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feat(simulation): test mode, --test runs a scenery unattended and exits with the result (eu07/maszyna#541)
eu07 --test -s <scenery> [--test-timeout <s>] runs the scenery in ghostview with
the null renderer (models loaded, no textures), a hidden window, no sound,
network or python, and in fixed steps of 0.03 s of simulation time per frame
(three 10 ms physics steps) as fast as it can. Without -seed it uses a fixed
seed, so two runs give byte-identical physicslogs.
The scenery reports its result to the __test.result memory cell, which the
simulator always creates: value 1 passes once every vehicle has stood still for
1 s, value 0 fails at once. The run ends with exit code
0 pass, 1 fail,
2 a train passed a signal at stop (SetVelocity 0 0, as seen in its driver's
speed table; SetVelocity 0 x on automatic block doesn't count),
3 timeout (test.timeout, default 3600 s of simulation time),
4 standstill (every vehicle still for test.standstill s, default 300, with no
result; a pass with test.pass_on_standstill yes),
5 error (no -s, the scenery didn't load or has no vehicles, an exception).
The test.* keys go in the scenery's config block; test.fail_if_stop_overran no
only logs a signal passed at danger. Outside the test mode a signal passed at
danger is logged.
The null renderer gets a ui backend which draws nothing, hands out the null
texture and material instead of throwing, and ends the ui frame. A GL context
is still made for the hidden window, without asking for a version, as parts
of the ui create textures with gl calls of their own. No crash dialog or
message box in test mode; the window code no longer needs a monitor.
This commit is contained in:
@@ -17,6 +17,7 @@ http://mozilla.org/MPL/2.0/.
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#include "simulation/simulation.h"
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#include "simulation/simulationtime.h"
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#include "simulation/simulationenvironment.h"
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#include "simulation/simulationtest.h"
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#include "scene/scene.h"
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#include "rendering/lightarray.h"
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#include "rendering/particles.h"
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@@ -305,6 +306,11 @@ bool driver_mode::update()
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simulation::Events.update();
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simulation::Region->update_events();
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simulation::Lights.update();
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if (Global.test.enabled && simulation::is_ready)
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{
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simulation::Test.update(deltatime);
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}
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}
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// render time routines follow:
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@@ -478,6 +484,13 @@ void driver_mode::enter()
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Timer::ResetTimers();
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if (Global.test.enabled)
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{
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// the test runs as fast as it can compute, in steps of fixed length, so that runs on different machines agree
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Timer::set_fixed_step(simulation::test_manager::frame_step);
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simulation::Test.start();
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}
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set_picking(!Global.captureonstart);
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m_editorpending = Global.editor_session;
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