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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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36
rendering/opengl33skydome.h
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36
rendering/opengl33skydome.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "gl/vao.h"
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#include "gl/shader.h"
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#include "gl/buffer.h"
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class opengl33_skydome {
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public:
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// constructors
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opengl33_skydome() = default;
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// destructor
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~opengl33_skydome() {;}
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// methods
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// updates data stores on the opengl end. NOTE: unbinds buffers
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void update();
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// draws the skydome
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void render();
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private:
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// members
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std::optional<gl::buffer> m_vertexbuffer;
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std::optional<gl::buffer> m_indexbuffer;
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std::optional<gl::buffer> m_coloursbuffer;
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std::optional<gl::program> m_shader;
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std::optional<gl::vao> m_vao;
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};
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