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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 22:39:18 +02:00

maintenance: settings item refactoring, include dependencies fixes

This commit is contained in:
tmj-fstate
2018-01-26 16:44:47 +01:00
parent 9d008d2a3e
commit 0124032d3b
92 changed files with 2226 additions and 2233 deletions

View File

@@ -19,7 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include <ddraw.h>
#include "GL/glew.h"
#include "usefull.h"
#include "utilities.h"
#include "globals.h"
#include "logs.h"
#include "sn_utils.h"
@@ -250,7 +250,7 @@ opengl_texture::load_DDS() {
int blockSize = ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16 );
int offset = 0;
while( ( data_width > Global::iMaxTextureSize ) || ( data_height > Global::iMaxTextureSize ) ) {
while( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
// pomijanie zbyt dużych mipmap, jeśli wymagane jest ograniczenie rozmiaru
offset += ( ( data_width + 3 ) / 4 ) * ( ( data_height + 3 ) / 4 ) * blockSize;
data_width /= 2;
@@ -485,7 +485,7 @@ opengl_texture::load_TGA() {
}
downsize( GL_BGRA );
if( ( data_width > Global::iMaxTextureSize ) || ( data_height > Global::iMaxTextureSize ) ) {
if( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
// for non-square textures there's currently possibility the scaling routine will have to abort
// before it gets all work done
data_state = resource_state::failed;
@@ -589,8 +589,8 @@ opengl_texture::create() {
}
}
if( ( true == Global::ResourceMove )
|| ( false == Global::ResourceSweep ) ) {
if( ( true == Global.ResourceMove )
|| ( false == Global.ResourceSweep ) ) {
// if garbage collection is disabled we don't expect having to upload the texture more than once
data = std::vector<char>();
data_state = resource_state::none;
@@ -607,7 +607,7 @@ opengl_texture::release() {
if( id == -1 ) { return; }
if( true == Global::ResourceMove ) {
if( true == Global.ResourceMove ) {
// if resource move is enabled we don't keep a cpu side copy after upload
// so need to re-acquire the data before release
// TBD, TODO: instead of vram-ram transfer fetch the data 'normally' from the disk using worker thread
@@ -653,7 +653,7 @@ opengl_texture::set_filtering() const {
if( GLEW_EXT_texture_filter_anisotropic ) {
// anisotropic filtering
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global::AnisotropicFiltering );
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
}
bool sharpen{ false };
@@ -679,7 +679,7 @@ opengl_texture::set_filtering() const {
void
opengl_texture::downsize( GLuint const Format ) {
while( ( data_width > Global::iMaxTextureSize ) || ( data_height > Global::iMaxTextureSize ) ) {
while( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
// scale down the base texture, if it's larger than allowed maximum
// NOTE: scaling is uniform along both axes, meaning non-square textures can drop below the maximum
// TODO: replace with proper scaling function once we have image middleware in place
@@ -760,7 +760,7 @@ texture_manager::create( std::string Filename, bool const Loadnow ) {
std::vector<std::string> extensions{ { ".dds" }, { ".tga" }, { ".bmp" }, { ".ext" } };
// try to locate requested texture in the databank
auto lookup = find_in_databank( Filename + Global::szDefaultExt );
auto lookup = find_in_databank( Filename + Global.szDefaultExt );
if( lookup != npos ) {
// start with the default extension...
return lookup;
@@ -769,7 +769,7 @@ texture_manager::create( std::string Filename, bool const Loadnow ) {
// ...then try recognized file extensions other than default
for( auto const &extension : extensions ) {
if( extension == Global::szDefaultExt ) {
if( extension == Global.szDefaultExt ) {
// we already tried this one
continue;
}
@@ -781,12 +781,12 @@ texture_manager::create( std::string Filename, bool const Loadnow ) {
}
}
// if we don't have the texture in the databank, check if it's on disk
std::string filename = find_on_disk( Filename + Global::szDefaultExt );
std::string filename = find_on_disk( Filename + Global.szDefaultExt );
if( true == filename.empty() ) {
// if the default lookup fails, try other known extensions
for( auto const &extension : extensions ) {
if( extension == Global::szDefaultExt ) {
if( extension == Global.szDefaultExt ) {
// we already tried this one
continue;
}