Modules
Here is a list of all modules:

Core features | Features that implement in C++ the GLSL specification as closely as possible
Common functions | Include <glm/common.hpp> to use these core features
Exponential functions | Include <glm/exponential.hpp> to use these core features
Geometric functions | Include <glm/geometric.hpp> to use these core features
Types | The standard types defined by the specification
Precision types | Non-GLSL types that are used to define qualifier-based types
Precision types | Non-GLSL types that are used to define qualifier-based types
Template types | The generic template types used as the basis for the core types
Integer functions | Include <glm/integer.hpp> to use these core features
Matrix functions | Include <glm/matrix.hpp> to use these core features
Floating-Point Pack and Unpack Functions | Include <glm/packing.hpp> to use these core features
Angle and Trigonometry Functions | Include <glm/trigonometric.hpp> to use these core features
Vector Relational Functions | Include <glm/vector_relational.hpp> to use these core features
Stable extensions | Additional features not specified by GLSL specification
GLM_EXT_vec1 | Include <glm/ext/vec1.hpp> to use the features of this extension
GLM_EXT_vector_relational | Include <glm/ext/vector_relational.hpp> to use the features of this extension
Recommended extensions | Additional features not specified by GLSL specification
GLM_GTC_bitfield | Include <glm/gtc/bitfield.hpp> to use the features of this extension
GLM_GTC_color_space | Include <glm/gtc/color_space.hpp> to use the features of this extension
GLM_GTC_constants | Include <glm/gtc/constants.hpp> to use the features of this extension
GLM_GTC_epsilon | Include <glm/gtc/epsilon.hpp> to use the features of this extension
GLM_GTC_integer | Include <glm/gtc/integer.hpp> to use the features of this extension
GLM_GTC_matrix_access | Include <glm/gtc/matrix_access.hpp> to use the features of this extension
GLM_GTC_matrix_integer | Include <glm/gtc/matrix_integer.hpp> to use the features of this extension
GLM_GTC_matrix_inverse | Include <glm/gtc/matrix_integer.hpp> to use the features of this extension
GLM_GTC_matrix_transform | Include <glm/gtc/matrix_transform.hpp> to use the features of this extension
GLM_GTC_noise | Include <glm/gtc/noise.hpp> to use the features of this extension
GLM_GTC_packing | Include <glm/gtc/packing.hpp> to use the features of this extension
GLM_GTC_quaternion | Include <glm/gtc/quaternion.hpp> to use the features of this extension
GLM_GTC_random | Include <glm/gtc/random.hpp> to use the features of this extension
GLM_GTC_reciprocal | Include <glm/gtc/reciprocal.hpp> to use the features of this extension
GLM_GTC_round | Include <glm/gtc/round.hpp> to use the features of this extension
GLM_GTC_type_aligned | Include <glm/gtc/type_aligned.hpp> to use the features of this extension
GLM_GTC_type_precision | Include <glm/gtc/type_precision.hpp> to use the features of this extension
GLM_GTC_type_ptr | Include <glm/gtc/type_ptr.hpp> to use the features of this extension
GLM_GTC_ulp | Include <glm/gtc/ulp.hpp> to use the features of this extension
GLM_GTC_vec1 | Include <glm/gtc/vec1.hpp> to use the features of this extension
Experimental extensions | Experimental features not specified by GLSL specification
GLM_GTX_associated_min_max | Include <glm/gtx/associated_min_max.hpp> to use the features of this extension
GLM_GTX_bit | Include <glm/gtx/bit.hpp> to use the features of this extension
GLM_GTX_closest_point | Include <glm/gtx/closest_point.hpp> to use the features of this extension
GLM_GTX_color_encoding | Include <glm/gtx/color_encoding.hpp> to use the features of this extension
GLM_GTX_color_space | Include <glm/gtx/color_space.hpp> to use the features of this extension
GLM_GTX_color_space_YCoCg | Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension
GLM_GTX_common | Include <glm/gtx/common.hpp> to use the features of this extension
GLM_GTX_compatibility | Include <glm/gtx/compatibility.hpp> to use the features of this extension
GLM_GTX_component_wise | Include <glm/gtx/component_wise.hpp> to use the features of this extension
GLM_GTX_dual_quaternion | Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension
GLM_GTX_easing | Include <glm/gtx/easing.hpp> to use the features of this extension
GLM_GTX_euler_angles | Include <glm/gtx/euler_angles.hpp> to use the features of this extension
GLM_GTX_extend | Include <glm/gtx/extend.hpp> to use the features of this extension
GLM_GTX_extented_min_max | Include <glm/gtx/extented_min_max.hpp> to use the features of this extension
GLM_GTX_exterior_product | Include <glm/gtx/exterior_product.hpp> to use the features of this extension
GLM_GTX_fast_exponential | Include <glm/gtx/fast_exponential.hpp> to use the features of this extension
GLM_GTX_fast_square_root | Include <glm/gtx/fast_square_root.hpp> to use the features of this extension
GLM_GTX_fast_trigonometry | Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension
GLM_GTX_functions | Include <glm/gtx/functions.hpp> to use the features of this extension
GLM_GTX_gradient_paint | Include <glm/gtx/gradient_paint.hpp> to use the features of this extension
GLM_GTX_handed_coordinate_space | Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension
GLM_GTX_hash | Include <glm/gtx/hash.hpp> to use the features of this extension
GLM_GTX_integer | Include <glm/gtx/integer.hpp> to use the features of this extension
GLM_GTX_intersect | Include <glm/gtx/intersect.hpp> to use the features of this extension
GLM_GTX_io | Include <glm/gtx/io.hpp> to use the features of this extension
GLM_GTX_log_base | Include <glm/gtx/log_base.hpp> to use the features of this extension
GLM_GTX_matrix_cross_product | Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension
GLM_GTX_matrix_decompose | Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension
GLM_GTX_matrix_factorisation | Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension
GLM_GTX_matrix_interpolation | Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension
GLM_GTX_matrix_major_storage | Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension
GLM_GTX_matrix_operation | Include <glm/gtx/matrix_operation.hpp> to use the features of this extension
GLM_GTX_matrix_query | Include <glm/gtx/matrix_query.hpp> to use the features of this extension
GLM_GTX_matrix_transform_2d | Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension
GLM_GTX_mixed_producte | Include <glm/gtx/mixed_product.hpp> to use the features of this extension
GLM_GTX_norm | Include <glm/gtx/norm.hpp> to use the features of this extension
GLM_GTX_normal | Include <glm/gtx/normal.hpp> to use the features of this extension
GLM_GTX_normalize_dot | Include <glm/gtx/normalized_dot.hpp> to use the features of this extension
GLM_GTX_number_precision | Include <glm/gtx/number_precision.hpp> to use the features of this extension
GLM_GTX_optimum_pow | Include <glm/gtx/optimum_pow.hpp> to use the features of this extension
GLM_GTX_orthonormalize | Include <glm/gtx/orthonormalize.hpp> to use the features of this extension
GLM_GTX_perpendicular | Include <glm/gtx/perpendicular.hpp> to use the features of this extension
GLM_GTX_polar_coordinates | Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension
GLM_GTX_projection | Include <glm/gtx/projection.hpp> to use the features of this extension
GLM_GTX_quaternion | Include <glm/gtx/quaternion.hpp> to use the features of this extension
GLM_GTX_range | Include <glm/gtx/range.hpp> to use the features of this extension
GLM_GTX_raw_data | Include <glm/gtx/raw_data.hpp> to use the features of this extension
GLM_GTX_rotate_normalized_axis | Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension
GLM_GTX_rotate_vector | Include <glm/gtx/rotate_vector.hpp> to use the features of this extension
GLM_GTX_scalar_relational | Include <glm/gtx/scalar_relational.hpp> to use the features of this extension
GLM_GTX_spline | Include <glm/gtx/spline.hpp> to use the features of this extension
GLM_GTX_std_based_type | Include <glm/gtx/std_based_type.hpp> to use the features of this extension
GLM_GTX_string_cast | Include <glm/gtx/string_cast.hpp> to use the features of this extension
GLM_GTX_texture | Include <glm/gtx/texture.hpp> to use the features of this extension
GLM_GTX_transform | Include <glm/gtx/transform.hpp> to use the features of this extension
GLM_GTX_transform2 | Include <glm/gtx/transform2.hpp> to use the features of this extension
GLM_GTX_type_aligned | Include <glm/gtx/type_aligned.hpp> to use the features of this extension
GLM_GTX_type_trait | Include <glm/gtx/type_trait.hpp> to use the features of this extension
GLM_GTX_vec_swizzle | Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension
GLM_GTX_vector_angle | Include <glm/gtx/vector_angle.hpp> to use the features of this extension
GLM_GTX_vector_query | Include <glm/gtx/vector_query.hpp> to use the features of this extension
GLM_GTX_wrap | Include <glm/gtx/wrap.hpp> to use the features of this extension