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maintenance: settings item refactoring, include dependencies fixes
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@@ -1,9 +1,6 @@
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#pragma once
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#include <vector>
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#include "dumb3d.h"
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#include "float3d.h"
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#include "dynobj.h"
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#include "classes.h"
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// collection of virtual light sources present in the scene
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// used by the renderer to determine most suitable placement for actual light sources during render
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