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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-13 03:07:40 +01:00

feat(track): all of the unevenness in one attribute, with values for each path of a switch

Usage, before endtrack, in mm, 0-100, separated by semicolons with no
spaces:

  a plain track:  uneven value;up;side;cross;dip
  a switch:       uneven p1-p2;p3-p4;up p1-p2;side p1-p2;up p3-p4;side p3-p4

  uneven 18           the value alone
  uneven 18;;;25;6    with its own cross level and dip at the joints
  uneven 0;;30        sideways alone
  uneven 14;35        a switch, 14 on the straight path, 35 on the diverging

What's left out takes the first number, the dip goes by the up and down
one, and a path p3-p4 with no numbers of its own takes those of p1-p2.
This replaces unevenup, unevenside, unevencross and jointdip. The fields
in the editor stay, track panel, section Ride and sound.

At the end they share, the paths of a switch keep to the lower value, and
each comes to its own value along the way. Joined switches take the lowest
of the same path, a path joined to another path the lower of the two, and
a plain track comes to the value of the path it meets. See
track_uneven_doc.md.
This commit is contained in:
maj00r
2026-10-31 18:33:35 +01:00
parent 88609a1657
commit 02abc7df0a
11 changed files with 266 additions and 96 deletions

View File

@@ -381,7 +381,7 @@ void TSegment::RaPositionGet(double const fDistance, glm::dvec3 &position, glm::
// direction and slope stay as designed: the physics takes the curve radius and the grade from them
auto const gauge { std::max( std::abs( pOwner->fTrackWidth ), 0.1f ) };
glm::dvec3 const across { -std::cos( rotation.z ), 0.0, -std::sin( rotation.z ) };
auto const amount { pOwner->uneven_at( fDistance ) };
auto const amount { pOwner->uneven_at( fDistance, m_path ) };
rotation.x += static_cast<float>( track_uneven::stray_per_mm * (
amount.up * track_uneven::roll( position, across, gauge )
+ amount.cross * track_uneven::level( position, across ) / gauge ) );
@@ -389,7 +389,7 @@ void TSegment::RaPositionGet(double const fDistance, glm::dvec3 &position, glm::
}
glm::dvec3 TSegment::stray( glm::dvec3 const &Point, double const Distance ) const {
auto const amount { pOwner->uneven_at( Distance ) };
auto const amount { pOwner->uneven_at( Distance, m_path ) };
auto const field { track_uneven::field( Point ) };
glm::dvec3 result { field.x * amount.side, field.y * amount.up, field.z * amount.side };
result *= track_uneven::stray_per_mm;
@@ -416,7 +416,7 @@ void TSegment::settle_vertex( gfx::basic_vertex &Vertex, glm::dvec3 const &Origi
auto const gauge { std::max( std::abs( pOwner->fTrackWidth ), 0.1f ) };
auto const across { std::clamp( glm::dot( Vertex.position - Position, Parallel ), -0.5f * gauge, 0.5f * gauge ) };
auto const share { pOwner->uneven_bed_share( Position.y - Vertex.position.y ) };
Vertex.position.y -= static_cast<float>( share * track_uneven::stray_per_mm * pOwner->uneven_at( Distance ).cross * track_uneven::level( Origin + glm::dvec3 { Position }, glm::dvec3 { Parallel } ) * across / gauge );
Vertex.position.y -= static_cast<float>( share * track_uneven::stray_per_mm * pOwner->uneven_at( Distance, m_path ).cross * track_uneven::level( Origin + glm::dvec3 { Position }, glm::dvec3 { Parallel } ) * across / gauge );
Vertex.position += glm::vec3 { share * stray( Origin + glm::dvec3 { Vertex.position }, Distance ) };
}