mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
synced 2026-07-17 17:09:19 +02:00
Cabin shadow sources range is already handled by CabShadowsRange. This duplicated value was setting FOV instead.
332 lines
16 KiB
XML
332 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- StarterNG language file. Loaded at runtime from the lang/ folder next to the executable. -->
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<!-- Add a new language by copying this file and changing the code/name attributes below. -->
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<Language code="en" name="English">
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<!-- Nav menu -->
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<String key="NavScenarios">Scenarios</String>
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<String key="NavDepot">Depot</String>
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<String key="NavSettings">Settings</String>
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<String key="NavControls">Controls</String>
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<String key="Help">Help</String>
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<String key="Version">Version:</String>
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<!-- General view -->
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<String key="Sceneries">Sceneries</String>
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<String key="Vehicles">Vehicles</String>
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<String key="ShowAiVehicles">AI vehicles</String>
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<String key="ShowDrivableOnly">Drivable only</String>
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<String key="ShowArchival">Archival sceneries</String>
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<String key="ScenarioDescription">Scenario description</String>
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<String key="SceneryDescription">Scenery description</String>
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<String key="TabDescription">Description</String>
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<String key="Weather">Weather</String>
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<String key="Timetable">Timetable</String>
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<String key="NoWeatherData">No weather data in the scenery.</String>
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<String key="NoTimetable">No timetable for the selected consist.</String>
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<String key="Time">Time</String>
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<String key="CurrentTime">Now</String>
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<String key="Day">Day of year</String>
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<String key="Sky">Sky</String>
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<String key="Fog">Fog / visibility</String>
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<String key="Season">Season</String>
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<String key="Temperature">Temperature</String>
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<String key="Visibility">Visibility (fog)</String>
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<String key="Overcast">Overcast</String>
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<String key="SeasonNow">Today</String>
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<String key="SeasonSpring">Spring</String>
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<String key="SeasonSummer">Summer</String>
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<String key="SeasonAutumn">Autumn</String>
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<String key="SeasonWinter">Winter</String>
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<String key="OvercastClear">Clear</String>
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<String key="OvercastFair">Fair</String>
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<String key="OvercastLight">Light clouds</String>
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<String key="OvercastModerate">Moderate clouds</String>
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<String key="OvercastHeavy">Heavy clouds</String>
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<String key="OvercastCloudy">Cloudy</String>
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<String key="OvercastStorm">Storm</String>
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<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
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<String key="Consist">Consist</String>
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<String key="Start">Start</String>
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<String key="ShowLatestLogTooltip">Open latest simulation log</String>
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<!-- Depot / consist creation -->
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<String key="VehicleDatabase">Vehicle database</String>
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<String key="Search">Search...</String>
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<String key="LoadFromScenery">Load consist from scenery</String>
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<String key="NewConsist">New consist</String>
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<String key="SelectedVehicle">Selected vehicle</String>
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<String key="Vehicle">Vehicle</String>
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<String key="Crew">with crew</String>
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<String key="Reversed">reversed</String>
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<String key="NoVehicles">No vehicles found in databases/vehicles/.</String>
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<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
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<String key="TipMoveLeft">Move left</String>
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<String key="TipMoveRight">Move right</String>
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<String key="TipFlip">Reverse vehicle</String>
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<String key="TipRemove">Remove from consist</String>
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<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
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<String key="Scenery">Scenery</String>
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<String key="Category">Category</String>
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<String key="Class">Class</String>
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<String key="All">All</String>
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<String key="CatDiesel">Diesel</String>
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<String key="CatElectric">Electric</String>
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<String key="CatEMU">EMU</String>
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<String key="CatDMU">DMU</String>
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<String key="CatCarriagesA">Carriages A</String>
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<String key="CatCarriagesB">Carriages B</String>
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<String key="CatElectricLoco">Electric locomotive</String>
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<String key="CatDieselLoco">Diesel locomotive</String>
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<String key="CatSteamLoco">Steam locomotive</String>
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<String key="CatRailbus">Railbus</String>
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<String key="CatDraisine">Draisine</String>
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<String key="CatWork">Work vehicles</String>
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<String key="CatPrototype">Prototype</String>
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<String key="CatTram">Tram</String>
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<String key="CatCar">Car</String>
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<String key="CatBus">Bus</String>
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<String key="CatTruck">Truck</String>
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<String key="CatPeople">People</String>
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<String key="CatAnimals">Animals</String>
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<String key="CatWagonsA">Wagons A</String>
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<String key="CatWagonsB">Wagons B</String>
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<String key="CatWagonsC">Wagons C</String>
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<String key="CatWagonsD">Wagons D</String>
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<String key="CatWagonsE">Wagons E</String>
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<String key="CatWagonsF">Wagons F</String>
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<String key="CatWagonsG">Wagons G</String>
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<String key="CatWagonsH">Wagons H</String>
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<String key="CatWagonsI">Wagons I</String>
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<String key="CatWagonsJ">Wagons J</String>
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<String key="CatWagonsK">Wagons K</String>
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<String key="CatWagonsL">Wagons L</String>
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<String key="CatWagonsM">Wagons M</String>
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<String key="CatWagonsN">Wagons N</String>
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<String key="CatWagonsO">Wagons O</String>
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<String key="CatWagonsP">Wagons P</String>
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<String key="CatWagonsQ">Wagons Q</String>
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<String key="CatWagonsR">Wagons R</String>
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<String key="CatWagonsS">Wagons S</String>
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<String key="CatWagonsT">Wagons T</String>
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<String key="CatWagonsU">Wagons U</String>
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<String key="CatWagonsV">Wagons V</String>
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<String key="CatWagonsW">Wagons W</String>
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<String key="CatWagonsX">Wagons X</String>
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<String key="CatWagonsY">Wagons Y</String>
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<String key="CatWagonsZ">Wagons Z</String>
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<String key="CatOther">Other</String>
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<String key="Brakes">Brakes</String>
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<String key="Loads">Loads</String>
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<String key="Coupling">Coupling</String>
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<String key="MapConsists">Consists on the scenery</String>
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<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
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<String key="BrakeMode">Brake mode</String>
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<String key="BrakeLoad">Load setting</String>
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<String key="BrakeSwitch">Brake switch</String>
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<String key="None">—</String>
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<!-- Coupling mask bits -->
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<String key="CplMechanical">Mechanical</String>
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<String key="CplBrake">Pneumatic 5 atm (brakes)</String>
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<String key="CplControl">Multiple-unit control</String>
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<String key="CplHighVoltage">High voltage</String>
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<String key="CplGangway">Gangway between vehicles</String>
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<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String>
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<String key="CplHeating">Heating</String>
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<String key="CplWorkshop">Workshop coupling (uncouple lock)</String>
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<!-- Brake modes -->
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<String key="BrakeFreight">Freight (G)</String>
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<String key="BrakePassenger">Passenger (P)</String>
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<String key="BrakeExpress">Express (R)</String>
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<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String>
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<String key="BrakeNoAir">Start without air (Q)</String>
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<String key="BrakeOff">Brakes disconnected (O)</String>
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<String key="BrakeAuto">Automatic (A)</String>
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<!-- Load adaptation -->
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<String key="LoadEmpty">Empty (T)</String>
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<String key="LoadMedium">Loaded I — medium (H)</String>
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<String key="LoadFull">Loaded II (F)</String>
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<String key="LoadAuto">Automatic (A)</String>
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<!-- Brake switch -->
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<String key="SwitchOff">Off (0)</String>
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<String key="SwitchOff10">Off with 10% chance (1)</String>
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<String key="SwitchOn">On (A)</String>
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<!-- Damage (wheel parameters) -->
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<String key="Damage">Damage</String>
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<String key="DamageSway">Sway — probability (%)</String>
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<String key="DamageFlatness">Flat spot (mm)</String>
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<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
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<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
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<String key="LoadType">Load type</String>
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<String key="LoadCount">Amount</String>
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<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
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<String key="WagonNumber">Wagon number</String>
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<String key="LoadCopyPrev">Copy load from previous vehicle</String>
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<String key="LoadMax">Maximum possible load</String>
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<String key="ConsistLoadTools">Whole-consist load</String>
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<String key="ConsistRandomType">Random load</String>
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<String key="ConsistMaxAmount">Maximum amount</String>
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<String key="ConsistRandomAmount">Random amount</String>
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<String key="Set">Set</String>
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<String key="Length">Length</String>
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<String key="Mass">Mass</String>
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<String key="Load">Load</String>
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<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
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<String key="ComingSoon">Editing options coming soon.</String>
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<String key="Split">Split</String>
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<String key="TipSplit">Split the unit into individual cars</String>
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<String key="AddVehicle">Add</String>
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<String key="TipAddVehicle">Add this vehicle to the consist</String>
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<String key="TipAddUnit">Add the whole unit to the consist</String>
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<!-- Consist warehouse / clipboard (right-click menu) -->
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<String key="PresetSave">Save consist</String>
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<String key="PresetLoad">Load consist from warehouse</String>
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<String key="PresetEmpty">(warehouse empty)</String>
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<String key="PresetDelete">Remove from warehouse</String>
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<String key="PresetNamePrompt">Consist name</String>
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<String key="ConsistCopy">Copy consist to clipboard</String>
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<String key="ConsistPaste">Paste consist from clipboard</String>
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<String key="ConsistRemoveAll">Remove all vehicles</String>
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<!-- Loading splash -->
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<String key="LoadingVehicles">Loading vehicle database</String>
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<String key="LoadingSceneries">Loading sceneries</String>
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<String key="LoadingDone">Starting…</String>
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<!-- Settings -->
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<String key="General">General</String>
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<String key="Language">Language</String>
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<String key="Fullscreen">Fullscreen</String>
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<String key="PauseSimInactive">Pause simulation when window is inactive</String>
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<String key="PauseSimStart">Pause on start</String>
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<String key="CursorSensitivity">Cursor sensitivity:</String>
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<String key="MouseHorInvert">Invert mouse horizontally</String>
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<String key="MouseVertInvert">Invert mouse vertically</String>
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<String key="Communication">Communication</String>
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<String key="GamepadSignalIgnore">Ignore gamepad input</String>
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<String key="Feedback">Feedback</String>
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<String key="FeedbackOff">Off</String>
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<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String>
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<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
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<String key="FeedbackLPT">LPT</String>
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<String key="FeedbackPoKeys">PoKeys55</String>
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<String key="FeedbackSP">Serial port (COM)</String>
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<String key="Others">Other</String>
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<String key="SelectEXE">Select exe:</String>
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<String key="SelectEXEAuto">Select automatically</String>
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<String key="DebugMode">Debug mode (test mode)</String>
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<String key="VirtualShunting">Virtual shunting</String>
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<String key="Graphic">Graphics</String>
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<String key="RenderEngine">Render engine</String>
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<String key="REFull">Full</String>
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<String key="REOld">Old</String>
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<String key="RESimpShader">Simplified shader</String>
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<String key="RESimp">Simplified</String>
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<String key="REOff">Disable visual layer</String>
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<String key="REExperimental">Experimental</String>
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<String key="Resolution">Resolution:</String>
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<String key="BufforResolution">Buffer resolution:</String>
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<String key="MaxTexResolution">Maximum texture resolution:</String>
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<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String>
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<String key="TexFilteringQuality">Texture filtering quality:</String>
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<String key="Multisampling">Multisampling:</String>
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<String key="RenderRange">Rendering range:</String>
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<String key="VSync">VSync</String>
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<String key="SmokeDisplay">Smoke display</String>
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<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
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<String key="Postprocessing">Post-processing</String>
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<String key="PPReinhard">Reinhard</String>
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<String key="PPACES">ACES</String>
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<String key="ChromaticAberration">Chromatic aberration</String>
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<String key="MotionBlur">Motion blur</String>
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<String key="AdditionalShadersEffects">Additional shader effects</String>
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<String key="ReflectionsCubeMap">Reflections as cubemap</String>
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<String key="RenderVBO">Render VBO</String>
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<String key="RenderShadows">Render shadows</String>
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<String key="ReflectionsFramerate">Reflections refresh rate</String>
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<String key="ShadowsResolution">Shadows resolution</String>
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<String key="ShaderRange">Shadow range</String>
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<String key="CabShadowsRange">Cabin shadow sources range</String>
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<String key="ShadowDisplay">Display shadows</String>
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<String key="CSROnlyImportant">Only important</String>
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<String key="CSRLimited">Limited</String>
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<String key="CSRAll">All</String>
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<String key="ReflectionsDetails">Reflections detail level</String>
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<String key="RDTerrain">Terrain geometry only</String>
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<String key="RDTerrainModels">Terrain geometry and static models</String>
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<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
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<String key="FieldOfView">View angle</String>
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<String key="RenderScreens">Render onboard computer screens</String>
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<String key="RenderScreensThread">Render screens in a separate thread</String>
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<String key="RenderScreensFramerate">Onboard screens refresh rate</String>
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<String key="Physics">Physics</String>
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<String key="TrackCurvesQuality">Track curves quality</String>
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<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
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<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
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<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
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<String key="SaveSpeedometerTapes">Save speedometer tapes</String>
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<String key="SaveSimLogs">Save simulation log</String>
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<String key="KeepPrevLogs">Keep previous logs</String>
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<String key="DisplaySimulation">Display simulation</String>
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<String key="CrashDamage">Collision damage</String>
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<String key="Sounds">Sound</String>
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<String key="EnableSounds">Enable sound</String>
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<String key="Volume">Volume</String>
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<String key="RadiophoneVolume">Radio volume</String>
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<String key="VehiclesVolume">Vehicles volume</String>
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<String key="PositionedSoundsVolume">Positional sounds volume</String>
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<String key="AmbientVolume">Ambient volume</String>
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<String key="VolumeDuringPause">Volume during pause</String>
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<String key="Starter">Starter</String>
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<String key="AutoCloseStarter">Automatically close starter</String>
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<String key="LargeThumbnails">Large thumbnails</String>
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<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
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<!-- Controls / key bindings -->
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<String key="Controls">Controls</String>
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<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String>
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<String key="RestoreDefaults">Restore defaults</String>
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<String key="PressKey">Press a key…</String>
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<String key="ClearBinding">Clear binding</String>
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<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String>
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<String key="KbUnassigned">Unassigned</String>
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<String key="KbAssigned">Assigned</String>
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<String key="KbShift">With Shift</String>
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<String key="KbCtrl">With Ctrl</String>
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<String key="KbReserved">Reserved by the simulator</String>
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<String key="BindKeyTitle">Key:</String>
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<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String>
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<String key="BindNone">— none —</String>
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<String key="BindNoMod">No modifier</String>
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<String key="BindShift">Shift</String>
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<String key="BindCtrl">Ctrl</String>
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<String key="BindShiftCtrl">Shift + Ctrl</String>
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<!-- Settings actions -->
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<String key="Save">Save</String>
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<String key="Reset">Reset</String>
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<String key="SettingsSaved">Settings saved</String>
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</Language>
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