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cover the units that are not module units
The template-header propagation only walked files with a module declaration, so EU07.cpp, windows.cpp, export_e3d_standalone.cpp and every betterRenderer source were outside it - including the file with main(). They reach cParser and friends through eu07.simcore and instantiate their templates without the headers those bodies name. Adds audit_modules.py, which checks the whole tree for the seven classes this migration hit; all seven are clean now.
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@@ -16,6 +16,16 @@
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#include "nvtexture.h"
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#include "sky.h"
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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import eu07.simulation.simulationenvironment;
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int MaEnvironment::GetCurrentSetIndex() {
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if (m_locked_set_index >= 0 && IsReady()) {
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