Scenarios Depot Settings Developer Controls Help MaSzyna wiki Readme Sort warehouse By name By track Import magazyn.ini Version: Sceneries Vehicles AI vehicles Drivable only Archival sceneries Scenario description Scenery description Description Weather Timetable No weather data in the scenery. No timetable for the selected consist. Time Now Day of year Date day {0} Sky Fog / visibility Season Temperature Visibility (fog) Overcast Today Spring Summer Autumn Winter Random Clear Fair Light clouds Moderate clouds Heavy clouds Cloudy Storm Date and time Conditions Consist Start Select a scenery Select a consist No crew / passenger Consist without crew This consist has no crew and no passenger — there will be nothing to drive. Start anyway? Restore weather Reload Open folder Optional elements Open texture folder Copy name Copy from previous Coolant at ambient temperature Texture Operator Depot Revision Author Photos Open latest simulation log Vehicle database Rolling stock database Stock database… Search... Load consist from scenery New consist Selected vehicle Vehicle with crew reversed No vehicles found in dynamic/**/textures.txt. Add vehicles from the database on the left, or load an existing consist from a scenery file. Move left Move right Reverse vehicle Remove from consist Change crew (cab 1 / cab 2 / passenger / none) Scenery Category Class All Diesel Electric EMU DMU Carriages A Carriages B Electric locomotive Diesel locomotive Steam locomotive Railbus Draisine Work vehicles Prototype Tram Car Bus Truck People Animals Wagons A Wagons B Wagons C Wagons D Wagons E Wagons F Wagons G Wagons H Wagons I Wagons J Wagons K Wagons L Wagons M Wagons N Wagons O Wagons P Wagons Q Wagons R Wagons S Wagons T Wagons U Wagons V Wagons W Wagons X Wagons Y Wagons Z Other Brakes Loads Coupling Consists on the scenery Select a scenery in the Scenarios tab. Brake setting Brake adjustment Brake switch — Mechanical Brake Connector High voltage Passage Air 8atm Heating Lock None G - Cargo P - Passenger R - Rapid R + magn. rail brake Q - without air N - neutral T - empty H - loaded I F - loaded II N - On 0 - Off, slack 1 - Off, slack (10% chance) <> - off for emergency brake test X - worn out (20% off, random) E - emptied (pipes at 0) Damage Sway — probability (%) Flat spot (mm) Random flat spot (0–x mm) Flat-spot probability (%) Load type Amount pcs t u. Set an amount above 0 to load the vehicle. This vehicle accepts no load. Pantograph raised at start The amount selects the pantograph: 1 — A, 2 — B, 3 — both. Pantograph None Both Wagon number Copy load from previous vehicle Maximum possible load From previous To following Maximum Whole-consist load Consist ready to go The consist starts prepared: brake pipe charged, driver’s brake valve set, batteries closed. Unchecked it starts cold and braked. Force the consist state on launch Overrides the depot’s "consist ready to go" box for every scenario you start. As authored Always cold Always ready Overridden by "Force the consist state on launch" in Settings. Random type Random amount Set Length Mass Load Vehicles Track No vehicles. (Track: {0}) Hide archived vehicles Remove vehicle Randomize textures Pick similar textures by class / rules Change textures Match Revision difference at most relative to the current texture revision relative to year: Do not pick archival textures Edit randomization rules One rule per line, mini names separated by commas. Lines starting with # are comments. Save Cancel Yes No OK Could not start the simulator The simulator executable was not found. The file is not marked as executable (chmod +x). This binary is built for a different operating system. Info Settings eu07.ini was changed outside the starter. Reload it? Add whole category Add every texture currently listed in the browser Add unique MMDs Add one texture per distinct model (MMD) Randomize order Randomize orientation Shuffle wagon order from the selected vehicle to the end Randomly reverse vehicles from the selected one to the end Select a vehicle in the consist to edit it. Editing options coming soon. Split Split the unit into individual cars Shared by the whole unit Coupler at the rear of the unit Join Couple this vehicle with the next one into a single unit Drag to reorder Add Add this vehicle to the consist Add the whole unit to the consist Save consist Load consist from warehouse (warehouse empty) Remove from warehouse Consist name Copy consist to clipboard Paste consist from clipboard Remove all vehicles Loading vehicle database Loading sceneries Starting… General Language Fullscreen Pause simulation when window is inactive Pause on start Camera rotation sensitivity (horizontal) Invert mouse horizontally Invert mouse vertically External devices Ignore gamepad control Disables gamepad input even when one is connected. Feedback How cab feedback signals are delivered to an external panel. Keyboard modes flash LEDs: (1) Caps Lock = CA or SHP, Scroll Lock = starting resistances; (2) Caps Lock = CA, Scroll Lock = SHP. Other modes require an LPT, PoKeys55 or serial interface. Off Keyboard: Caps = CA+SHP, Scroll = starting resistances Keyboard: Caps = CA, Scroll = SHP LPT (inpout32) PoKeys55 (USB) COM / serial port LPT port address LPT port address used by the selected feedback mode. UART configuration Enable UART communication Serial port Tuning parameter Print debug data to the console Master controller Secondary/shunting controller Train brake Locomotive brake Radio volume Radio channel Other Select exe Select automatically Debug mode Unlocks debug menus, extra panels and test shortcuts. Virtual shunting Enables an AI assistant for coupling, uncoupling and simple shunting moves while the vehicle is stopped. Log missing vehicle files during export Writes vehicles the starter could not find into the log. Show the package author's tab Adds a tab with the state of the vehicle database, for preparing rolling stock packages. Check for starter updates Once a day, asks GitHub whether a newer starter has been released and shows it on the top bar. The testing channel offers builds of the staging branch. Update {0} Version {0} is available. Click to open its download page. Stable Testing (staging) Note: the channel applies to the starter only. The MaSzyna simulator and its files are updated separately - this choice does not change them. Check now Checking… Version {0} is available - see the button on the top bar. You have the newest version ({0}). Could not reach GitHub. Try again later. Graphics Render engine OpenGL rendering path. 'Simplified' and 'Old' use the legacy renderer. Full Old Simplified (legacy) Simplified Disable visual layer Experimental Resolution Buffer resolution Scales the internal render buffer relative to the window resolution. Maximum texture resolution Maximum cabin texture resolution Texture filtering quality Anisotropic texture filtering level. Multisampling Anti-aliasing of object edges. Higher settings cost more GPU time. Very low Low Normal High Very high None Moderate Standard Very low Low Normal Moderate Standard High Very high Disabled Dynamic light sources Maximum number of simultaneous dynamic light sources. Rendering range Maximum draw-distance multiplier; the engine lowers it automatically when the FPS drops. Limit frame rate Shadow length limit Shortens the long shadows cast by a low sun. Higher values cut them sooner. No limit Shortened Automatic resolution (borderless fullscreen) Use ANGLE Vulkan renderer Runs the ANGLE renderer on Vulkan instead of the default backend. Useful when OpenGL misbehaves. VSync Synchronizes frame rate with the monitor refresh rate. Smoke display Smoke particles multiplier Chromatic aberration Motion blur Additional shader effects Reflections as cubemap Renders reflections into a cube map, so surfaces mirror the surroundings from every direction. Simplified depth read (compatibility) Alternative depth-buffer read path with MSAA; enable it if your GPU has compatibility issues. Render VBO Keeps geometry in GPU buffers (faster). Disable only if you have problems with an old GPU. Render shadows Reflections refresh rate Shadows resolution Shadow range Cabin shadow sources range Distance at which light sources still cast shadows inside the cab. Zero turns cab shadows off. Display shadows Sets which objects cast shadows based on material priority. Lower value = fewer shadows, higher performance. Only important Limited All Reflections detail level Which objects are rendered into the reflection cubemap. Terrain geometry only Terrain geometry and static models Terrain geometry, static models and vehicles View angle Vertical camera field of view in degrees (15–75). Render onboard computer screens Enables cab screens driven by Python scripts. Render screens in a separate thread Physics Track curves quality How finely curved track is subdivided. Higher values are smoother but cost more CPU/GPU when loading. Increased physics accuracy Runs the full physics model with smaller time steps. More faithful, but heavier CPU load on large consists. Possibility of pantograph breaking Disabling protects the pantograph from breaking on faulty overhead line geometry. Powered only under overhead line When disabled, a raised pantograph can power the vehicle even without touching the wire. Save physics parameters log Writes a detailed trip log to the physicslog/ folder. Save simulation log Keep previous logs Creates a separate log file for each scenery instead of overwriting errors.txt. Render 3D image When disabled, the scenery is not drawn (black screen), but the simulation keeps running. Collision damage Damages couplers and consists during collisions and sharp jerks. Friction multiplier Multiplies wheel-to-rail friction. 1.00 leaves it unchanged. Train brake step size (Num3/Num9) Multiplies the size of a single step of the train brake handle controlled with Num3 and Num9. 1.00 leaves it unchanged. FV4a valve speed Multiplies how fast the locomotive brake handle (FV4a) and the local brake move. 1.00 leaves it unchanged. Sound Enable sound Volume Radio volume Vehicles volume Positional sounds volume Ambient volume Advanced Compress TGA textures Scale specular highlights (old-model compatibility) Use OpenGL ES Gamma correction in shaders Generate mipmaps for in-cab (Python) screen textures Extended E3D model conversion (experimental) Conservative texture memory management Purge unused textures from GPU memory Vehicle physics threads (0 = main thread) Skip decorative consists when starting Starter Settings profile Apply Save as… Profile name Automatically close starter Large thumbnails Automatically expand scenery tree Controls Click a binding, then press the key (hold Shift / Ctrl for a combination): Restore defaults Press a key… Clear binding Conflict: this shortcut is used by more than one command Unassigned Assigned With Shift With Ctrl Reserved by the simulator Key: Assign a command to each modifier combination for this key. — none — No modifier Shift Ctrl Shift + Ctrl Save Reset Settings saved Unsaved changes Error Error details: File not found: {0} Failed to load simulator data. The simulator installation may be incomplete. Missing folder {0} No load weight information. No scenarios found. No vehicles found. No rolling stock data found. Simulator executable not found. About for the MaSzyna simulator Changelog: No changelog file found. About Close Settings loaded from: General Model VMax Name Texture Consists on the scenery Scenario faults: Consists in the warehouse Add to warehouse Remove from warehouse Replace with warehouse consist No consists found to import. About texture No texture information. Configuration Remove vehicle Auto Pick couplings automatically for the whole consist Rear coupler of the train — no vehicle behind it. Rename... Apply this load to every following vehicle that accepts it Append warehouse consist Add consists from file... Start without saving settings Start with no vehicle Volume while paused Show log in console Extra screen update delay Minimum time between Python cab screen updates in milliseconds. Higher value = less frequent updates. Standard (200 ms) Slower (400 ms) Very slow (800 ms) Only when idle (1600 ms) Off Gross mass Good Poor Sound | Physics Driver (cab A) Driver (cab B) Passenger Nobody Remove all consists from the scenery Remove the vehicles from every consist on this scenery? Overhaul: Overhaul from: Overhaul to: Crew Add to rule — new rule — Remove from rule All Resolution and textures Rendering Shadows Reflections and view Python scripts Port name / leave alone / data send rate UARTfeature: Save and close Pick a vehicle category or class first. Hide archived scenarios Tools Advanced settings Event log Clear log Composition Keyboard shortcuts General Tab moves between panels, arrow keys inside lists. In the consist strip Tab lands on the selected vehicle. This list Jump to the vehicle search box Add the browsed vehicle to the consist Set the wagon number Previous / next vehicle First / last vehicle Pick a car inside a coupled unit Move the vehicle along the consist Open the vehicle menu Vehicle database Vehicle folders Liveries wrecks Groups Fixed sets textures.txt files Read from the starter's copy textures.txt files Copy written Copy folder Rebuild copy Rebuilt