Files
StarterNG/StarterNG.Tests/StartSimulationTests.cs

160 lines
6.1 KiB
C#

using StarterNG.Application;
using StarterNG.Application.Abstractions;
using StarterNG.Infrastructure.Sceneries;
using StarterNG.Tests.Fakes;
namespace StarterNG.Tests;
public class StartSimulationTests
{
// A simulator built from source: its own tree, away from the game data.
private static readonly string Build =
Path.Combine(Path.GetTempPath(), "maszyna", "cmake-build-diag", "bin", "eu07_2026-10-04_fc195880");
[Fact]
public void A_simulator_from_a_build_tree_runs_in_the_installation()
{
var (start, launcher, installation) = Rig(files => files.WithExecutable(Build));
var result = start.Execute(freeFly: true, saveSettings: false);
Assert.Equal(SimulationStartOutcome.Started, result.Outcome);
Assert.Equal(Path.GetFullPath(Build), launcher.Executable);
Assert.Equal(installation.Paths.Root, launcher.WorkingDirectory);
}
[Fact]
public void A_build_for_the_other_system_is_still_launched()
{
// A Windows build on Linux: Wine or Proton may well run it.
var (start, launcher, _) = Rig(files => files.WithExecutable(Build, "MZ\u0090\u0000"));
Assert.Equal(SimulationStartOutcome.Started, start.Execute(freeFly: true, saveSettings: false).Outcome);
Assert.NotNull(launcher.Executable);
}
[Fact]
public void A_windows_build_on_linux_is_started_through_wine()
{
string wine = Path.Combine("/usr/bin", "wine");
string exe = Path.Combine(Path.GetTempPath(), "maszyna", "eu07.exe");
var (start, launcher, installation) = Rig(files => files
.WithExecutable(wine)
.WithFile(exe, "MZ\u0090\u0000"));
installation.Environment.With("PATH", "/usr/bin");
installation.SettingsStore.Settings.ExecutablePath = exe;
var result = start.Execute(freeFly: true, saveSettings: false);
// Unpacked from the Windows zip, it has no execute bit - Wine does not need one.
Assert.Equal(SimulationStartOutcome.Started, result.Outcome);
Assert.Equal(wine, launcher.Executable);
Assert.Equal(exe, launcher.Arguments![0]);
Assert.Equal("-s", launcher.Arguments[1]);
Assert.Equal(installation.Paths.Root, launcher.WorkingDirectory);
}
[Fact]
public void The_error_stream_is_kept_only_while_the_starter_stays_to_read_it()
{
var (start, launcher, installation) = Rig(files => files.WithExecutable(Build));
start.Execute(freeFly: true, saveSettings: false);
Assert.True(launcher.CapturedErrors);
// Closing right after the launch would leave the pipe with no reader.
installation.SettingsStore.Settings.AutoCloseStarter = true;
start.Execute(freeFly: true, saveSettings: false);
Assert.False(launcher.CapturedErrors);
}
[Fact]
public void The_editor_opens_the_scenery_itself_not_an_export()
{
var (start, launcher, installation) = Rig(files => files.WithExecutable(Build));
var result = start.ExecuteEditor();
Assert.Equal(SimulationStartOutcome.Started, result.Outcome);
Assert.Equal(new[] { "-edit", "td.scn" }, launcher.Arguments);
Assert.False(installation.Files.FileExists(TestInstallation.At("scenery", "$td.scn")));
}
[Fact]
public void A_file_that_cannot_be_run_is_not()
{
var (start, launcher, _) = Rig(files => files.WithFile(Build, "\u007fELF"));
var result = start.Execute(freeFly: true, saveSettings: false);
Assert.Equal(SimulationStartOutcome.ExecutableProblem, result.Outcome);
Assert.Equal(Domain.Settings.ExeProblem.NotExecutable, result.Problem);
Assert.Null(launcher.Executable);
}
private static (StartSimulation Start, RecordingLauncher Launcher, TestInstallation Installation) Rig(
Action<InMemoryFileSystem> addSimulator)
{
var installation = new TestInstallation();
addSimulator(installation.Files);
var settings = installation.SettingsStore.Settings;
settings.SelectExeAutomatically = false;
settings.ExecutablePath = Build;
var scenery = new SceneryParser(installation.Clock, installation.Random).Parse(
TestInstallation.At("scenery", "td.scn"),
"""
//$n Test
trainset pociag tor_1 10 0
node -1 -1 ep07-001 dynamic PKP/EP07 ep07 ep07.mmd 0 headdriver 0
endtrainset
FirstInit
""");
var state = new AppState { CurrentScenery = scenery, CurrentTrainset = scenery.Trainsets[0] };
var launcher = new RecordingLauncher();
var start = new StartSimulation(state, installation.SettingsStore, installation.Library.Vehicles,
installation.Executables, installation.Files, installation.Paths, launcher,
installation.Random, installation.Log);
return (start, launcher, installation);
}
private sealed class RecordingLauncher : IProcessLauncher
{
public string? Executable { get; private set; }
public string? WorkingDirectory { get; private set; }
public IReadOnlyList<string>? Arguments { get; private set; }
public bool? CapturedErrors { get; private set; }
public IProcessHandle? Start(string executablePath, IReadOnlyList<string> arguments, string? workingDirectory,
bool captureErrors, out string? error)
{
Executable = executablePath;
CapturedErrors = captureErrors;
Arguments = arguments;
WorkingDirectory = workingDirectory;
error = null;
return new RunningProcess();
}
public bool OpenInShell(string pathOrUrl) => false;
public IProcessHandle? FindRunning(string processName) => null;
}
private sealed class RunningProcess : IProcessHandle
{
public bool HasExited => false;
public int? ExitCode => null;
public IReadOnlyList<string> ErrorTail => Array.Empty<string>();
public Task WaitForExitAsync(CancellationToken cancellationToken = default) => Task.CompletedTask;
}
}