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https://github.com/MaSzyna-EU07/maszyna.git
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
105
rendering/openglskydome.cpp
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105
rendering/openglskydome.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglskydome.h"
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#include "simulationenvironment.h"
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opengl_skydome::~opengl_skydome() {
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if( m_vertexbuffer != -1 ) { ::glDeleteBuffers( 1, &m_vertexbuffer ); }
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if( m_indexbuffer != -1 ) { ::glDeleteBuffers( 1, &m_indexbuffer ); }
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if( m_coloursbuffer != -1 ) { ::glDeleteBuffers( 1, &m_coloursbuffer ); }
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}
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void opengl_skydome::update() {
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auto &skydome { simulation::Environment.skydome() };
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// cache entry state
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::glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
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// setup gpu data buffers:
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// ...static data...
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if( m_indexbuffer == (GLuint)-1 ) {
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::glGenBuffers( 1, &m_indexbuffer );
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if( ( m_indexbuffer > 0 ) && ( m_indexbuffer != (GLuint)-1 ) ) {
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::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
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auto const &indices { skydome.indices() };
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::glBufferData( GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof( unsigned short ), indices.data(), GL_STATIC_DRAW );
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m_indexcount = indices.size();
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}
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}
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if( m_vertexbuffer == (GLuint)-1 ) {
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::glGenBuffers( 1, &m_vertexbuffer );
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if( ( m_vertexbuffer > 0 ) && ( m_vertexbuffer != (GLuint)-1 ) ) {
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::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
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auto const &vertices { skydome.vertices() };
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::glBufferData( GL_ARRAY_BUFFER, vertices.size() * sizeof( glm::vec3 ), vertices.data(), GL_STATIC_DRAW );
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}
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}
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// ...and dynamic data
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if( m_coloursbuffer == (GLuint)-1 ) {
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::glGenBuffers( 1, &m_coloursbuffer );
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if( ( m_coloursbuffer > 0 ) && ( m_coloursbuffer != (GLuint)-1 ) ) {
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::glBindBuffer( GL_ARRAY_BUFFER, m_coloursbuffer );
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auto const &colors { skydome.colors() };
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::glBufferData( GL_ARRAY_BUFFER, colors.size() * sizeof( glm::vec3 ), colors.data(), GL_DYNAMIC_DRAW );
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}
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}
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// ship the current dynamic data to the gpu
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// TODO: ship the data if it changed since the last update
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if( true == skydome.is_dirty() ) {
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if( ( m_coloursbuffer > 0 ) && ( m_coloursbuffer != (GLuint)-1 ) ) {
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::glBindBuffer( GL_ARRAY_BUFFER, m_coloursbuffer );
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auto &colors{ skydome.colors() };
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/*
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float twilightfactor = clamp( -simulation::Environment.sun().getAngle(), 0.0f, 18.0f ) / 18.0f;
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auto gamma = interpolate( glm::vec3( 0.45f ), glm::vec3( 1.0f ), twilightfactor );
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for( auto & color : colors ) {
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color = glm::pow( color, gamma );
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}
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*/
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::glBufferSubData( GL_ARRAY_BUFFER, 0, colors.size() * sizeof( glm::vec3 ), colors.data() );
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skydome.is_dirty() = false;
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}
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}
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// cleanup
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::glPopClientAttrib();
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::glBindBuffer( GL_ARRAY_BUFFER, 0 );
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::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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}
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// render skydome to screen
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void opengl_skydome::render() {
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if( ( m_indexbuffer == (GLuint)-1 )
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|| ( m_vertexbuffer == (GLuint)-1 )
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|| ( m_coloursbuffer == (GLuint)-1 ) ) {
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return;
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}
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// setup:
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::glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
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// ...positions...
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::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
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::glVertexPointer( 3, GL_FLOAT, sizeof( glm::vec3 ), reinterpret_cast<void const*>( 0 ) );
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::glEnableClientState( GL_VERTEX_ARRAY );
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// ...colours...
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::glBindBuffer( GL_ARRAY_BUFFER, m_coloursbuffer );
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::glColorPointer( 3, GL_FLOAT, sizeof( glm::vec3 ), reinterpret_cast<void const*>( 0 ) );
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::glEnableClientState( GL_COLOR_ARRAY );
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// ...indices
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::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
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// draw
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::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indexcount ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
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// cleanup
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::glPopClientAttrib();
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::glBindBuffer( GL_ARRAY_BUFFER, 0 );
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::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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}
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