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fog range slider
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@@ -78,7 +78,7 @@ struct global_settings {
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bool bLiveTraction{ true };
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float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
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glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
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double fFogEnd{ 7500 };
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float fFogEnd{ 7500 };
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std::string Season{}; // season of the year, based on simulation date
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std::string Weather{ "cloudy:" }; // current weather
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bool FullPhysics{ true }; // full calculations performed for each simulation step
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