Files
StarterNG/StarterNG.Tests/ConsistOrientationTests.cs
maj00r 73ff00f22e Join and split vehicles facing different ways without moving a car
Joining took each card's cars in stored order and turned the lot by the
first card's flag, so a turned card came out reversed; splitting gave every
car the unit's flag. Both now go by the running order, and the coupler sides
by each car's own facing, which is what the export writes.
2026-10-04 13:59:01 +02:00

115 lines
3.7 KiB
C#

using StarterNG.Classes;
using StarterNG.Domain;
using StarterNG.Domain.Vehicles;
using StarterNG.Tests.Fakes;
namespace StarterNG.Tests;
public class ConsistOrientationTests
{
private readonly VehicleCatalog _catalog;
private readonly TestInstallation _installation;
public ConsistOrientationTests()
{
var installation = new TestInstallation(new InMemoryFileSystem()
.WithFile(TestInstallation.At("dynamic", "pkp", "et40", "textures.txt"),
"!=e\n^2\net40-10-a.mat=et40a,ET40-A\net40-10-b.mat=et40b,ET40-B\n" +
"et40-16-a.mat=et40a,ET40-A\net40-16-b.mat=et40b,ET40-B"));
installation.Vehicles.Load(installation.Library.Vehicles);
_catalog = installation.Library.Vehicles;
_installation = installation;
}
[Fact]
public void Randomly_turned_unit_comes_out_like_a_flipped_one()
{
var flipped = NewConsist(out var unit);
flipped.Flip(unit);
var randomized = NewConsist(out _);
randomized.RandomizeOrientation(new AlwaysTurn());
Assert.Equal(Describe(flipped), Describe(randomized));
}
[Fact]
public void A_turned_unit_has_its_cars_reversed_and_each_one_turned()
{
var consist = NewConsist(out _);
consist.RandomizeOrientation(new AlwaysTurn());
// B leads, A trails, and both face backwards - not A-B reordered but facing forward.
Assert.Equal(new[] { "et40-10-b -1", "et40-10-a -1" }, Describe(consist));
}
[Fact]
public void A_unit_put_in_place_of_a_turned_one_faces_the_same_way()
{
var consist = NewConsist(out var unit);
consist.Flip(unit);
consist.Replace(0, Unit(consist, "et40-16-a"));
Assert.Equal(new[] { "et40-16-b -1", "et40-16-a -1" }, Describe(consist));
}
[Fact]
public void Joining_units_that_face_different_ways_leaves_every_car_as_it_was()
{
var consist = NewConsist(out var first);
var second = Unit(consist, "et40-16-a");
consist.Insert(1, second);
consist.Flip(second);
var before = Describe(consist);
consist.Join(first);
Assert.Single(consist);
Assert.Equal(before, Describe(consist));
Assert.Equal(new[] { "et40-10-a 1", "et40-10-b 1", "et40-16-b -1", "et40-16-a -1" }, before);
}
[Fact]
public void Splitting_such_a_unit_gives_each_car_its_own_way_back()
{
var consist = NewConsist(out var first);
var second = Unit(consist, "et40-16-a");
consist.Insert(1, second);
consist.Flip(second);
var before = Describe(consist);
consist.Join(first);
consist.Split(consist[0]);
Assert.Equal(before, Describe(consist));
Assert.All(consist, card => Assert.Equal(Consist.IsTurned(card.Cars[0]), card.Flipped));
}
private Consist NewConsist(out ConsistItem unit)
{
var consist = new Consist(_catalog, new VehicleInfo(_catalog, _installation.Physics));
unit = Unit(consist, "et40-10-a");
consist.Insert(0, unit);
return consist;
}
private ConsistItem Unit(Consist consist, string lead) => new()
{
Cars = _catalog.ResolveSet(_catalog.TextureForSkin(lead)!)!
.Select(texture => consist.MakeDynamic(texture, null))
.ToList(),
Grouped = true
};
// The export order, each car with the way it faces.
private static string[] Describe(Consist consist) =>
consist.Flatten().Select(car => $"{car.SkinFile} {(car.Offset < 0 ? -1 : 1)}").ToArray();
private sealed class AlwaysTurn : Random
{
public override int Next(int maxValue) => 0;
}
}