Files
StarterNG/StarterNG.Tests/SceneryWeatherTests.cs
maj00r 789f0dd1c9 Make Scenery a domain aggregate with no I/O
Parsing and loading move to Infrastructure/Sceneries. Weather becomes a value
object owning the "does this differ from the file" rule.
2026-09-04 20:53:50 +02:00

88 lines
2.7 KiB
C#

using StarterNG.Domain.Sceneries;
using StarterNG.Infrastructure.Sceneries;
using StarterNG.Tests.Fakes;
namespace StarterNG.Tests;
public class SceneryWeatherTests
{
private static SceneryParser Parser(DateTime now) => new(new FixedClock(now), new StubRandom());
[Fact]
public void Authored_weather_is_read_from_the_config_block()
{
const string scn = """
config
movelight 172
scenario.weather.temperature 21.5
scenario.time.override 6:05
endconfig
atmo 0 0 0 50 900 0 0 0 0.7 endatmo
time 8:30 0 0 endtime
""";
var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", scn).Weather;
Assert.True(weather.IsAuthored);
Assert.Equal(172, weather.Day);
Assert.Equal(21.5, weather.Temperature);
Assert.Equal("06:05", weather.ScenarioTimeOverride);
Assert.Equal("08:30", weather.Time);
Assert.Equal(50, weather.FogStart);
Assert.Equal(0.7, weather.Overcast);
}
[Fact]
public void A_scenery_without_a_time_starts_at_the_players_clock()
{
var weather = Parser(new DateTime(2026, 5, 4, 17, 42, 0)).Parse("scenery/x.scn", "//$n Test").Weather;
Assert.Equal("17:42", weather.ScenarioTimeOverride);
Assert.False(weather.IsAuthored);
}
[Fact]
public void Freshly_parsed_weather_counts_as_unchanged()
{
var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", "movelight 100\n").Weather;
Assert.False(weather.Changed);
}
[Fact]
public void Editing_then_restoring_returns_to_the_authored_values()
{
var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", "movelight 100\n").Weather;
weather.Day = 5;
weather.Temperature = -12;
Assert.True(weather.Changed);
weather.Restore();
Assert.False(weather.Changed);
Assert.Equal(100, weather.Day);
Assert.True(weather.Dirty);
}
[Fact]
public void A_fog_range_is_clamped_into_the_supported_span()
{
var weather = new SceneryWeather();
weather.SetFogRange(start: 1, end: 999999, random: new StubRandom());
Assert.Equal(SceneryWeather.FogMin, weather.FogStart);
Assert.InRange(weather.FogEnd, SceneryWeather.FogMin, SceneryWeather.FogMax);
}
[Fact]
public void Random_overcast_draws_from_the_presets_rather_than_the_stored_value()
{
var weather = new SceneryWeather { Overcast = 0.42, OvercastRandom = true };
Assert.Equal(-1.5, weather.EffectiveOvercast(new StubRandom()));
Assert.Equal(0.42, new SceneryWeather { Overcast = 0.42 }.EffectiveOvercast(new StubRandom()));
}
}