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feat(track): all of the unevenness in one attribute, with values for each path of a switch
Usage, before endtrack, in mm, 0-100, separated by semicolons with no spaces: a plain track: uneven value;up;side;cross;dip a switch: uneven p1-p2;p3-p4;up p1-p2;side p1-p2;up p3-p4;side p3-p4 uneven 18 the value alone uneven 18;;;25;6 with its own cross level and dip at the joints uneven 0;;30 sideways alone uneven 14;35 a switch, 14 on the straight path, 35 on the diverging What's left out takes the first number, the dip goes by the up and down one, and a path p3-p4 with no numbers of its own takes those of p1-p2. This replaces unevenup, unevenside, unevencross and jointdip. The fields in the editor stay, track panel, section Ride and sound. At the end they share, the paths of a switch keep to the lower value, and each comes to its own value along the way. Joined switches take the lowest of the same path, a path joined to another path the lower of the two, and a plain track comes to the value of the path it meets. See track_uneven_doc.md.
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@@ -381,7 +381,7 @@ void TSegment::RaPositionGet(double const fDistance, glm::dvec3 &position, glm::
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// direction and slope stay as designed: the physics takes the curve radius and the grade from them
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auto const gauge { std::max( std::abs( pOwner->fTrackWidth ), 0.1f ) };
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glm::dvec3 const across { -std::cos( rotation.z ), 0.0, -std::sin( rotation.z ) };
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auto const amount { pOwner->uneven_at( fDistance ) };
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auto const amount { pOwner->uneven_at( fDistance, m_path ) };
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rotation.x += static_cast<float>( track_uneven::stray_per_mm * (
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amount.up * track_uneven::roll( position, across, gauge )
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+ amount.cross * track_uneven::level( position, across ) / gauge ) );
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@@ -389,7 +389,7 @@ void TSegment::RaPositionGet(double const fDistance, glm::dvec3 &position, glm::
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}
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glm::dvec3 TSegment::stray( glm::dvec3 const &Point, double const Distance ) const {
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auto const amount { pOwner->uneven_at( Distance ) };
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auto const amount { pOwner->uneven_at( Distance, m_path ) };
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auto const field { track_uneven::field( Point ) };
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glm::dvec3 result { field.x * amount.side, field.y * amount.up, field.z * amount.side };
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result *= track_uneven::stray_per_mm;
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@@ -416,7 +416,7 @@ void TSegment::settle_vertex( gfx::basic_vertex &Vertex, glm::dvec3 const &Origi
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auto const gauge { std::max( std::abs( pOwner->fTrackWidth ), 0.1f ) };
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auto const across { std::clamp( glm::dot( Vertex.position - Position, Parallel ), -0.5f * gauge, 0.5f * gauge ) };
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auto const share { pOwner->uneven_bed_share( Position.y - Vertex.position.y ) };
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Vertex.position.y -= static_cast<float>( share * track_uneven::stray_per_mm * pOwner->uneven_at( Distance ).cross * track_uneven::level( Origin + glm::dvec3 { Position }, glm::dvec3 { Parallel } ) * across / gauge );
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Vertex.position.y -= static_cast<float>( share * track_uneven::stray_per_mm * pOwner->uneven_at( Distance, m_path ).cross * track_uneven::level( Origin + glm::dvec3 { Position }, glm::dvec3 { Parallel } ) * across / gauge );
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Vertex.position += glm::vec3 { share * stray( Origin + glm::dvec3 { Vertex.position }, Distance ) };
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}
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