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https://github.com/MaSzyna-EU07/maszyna.git
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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96
application/editoruilayer.cpp
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96
application/editoruilayer.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editoruilayer.h"
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#include "Globals.h"
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#include "scenenode.h"
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#include "renderer.h"
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editor_ui::editor_ui()
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{
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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add_external_panel(&m_itempropertiespanel);
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add_external_panel(&m_nodebankpanel);
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add_external_panel(&m_functionspanel);
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add_external_panel(&m_brushobjects);
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}
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// updates state of UI elements
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void editor_ui::update()
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{
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set_tooltip("");
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if (Global.ControlPicking && DebugModeFlag)
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{
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const auto sceneryNode = GfxRenderer->Pick_Node();
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const std::string content = sceneryNode ? sceneryNode->tooltip() : "";
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set_tooltip(content);
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}
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ui_layer::update();
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m_itempropertiespanel.update(m_node);
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m_functionspanel.update(m_node);
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auto ptr = get_active_node_template(true);
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if (ptr)
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m_brushobjects.update(*ptr);
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}
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void editor_ui::toggleBrushSettings(bool isVisible)
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{
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if (m_brushobjects.is_open != isVisible)
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m_brushobjects.is_open = isVisible;
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}
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void editor_ui::set_node(scene::basic_node *Node)
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{
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m_node = Node;
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}
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void editor_ui::add_node_template(const std::string &desc)
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{
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m_nodebankpanel.add_template(desc);
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}
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std::string const *editor_ui::get_active_node_template(bool bypassRandom)
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{
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if (!bypassRandom && m_brushobjects.is_open && m_brushobjects.useRandom && m_brushobjects.Objects.size() > 0)
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{
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return m_brushobjects.GetRandomObject();
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}
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return m_nodebankpanel.get_active_template();
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}
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nodebank_panel::edit_mode editor_ui::mode()
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{
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return m_nodebankpanel.mode;
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}
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float editor_ui::getSpacing()
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{
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return m_brushobjects.spacing;
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}
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functions_panel::rotation_mode editor_ui::rot_mode()
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{
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return m_functionspanel.rot_mode;
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}
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float editor_ui::rot_val()
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{
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return m_functionspanel.rot_value;
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}
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bool editor_ui::rot_from_last()
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{
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return m_functionspanel.rot_from_last;
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}
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