top bar.
You have the newest version ({0}).
Could not reach GitHub. Try again later.
Graphics
Render engine
OpenGL rendering path. 'Simplified' and 'Old' use the legacy renderer.
Full
Old
Simplified (legacy)
Simplified
Disable visual layer
Experimental
Resolution
Buffer resolution
Scales the internal render buffer relative to the window resolution.
Maximum texture resolution
Maximum cabin texture resolution
Texture filtering quality
Anisotropic texture filtering level.
Multisampling
Anti-aliasing of object edges. Higher settings cost more GPU time.
Very low
Low
Normal
High
Very high
None
Moderate
Standard
Very low
Low
Normal
Moderate
Standard
High
Very high
Disabled
Dynamic light sources
Maximum number of simultaneous dynamic light sources.
Rendering range
Maximum draw-distance multiplier; the engine lowers it automatically when the FPS drops.
Limit frame rate
Shadow length limit
Shortens the long shadows cast by a low sun. Higher values cut them sooner.
No limit
Shortened
Automatic resolution (borderless fullscreen)
Use ANGLE Vulkan renderer
Runs the ANGLE renderer on Vulkan instead of the default backend. Useful when OpenGL misbehaves.
VSync
Synchronizes frame rate with the monitor refresh rate.
Smoke display
Smoke particles multiplier
Chromatic aberration
Motion blur
Additional shader effects
Reflections as cubemap
Renders reflections into a cube map, so surfaces mirror the surroundings from every direction.
Simplified depth read (compatibility)
Alternative depth-buffer read path with MSAA; enable it if your GPU has compatibility issues.
Render VBO
Keeps geometry in GPU buffers (faster). Disable only if you have problems with an old GPU.
Render shadows
Reflections refresh rate
Shadows resolution
Shadow range
Cabin shadow sources range
Distance at which light sources still cast shadows inside the cab. Zero turns cab shadows off.
Display shadows
Sets which objects cast shadows based on material priority. Lower value = fewer shadows, higher performance.
Only important
Limited
All
Reflections detail level
Which objects are rendered into the reflection cubemap.
Terrain geometry only
Terrain geometry and static models
Terrain geometry, static models and vehicles
View angle
Vertical camera field of view in degrees (15–75).
Render onboard computer screens
Enables cab screens driven by Python scripts.
Render screens in a separate thread
Physics
Track curves quality
How finely curved track is subdivided. Higher values are smoother but cost more CPU/GPU when loading.
Increased physics accuracy
Runs the full physics model with smaller time steps. More faithful, but heavier CPU load on large consists.
Possibility of pantograph breaking
Disabling protects the pantograph from breaking on faulty overhead line geometry.
Powered only under overhead line
When disabled, a raised pantograph can power the vehicle even without touching the wire.
Save physics parameters log
Writes a detailed trip log to the physicslog/ folder.
Save simulation log
Keep previous logs
Creates a separate log file for each scenery instead of overwriting errors.txt.
Render 3D image
When disabled, the scenery is not drawn (black screen), but the simulation keeps running.
Collision damage
Damages couplers and consists during collisions and sharp jerks.
Friction multiplier
Multiplies wheel-to-rail friction. 1.00 leaves it unchanged.
Train brake step size (Num3/Num9)
Multiplies the size of a single step of the train brake handle controlled with Num3 and Num9. 1.00 leaves it unchanged.
FV4a valve speed
Multiplies how fast the locomotive brake handle (FV4a) and the local brake move. 1.00 leaves it unchanged.
Sound
Enable sound
Volume
Radio volume
Vehicles volume
Positional sounds volume
Ambient volume
Advanced
Compress TGA textures
Scale specular highlights (old-model compatibility)
Use OpenGL ES
Gamma correction in shaders
Generate mipmaps for in-cab (Python) screen textures
Extended E3D model conversion (experimental)
Conservative texture memory management
Purge unused textures from GPU memory
Vehicle physics threads (0 = main thread)
Skip decorative consists when starting
Starter
Settings profile
Apply
Save as…
Profile name
Automatically close starter
Large thumbnails
Automatically expand scenery tree
Controls
Click a binding, then press the key (hold Shift / Ctrl for a combination):
Restore defaults
Press a key…
Clear binding
Conflict: this shortcut is used by more than one command
Unassigned
Assigned
With Shift
With Ctrl
Reserved by the simulator
Key:
Assign a command to each modifier combination for this key.
— none —
No modifier
Shift
Ctrl
Shift + Ctrl
Save
Reset
Settings saved
Unsaved changes
Error
Error details:
File not found: {0}
Failed to load simulator data.
The simulator installation may be incomplete.
Missing folder {0}
No load weight information.
No scenarios found.
No vehicles found.
No rolling stock data found.
Simulator executable not found.
About
for the MaSzyna simulator
Changelog:
No changelog file found.
About
Close
Settings loaded from:
General
Model
VMax
Name
Texture
Consists on the scenery
Scenario faults:
Consists in the warehouse
Add to warehouse
Remove from warehouse
Replace with warehouse consist
No consists found to import.
About texture
No texture information.
Configuration
Remove vehicle
Auto
Pick couplings automatically for the whole consist
Rear coupler of the train — no vehicle behind it.
Rename...
Apply this load to every following vehicle that accepts it
Append warehouse consist
Add consists from file...
Start without saving settings
Start with no vehicle
Volume while paused
Show log in console
Extra screen update delay
Minimum time between Python cab screen updates in milliseconds. Higher value = less frequent updates.
Standard (200 ms)
Slower (400 ms)
Very slow (800 ms)
Only when idle (1600 ms)
Off
Gross mass
Good
Poor
Sound | Physics
Driver (cab A)
Driver (cab B)
Passenger
Nobody
Remove all consists from the scenery
Remove the vehicles from every consist on this scenery?
Overhaul:
Overhaul from:
Overhaul to:
Crew
Add to rule
— new rule —
Remove from rule
All
Resolution and textures
Rendering
Shadows
Reflections and view
Python scripts
Port name / leave alone / data send rate
UARTfeature:
Save and close
Pick a vehicle category or class first.
Hide archived scenarios
Tools
Advanced settings
Event log
Clear log
Composition
Keyboard shortcuts
General
Tab moves between panels, arrow keys inside lists. In the consist strip Tab lands on the selected vehicle.
This list
Jump to the vehicle search box
Add the browsed vehicle to the consist
Set the wagon number
Previous / next vehicle
First / last vehicle
Pick a car inside a coupled unit
Move the vehicle along the consist
Open the vehicle menu
Vehicle database
Vehicle folders
Liveries
wrecks
Groups
Fixed sets
textures.txt files
Read from
the starter's copy
textures.txt files
Copy written
Copy folder
Rebuild copy
Rebuilt