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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 00:49:19 +02:00

Reorganize source files into logical subdirectories

Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-03-14 19:01:57 +00:00
parent f981f81d55
commit 0531086bb9
221 changed files with 131 additions and 108 deletions

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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include <sndfile.h>
#include "audio.h"
#include "Globals.h"
#include "Logs.h"
#include "ResourceManager.h"
#include "utilities.h"
namespace audio {
openal_buffer::openal_buffer( std::string const &Filename ) :
name( Filename ) {
SF_INFO si;
si.format = 0;
std::string file = Filename;
WriteLog("sound: loading file: " + file);
SNDFILE *sf = sf_open(file.c_str(), SFM_READ, &si);
if (sf == nullptr)
throw std::runtime_error("sound: sf_open failed");
sf_command(sf, SFC_SET_NORM_FLOAT, NULL, SF_TRUE);
float *fbuf = new float[si.frames * si.channels];
if (sf_readf_float(sf, fbuf, si.frames) != si.frames)
throw std::runtime_error("sound: incomplete file");
sf_close(sf);
rate = si.samplerate;
if (si.channels != 1)
WriteLog("sound: warning: mixing multichannel file to mono");
int16_t *buf = new int16_t[si.frames];
for (size_t i = 0; i < si.frames; i++)
{
float accum = 0;
for (size_t j = 0; j < si.channels; j++)
accum += fbuf[i * si.channels + j];
long val = lrintf(accum / si.channels * 32767.0f);
if (val > 32767)
val = 32767;
if (val < -32767)
val = -32767;
buf[i] = val;
}
alGenBuffers(1, &id);
if (id != null_resource && alIsBuffer(id)) {
alGetError();
alBufferData(id, AL_FORMAT_MONO16, buf, si.frames * 2, rate);
}
else {
id = null_resource;
const char *str = alGetString(alGetError());
ErrorLog("sound: failed to create AL buffer: " + (str != nullptr ? std::string(str) : ""));
}
delete[] buf;
delete[] fbuf;
fetch_caption();
}
// retrieves sound caption in currently set language
void
openal_buffer::fetch_caption() {
std::string captionfilename { name };
captionfilename.erase( captionfilename.rfind( '.' ) ); // obcięcie rozszerzenia
captionfilename += "-" + Global.asLang + ".txt"; // już może być w różnych językach
if( true == FileExists( captionfilename ) ) {
// wczytanie
std::ifstream inputfile( captionfilename );
caption.assign( std::istreambuf_iterator<char>( inputfile ), std::istreambuf_iterator<char>() );
}
}
buffer_manager::~buffer_manager() {
for( auto &buffer : m_buffers ) {
if( buffer.id != null_resource ) {
::alDeleteBuffers( 1, &( buffer.id ) );
}
}
}
// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
audio::buffer_handle
buffer_manager::create( std::string const &Filename ) {
auto filename { ToLower( Filename ) };
erase_extension( filename );
audio::buffer_handle lookup { null_handle };
std::string filelookup;
if( false == Global.asCurrentDynamicPath.empty() ) {
// try dynamic-specific sounds first
lookup = find_buffer( Global.asCurrentDynamicPath + filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( Global.asCurrentDynamicPath + filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
}
if( filename.find( '/' ) != std::string::npos ) {
// if the filename includes path, try to use it directly
lookup = find_buffer( filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
}
// if dynamic-specific and/or direct lookups find nothing, try the default sound folder
lookup = find_buffer( szSoundPath + filename );
if( lookup != null_handle ) {
return lookup;
}
filelookup = find_file( szSoundPath + filename );
if( false == filelookup.empty() ) {
return emplace( filelookup );
}
// if we still didn't find anything, give up
ErrorLog( "Bad file: failed to locate audio file \"" + Filename + "\"", logtype::file );
return null_handle;
}
// provides direct access to a specified buffer
audio::openal_buffer const &
buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
return m_buffers[ Buffer ];
}
// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
audio::buffer_handle
buffer_manager::emplace( std::string Filename ) {
buffer_handle const handle { m_buffers.size() };
m_buffers.emplace_back( Filename );
// NOTE: we store mapping without file type extension, to simplify lookups
erase_extension( Filename );
m_buffermappings.emplace(
Filename,
handle );
return handle;
}
audio::buffer_handle
buffer_manager::find_buffer( std::string const &Buffername ) const {
auto const lookup = m_buffermappings.find( Buffername );
if( lookup != std::end( m_buffermappings ) )
return lookup->second;
else
return null_handle;
}
std::string
buffer_manager::find_file( std::string const &Filename ) const {
auto const lookup {
FileExists(
{ Filename },
{ ".ogg", ".flac", ".wav" } ) };
return lookup.first + lookup.second;
}
} // audio
//---------------------------------------------------------------------------

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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
namespace audio {
ALuint const null_resource{ ~( ALuint { 0 } ) };
// wrapper for audio sample
struct openal_buffer {
// members
ALuint id { null_resource }; // associated AL resource
unsigned int rate {}; // sample rate of the data
std::string name;
std::string caption;
// constructors
openal_buffer() = default;
explicit openal_buffer( std::string const &Filename );
// methods
// retrieves sound caption in currently set language
void
fetch_caption();
};
using buffer_handle = std::size_t;
//
class buffer_manager {
public:
// constructors
buffer_manager() { m_buffers.emplace_back( openal_buffer() ); } // empty bindings for null buffer
// destructor
~buffer_manager();
// methods
// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
buffer_handle
create( std::string const &Filename );
// provides direct access to a specified buffer
audio::openal_buffer const &
buffer( audio::buffer_handle const Buffer ) const;
private:
// types
using buffer_sequence = std::vector<openal_buffer>;
using index_map = std::unordered_map<std::string, std::size_t>;
// methods
// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
buffer_handle
emplace( std::string Filename );
// checks whether specified buffer is in the buffer bank. returns: buffer handle, or null_handle.
buffer_handle
find_buffer( std::string const &Buffername ) const;
// checks whether specified file exists. returns: name of the located file, or empty string.
std::string
find_file( std::string const &Filename ) const;
// members
buffer_sequence m_buffers;
index_map m_buffermappings;
};
} // audio
//---------------------------------------------------------------------------

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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "audiorenderer.h"
#include "sound.h"
#include "Globals.h"
#include "Camera.h"
#include "Logs.h"
#include "utilities.h"
#include "simulation.h"
#include "Train.h"
namespace audio {
openal_renderer renderer;
bool event_volume_change { false };
float const EU07_SOUND_CUTOFFRANGE { 3000.f }; // 2750 m = max expected emitter spawn range, plus safety margin
float const EU07_SOUND_VELOCITYLIMIT { 250 / 3.6f }; // 343 m/sec ~= speed of sound; arbitrary limit of 250 km/h
// potentially clamps length of provided vector to 343 meters
// TBD: make a generic method for utilities out of this
glm::vec3
limit_velocity( glm::vec3 const &Velocity ) {
auto const ratio { glm::length( Velocity ) / EU07_SOUND_VELOCITYLIMIT };
return (
ratio > 1.f ?
Velocity / ratio :
Velocity );
}
// starts playback of queued buffers
void
openal_source::play() {
if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
::alSourcePlay( id );
ALint state;
::alGetSourcei( id, AL_SOURCE_STATE, &state );
is_playing = ( state == AL_PLAYING );
}
// stops the playback
void
openal_source::stop() {
if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
loop( false );
// NOTE: workaround for potential edge cases where ::alSourceStop() doesn't set source which wasn't yet started to AL_STOPPED
int state;
::alGetSourcei( id, AL_SOURCE_STATE, &state );
if( state == AL_INITIAL ) {
play();
}
::alSourceStop( id );
is_playing = false;
}
// updates state of the source
void
openal_source::update( double const Deltatime, glm::vec3 const &Listenervelocity ) {
update_deltatime = Deltatime; // cached for time-based processing of data from the controller
if( sound_range < 0.0 ) {
sound_velocity = Listenervelocity; // cached for doppler shift calculation
}
/*
// HACK: if the application gets stuck for long time loading assets the audio can gone awry.
// terminate all sources when it happens to stay on the safe side
if( Deltatime > 1.0 ) {
stop();
}
*/
if( id != audio::null_resource ) {
sound_change = false;
::alGetSourcei( id, AL_BUFFERS_PROCESSED, &sound_index );
// for multipart sounds trim away processed buffers until only one remains, the last one may be set to looping by the controller
// TBD, TODO: instead of change flag move processed buffer ids to separate queue, for accurate tracking of longer buffer sequences
ALuint discard;
while( ( sound_index > 0 )
&& ( sounds.size() > 1 ) ) {
::alSourceUnqueueBuffers( id, 1, &discard );
sounds.erase( std::begin( sounds ) );
--sound_index;
sound_change = true;
// potentially adjust starting point of the last buffer (to reduce chance of reverb effect with multiple, looping copies playing)
if( ( controller->start() > 0.f ) && ( sounds.size() == 1 ) ) {
ALint bufferid;
::alGetSourcei(
id,
AL_BUFFER,
&bufferid );
ALint buffersize;
::alGetBufferi( bufferid, AL_SIZE, &buffersize );
::alSourcei(
id,
AL_SAMPLE_OFFSET,
static_cast<ALint>( controller->start() * ( buffersize / sizeof( std::int16_t ) ) ) );
}
}
int state;
::alGetSourcei( id, AL_SOURCE_STATE, &state );
is_playing = ( state == AL_PLAYING );
}
// request instructions from the controller
controller->update( *this );
}
// configures state of the source to match the provided set of properties
void
openal_source::sync_with( sound_properties const &State ) {
if( id == audio::null_resource ) {
// no implementation-side source to match, return sync error so the controller can clean up on its end
sync = sync_state::bad_resource;
return;
}
// velocity
if( ( update_deltatime > 0.0 )
&& ( sound_range >= 0 )
&& ( properties.location != glm::dvec3() ) ) {
// after sound position was initialized we can start velocity calculations
sound_velocity = limit_velocity( ( State.location - properties.location ) / update_deltatime );
}
// NOTE: velocity at this point can be either listener velocity for global sounds, actual sound velocity, or 0 if sound position is yet unknown
::alSourcefv( id, AL_VELOCITY, glm::value_ptr( sound_velocity ) );
// location
sound_distance = State.location - renderer.cached_camerapos;
if( sound_range != -1 ) {
// range cutoff check for songs other than 'unlimited'
// NOTE: since we're comparing squared distances we can ignore that sound range can be negative
auto const cutoffrange = (
is_multipart ?
EU07_SOUND_CUTOFFRANGE : // we keep multi-part sounds around longer, to minimize restarts as the sounds get out and back in range
sound_range * 7.5f );
if( glm::length2( sound_distance ) > std::min( ( cutoffrange * cutoffrange ), ( EU07_SOUND_CUTOFFRANGE * EU07_SOUND_CUTOFFRANGE ) ) ) {
stop();
sync = sync_state::bad_distance; // flag sync failure for the controller
return;
}
}
if( sound_range >= 0 ) {
::alSourcefv( id, AL_POSITION, glm::value_ptr( sound_distance ) );
}
else {
// sounds with 'unlimited' or negative range are positioned on top of the listener
::alSourcefv( id, AL_POSITION, glm::value_ptr( glm::vec3() ) );
}
// gain
auto const gain {
State.gain
* State.soundproofing
* ( State.category == sound_category::vehicle ? Global.VehicleVolume :
State.category == sound_category::local ? Global.EnvironmentPositionalVolume :
State.category == sound_category::ambient ? Global.EnvironmentAmbientVolume :
1.f ) };
if( ( State.gain != properties.gain )
|| ( State.soundproofing_stamp != properties.soundproofing_stamp )
|| ( audio::event_volume_change ) ) {
// gain value has changed
::alSourcef( id, AL_GAIN, gain );
auto const range { (
sound_range >= 0 ?
sound_range :
5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) * State.soundproofing );
}
if( sound_range != -1 ) {
auto const rangesquared { sound_range * sound_range };
auto const distancesquared { glm::length2( sound_distance ) };
if( ( distancesquared > rangesquared )
|| ( false == is_in_range ) ) {
// if the emitter is outside of its nominal hearing range or was outside of it during last check
// adjust the volume to a suitable fraction of nominal value
auto const fadedistance { sound_range * 0.75f };
auto const rangefactor {
interpolate(
1.f, 0.f,
clamp<float>(
( distancesquared - rangesquared ) / ( fadedistance * fadedistance ),
0.f, 1.f ) ) };
::alSourcef( id, AL_GAIN, gain * rangefactor );
}
is_in_range = ( distancesquared <= rangesquared );
}
// pitch
if( State.pitch != properties.pitch ) {
// pitch value has changed
::alSourcef( id, AL_PITCH, clamp( State.pitch * pitch_variation, 0.1f, 10.f ) );
}
// all synced up
properties = State;
sync = sync_state::good;
}
// sets max audible distance for sounds emitted by the source
void
openal_source::range( float const Range ) {
// NOTE: we cache actual specified range, as we'll be giving 'unlimited' range special treatment
sound_range = Range;
if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
auto const range { (
Range >= 0 ?
Range :
5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) );
::alSourcef( id, AL_ROLLOFF_FACTOR, 1.75f );
}
// sets modifier applied to the pitch of sounds emitted by the source
void
openal_source::pitch( float const Pitch ) {
pitch_variation = Pitch;
// invalidate current pitch value to enforce change of next syns
properties.pitch = -1.f;
}
// toggles looping of the sound emitted by the source
void
openal_source::loop( bool const State ) {
if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
if( is_looping == State ) { return; }
is_looping = State;
::alSourcei(
id,
AL_LOOPING,
( State ?
AL_TRUE :
AL_FALSE ) );
}
// releases bound buffers and resets state of the class variables
// NOTE: doesn't release allocated implementation-side source
void
openal_source::clear() {
if( id != audio::null_resource ) {
// unqueue bound buffers:
// ensure no buffer is in use...
stop();
// ...prepare space for returned ids of unqueued buffers (not that we need that info)...
std::vector<ALuint> bufferids;
bufferids.resize( sounds.size() );
// ...release the buffers...
::alSourceUnqueueBuffers( id, bufferids.size(), bufferids.data() );
}
// ...and reset reset the properties, except for the id of the allocated source
// NOTE: not strictly necessary since except for the id the source data typically get discarded in next step
auto const sourceid { id };
*this = openal_source();
id = sourceid;
}
openal_renderer::~openal_renderer() {
::alcMakeContextCurrent( nullptr );
if( m_context != nullptr ) { ::alcDestroyContext( m_context ); }
if( m_device != nullptr ) { ::alcCloseDevice( m_device ); }
}
audio::buffer_handle
openal_renderer::fetch_buffer( std::string const &Filename ) {
return m_buffers.create( Filename );
}
// provides direct access to a specified buffer
audio::openal_buffer const &
openal_renderer::buffer( audio::buffer_handle const Buffer ) const {
return m_buffers.buffer( Buffer );
}
// initializes the service
bool
openal_renderer::init() {
if( true == m_ready ) {
// already initialized and enabled
return true;
}
if( false == init_caps() ) {
// basic initialization failed
return false;
}
::alDistanceModel( AL_INVERSE_DISTANCE_CLAMPED );
::alDopplerFactor( 0.25f );
// all done
m_ready = true;
return true;
}
// removes from the queue all sounds controlled by the specified sound emitter
void
openal_renderer::erase( sound_source const *Controller ) {
auto source { std::begin( m_sources ) };
while( source != std::end( m_sources ) ) {
if( source->controller == Controller ) {
// if the controller is the one specified, kill it
source->clear();
if( source->id != audio::null_resource ) {
// keep around functional sources, but no point in doing it with the above-the-limit ones
m_sourcespares.push( source->id );
}
source = m_sources.erase( source );
}
else {
// otherwise proceed through the list normally
++source;
}
}
}
// updates state of all active emitters
void
openal_renderer::update( double const Deltatime ) {
ALenum err = alGetError();
if (err != AL_NO_ERROR)
{
std::string errname;
if (err == AL_INVALID_NAME)
errname = "AL_INVALID_NAME";
else if (err == AL_INVALID_ENUM)
errname = "AL_INVALID_ENUM";
else if (err == AL_INVALID_VALUE)
errname = "AL_INVALID_VALUE";
else if (err == AL_INVALID_OPERATION)
errname = "AL_INVALID_OPERATION";
else if (err == AL_OUT_OF_MEMORY)
errname = "AL_OUT_OF_MEMORY";
else
errname = "unknown";
ErrorLog("sound: al error: " + errname);
}
if (Deltatime == 0.0)
{
if (alcDevicePauseSOFT)
alcDevicePauseSOFT(m_device);
return;
}
if (alcDeviceResumeSOFT)
alcDeviceResumeSOFT(m_device);
// update listener
// gain
::alListenerf( AL_GAIN, Global.AudioVolume );
// orientation
glm::dmat4 cameramatrix;
Global.pCamera.SetMatrix( cameramatrix );
auto cameraposition = Global.pCamera.Pos + (Global.viewport_move * glm::mat3(cameramatrix));
cameramatrix = glm::dmat4(glm::inverse(Global.viewport_rotate)) * cameramatrix;
auto rotationmatrix { glm::mat3{ cameramatrix } };
glm::vec3 const orientation[] = {
glm::vec3{ 0, 0,-1 } * rotationmatrix ,
glm::vec3{ 0, 1, 0 } * rotationmatrix };
::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) );
// velocity
if( Deltatime > 0 ) {
auto cameramove { glm::dvec3{ cameraposition - cached_camerapos} };
cached_camerapos = cameraposition;
// intercept sudden user-induced camera jumps...
// ...from free fly mode change
if( m_freeflymode != FreeFlyModeFlag ) {
m_freeflymode = FreeFlyModeFlag;
cameramove = glm::dvec3{ 0.0 };
}
// ...from jump between cab and window/mirror view
if( m_windowopen != Global.CabWindowOpen ) {
m_windowopen = Global.CabWindowOpen;
cameramove = glm::dvec3{ 0.0 };
}
// ... from cab change
if( ( simulation::Train != nullptr ) && ( simulation::Train->iCabn != m_activecab ) ) {
m_activecab = simulation::Train->iCabn;
cameramove = glm::dvec3{ 0.0 };
}
// ... from camera jump to another location
if( glm::length( cameramove ) > 100.0 ) {
cameramove = glm::dvec3{ 0.0 };
}
m_listenervelocity = limit_velocity( cameramove / Deltatime );
::alListenerfv( AL_VELOCITY, reinterpret_cast<ALfloat const *>( glm::value_ptr( m_listenervelocity ) ) );
}
// update active emitters
auto source { std::begin( m_sources ) };
while( source != std::end( m_sources ) ) {
// update each source
source->update( Deltatime, m_listenervelocity );
// if after the update the source isn't playing, put it away on the spare stack, it's done
if( false == source->is_playing ) {
source->clear();
if( source->id != audio::null_resource ) {
// keep around functional sources, but no point in doing it with the above-the-limit ones
m_sourcespares.push( source->id );
}
source = m_sources.erase( source );
}
else {
// otherwise proceed through the list normally
++source;
}
}
// reset potentially used volume change flag
audio::event_volume_change = false;
if (alProcessUpdatesSOFT)
{
alProcessUpdatesSOFT();
alDeferUpdatesSOFT();
}
}
// returns an instance of implementation-side part of the sound emitter
audio::openal_source
openal_renderer::fetch_source() {
audio::openal_source newsource;
if( false == m_sourcespares.empty() ) {
// reuse (a copy of) already allocated source
newsource.id = m_sourcespares.top();
m_sourcespares.pop();
}
if( newsource.id == audio::null_resource ) {
// if there's no source to reuse, try to generate a new one
::alGenSources( 1, &( newsource.id ) );
}
if( newsource.id == audio::null_resource ) {
alGetError();
// if we still don't have a working source, see if we can sacrifice an already active one
// under presumption it's more important to play new sounds than keep the old ones going
// TBD, TODO: for better results we could use range and/or position for the new sound
// to better weight whether the new sound is really more important
auto leastimportantsource { std::end( m_sources ) };
auto leastimportantweight { std::numeric_limits<float>::max() };
for( auto source { std::begin( m_sources ) }; source != std::cend( m_sources ); ++source ) {
if( ( source->id == audio::null_resource )
|| ( true == source->is_multipart )
|| ( false == source->is_playing ) ) {
continue;
}
auto const sourceweight { (
source->sound_range != -1 ?
( source->sound_range * source->sound_range ) / ( glm::length2( source->sound_distance ) + 1 ) :
std::numeric_limits<float>::max() ) };
if( sourceweight < leastimportantweight ) {
leastimportantsource = source;
leastimportantweight = sourceweight;
}
}
if( ( leastimportantsource != std::end( m_sources ) )
&& ( leastimportantweight < 1.f ) ) {
// only accept the candidate if it's outside of its nominal hearing range
leastimportantsource->stop();
// HACK: dt of 0 is a roundabout way to notify the controller its emitter has stopped
leastimportantsource->update( 0, m_listenervelocity );
leastimportantsource->clear();
// we should be now free to grab the id and get rid of the remains
newsource.id = leastimportantsource->id;
m_sources.erase( leastimportantsource );
}
}
if( newsource.id == audio::null_resource ) {
// for sources with functional emitter reset emitter parameters from potential last use
::alSourcef( newsource.id, AL_PITCH, 1.f );
::alSourcef( newsource.id, AL_GAIN, 1.f );
::alSourcefv( newsource.id, AL_POSITION, glm::value_ptr( glm::vec3{ 0.f } ) );
::alSourcefv( newsource.id, AL_VELOCITY, glm::value_ptr( glm::vec3{ 0.f } ) );
}
return newsource;
}
bool
openal_renderer::init_caps() {
if( ::alcIsExtensionPresent( nullptr, "ALC_ENUMERATION_EXT" ) == AL_TRUE ) {
// enumeration supported
WriteLog( "available audio devices:" );
auto const *devices { ::alcGetString( nullptr, ALC_DEVICE_SPECIFIER ) };
auto const
*device { devices },
*next { devices + 1 };
while( (device) && (*device != '\0') && (next) && (*next != '\0') ) {
WriteLog( { device } );
auto const len { std::strlen( device ) };
device += ( len + 1 );
next += ( len + 2 );
}
}
// NOTE: default value of audio renderer variable is empty string, meaning argument of NULL i.e. 'preferred' device
m_device = ::alcOpenDevice( Global.AudioRenderer.c_str() );
if( m_device == nullptr ) {
ErrorLog( "Failed to obtain audio device" );
return false;
}
ALCint versionmajor, versionminor;
::alcGetIntegerv( m_device, ALC_MAJOR_VERSION, 1, &versionmajor );
::alcGetIntegerv( m_device, ALC_MINOR_VERSION, 1, &versionminor );
auto const oalversion { std::to_string( versionmajor ) + "." + std::to_string( versionminor ) };
std::string al_renderer((char *)::alcGetString( m_device, ALC_DEVICE_SPECIFIER ));
crashreport_add_info("openal_renderer", al_renderer);
crashreport_add_info("openal_version", oalversion);
WriteLog(
"Audio Renderer: " + al_renderer
+ " OpenAL Version: " + oalversion );
WriteLog( "Supported extensions: " + std::string{ (char *)::alcGetString( m_device, ALC_EXTENSIONS ) } );
ALCint attr[3] = { ALC_MONO_SOURCES, Global.audio_max_sources, 0 }; // request more sounds
m_context = ::alcCreateContext( m_device, attr );
if( m_context == nullptr ) {
ErrorLog( "Failed to create audio context" );
return false;
}
if (!alcMakeContextCurrent(m_context))
{
ErrorLog("sound: cannot select context");
return false;
}
if (alIsExtensionPresent("AL_SOFT_deferred_updates"))
{
alDeferUpdatesSOFT = (void(*)())alGetProcAddress("alDeferUpdatesSOFT");
alProcessUpdatesSOFT = (void(*)())alGetProcAddress("alProcessUpdatesSOFT");
}
if (!alDeferUpdatesSOFT || !alProcessUpdatesSOFT)
WriteLog("sound: warning: extension AL_SOFT_deferred_updates not found");
if (alcIsExtensionPresent(m_device, "ALC_SOFT_pause_device"))
{
alcDevicePauseSOFT = (void(*)(ALCdevice*))alcGetProcAddress(m_device, "alcDevicePauseSOFT");
alcDeviceResumeSOFT = (void(*)(ALCdevice*))alcGetProcAddress(m_device, "alcDeviceResumeSOFT");
}
if (!alcDevicePauseSOFT || !alcDeviceResumeSOFT)
WriteLog("sound: warning: extension ALC_SOFT_pause_device not found");
return true;
}
} // audio

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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "audio.h"
#include "ResourceManager.h"
#include "uitranscripts.h"
#define EU07_SOUND_PROOFINGUSESRANGE
class opengl_renderer;
class sound_source;
using uint32_sequence = std::vector<std::uint32_t>;
enum class sound_category : unsigned int {
unknown = 0, // source gain is unaltered
vehicle, // source gain is altered by vehicle sound volume modifier
local, // source gain is altered by positional environment sound volume modifier
ambient, // source gain is altered by ambient environment sound volume modifier
};
// sound emitter state sync item
struct sound_properties {
glm::dvec3 location;
float pitch { 1.f };
sound_category category { sound_category::unknown };
float gain { 1.f };
float soundproofing { 1.f };
std::uintptr_t soundproofing_stamp { ~( std::uintptr_t{ 0 } ) };
};
enum class sync_state {
good,
bad_distance,
bad_resource
};
namespace audio {
// implementation part of the sound emitter
// TODO: generic interface base, for implementations other than openAL
struct openal_source {
friend class openal_renderer;
// types
using buffer_sequence = std::vector<audio::buffer_handle>;
// members
ALuint id { audio::null_resource }; // associated AL resource
sound_source *controller { nullptr }; // source controller
uint32_sequence sounds; //
// buffer_sequence buffers; // sequence of samples the source will emit
int sound_index { 0 }; // currently queued sample from the buffer sequence
bool sound_change { false }; // indicates currently queued sample has changed
bool is_playing { false };
bool is_looping { false };
sound_properties properties;
sync_state sync { sync_state::good };
// constructors
openal_source() = default;
// methods
template <class Iterator_>
openal_source &
bind( sound_source *Controller, uint32_sequence Sounds, Iterator_ First, Iterator_ Last );
// starts playback of queued buffers
void
play();
// updates state of the source
void
update( double const Deltatime, glm::vec3 const &Listenervelocity );
// configures state of the source to match the provided set of properties
void
sync_with( sound_properties const &State );
// stops the playback
void
stop();
// toggles looping of the sound emitted by the source
void
loop( bool const State );
// sets max audible distance for sounds emitted by the source
void
range( float const Range );
// sets modifier applied to the pitch of sounds emitted by the source
void
pitch( float const Pitch );
// releases bound buffers and resets state of the class variables
// NOTE: doesn't release allocated implementation-side source
void
clear();
private:
// members
double update_deltatime { 0.0 }; // time delta of most current update
float pitch_variation { 1.f }; // emitter-specific variation of the base pitch
float sound_range { 50.f }; // cached audible range of the emitted samples
glm::vec3 sound_distance { 0.f }; // cached distance between sound and the listener
glm::vec3 sound_velocity { 0.f }; // sound movement vector
bool is_in_range { false }; // helper, indicates the source was recently within audible range
bool is_multipart { false }; // multi-part sounds are kept alive at longer ranges
};
class openal_renderer {
friend opengl_renderer;
public:
// constructors
openal_renderer() = default;
// destructor
~openal_renderer();
// methods
// buffer methods
// returns handle to a buffer containing audio data from specified file
audio::buffer_handle
fetch_buffer( std::string const &Filename );
// provides direct access to a specified buffer
audio::openal_buffer const &
buffer( audio::buffer_handle const Buffer ) const;
// core methods
// initializes the service
bool
init();
// schedules playback of provided range of samples, under control of the specified sound emitter
template <class Iterator_>
void
insert( Iterator_ First, Iterator_ Last, sound_source *Controller, uint32_sequence Sounds ) {
m_sources.emplace_back( fetch_source().bind( Controller, Sounds, First, Last ) ); }
// removes from the queue all sounds controlled by the specified sound emitter
void
erase( sound_source const *Controller );
// updates state of all active emitters
void
update( double const Deltatime );
glm::dvec3 cached_camerapos;
private:
// types
using source_list = std::list<audio::openal_source>;
using source_sequence = std::stack<ALuint>;
// methods
bool
init_caps();
// returns an instance of implementation-side part of the sound emitter
audio::openal_source
fetch_source();
// members
ALCdevice * m_device { nullptr };
ALCcontext * m_context { nullptr };
bool m_ready { false }; // renderer is initialized and functional
/*
glm::dvec3 m_listenerposition;
*/
glm::vec3 m_listenervelocity;
bool m_freeflymode{ true };
bool m_windowopen{ true };
int m_activecab{ 0 };
buffer_manager m_buffers;
// TBD: list of sources as vector, sorted by distance, for openal implementations with limited number of active sources?
source_list m_sources;
source_sequence m_sourcespares; // already created and currently unused sound sources
void (*alDeferUpdatesSOFT)() = nullptr;
void (*alProcessUpdatesSOFT)() = nullptr;
void (*alcDevicePauseSOFT)(ALCdevice*) = nullptr;
void (*alcDeviceResumeSOFT)(ALCdevice*) = nullptr;
};
extern openal_renderer renderer;
extern bool event_volume_change;
} // audio
//---------------------------------------------------------------------------

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// separate file because of include dependecies mess
namespace audio {
template <class Iterator_>
openal_source &
openal_source::bind( sound_source *Controller, uint32_sequence Sounds, Iterator_ First, Iterator_ Last ) {
controller = Controller;
sounds = Sounds;
// look up and queue assigned buffers
std::vector<ALuint> buffers;
std::for_each(
First, Last,
[&]( audio::buffer_handle const &bufferhandle ) {
auto const &buffer { audio::renderer.buffer( bufferhandle ) };
if (buffer.id != null_resource) buffers.emplace_back( buffer.id ); } );
is_multipart = ( buffers.size() > 1 );
if( id != audio::null_resource && !buffers.empty()) {
::alSourceQueueBuffers( id, static_cast<ALsizei>( buffers.size() ), buffers.data() );
::alSourceRewind( id );
// sound controller can potentially request playback to start from certain buffer point
// for multipart sounds the offset is applied only to last piece during playback
// for single sound we also make sure not to apply the offset to optional bookends
if( controller->start() == 0.f || is_multipart || controller->is_bookend( buffers.front() ) ) {
// regular case with no offset, reset bound source just in case
::alSourcei( id, AL_SAMPLE_OFFSET, 0 );
}
else {
// move playback start to specified point in 0-1 range
ALint buffersize;
::alGetBufferi( buffers.front(), AL_SIZE, &buffersize );
::alSourcei(
id,
AL_SAMPLE_OFFSET,
static_cast<ALint>( controller->start() * ( buffersize / sizeof( std::int16_t ) ) ) );
}
}
return *this;
}
inline
float
amplitude_to_db( float const Amplitude ) {
return 20.f * std::log10( Amplitude );
}
inline
float
db_to_amplitude( float const Decibels ) {
return std::pow( 10.f, Decibels / 20.f );
}
}

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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "audiorenderer.h"
#include "Classes.h"
#include "Names.h"
float const EU07_SOUND_GLOBALRANGE { -1.f };
float const EU07_SOUND_CABCONTROLSCUTOFFRANGE { 7.5f };
float const EU07_SOUND_CABANNOUNCEMENTCUTOFFRANGE{ -10.f };
float const EU07_SOUND_BRAKINGCUTOFFRANGE { 100.f };
float const EU07_SOUND_RUNNINGNOISECUTOFFRANGE { 200.f };
float const EU07_SOUND_HANDHELDRADIORANGE { 3500.f };
enum class sound_type {
single,
multipart
};
enum sound_parameters {
range = 0x1,
amplitude = 0x2,
frequency = 0x4,
};
enum sound_flags {
looping = 0x1, // the main sample will be looping
exclusive = 0x2, // the source won't dispatch more than one active instance of the sound
event = 0x80 // sound was activated by an event; we should keep note of the activation state for the update() calls it may receive
};
enum class sound_placement {
general, // source is equally audible in potential carrier and outside of it
internal, // source is located inside of the carrier, and less audible when the listener is outside
engine, // source is located in the engine compartment, less audible when the listener is outside and even less in the cabs
external, // source is located on the outside of the carrier, and less audible when the listener is inside
external_ambient, // source is located on the outside of the carrier, with fixed volume
custom, // source doesn't fit in any standard location or requires custom soundproofing
};
auto const EU07_SOUNDPROOFING_NONE{ 1.f };
auto const EU07_SOUNDPROOFING_SOME{ std::sqrt( 0.65f ) };
auto const EU07_SOUNDPROOFING_STRONG{ std::sqrt( 0.20f ) };
auto const EU07_SOUNDPROOFING_VERYSTRONG{ std::sqrt( 0.01f ) };
// mini controller and audio dispatcher; issues play commands for the audio renderer,
// updates parameters of created audio emitters for the playback duration
// TODO: move to simulation namespace after clean up of owner classes
class sound_source {
public:
// constructors
sound_source( sound_placement const Placement = sound_placement::general, float const Range = 50.f );
// destructor
~sound_source();
// methods
// restores state of the class from provided data stream
sound_source &
deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters = 0, int const Chunkrange = 100 );
sound_source &
deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters = 0 );
// sends content of the class in legacy (text) format to provided stream
void
export_as_text( std::ostream &Output ) const;
// copies list of sounds from provided source
sound_source &
copy_sounds( sound_source const &Source );
// issues contextual play commands for the audio renderer
void
play( int const Flags = 0 );
// maintains playback of sounds started by event
void
play_event();
// stops currently active play commands controlled by this emitter
void
stop( bool const Skipend = false );
// adjusts parameters of provided implementation-side sound source
void
update( audio::openal_source &Source );
// sets base volume of the emiter to specified value
sound_source &
gain( float const Gain );
// returns current base volume of the emitter
float
gain() const;
// sets base pitch of the emitter to specified value
sound_source &
pitch( float const Pitch );
// owner setter/getter
void
owner( TDynamicObject const *Owner );
TDynamicObject const *
owner() const;
// sound source offset setter/getter
void
offset( glm::vec3 const Offset );
glm::vec3 const &
offset() const;
// sound source name setter/getter
void
name( std::string Name );
std::string const &
name() const;
// playback starting point shift setter/getter
void
start( float const Offset );
float const &
start() const;
// custom soundproofing setter/getter
auto &
soundproofing();
auto const &
soundproofing() const;
// returns true if there isn't any sound buffer associated with the object, false otherwise
bool
empty() const;
// returns true if the source is emitting any sound; by default doesn't take into account optional ending soudnds
bool
is_playing( bool const Includesoundends = false ) const;
// returns true if the source uses sample table
bool
is_combined() const;
// returns true if specified buffer is one of the optional bookends
bool
is_bookend( audio::buffer_handle const Buffer ) const;
// returns true if the source has optional bookends
bool
has_bookends() const;
// returns location of the sound source in simulation region space
glm::dvec3 const
location() const;
// returns defined range of the sound
void
range( float const Range );
float const
range() const;
// members
float m_amplitudefactor { 1.f }; // helper, value potentially used by gain calculation
float m_amplitudeoffset { 0.f }; // helper, value potentially used by gain calculation
float m_frequencyfactor { 1.f }; // helper, value potentially used by pitch calculation
float m_frequencyoffset { 0.f }; // helper, value potentially used by pitch calculation
private:
// types
struct sound_data {
audio::buffer_handle buffer;
int playing; // number of currently active sample instances
};
struct chunk_data {
int threshold; // nominal point of activation for the given chunk
float fadein; // actual activation point for the given chunk
float fadeout; // actual end point of activation range for the given chunk
float pitch; // base pitch of the chunk
};
using soundchunk_pair = std::pair<sound_data, chunk_data>;
using sound_handle = std::uint32_t;
enum sound_id : std::uint32_t {
begin,
main,
end,
// 31 bits for index into relevant array, msb selects between the sample table and the basic array
chunk = ( 1u << 31 )
};
// methods
// imports member data pair from the provided data stream
bool
deserialize_mapping( cParser &Input );
// imports values for initial, main and ending sounds from provided data stream
void
deserialize_soundset( cParser &Input );
// issues contextual play commands for the audio renderer
void
play_basic();
void
play_combined();
// calculates requested sound point, used to select specific sample from the sample table
float
compute_combined_point() const;
void
update_basic( audio::openal_source &Source );
void
update_combined( audio::openal_source &Source );
void
update_crossfade( sound_handle const Chunk );
void
update_counter( sound_handle const Sound, int const Value );
void
update_location();
// potentially updates area-based gain factor of the source. returns: true if location has changed
bool
update_soundproofing();
void
insert( sound_handle const Sound );
template <class Iterator_>
void
insert( Iterator_ First, Iterator_ Last ) {
update_counter( *First, 1 );
std::vector<audio::buffer_handle> buffers;
uint32_sequence sounds;
std::for_each(
First, Last,
[&]( sound_handle const &soundhandle ) {
buffers.emplace_back( sound( soundhandle ).buffer );
sounds.emplace_back( soundhandle ); } );
audio::renderer.insert( std::begin( buffers ), std::end( buffers ), this, sounds ); }
sound_data &
sound( sound_handle const Sound );
sound_data const &
sound( sound_handle const Sound ) const;
// members
TDynamicObject const * m_owner { nullptr }; // optional, the vehicle carrying this sound source
glm::vec3 m_offset; // relative position of the source, either from the owner or the region centre
sound_placement m_placement;
float m_range { 50.f }; // audible range of the emitted sounds
std::string m_name;
int m_flags {}; // requested playback parameters
sound_properties m_properties; // current properties of the emitted sounds
float m_pitchvariation {}; // emitter-specific shift for base pitch
float m_startoffset {}; // emitter-specific shift for playback starting point
bool m_stop { false }; // indicates active sample instances should be terminated
/*
bool m_stopend { false }; // indicates active instances of optional ending sound should be terminated
*/
bool m_playbeginning { true }; // indicates started sounds should be preceeded by opening bookend if there's one
std::array<sound_data, 3> m_sounds { {} }; // basic sounds emitted by the source, main and optional bookends
std::vector<soundchunk_pair> m_soundchunks; // table of samples activated when associated variable is within certain range
bool m_soundchunksempty { true }; // helper, cached check whether sample table is linked with any actual samples
int m_crossfaderange {}; // range of transition from one chunk to another
std::optional< std::array<float, 6> > m_soundproofing; // custom soundproofing parameters
};
// owner setter/getter
inline void sound_source::owner( TDynamicObject const *Owner ) { m_owner = Owner; }
inline TDynamicObject const * sound_source::owner() const { return m_owner; }
// sound source offset setter/getter
inline void sound_source::offset( glm::vec3 const Offset ) { m_offset = Offset; }
inline glm::vec3 const & sound_source::offset() const { return m_offset; }
// sound source name setter/getter
inline void sound_source::name( std::string Name ) { m_name = Name; }
inline std::string const & sound_source::name() const { return m_name; }
// playback starting point shift setter/getter
inline void sound_source::start( float const Offset ) { m_startoffset = Offset; }
inline float const & sound_source::start() const { return m_startoffset; }
// custom soundproofing setter/getter
inline auto & sound_source::soundproofing() { return m_soundproofing; }
inline auto const & sound_source::soundproofing() const { return m_soundproofing; }
// collection of sound sources present in the scene
class sound_table : public basic_table<sound_source> {
};