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https://github.com/MaSzyna-EU07/maszyna.git
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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simulation/simulation.h
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99
simulation/simulation.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "simulationstateserializer.h"
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#include "Classes.h"
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#include "Event.h"
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#include "Train.h"
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#include "particles.h"
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#ifdef WITH_LUA
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#include "lua.h"
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#endif
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namespace simulation {
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class state_manager {
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public:
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// methods
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void
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init_scripting_interface();
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// legacy method, calculates changes in simulation state over specified time
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void
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update( double Deltatime, int Iterationcount );
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void
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update_clocks();
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void
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update_scripting_interface();
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// process input commands
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void
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process_commands();
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// create model from node string
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TAnimModel *
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create_model(const std::string &src, const std::string &name, const glm::dvec3 &position);
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// create eventlauncher from node string
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TEventLauncher *
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create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position);
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// delete TAnimModel instance
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void
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delete_model(TAnimModel *model);
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// delete TEventLauncher instance
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void
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delete_eventlauncher(TEventLauncher *launcher);
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// starts deserialization from specified file, returns context pointer on success, throws otherwise
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std::shared_ptr<deserializer_state>
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deserialize_begin(std::string const &Scenariofile);
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// continues deserialization for given context, amount limited by time, returns true if needs to be called again
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bool
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deserialize_continue(std::shared_ptr<deserializer_state> state);
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// stores class data in specified file, in legacy (text) format
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void
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export_as_text( std::string const &Scenariofile ) const;
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private:
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// members
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state_serializer m_serializer;
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struct {
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std::shared_ptr<TMemCell> weather, time, date;
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} m_scriptinginterface;
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};
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// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
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void radio_message( sound_source *Message, int const Channel );
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extern state_manager State;
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extern event_manager Events;
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extern memory_table Memory;
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extern path_table Paths;
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extern traction_table Traction;
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extern powergridsource_table Powergrid;
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extern instance_table Instances;
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extern vehicle_table Vehicles;
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extern train_table Trains;
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extern light_array Lights;
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extern sound_table Sounds;
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extern particle_manager Particles;
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#ifdef WITH_LUA
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extern lua Lua;
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#endif
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extern scene::basic_region *Region;
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extern TTrain *Train;
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extern uint16_t prev_train_id;
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extern bool is_ready;
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struct deserializer_state;
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} // simulation
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//---------------------------------------------------------------------------
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