From 8a8d92ef970fee9d18ffd003ad719f37e3eebc9a Mon Sep 17 00:00:00 2001 From: milek7 Date: Sat, 13 Oct 2018 14:39:19 +0200 Subject: [PATCH] cargo LoadOffset in shadow rendering --- renderer.cpp | 2 +- version.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/renderer.cpp b/renderer.cpp index b9994b83..cf0ac227 100644 --- a/renderer.cpp +++ b/renderer.cpp @@ -2218,7 +2218,7 @@ opengl_renderer::Render( TDynamicObject *Dynamic ) { if( Dynamic->mdModel ) Render( Dynamic->mdModel, Dynamic->Material(), squaredistance ); if( Dynamic->mdLoad ) // renderowanie nieprzezroczystego ładunku - Render( Dynamic->mdLoad, Dynamic->Material(), squaredistance ); + Render( Dynamic->mdLoad, Dynamic->Material(), squaredistance, { 0.f, Dynamic->LoadOffset, 0.f }, {} ); // post-render cleanup break; } diff --git a/version.h b/version.h index bf9d6139..24a563b3 100644 --- a/version.h +++ b/version.h @@ -1 +1 @@ -#define VERSION_INFO "M7 13.10.2018/2, based on tmj-68f82be4" +#define VERSION_INFO "M7 13.10.2018/3, based on tmj-68f82be4"