mat4x4.hpp
Go to the documentation of this file.
#include "detail/setup.hpp"
#pragma once
#include "detail/type_mat4x4.hpp"
namespace glm
{
typedef mat<4, 4, float, lowp> lowp_mat4;
typedef mat<4, 4, float, mediump> mediump_mat4;
typedef mat<4, 4, float, highp> highp_mat4;
typedef mat<4, 4, float, lowp> lowp_mat4x4;
typedef mat<4, 4, float, mediump> mediump_mat4x4;
typedef mat<4, 4, float, highp> highp_mat4x4;
}//namespace glm
glm::lowp_mat4x4
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:310
glm::lowp_mat4
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of low qualifier floating-point numbers.
Definition: type_mat.hpp:289
glm
Definition: common.hpp:20
glm::highp_mat4
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:303
type_mat4x4.hpp
Core features
glm::mediump_mat4x4
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:317
glm::mediump_mat4
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of medium qualifier floating-point numbers.
Definition: type_mat.hpp:296
setup.hpp
Core features
glm::highp_mat4x4
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of high qualifier floating-point numbers.
Definition: type_mat.hpp:324