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A failed write leaves the old file in place. Settings that could not be read are not saved over. UI exceptions reach the log. Started from a shortcut set up elsewhere, the starter moves to its own folder when only that one holds a game.
283 lines
11 KiB
C#
283 lines
11 KiB
C#
using System.Text;
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using StarterNG.Application.Abstractions;
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namespace StarterNG.Tests.Fakes;
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/// <summary>
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/// An <see cref="IFileSystem"/> over a dictionary, so a whole MaSzyna
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/// installation can be described inline in a test.
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/// </summary>
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/// <remarks>
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/// Paths are normalised to forward slashes and compared case-insensitively,
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/// matching how the parsers treat installation paths on both platforms - or,
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/// asked for, case-sensitively, as a Linux disk holds them.
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/// </remarks>
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public sealed class InMemoryFileSystem : IFileSystem
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{
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private readonly StringComparison _comparison;
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private readonly Dictionary<string, byte[]> _files;
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private readonly HashSet<string> _directories;
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private readonly HashSet<string> _executable;
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private readonly Dictionary<string, string> _links;
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private readonly HashSet<string> _unreadable;
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private readonly HashSet<string> _unlistable;
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private readonly Dictionary<string, DateTime> _written;
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public InMemoryFileSystem(bool caseSensitive = false)
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{
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_comparison = caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase;
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var comparer = StringComparer.FromComparison(_comparison);
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_files = new Dictionary<string, byte[]>(comparer);
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_directories = new HashSet<string>(comparer);
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_executable = new HashSet<string>(comparer);
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_links = new Dictionary<string, string>(comparer);
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_unreadable = new HashSet<string>(comparer);
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_unlistable = new HashSet<string>(comparer);
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_written = new Dictionary<string, DateTime>(comparer);
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}
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public DateTime LastWriteTimeUtc { get; set; } = new(2026, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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/// <summary>Making a link throws, as on a disk that cannot hold one.</summary>
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public bool LinksFail { get; set; }
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/// <summary>A folder moved to a destination this says yes to, its path with forward slashes, throws.</summary>
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public Func<string, bool>? MoveFails { get; set; }
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/// <summary>The file stays, but reading or copying it throws, as a locked one does; writing it still goes through.</summary>
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public InMemoryFileSystem FailReading(string path)
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{
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_unreadable.Add(Normalize(path));
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return this;
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}
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public InMemoryFileSystem AllowReading(string path)
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{
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_unreadable.Remove(Normalize(path));
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return this;
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}
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/// <summary>The folder is there, but listing it throws, as one without the permission does.</summary>
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public InMemoryFileSystem DenyListing(string path)
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{
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_unlistable.Add(Normalize(path));
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return this;
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}
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static InMemoryFileSystem()
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{
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// The game's own files are code page 1250; a test that writes Polish text
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// into one needs the provider registered just as the application does.
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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}
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/// <summary>Adds a UTF-8 text file, creating its parent directories.</summary>
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public InMemoryFileSystem WithFile(string path, string contents) =>
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WithFile(path, contents, Encoding.UTF8);
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/// <summary>Adds a text file in a given encoding, as the game's files are stored.</summary>
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public InMemoryFileSystem WithFile(string path, string contents, Encoding encoding)
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{
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string key = Normalize(path);
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_files[key] = encoding.GetBytes(contents);
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AddParents(key);
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return this;
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}
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/// <summary>Adds a file in the code page the .scn and .fiz formats use.</summary>
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public InMemoryFileSystem WithLegacyFile(string path, string contents) =>
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WithFile(path, contents, Encoding.GetEncoding(1250));
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/// <summary>Adds an empty directory.</summary>
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public InMemoryFileSystem WithDirectory(string path)
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{
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string key = Normalize(path);
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_directories.Add(key);
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AddParents(key);
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return this;
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}
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public bool FileExists(string path) => _files.ContainsKey(Normalize(path));
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/// <summary>A link counts as the directory it points at, as the disk has it.</summary>
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public bool DirectoryExists(string path) =>
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_directories.Contains(Normalize(path)) ||
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(_links.TryGetValue(Normalize(path), out string? target) && _directories.Contains(Normalize(target)));
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public string ReadAllText(string path) => Encoding.UTF8.GetString(Bytes(path));
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public string ReadAllText(string path, Encoding encoding) => encoding.GetString(Bytes(path));
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public string[] ReadAllLines(string path) =>
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ReadAllText(path).Split('\n').Select(line => line.TrimEnd('\r')).ToArray();
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public byte[] ReadAllBytes(string path) => Bytes(path);
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public Stream OpenRead(string path) => new MemoryStream(Bytes(path), writable: false);
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public void WriteAllText(string path, string contents) => WithFile(path, contents);
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public void WriteAllText(string path, string contents, Encoding encoding)
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{
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string key = Normalize(path);
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_files[key] = encoding.GetBytes(contents);
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AddParents(key);
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}
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public void WriteAllTextAtomic(string path, string contents) => WithFile(path, contents);
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public void WriteAllBytesAtomic(string path, byte[] bytes) => WriteAllBytes(path, bytes);
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public void WriteAllLines(string path, IEnumerable<string> lines) =>
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WithFile(path, string.Join("\n", lines));
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public void WriteAllBytes(string path, byte[] bytes)
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{
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string key = Normalize(path);
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_files[key] = bytes;
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AddParents(key);
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}
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public void CreateDirectory(string path) => WithDirectory(path);
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public void DeleteFile(string path) => _files.Remove(Normalize(path));
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public void CopyFile(string sourcePath, string destinationPath, bool overwrite)
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{
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string destination = Normalize(destinationPath);
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if (!overwrite && _files.ContainsKey(destination))
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throw new IOException($"{destinationPath} already exists");
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WriteAllBytes(destinationPath, Bytes(sourcePath));
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}
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public IReadOnlyList<string> GetFiles(string path, string searchPattern = "*")
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{
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string prefix = Normalize(path) + "/";
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var pattern = ToRegex(searchPattern);
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return _files.Keys
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.Where(key => key.StartsWith(prefix, _comparison))
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.Where(key => !key[prefix.Length..].Contains('/'))
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.Where(key => pattern.IsMatch(key[prefix.Length..]))
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.OrderBy(key => key, StringComparer.OrdinalIgnoreCase)
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.ToList();
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}
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public IReadOnlyList<string> GetFilesRecursive(string path, string searchPattern)
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{
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string prefix = Normalize(path) + "/";
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var pattern = ToRegex(searchPattern);
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return _files.Keys
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.Where(key => key.StartsWith(prefix, _comparison))
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.Where(key => !_unlistable.Any(folder => key.StartsWith(folder + "/", _comparison)))
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.Where(key => pattern.IsMatch(key[(key.LastIndexOf('/') + 1)..]))
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.OrderBy(key => key, StringComparer.OrdinalIgnoreCase)
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.ToList();
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}
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public IReadOnlyList<string> GetDirectories(string path)
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{
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if (_unlistable.Contains(Normalize(path)))
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throw new UnauthorizedAccessException($"Access to the path '{path}' is denied.");
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string prefix = Normalize(path) + "/";
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return _directories
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.Where(key => key.StartsWith(prefix, _comparison))
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.Where(key => !key[prefix.Length..].Contains('/'))
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.OrderBy(key => key, StringComparer.OrdinalIgnoreCase)
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.ToList();
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}
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public DateTime GetLastWriteTimeUtc(string path) =>
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_written.TryGetValue(Normalize(path), out var written) ? written : LastWriteTimeUtc;
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/// <summary>One file's own time, in place of <see cref="LastWriteTimeUtc"/>.</summary>
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public InMemoryFileSystem WrittenAt(string path, DateTime utc)
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{
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_written[Normalize(path)] = utc;
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return this;
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}
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/// <summary>Files added through <see cref="WithExecutable"/> carry the execute bit.</summary>
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public long GetFileSize(string path) => Bytes(path).LongLength;
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public bool IsExecutable(string path) => _executable.Contains(Normalize(path));
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public InMemoryFileSystem WithExecutable(string path, string contents = "\u007fELF")
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{
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WithFile(path, contents);
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_executable.Add(Normalize(path));
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return this;
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}
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public string? LinkTarget(string path) => _links.GetValueOrDefault(Normalize(path));
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public void CreateDirectoryLink(string path, string target)
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{
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if (LinksFail)
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throw new IOException($"cannot link {path}");
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string key = Normalize(path);
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if (_links.ContainsKey(key) || _directories.Contains(key) || _files.ContainsKey(key))
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throw new IOException($"{path} already exists");
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_links[key] = target;
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AddParents(key);
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}
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public void MoveDirectory(string sourcePath, string destinationPath)
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{
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if (MoveFails?.Invoke(Normalize(destinationPath)) == true)
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throw new IOException($"cannot move to {destinationPath}");
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string from = Normalize(sourcePath), to = Normalize(destinationPath);
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if (!_directories.Contains(from) && !_links.ContainsKey(from))
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throw new DirectoryNotFoundException(sourcePath);
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if (_directories.Contains(to) || _links.ContainsKey(to) || _files.ContainsKey(to))
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throw new IOException($"{destinationPath} already exists");
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string? Moved(string key) =>
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string.Equals(key, from, _comparison) ? to
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: key.StartsWith(from + "/", _comparison) ? to + key[from.Length..]
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: null;
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foreach (var (key, bytes) in _files.ToList())
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if (Moved(key) is { } moved) { _files.Remove(key); _files[moved] = bytes; }
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foreach (string key in _executable.ToList())
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if (Moved(key) is { } moved) { _executable.Remove(key); _executable.Add(moved); }
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foreach (var (key, target) in _links.ToList())
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if (Moved(key) is { } moved) { _links.Remove(key); _links[moved] = target; }
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foreach (string key in _directories.ToList())
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if (Moved(key) is { } moved) { _directories.Remove(key); _directories.Add(moved); }
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AddParents(to);
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}
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private byte[] Bytes(string path)
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{
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if (_unreadable.Contains(Normalize(path)))
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throw new IOException($"The process cannot access the file '{path}'.");
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return _files.TryGetValue(Normalize(path), out var bytes)
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? bytes
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: throw new FileNotFoundException(path);
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}
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private void AddParents(string key)
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{
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int slash = key.LastIndexOf('/');
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while (slash > 0)
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{
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key = key[..slash];
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if (!_directories.Add(key))
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return;
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slash = key.LastIndexOf('/');
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}
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}
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private static string Normalize(string path) =>
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path.Replace('\\', '/').TrimEnd('/');
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private static System.Text.RegularExpressions.Regex ToRegex(string searchPattern) =>
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new("^" + System.Text.RegularExpressions.Regex.Escape(searchPattern)
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.Replace("\\*", ".*").Replace("\\?", ".") + "$",
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System.Text.RegularExpressions.RegexOptions.IgnoreCase);
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}
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