Core features

Features that implement in C++ the GLSL specification as closely as possible. More...

## Modules

| Common functions
| Include <glm/common.hpp> to use these core features.
| Exponential functions
| Include <glm/exponential.hpp> to use these core features.
| Geometric functions
| Include <glm/geometric.hpp> to use these core features.
| Types
| The standard types defined by the specification.
| Precision types
| Non-GLSL types that are used to define qualifier-based types.
| Template types
| The generic template types used as the basis for the core types.
| Integer functions
| Include <glm/integer.hpp> to use these core features.
| Matrix functions
| Include <glm/matrix.hpp> to use these core features.
| Floating-Point Pack and Unpack Functions
| Include <glm/packing.hpp> to use these core features.
| Angle and Trigonometry Functions
| Include <glm/trigonometric.hpp> to use these core features.
| Vector Relational Functions
| Include <glm/vector_relational.hpp> to use these core features.

## Detailed Description

Features that implement in C++ the GLSL specification as closely as possible.

The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of qualifier-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.

The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

GLM core functionalities require <glm/glm.hpp> to be included to be used.