mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
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Parsing and loading move to Infrastructure/Sceneries. Weather becomes a value object owning the "does this differ from the file" rule.
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using StarterNG.Domain.Sceneries;
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using StarterNG.Infrastructure.Sceneries;
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using StarterNG.Tests.Fakes;
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namespace StarterNG.Tests;
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public class SceneryWeatherTests
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{
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private static SceneryParser Parser(DateTime now) => new(new FixedClock(now), new StubRandom());
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[Fact]
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public void Authored_weather_is_read_from_the_config_block()
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{
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const string scn = """
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config
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movelight 172
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scenario.weather.temperature 21.5
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scenario.time.override 6:05
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endconfig
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atmo 0 0 0 50 900 0 0 0 0.7 endatmo
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time 8:30 0 0 endtime
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""";
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var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", scn).Weather;
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Assert.True(weather.IsAuthored);
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Assert.Equal(172, weather.Day);
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Assert.Equal(21.5, weather.Temperature);
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Assert.Equal("06:05", weather.ScenarioTimeOverride);
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Assert.Equal("08:30", weather.Time);
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Assert.Equal(50, weather.FogStart);
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Assert.Equal(0.7, weather.Overcast);
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}
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[Fact]
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public void A_scenery_without_a_time_starts_at_the_players_clock()
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{
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var weather = Parser(new DateTime(2026, 5, 4, 17, 42, 0)).Parse("scenery/x.scn", "//$n Test").Weather;
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Assert.Equal("17:42", weather.ScenarioTimeOverride);
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Assert.False(weather.IsAuthored);
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}
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[Fact]
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public void Freshly_parsed_weather_counts_as_unchanged()
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{
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var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", "movelight 100\n").Weather;
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Assert.False(weather.Changed);
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}
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[Fact]
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public void Editing_then_restoring_returns_to_the_authored_values()
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{
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var weather = Parser(new DateTime(2026, 1, 1)).Parse("scenery/x.scn", "movelight 100\n").Weather;
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weather.Day = 5;
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weather.Temperature = -12;
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Assert.True(weather.Changed);
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weather.Restore();
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Assert.False(weather.Changed);
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Assert.Equal(100, weather.Day);
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Assert.True(weather.Dirty);
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}
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[Fact]
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public void A_fog_range_is_clamped_into_the_supported_span()
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{
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var weather = new SceneryWeather();
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weather.SetFogRange(start: 1, end: 999999, random: new StubRandom());
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Assert.Equal(SceneryWeather.FogMin, weather.FogStart);
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Assert.InRange(weather.FogEnd, SceneryWeather.FogMin, SceneryWeather.FogMax);
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}
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[Fact]
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public void Random_overcast_draws_from_the_presets_rather_than_the_stored_value()
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{
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var weather = new SceneryWeather { Overcast = 0.42, OvercastRandom = true };
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Assert.Equal(-1.5, weather.EffectiveOvercast(new StubRandom()));
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Assert.Equal(0.42, new SceneryWeather { Overcast = 0.42 }.EffectiveOvercast(new StubRandom()));
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}
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}
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