Files
StarterNG/StarterNG/Application/FavoriteSceneries.cs
maj00r e0901ae0ab Star favourite sceneries in the list
A right click stars or unstars the scenery under it; the starred ones are
gathered in a group on top and marked where they belong. They are kept in
favorites.txt beside the settings, not in eu07.ini.
2026-10-04 14:23:16 +02:00

73 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using StarterNG.Application.Abstractions;
using StarterNG.Domain.Sceneries;
namespace StarterNG.Application;
/// <summary>
/// The sceneries starred in the list, by file name, one per line in a file of the
/// starter's own - eu07.ini is the simulator's as much as ours.
/// </summary>
public sealed class FavoriteSceneries
{
private readonly IFileSystem _files;
private readonly IDiagnosticsLog _log;
private readonly string _path;
private readonly HashSet<string> _names = new(StringComparer.OrdinalIgnoreCase);
public FavoriteSceneries(IFileSystem files, IDiagnosticsLog log, string path)
{
_files = files;
_log = log;
_path = path;
Load();
}
public bool Contains(Scenery scenery) => _names.Contains(Key(scenery));
public void Toggle(Scenery scenery)
{
string key = Key(scenery);
if (!_names.Remove(key))
_names.Add(key);
Save();
}
private static string Key(Scenery scenery) => Path.GetFileName(scenery.Path);
private void Load()
{
try
{
if (!_files.FileExists(_path))
return;
foreach (string line in _files.ReadAllText(_path).Split('\n'))
if (line.Trim() is { Length: > 0 } name)
_names.Add(name);
}
catch (Exception ex)
{
_log.Log($"reading {_path}", ex);
}
}
private void Save()
{
try
{
if (Path.GetDirectoryName(_path) is { Length: > 0 } directory)
_files.CreateDirectory(directory);
_files.WriteAllText(_path, string.Join('\n', _names.Order(StringComparer.OrdinalIgnoreCase)));
}
catch (Exception ex)
{
_log.Log($"writing {_path}", ex);
}
}
}