mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
96
rendering/frustum.h
Normal file
96
rendering/frustum.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Float3d.h"
|
||||
#include "dumb3d.h"
|
||||
|
||||
inline std::vector<glm::vec4> const ndcfrustumshapepoints //
|
||||
{
|
||||
{-1, -1, -1, 1}, //
|
||||
{ 1, -1, -1, 1}, //
|
||||
{ 1, 1, -1, 1}, //
|
||||
{-1, 1, -1, 1}, // z-near
|
||||
|
||||
{-1, -1, 1, 1}, //
|
||||
{ 1, -1, 1, 1}, //
|
||||
{ 1, 1, 1, 1}, //
|
||||
{-1, 1, 1, 1}, // z-far
|
||||
};
|
||||
|
||||
inline std::vector<std::size_t> const frustumshapepoinstorder { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 };
|
||||
|
||||
// generic frustum class. used to determine if objects are inside current view area
|
||||
|
||||
class cFrustum {
|
||||
|
||||
public:
|
||||
// constructors:
|
||||
cFrustum() = default;
|
||||
// methods:
|
||||
// update the frustum to match current view orientation
|
||||
void
|
||||
calculate();
|
||||
void
|
||||
calculate(glm::mat4 const &Projection, glm::mat4 const &Modelview);
|
||||
// returns true if specified point is inside of the frustum
|
||||
inline
|
||||
bool
|
||||
point_inside( glm::vec3 const &Point ) const { return point_inside( Point.x, Point.y, Point.z ); }
|
||||
inline
|
||||
bool
|
||||
point_inside( float3 const &Point ) const { return point_inside( Point.x, Point.y, Point.z ); }
|
||||
inline
|
||||
bool
|
||||
point_inside( Math3D::vector3 const &Point ) const { return point_inside( static_cast<float>( Point.x ), static_cast<float>( Point.y ), static_cast<float>( Point.z ) ); }
|
||||
bool
|
||||
point_inside( float const X, float const Y, float const Z ) const;
|
||||
// tests if the sphere is in frustum, returns the distance between origin and sphere centre
|
||||
inline
|
||||
float
|
||||
sphere_inside( glm::dvec3 const &Center, float const Radius ) const { return sphere_inside( static_cast<float>( Center.x ), static_cast<float>( Center.y ), static_cast<float>( Center.z ), Radius ); }
|
||||
inline
|
||||
float
|
||||
sphere_inside( glm::vec3 const &Center, float const Radius ) const { return sphere_inside( Center.x, Center.y, Center.z, Radius ); }
|
||||
inline
|
||||
float
|
||||
sphere_inside( float3 const &Center, float const Radius ) const { return sphere_inside( Center.x, Center.y, Center.z, Radius ); }
|
||||
inline
|
||||
float
|
||||
sphere_inside( Math3D::vector3 const &Center, float const Radius ) const { return sphere_inside( static_cast<float>( Center.x ), static_cast<float>( Center.y ), static_cast<float>( Center.z ), Radius ); }
|
||||
float
|
||||
sphere_inside( float const X, float const Y, float const Z, float const Radius ) const;
|
||||
// returns true if specified cube is inside of the frustum. Size = half of the length
|
||||
inline
|
||||
bool
|
||||
cube_inside( glm::vec3 const &Center, float const Size ) const { return cube_inside( Center.x, Center.y, Center.z, Size ); }
|
||||
inline
|
||||
bool
|
||||
cube_inside( float3 const &Center, float const Size ) const { return cube_inside( Center.x, Center.y, Center.z, Size ); }
|
||||
inline
|
||||
bool
|
||||
cube_inside( Math3D::vector3 const &Center, float const Size ) const { return cube_inside( static_cast<float>( Center.x ), static_cast<float>( Center.y ), static_cast<float>( Center.z ), Size ); }
|
||||
bool
|
||||
cube_inside( float const X, float const Y, float const Z, float const Size ) const;
|
||||
|
||||
private:
|
||||
// types:
|
||||
// planes of the frustum
|
||||
enum side { side_RIGHT = 0, side_LEFT = 1, side_BOTTOM = 2, side_TOP = 3, side_BACK = 4, side_FRONT = 5 };
|
||||
// parameters of the frustum plane: A, B, C define plane normal, D defines distance from origin
|
||||
enum plane { plane_A = 0, plane_B = 1, plane_C = 2, plane_D = 3 };
|
||||
|
||||
// methods:
|
||||
void
|
||||
normalize_plane( cFrustum::side const Side ); // normalizes a plane (A side) from the frustum
|
||||
|
||||
// members:
|
||||
float m_frustum[6][4]; // holds the A B C and D values (normal & distance) for each side of the frustum.
|
||||
};
|
||||
Reference in New Issue
Block a user