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add vertex deduplication range to config, multiply tolerancescale through whole chain
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@@ -70,6 +70,7 @@ struct global_settings {
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std::string SceneryFile;
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std::string local_start_vehicle{ "EU07-424" };
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int iConvertModels{ 0 }; // tworzenie plików binarnych
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int iConvertIndexRange{ 1000 }; // range of duplicate vertex scan
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bool file_binary_terrain{ true }; // enable binary terrain (de)serialization
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// logs
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int iWriteLogEnabled{ 3 }; // maska bitowa: 1-zapis do pliku, 2-okienko, 4-nazwy torów
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