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maintenance: settings item refactoring, include dependencies fixes
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@@ -9,15 +9,12 @@ http://mozilla.org/MPL/2.0/.
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#pragma once
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#include "GL/glew.h"
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#include "Parser.h"
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#include "classes.h"
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#include "dumb3d.h"
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#include "Float3d.h"
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#include "openglgeometrybank.h"
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#include "material.h"
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using namespace Math3D;
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// Ra: specjalne typy submodeli, poza tym GL_TRIANGLES itp.
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const int TP_ROTATOR = 256;
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const int TP_FREESPOTLIGHT = 257;
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@@ -165,9 +162,9 @@ public:
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TSubModel * ChildGet() { return Child; };
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int TriangleAdd(TModel3d *m, material_handle tex, int tri);
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void SetRotate(float3 vNewRotateAxis, float fNewAngle);
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void SetRotateXYZ(vector3 vNewAngles);
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void SetRotateXYZ( Math3D::vector3 vNewAngles);
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void SetRotateXYZ(float3 vNewAngles);
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void SetTranslate(vector3 vNewTransVector);
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void SetTranslate( Math3D::vector3 vNewTransVector);
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void SetTranslate(float3 vNewTransVector);
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void SetRotateIK1(float3 vNewAngles);
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TSubModel * GetFromName( std::string const &search, bool i = true );
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