Reorganize source files into logical subdirectories

Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2026-03-14 19:01:57 +00:00
parent f981f81d55
commit 0531086bb9
221 changed files with 131 additions and 108 deletions

91
vehicle/AirCoupler.cpp Normal file
View File

@@ -0,0 +1,91 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "AirCoupler.h"
#include "Model3d.h"
#include "parser.h"
AirCoupler::AirCoupler()
{
Clear();
}
AirCoupler::~AirCoupler()
{
}
/**
* \return 1 when \(straight\) TModel3d \c only ModelOn exists
* \return 2 when \(slanted\) TModel3d \c ModelxOn exists
* \return 0 when neither of them exist
*/
int AirCoupler::GetStatus()
{
if (ModelxOn)
return 2;
if (ModelOn)
return 1;
return 0;
}
/**
* Reset pointers and variables.
*/
void AirCoupler::Clear()
{
ModelOn = NULL;
ModelOff = NULL;
ModelxOn = NULL;
On = false;
xOn = false;
}
/**
* Looks for submodels in the model and updates pointers.
*/
void AirCoupler::Init(std::string const &asName, TModel3d *Model)
{
if (!Model)
return;
ModelOn = Model->GetFromName(asName + "_on"); // Straight connect.
ModelOff = Model->GetFromName(asName + "_off"); // Not connected. Hung up.
ModelxOn = Model->GetFromName(asName + "_xon"); // Slanted connect.
}
/**
* Gets name of submodel \(from cParser \b *Parser\),
* looks for it in the TModel3d \b *Model and update pointers.
* If submodel is not found, reset pointers.
*/
void AirCoupler::Load(cParser *Parser, TModel3d *Model)
{
std::string name = Parser->getToken<std::string>();
if(Model)
{
Init(name, Model);
}
else
{
ModelOn = NULL;
ModelxOn = NULL;
ModelOff = NULL;
}
}
// Update submodels visibility.
void AirCoupler::Update()
{
if (ModelOn)
ModelOn->iVisible = On;
if (ModelOff)
ModelOff->iVisible = !(On || xOn);
if (ModelxOn)
ModelxOn->iVisible = xOn;
}

80
vehicle/AirCoupler.h Normal file
View File

@@ -0,0 +1,80 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
class AirCoupler
{
private:
TSubModel *ModelOn, *ModelOff, *ModelxOn;
bool On;
bool xOn;
void Update();
public:
AirCoupler();
~AirCoupler();
///Reset members.
void Clear();
///Looks for submodels.
void Init(std::string const &asName, TModel3d *Model);
///Loads info about coupler.
void Load(cParser *Parser, TModel3d *Model);
int GetStatus();
inline void TurnOn() ///Turns on straight coupler.
{
On = true;
xOn = false;
Update();
};
inline void TurnOff() ///Turns on disconnected coupler.
{
On = false;
xOn = false;
Update();
};
inline void TurnxOn() ///Turns on slanted coupler.
{
On = false;
xOn = true;
Update();
};
// if the xOn model is missing, activate plain On instead
inline void TurnxOnWithOnAsFallback()
{
if (ModelxOn != nullptr) {
On = false;
xOn = true;
Update();
}
else {
TurnOn();
}
};
// if the xOn model is missing, activate plain Off instead
inline void TurnxOnWithOffAsFallback()
{
if (ModelxOn != nullptr) {
On = false;
xOn = true;
Update();
}
else {
TurnOff();
}
};
inline bool Active() const
{
return ( ( ModelOn != nullptr ) || ( ModelxOn != nullptr ) );
};
};

166
vehicle/Button.cpp Normal file
View File

@@ -0,0 +1,166 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "Button.h"
#include "parser.h"
#include "Model3d.h"
#include "DynObj.h"
#include "Console.h"
#include "Logs.h"
#include "renderer.h"
void TButton::Clear(int i)
{
*this = TButton();
if( i >= 0 ) {
FeedbackBitSet( i );
}
Update(); // kasowanie bitu Feedback, o ile jakiś ustawiony
};
bool TButton::Init( std::string const &asName, TModel3d const *pModel, bool bNewOn ) {
if( pModel == nullptr ) { return false; }
pModelOn = pModel->GetFromName( asName + "_on" );
pModelOff = pModel->GetFromName( asName + "_off" );
m_state = bNewOn;
Update();
return( ( pModelOn != nullptr ) || ( pModelOff != nullptr ) );
};
void TButton::Load( cParser &Parser, TDynamicObject const *Owner ) {
std::string submodelname;
Parser.getTokens();
if( Parser.peek() != "{" ) {
// old fixed size config
Parser >> submodelname;
}
else {
// new, block type config
// TODO: rework the base part into yaml-compatible flow style mapping
submodelname = Parser.getToken<std::string>( false );
while( true == Load_mapping( Parser ) ) {
; // all work done by while()
}
}
// bind defined sounds with the button owner
m_soundfxincrease.owner( Owner );
m_soundfxdecrease.owner( Owner );
std::array<TModel3d *, 3> sources { Owner->mdKabina, Owner->mdLowPolyInt, Owner->mdModel };
for( auto const *source : sources ) {
if( true == Init( submodelname, source, false ) ) {
// got what we wanted, don't need to search further
break;
}
}
if( ( pModelOn == nullptr )
&& ( pModelOff == nullptr ) ) {
// if we failed to locate even one state submodel, cry
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
}
// pass submodel location to defined sounds
auto const nulloffset { glm::vec3{} };
auto const offset { model_offset() };
if( m_soundfxincrease.offset() == nulloffset ) {
m_soundfxincrease.offset( offset );
}
if( m_soundfxdecrease.offset() == nulloffset ) {
m_soundfxdecrease.offset( offset );
}
}
bool
TButton::Load_mapping( cParser &Input ) {
// token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "soundinc:" ) { m_soundfxincrease.deserialize( Input, sound_type::single ); }
else if( key == "sounddec:" ) { m_soundfxdecrease.deserialize( Input, sound_type::single ); }
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
// returns offset of submodel associated with the button from the model centre
glm::vec3
TButton::model_offset() const {
auto const
submodel { (
pModelOn ? pModelOn :
pModelOff ? pModelOff :
nullptr ) };
return (
submodel != nullptr ?
submodel->offset( std::numeric_limits<float>::max() ) :
glm::vec3() );
}
void
TButton::Turn( bool const State ) {
if( State != m_state ) {
m_state = State;
play();
Update();
}
}
void TButton::Update( bool const Power ) {
// TODO: remove passing manually power state when LD is in place
auto const state { Power && ( bData ? *bData : m_state ) };
if( state != m_state ) {
m_state = state;
play();
}
if( pModelOn != nullptr ) { pModelOn->iVisible = m_state; }
if( pModelOff != nullptr ) { pModelOff->iVisible = (!m_state); }
#ifdef _WIN32
if (iFeedbackBit) {
// jeżeli generuje informację zwrotną
if (m_state) // zapalenie
Console::BitsSet(iFeedbackBit);
else
Console::BitsClear(iFeedbackBit);
}
#endif
};
void TButton::AssignBool(bool const *bValue) {
bData = bValue;
}
void
TButton::play() {
if( m_state == true ) { m_soundfxincrease.play(); }
else { m_soundfxdecrease.play(); }
}
void
TButton::gain(float new_volume) {
m_soundfxincrease.gain(new_volume);
m_soundfxdecrease.gain(new_volume);
}

62
vehicle/Button.h Normal file
View File

@@ -0,0 +1,62 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
#include "sound.h"
// animacja dwustanowa, włącza jeden z dwóch submodeli (jednego z nich może nie być)
class TButton {
public:
// methods
TButton() = default;
void Clear(int const i = -1);
inline
void FeedbackBitSet( int const i ) {
iFeedbackBit = 1 << i; };
void Turn( bool const State );
inline
bool GetValue() const {
return m_state; }
inline
bool Active() {
return ( ( pModelOn != nullptr )
|| ( pModelOff != nullptr ) ); }
void Update( bool const Power = true );
bool Init( std::string const &asName, TModel3d const *pModel, bool bNewOn = false );
void Load( cParser &Parser, TDynamicObject const *Owner );
void AssignBool(bool const *bValue);
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
void gain(float new_volume);
inline uint8_t b() { return m_state ? 1 : 0; };
private:
// methods
// imports member data pair from the config file
bool
Load_mapping( cParser &Input );
// plays the sound associated with current state
void
play();
// members
TSubModel
*pModelOn { nullptr },
*pModelOff { nullptr }; // submodel dla stanu załączonego i wyłączonego
bool m_state { false };
bool const *bData { nullptr };
int iFeedbackBit { 0 }; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
sound_source m_soundfxincrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // sound associated with decreasing control's value
};
//---------------------------------------------------------------------------

234
vehicle/Camera.cpp Normal file
View File

@@ -0,0 +1,234 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "Camera.h"
#include "Globals.h"
#include "utilities.h"
#include "Console.h"
#include "Timer.h"
#include "Driver.h"
#include "DynObj.h"
#include "MOVER.h"
//---------------------------------------------------------------------------
void TCamera::Init( Math3D::vector3 const &NPos, Math3D::vector3 const &NAngle/*, TCameraType const NType*/, TDynamicObject *Owner ) {
vUp = { 0, 1, 0 };
Velocity = { 0, 0, 0 };
Angle = NAngle;
Pos = NPos;
m_owner = Owner;
};
void TCamera::Reset() {
Angle = {};
m_rotationoffsets = {};
};
void TCamera::OnCursorMove(double x, double y) {
m_rotationoffsets.x += y;
m_rotationoffsets.y += x;
}
static double ComputeAxisSpeed(double param, double walkspeed, double maxspeed, double threshold) {
double absval = std::abs(param);
// 2/3rd of the stick range lerps walk speed, past that we lerp between max walk and run speed
double walk = walkspeed * std::min(absval / threshold, 1.0);
double run = (std::max(0.0, absval - threshold) / (1.0 - threshold)) * std::max(0.0, maxspeed - walkspeed);
return (param >= 0.0 ? 1.0 : -1.0) * (walk + run);
}
bool
TCamera::OnCommand( command_data const &Command ) {
auto const walkspeed { 1.0 };
auto const runspeed { 10.0 };
// threshold position on stick between walk lerp and walk/run lerp
auto const stickthreshold = 2.0 / 3.0;
bool iscameracommand { true };
switch( Command.command ) {
case user_command::viewturn: {
OnCursorMove(
Command.param1 * 0.005 * Global.fMouseXScale / Global.ZoomFactor,
Command.param2 * 0.01 * Global.fMouseYScale / Global.ZoomFactor );
break;
}
case user_command::movehorizontal:
case user_command::movehorizontalfast: {
auto const movespeed = (
m_owner == nullptr ? runspeed : // free roam
false == FreeFlyModeFlag ? walkspeed : // vehicle cab
0.0 ); // vehicle external
// if( movespeed == 0.0 ) { break; } // enable to fix external cameras in place
auto const speedmultiplier = (
( ( m_owner == nullptr ) && ( Command.command == user_command::movehorizontalfast ) ) ?
30.0 :
1.0 );
// left-right
m_moverate.x = ComputeAxisSpeed(Command.param1, walkspeed, movespeed, stickthreshold) * speedmultiplier;
// forward-back
m_moverate.z = -ComputeAxisSpeed(Command.param2, walkspeed, movespeed, stickthreshold) * speedmultiplier;
break;
}
case user_command::movevertical:
case user_command::moveverticalfast: {
auto const movespeed = (
m_owner == nullptr ? runspeed * 0.5 : // free roam
false == FreeFlyModeFlag ? walkspeed : // vehicle cab
0.0 ); // vehicle external
// if( movespeed == 0.0 ) { break; } // enable to fix external cameras in place
auto const speedmultiplier = (
( ( m_owner == nullptr ) && ( Command.command == user_command::moveverticalfast ) ) ?
10.0 :
1.0 );
// up-down
m_moverate.y = ComputeAxisSpeed(Command.param1, walkspeed, movespeed, stickthreshold) * speedmultiplier;
break;
}
default: {
iscameracommand = false;
break;
}
} // switch
return iscameracommand;
}
static void UpdateVelocityAxis(double& velocity, double moverate, double deltatime)
{
velocity = clamp(velocity + moverate * 10.0 * deltatime, -std::abs(moverate), std::abs(moverate));
}
void TCamera::Update()
{
// check for sent user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// ultimately we'll need to track position of camera/driver for all human entities present in the scenario
command_data command;
// NOTE: currently we're only storing commands for local entity and there's no id system in place,
// so we're supplying 'default' entity id of 0
while( simulation::Commands.pop( command, static_cast<std::size_t>( command_target::entity ) | 0 ) ) {
OnCommand( command );
}
auto const deltatime { Timer::GetDeltaRenderTime() }; // czas bez pauzy
// update rotation
auto const rotationfactor { std::min( 1.0, 20 * deltatime ) };
Angle.y -= m_rotationoffsets.y * rotationfactor;
m_rotationoffsets.y *= ( 1.0 - rotationfactor );
Angle.y = std::remainder(Angle.y, 2.0 * M_PI);
// Limit the camera pitch to +/- 90°.
Angle.x = clamp(Angle.x - (m_rotationoffsets.x * rotationfactor), -M_PI_2, M_PI_2);
m_rotationoffsets.x *= ( 1.0 - rotationfactor );
// update position
if( ( m_owner == nullptr )
|| ( false == Global.ctrlState )
|| ( true == DebugCameraFlag ) ) {
// ctrl is used for mirror view, so we ignore the controls when in vehicle if ctrl is pressed
// McZapkie-170402: poruszanie i rozgladanie we free takie samo jak w follow
UpdateVelocityAxis(Velocity.x, m_moverate.x, deltatime);
UpdateVelocityAxis(Velocity.y, m_moverate.y, deltatime);
UpdateVelocityAxis(Velocity.z, m_moverate.z, deltatime);
}
if( ( m_owner == nullptr )
|| ( true == DebugCameraFlag ) ) {
// free movement position update
auto movement { Velocity };
movement.RotateY( Angle.y );
Pos += movement * 5.0 * deltatime;
}
else {
// attached movement position update
auto movement { Velocity * -2.0 };
movement.y = -movement.y;
auto const *owner { (
m_owner->Mechanik ?
m_owner->Mechanik :
m_owner->ctOwner ) };
if( ( owner && owner->Occupied() )
&& ( owner->Occupied()->CabOccupied < 0 ) ) {
movement *= -1.f;
movement.y = -movement.y;
}
/*
if( ( m_owner->ctOwner )
&& ( m_owner->ctOwner->Vehicle()->DirectionGet() != m_owner->DirectionGet() ) ) {
movement *= -1.f;
movement.y = -movement.y;
}
*/
movement.RotateY( Angle.y );
m_owneroffset += movement * deltatime;
}
}
bool TCamera::SetMatrix( glm::dmat4 &Matrix ) {
Matrix = glm::rotate( Matrix, -Angle.z, glm::dvec3( 0.0, 0.0, 1.0 ) ); // po wyłączeniu tego kręci się pojazd, a sceneria nie
Matrix = glm::rotate( Matrix, -Angle.x, glm::dvec3( 1.0, 0.0, 0.0 ) );
Matrix = glm::rotate( Matrix, -Angle.y, glm::dvec3( 0.0, 1.0, 0.0 ) ); // w zewnętrznym widoku: kierunek patrzenia
if( ( m_owner != nullptr ) && ( false == DebugCameraFlag ) ) {
Matrix *= glm::lookAt(
glm::dvec3{ Pos },
glm::dvec3{ LookAt },
glm::dvec3{ vUp } );
}
else {
Matrix = glm::translate( Matrix, glm::dvec3{ -Pos } ); // nie zmienia kierunku patrzenia
}
return true;
}
void TCamera::RaLook()
{ // zmiana kierunku patrzenia - przelicza Yaw
Math3D::vector3 where = LookAt - Pos /*+ Math3D::vector3(0, 3, 0)*/; // trochę w górę od szyn
if( ( where.x != 0.0 ) || ( where.z != 0.0 ) ) {
Angle.y = atan2( -where.x, -where.z ); // kąt horyzontalny
m_rotationoffsets.y = 0.0;
}
double l = Math3D::Length3(where);
if( l > 0.0 ) {
Angle.x = asin( where.y / l ); // kąt w pionie
m_rotationoffsets.x = 0.0;
}
};

49
vehicle/Camera.h Normal file
View File

@@ -0,0 +1,49 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "dumb3d.h"
#include "command.h"
#include "DynObj.h"
//---------------------------------------------------------------------------
class TCamera {
public: // McZapkie: potrzebuje do kiwania na boki
void Init( Math3D::vector3 const &Location, Math3D::vector3 const &Angle, TDynamicObject *Owner );
void Reset();
void OnCursorMove(double const x, double const y);
bool OnCommand( command_data const &Command );
void Update();
bool SetMatrix(glm::dmat4 &Matrix);
void RaLook();
Math3D::vector3 Angle; // pitch, yaw, roll
Math3D::vector3 Pos; // współrzędne obserwatora
Math3D::vector3 LookAt; // współrzędne punktu, na który ma patrzeć
Math3D::vector3 vUp;
Math3D::vector3 Velocity;
TDynamicObject *m_owner { nullptr }; // TODO: change to const when shake calculations are part of vehicles update
Math3D::vector3 m_owneroffset {};
private:
glm::dvec3 m_moverate;
glm::dvec3 m_rotationoffsets; // requested changes to pitch, yaw and roll
};
struct viewport_proj_config {
glm::vec3 pa; // screen lower left corner
glm::vec3 pb; // screen lower right corner
glm::vec3 pc; // screen upper left corner
glm::vec3 pe; // eye position
};

8421
vehicle/Driver.cpp Normal file

File diff suppressed because it is too large Load Diff

652
vehicle/Driver.h Normal file
View File

@@ -0,0 +1,652 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
#include "Classes.h"
#include "MOVER.h"
#include "sound.h"
#include "DynObj.h"
#include "mtable.h"
#include "translation.h"
#include "driverhints.h"
auto const EU07_AI_ACCELERATION = 0.05;
auto const EU07_AI_NOACCELERATION = -0.05;
auto const EU07_AI_BRAKINGTESTACCELERATION = -0.06;
auto const EU07_AI_NOMOVEMENT = 0.05; // standstill velocity threshold
auto const EU07_AI_MOVEMENT = 1.0; // deliberate movement velocity threshold
auto const EU07_AI_SPEEDLIMITEXTENDSBEYONDSCANRANGE = 10000.0;
enum TOrders
{ // rozkazy dla AI
Wait_for_orders = 0, // czekanie na dostarczenie następnych rozkazów
// operacje tymczasowe
Prepare_engine = 1 << 0, // włączenie silnika
Release_engine = 1 << 1, // wyłączenie silnika
Change_direction = 1 << 2, // zmiana kierunku (bez skanowania sygnalizacji)
Connect = 1 << 3, // podłączanie wagonów (z częściowym skanowaniem sygnalizacji)
Disconnect = 1 << 4, // odłączanie wagonów (bez skanowania sygnalizacji)
// jazda
Shunt = 1 << 5, // tryb manewrowy
Loose_shunt = 1 << 6, // coupling-free shunting mode
Obey_train = 1 << 7, // tryb pociągowy
Bank = 1 << 8, // assist mode
// others
Jump_to_first_order = 1 << 9, // zapęlenie do pierwszej pozycji (po co?)
};
// TSignals is shifted into TMovementStatus
enum TSignals
{
Signal_START = 30,
Signal_Pc6 = 30,
Signal_A1 = 31,
Signal_MAX = 31
};
enum TMovementStatus
{ // flagi bitowe ruchu (iDrivigFlags)
moveStopCloser = 1, // podjechać blisko W4 (nie podjeżdżać na początku ani po zmianie czoła)
moveStopPoint = 2, // stawać na W4 (wyłączone podczas zmiany czoła)
moveActive = 4, // pojazd jest załączony i skanuje
movePress = 8, // dociskanie przy odłączeniu (zamiast zmiennej Prepare2press)
moveConnect = 0x10, // jest blisko innego pojazdu i można próbować podłączyć
movePrimary = 0x20, // ma priorytet w składzie (master)
moveLate = 0x40, // flaga spóźnienia, włączy bardziej
moveStopHere = 0x80, // nie podjeżdżać do semafora, jeśli droga nie jest wolna
moveStartHorn = 0x100, // podawaj sygnał po podaniu wolnej drogi
moveStartHornNow = 0x200, // podaj sygnał po odhamowaniu
moveStartHornDone = 0x400, // podano sygnał po podaniu wolnej drogi
moveOerlikons = 0x800, // skład wyłącznie z zaworami? Oerlikona
moveIncSpeed = 0x1000, // załączenie jazdy (np. dla EZT)
moveTrackEnd = 0x2000, // dalsza jazda do przodu trwale ograniczona (W5, koniec toru)
moveSwitchFound = 0x4000, // na drodze skanowania do przodu jest rozjazd
moveGuardSignal = 0x8000, // sygnał od kierownika (minął czas postoju)
moveVisibility = 0x10000, // jazda na widoczność po przejechaniu S1 na SBL
moveDoorOpened = 0x20000, // drzwi zostały otwarte - doliczyć czas na zamknięcie
movePushPull = 0x40000, // zmiana czoła przez zmianę kabiny - nie odczepiać przy zmianie kierunku
moveSignalFound = 0x80000, // na drodze skanowania został znaleziony semafor
moveStopPointFound = 0x100000, // stop point detected ahead
moveGuardOpenDoor = 0x200000 // time for opening a door before departure
/*
moveSemaphorWasElapsed = 0x100000, // minięty został semafor
moveTrainInsideStation = 0x200000, // pociąg między semaforem a rozjazdami lub następnym semaforem
moveSpeedLimitFound = 0x400000 // pociąg w ograniczeniu z podaną jego długością
*/
};
enum TStopReason
{ // powód zatrzymania, dodawany do SetVelocity 0 - w zasadzie do usunięcia
stopNone, // nie ma powodu - powinien jechać
stopSleep, // nie został odpalony, to nie pojedzie
stopSem, // semafor zamknięty
stopTime, // czekanie na godzinę odjazdu
stopEnd, // brak dalszej części toru
stopDir, // trzeba stanąć, by zmienić kierunek jazdy
stopJoin, // stoi w celu połączenia wagonów
stopBlock, // przeszkoda na drodze ruchu
stopComm, // otrzymano taką komendę (niewiadomego pochodzenia)
stopOut, // komenda wyjazdu poza stację (raczej nie powinna zatrzymywać!)
stopRadio, // komunikat przekazany radiem (Radiostop)
stopExt, // komenda z zewnątrz
stopError // z powodu błędu w obliczeniu drogi hamowania
};
enum class TAction : int
{ // przechowanie aktualnego stanu AI od poprzedniego przebłysku świadomości
actUnknown, // stan nieznany (domyślny na początku)
actPantUp, // podnieś pantograf (info dla użytkownika)
actConv, // załącz przetwornicę (info dla użytkownika)
actCompr, // załącz sprężarkę (info dla użytkownika)
actSleep, //śpi (wygaszony)
actDrive, // jazda
actGo, // ruszanie z miejsca
actSlow, // przyhamowanie przed ograniczeniem
sctStop, // hamowanie w celu precyzyjnego zatrzymania
actIdle, // luzowanie składu przed odjazdem
actRelease, // luzowanie składu po zmniejszeniu prędkości
actConnect, // dojazd w celu podczepienia
actWait, // czekanie na przystanku
actReady, // zgłoszona gotowość do odjazdu od kierownika
actEmergency, // hamowanie awaryjne
actGoUphill, // ruszanie pod górę
actTest, // hamowanie kontrolne (podczas jazdy)
actTrial // próba hamulca (na postoju)
};
enum TSpeedPosFlag
{ // wartości dla iFlag w TSpeedPos
spNone = 0x0,
spEnabled = 0x1, // pozycja brana pod uwagę
spTrack = 0x2, // to jest tor
spReverse = 0x4, // odwrotnie
spSwitch = 0x8, // to zwrotnica
spSwitchStatus = 0x10, // stan zwrotnicy
spElapsed = 0x20, // pozycja minięta przez pojazd
spEnd = 0x40, // koniec
spCurve = 0x80, // łuk
spEvent = 0x100, // event
spShuntSemaphor = 0x200, // tarcza manewrowa
spPassengerStopPoint = 0x400, // przystanek osobowy (wskaźnik W4)
spStopOnSBL = 0x800, // zatrzymanie na SBL
spCommandSent = 0x1000, // komenda wysłana
spOutsideStation = 0x2000, // wskaźnik końca manewrów
spSemaphor = 0x4000, // semafor pociągowy
spRoadVel = 0x8000, // zadanie prędkości drogowej
spSectionVel = 0x20000, // odcinek z ograniczeniem
spProximityVelocity = 0x40000 // odcinek z ograniczeniem i podaną jego długościa
// spDontApplySpeedLimit = 0x10000 // this point won't apply its speed limit. potentially set by the scanning vehicle
};
class TSpeedPos
{ // pozycja tabeli prędkości dla AI
public:
double fDist{ 0.0 }; // aktualna odległość (ujemna gdy minięte)
double fVelNext{ -1.0 }; // prędkość obowiązująca od tego miejsca
double fSectionVelocityDist{ 0.0 }; // długość ograniczenia prędkości
int iFlags{ spNone }; // flagi typu wpisu do tabelki
bool bMoved{ false }; // czy przesunięty (dotyczy punktu zatrzymania w peronie)
double fMoved{ 0.0 }; // ile przesunięty (dotyczy punktu zatrzymania w peronie)
Math3D::vector3 vPos; // współrzędne XYZ do liczenia odległości
struct
{
TTrack *trTrack{ nullptr }; // wskaźnik na tor o zmiennej prędkości (zwrotnica, obrotnica)
basic_event *evEvent{ nullptr }; // połączenie z eventem albo komórką pamięci
};
void CommandCheck();
public:
TSpeedPos(TTrack *track, double dist, int flag);
TSpeedPos(basic_event *event, double dist, double length, TOrders order);
TSpeedPos() = default;
void Clear();
bool Update();
// aktualizuje odległość we wpisie
inline
void
UpdateDistance( double dist ) {
fDist -= dist; }
bool Set(basic_event *e, double d, double length, TOrders order = Wait_for_orders);
void Set(TTrack *t, double d, int f);
std::string TableText() const;
std::string GetName() const;
bool IsProperSemaphor(TOrders order = Wait_for_orders);
};
//----------------------------------------------------------------------------
static const bool Aggressive = true;
static const bool Easyman = false;
static const bool AIdriver = true;
static const bool Humandriver = false;
static const int maxorders = 64; // ilość rozkazów w tabelce
static const int maxdriverfails = 4; // ile błędów może zrobić AI zanim zmieni nastawienie
extern bool WriteLogFlag; // logowanie parametrów fizycznych
static const int BrakeAccTableSize = 20;
static const int gbh_NP = -2; //odciecie w hamulcu ogolnym
static const int gbh_RP = 0; //jazda w hamulcu ogolnym
static const int gbh_FS = -1; //napelnianie uderzeniowe w hamulcu ogolnym
static const int gbh_MIN = -2; //minimalna pozycja w hamulcu ogolnym
static const int gbh_MAX = 6; //maksymalna pozycja w hamulcu ogolnym
//----------------------------------------------------------------------------
class TController {
// TBD: few authorized inspectors, or bunch of public getters?
friend class TTrain;
friend class drivingaid_panel;
friend class timetable_panel;
friend class scenario_panel;
friend class debug_panel;
friend class whois_event;
public:
TController( bool AI, TDynamicObject *NewControll, bool InitPsyche, bool primary = true );
~TController();
// ai operations logic
// types
using hintpredicate = std::function<bool(float)>; // returns true if action hint can be removed
// methods
public:
void Update( double dt ); // uruchamiac przynajmniej raz na sekundę
void MoveTo( TDynamicObject *to );
void TakeControl( bool const Aidriver, bool const Forcevehiclecheck = false );
inline
bool primary( bool const Primary ) {
SetFlag( iDrivigFlags, ( Primary ? movePrimary : -movePrimary ) );
return primary(); }
inline
bool primary() const {
return ( ( iDrivigFlags & movePrimary ) != 0 ); };
inline
TMoverParameters const *Controlling() const {
return mvControlling; }
inline
TMoverParameters const *Occupied() const {
return mvOccupied; }
void DirectionInitial();
void DirectionChange();
inline
int Direction() const {
return iDirection; }
inline
TAction & action() {
return eAction; }
inline
TAction const & action() const {
return eAction; }
inline
bool is_active() const {
return TestFlag( iDrivigFlags, moveActive ); }
inline
bool is_train() const {
return TestFlag( mvOccupied->CategoryFlag, 1 ); }
inline
bool is_car() const {
return TestFlag( mvOccupied->CategoryFlag, 2 ); }
inline
bool is_emu() const {
return ( mvControlling->TrainType == dt_EZT ); }
inline
bool is_dmu() const {
return ( mvControlling->TrainType == dt_DMU ); }
inline
bool has_diesel_engine() const {
return ( ( mvControlling->EngineType == TEngineType::DieselElectric )
|| ( mvControlling->EngineType == TEngineType::DieselEngine ) );
}
TBrakeSystem consist_brake_system() const;
private:
void Activation(); // umieszczenie obsady w odpowiednim członie
void ControllingSet(); // znajduje człon do sterowania
void SetDriverPsyche();
bool IncBrake();
bool DecBrake();
void LapBrake();
void ZeroLocalBrake();
bool IncSpeed();
bool DecSpeed( bool force = false );
void ZeroSpeed( bool const Enforce = false );
bool IncBrakeEIM();
bool DecBrakeEIM();
bool IncSpeedEIM();
bool DecSpeedEIM( int const Amount = 1 );
void BrakeLevelSet( double b );
bool BrakeLevelAdd( double b );
void SpeedSet();
void SpeedCntrl( double DesiredSpeed );
void SetTimeControllers(); /*setting state of time controllers depending of desired action*/
void CheckTimeControllers(); /*checking state of time controllers to reset them to stable position*/
double ESMVelocity( bool Main );
void PrepareDirection();
bool PrepareHeating();
// uaktualnia informacje o prędkości
void SetVelocity( double NewVel, double NewVelNext, TStopReason r = stopNone );
int CheckDirection();
void WaitingSet( double Seconds );
void DirectionForward( bool forward );
void ZeroDirection();
int OrderDirectionChange( int newdir, TMoverParameters *Vehicle );
void sync_consist_reversers();
void Lights( int head, int rear );
std::string StopReasonText() const;
double BrakeAccFactor() const;
// modifies brake distance for low target speeds, to ease braking rate in such situations
float
braking_distance_multiplier( float const Targetvelocity ) const;
inline
int DrivigFlags() const {
return iDrivigFlags; };
inline
double DirectionalVel() const {
return mvOccupied->Vel * sign( iDirection * mvOccupied->V ); }
void update_timers( double const dt );
void update_logs( double const dt );
void determine_consist_state();
void determine_braking_distance();
void determine_proximity_ranges();
void scan_route( double const Range );
void scan_obstacles( double const Range );
void control_wheelslip();
void control_pantographs();
void control_horns( double const Timedelta );
void control_security_system( double const Timedelta );
void control_handles();
void control_lights();
void control_compartment_lights();
void control_doors();
void UpdateCommand();
void handle_engine();
void handle_orders();
void UpdateNextStop();
void check_load_exchange(); // returns: estimated remaining time of load exchange, in seconds
void check_departure();
void UpdateConnect();
void UpdateDisconnect();
int unit_count( int const Threshold ) const;
void UpdateChangeDirection();
void UpdateLooseShunt();
void UpdateObeyTrain();
void GuardOpenDoor();
void pick_optimal_speed( double const Range );
void adjust_desired_speed_for_obstacles();
void adjust_desired_speed_for_limits();
void adjust_desired_speed_for_target_speed( double const Range );
void adjust_desired_speed_for_current_speed();
void adjust_desired_speed_for_braking_test();
void control_tractive_and_braking_force();
void control_releaser();
void control_main_pipe();
void control_relays();
void control_motor_connectors();
void control_tractive_force();
void increase_tractive_force();
void control_braking_force();
void apply_independent_brake_only();
void check_route_ahead( double const Range );
void check_route_behind( double const Range );
void UpdateBrakingHelper();
void hint( driver_hint const Value, hintpredicate const Predicate, float const Predicateparameter = 0.f );
void update_hints();
void remove_hint( driver_hint const Value );
void remove_train_brake_hints();
void remove_master_controller_hints();
void remove_reverser_hints();
void cue_action( driver_hint const Action, float const Actionparameter = 0.f );
// members
public:
bool AIControllFlag = false; // rzeczywisty/wirtualny maszynista
int iOverheadZero = 0; // suma bitowa jezdy bezprądowej, bity ustawiane przez pojazdy z podniesionymi pantografami
int iOverheadDown = 0; // suma bitowa opuszczenia pantografów, bity ustawiane przez pojazdy z podniesionymi pantografami
double BrakeCtrlPosition = 0.0; // intermediate position of main brake controller
int UniversalBrakeButtons = 0.0; // flag of which universal buttons need to be pressed
int DizelPercentage = 0; // oczekiwane procenty jazdy/hamowania szynobusem
int DizelPercentage_Speed = 0; // oczekiwane procenty jazdy/hamowania szynobusem w związku z osiąganiem VelDesired
double fMedAmax = 0.8; //maximum decceleration when using ep/med brake
private:
bool Psyche = false;
int HelperState = 0; //stan pomocnika maszynisty
TDynamicObject *pVehicle = nullptr; // pojazd w którym siedzi sterujący
TMoverParameters *mvControlling = nullptr; // jakim pojazdem steruje (może silnikowym w EZT)
TMoverParameters *mvOccupied = nullptr; // jakim pojazdem hamuje
TMoverParameters *mvPantographUnit = nullptr; //pantograph equipped vehicle in the occupied/controlled set
std::string VehicleName;
std::array<int, 2> m_lighthints = { -1, -1 }; // suggested light patterns
double AccPreferred = 0.0; // preferowane przyspieszenie (wg psychiki kierującego, zmniejszana przy wykryciu kolizji)
double AccDesired = 0.0; // przyspieszenie, jakie ma utrzymywać (<0:nie przyspieszaj,<-0.1:hamuj)
double VelDesired = 0.0; // predkość, z jaką ma jechać, wynikająca z analizy tableki; <=VelSignal
double fAccDesiredAv = 0.0; // uśrednione przyspieszenie z kolejnych przebłysków świadomości, żeby ograniczyć migotanie
double VelforDriver = -1.0; // prędkość, używana przy zmianie kierunku (ograniczenie przy nieznajmości szlaku?)
double VelSignal = 0.0; // ograniczenie prędkości z kompilacji znaków i sygnałów // normalnie na początku ma stać, no chyba że jedzie
double VelLimit = -1.0; // predkość zadawana przez event jednokierunkowego ograniczenia prędkości // -1: brak ograniczenia prędkości
double VelSignalLast = -1.0; // prędkość zadana na ostatnim semaforze // ostatni semafor też bez ograniczenia
double VelSignalNext = 0.0; // prędkość zadana na następnym semaforze
double VelLimitLast = -1.0; // prędkość zadana przez ograniczenie // ostatnie ograniczenie bez ograniczenia
double VelRoad = -1.0; // aktualna prędkość drogowa (ze znaku W27) (PutValues albo komendą) // prędkość drogowa bez ograniczenia
double VelNext = 120.0; // prędkość, jaka ma być po przejechaniu długości ProximityDist
double VelRestricted = -1.0; // speed of travel after passing a permissive signal at stop
double FirstSemaphorDist = 10000.0; // odległość do pierwszego znalezionego semafora
double ActualProximityDist = 1.0; // odległość brana pod uwagę przy wyliczaniu prędkości i przyspieszenia
std::pair<double, double> VelLimitLastDist { 0.0, 0.0 }; // distance to velocity change point
double SwitchClearDist { 0.0 }; // distance to point after farthest detected switch
int iDirection = 0; // kierunek jazdy względem sprzęgów pojazdu, w którym siedzi AI (1=przód,-1=tył)
int iDirectionOrder = 0; //żadany kierunek jazdy (służy do zmiany kierunku)
std::optional<int> iDirectionBackup; // consist direction to be restored after coupling/uncoupling and similar direction-changing operations
std::optional<std::pair<TDynamicObject*,int>> iCouplingVehicle; // <vehicle, coupler> to be coupled with another consist in current coupling operation
int iVehicleCount = -2; // wartość neutralna // ilość pojazdów do odłączenia albo zabrania ze składu (-1=wszystkie)
int iCoupler = 0; // maska sprzęgu, jaką należy użyć przy łączeniu (po osiągnięciu trybu Connect), 0 gdy jazda bez łączenia
int iDriverFailCount = 0; // licznik błędów AI
bool Need_TryAgain = false; // true, jeśli druga pozycja w elektryku nie załapała
// bool Need_BrakeRelease = true;
bool IsHeatingTemperatureOK{ true };
bool IsHeatingTemperatureTooLow{ false };
bool IsAtPassengerStop{ false }; // true if the consist is within acceptable range of w4 post
bool IsScheduledPassengerStopVisible{ false };
double fMinProximityDist = 30.0; // stawanie między 30 a 60 m przed przeszkodą // minimalna oległość do przeszkody, jaką należy zachować
double fOverhead1 = 3000.0; // informacja o napięciu w sieci trakcyjnej (0=brak drutu, zatrzymaj!)
double fOverhead2 = -1.0; // informacja o sposobie jazdy (-1=normalnie, 0=bez prądu, >0=z opuszczonym i ograniczeniem prędkości)
double fVoltage = 0.0; // uśrednione napięcie sieci: przy spadku poniżej wartości minimalnej opóźnić rozruch o losowy czas
double fMaxProximityDist = 50.0; // stawanie między 30 a 60 m przed przeszkodą // akceptowalna odległość stanięcia przed przeszkodą
TStopReason eStopReason = stopSleep; // powód zatrzymania przy ustawieniu zerowej prędkości // na początku śpi
double fVelPlus = 0.0; // dopuszczalne przekroczenie prędkości na ograniczeniu bez hamowania
double fVelMinus = 0.0; // margines obniżenia prędkości, powodujący załączenie napędu
double fWarningDuration = 0.0; // ile czasu jeszcze trąbić
double WaitingTime = 0.0; // zliczany czas oczekiwania do samoistnego ruszenia
double WaitingExpireTime = 31.0; // tyle ma czekać, zanim się ruszy // maksymlany czas oczekiwania do samoistnego ruszenia
double IdleTime{}; // keeps track of time spent at a stop
double fStopTime = 0.0; // czas postoju przed dalszą jazdą (np. na przystanku)
float ExchangeTime{ 0.0 }; // time needed to finish current load exchange
double fShuntVelocity = 40.0; // prędkość manewrowania, zależy m.in. od składu
int iDrivigFlags = // flagi bitowe ruchu
moveStopPoint | // podjedź do W4 możliwie blisko
moveStopHere | // nie podjeżdżaj do semafora, jeśli droga nie jest wolna
moveStartHorn; // podaj sygnał po podaniu wolnej drogi
double fDriverBraking = 0.0; // po pomnożeniu przez v^2 [km/h] daje ~drogę hamowania [m]
double fDriverDist = 0.0; // dopuszczalna odległość podjechania do przeszkody
double fVelMax = -1.0; // maksymalna prędkość składu (sprawdzany każdy pojazd)
double fBrakeDist = 0.0; // przybliżona droga hamowania
double fBrakeReaction = 1.0; //opóźnienie zadziałania hamulca - czas w s / (km/h)
double fNominalAccThreshold = 0.0; // nominalny próg opóźnienia dla zadziałania hamulca
double fAccThreshold = 0.0; // aktualny próg opóźnienia dla zadziałania hamulca
double AbsAccS = 0.0; // próg opóźnienia dla zadziałania hamulca
// dla fBrake_aX:
// indeks [0] - wartości odpowiednie dla aktualnej prędkości
// a potem jest 20 wartości dla różnych prędkości zmieniających się co 5 % Vmax pojazdu obsadzonego
double fBrake_a0[ BrakeAccTableSize + 1 ] = { 0.0 }; // opóźnienia hamowania przy ustawieniu zaworu maszynisty w pozycji 1.0
double fBrake_a1[ BrakeAccTableSize + 1 ] = { 0.0 }; // przyrost opóźnienia hamowania po przestawieniu zaworu maszynisty o 0,25 pozycji
double BrakingInitialLevel{ 1.0 };
double BrakingLevelIncrease{ 0.25 };
double ReactionTime = 0.0; // czas reakcji Ra: czego i na co? świadomości AI
double fBrakeTime = 0.0; // wpisana wartość jest zmniejszana do 0, gdy ujemna należy zmienić nastawę hamulca
double BrakeChargingCooldown{}; // prevents the ai from trying to charge the train brake too frequently
TBrakeSystem BrakeSystem = TBrakeSystem::Individual; //type of main brake
bool ForcePNBrake = false; //is it necessary to use PN brake instead of EP brake
int DynamicBrakeTest = 0; //is it necessary to make brake test while driving
double DBT_VelocityBrake = 0;
double DBT_VelocityRelease = 0;
double DBT_VelocityFinish = 0;
double DBT_BrakingTime = 0;
double DBT_ReleasingTime = 0;
double DBT_MidPointAcc = 0;
int StaticBrakeTest = 0; //is it necessary to make brake test while standing
double LastReactionTime = 0.0;
double fActionTime = 0.0; // czas używany przy regulacji prędkości i zamykaniu drzwi
double m_radiocontroltime{ 0.0 }; // timer used to control speed of radio operations
TAction eAction{ TAction::actUnknown }; // aktualny stan
std::list< std::tuple<driver_hint, hintpredicate, float> > m_hints; // queued ai operations
// orders
// methods
public:
void PutCommand( std::string NewCommand, double NewValue1, double NewValue2, const TLocation &NewLocation, TStopReason reason = stopComm );
bool PutCommand( std::string NewCommand, double NewValue1, double NewValue2, glm::dvec3 const *NewLocation, TStopReason reason = stopComm );
// defines assignment data
inline auto assignment() -> std::string & { return m_assignment; }
inline auto assignment() const -> std::string const & { return m_assignment; }
std::string OrderCurrent() const;
private:
void RecognizeCommand(); // odczytuje komende przekazana lokomotywie
void JumpToNextOrder( bool const Skipmergedchangedirection = false );
void JumpToFirstOrder();
void OrderPush( TOrders NewOrder );
void OrderNext( TOrders NewOrder );
inline TOrders OrderCurrentGet() const;
inline TOrders OrderNextGet() const;
void OrderCheck();
void OrdersInit( double fVel );
void OrdersClear();
void OrdersDump( std::string const Neworder, bool const Verbose = true );
std::string Order2Str( TOrders Order ) const;
// members
std::string m_assignment;
Math3D::vector3 vCommandLocation; // polozenie wskaznika, sygnalizatora lub innego obiektu do ktorego odnosi sie komenda // NOTE: not used
TOrders OrderList[ maxorders ]; // lista rozkazów
int OrderPos = 0,
OrderTop = 0; // rozkaz aktualny oraz wolne miejsce do wstawiania nowych
// scantable
// methods
public:
int CrossRoute( TTrack *tr );
inline void MoveDistanceAdd( double distance ) {
dMoveLen += distance * iDirection;
} //jak jedzie do tyłu to trzeba uwzględniać, że distance jest ujemna
private:
// Ra: metody obsługujące skanowanie toru
std::vector<basic_event *> CheckTrackEvent( TTrack *Track, double const fDirection ) const;
bool TableAddNew();
bool TableNotFound( basic_event const *Event, double const Distance ) const;
void TableTraceRoute( double fDistance, TDynamicObject *pVehicle );
void TableCheck( double fDistance );
TCommandType TableUpdate( double &fVelDes, double &fDist, double &fNext, double &fAcc );
bool TableUpdateStopPoint( TCommandType &Command, TSpeedPos &Point, double const Signaldistance );
bool TableUpdateEvent( double &Velocity, TCommandType &Command, TSpeedPos &Point, double &Signaldistance, int const Pointindex );
// returns most recently calculated distance to potential obstacle ahead
double TrackObstacle() const;
void TablePurger();
void TableSort();
inline double MoveDistanceGet() const {
return dMoveLen;
}
inline void MoveDistanceReset() {
dMoveLen = 0.0;
}
std::size_t TableSize() const { return sSpeedTable.size(); }
void TableClear();
int TableDirection() { return iTableDirection; }
// Ra: stare funkcje skanujące, używane do szukania sygnalizatora z tyłu
bool IsOccupiedByAnotherConsist( TTrack *Track, double const Distance );
basic_event *CheckTrackEventBackward( double fDirection, TTrack *Track, TDynamicObject *Vehicle, int const Eventdirection = 1, end const End = end::rear );
TTrack *BackwardTraceRoute( double &fDistance, double &fDirection, TDynamicObject *Vehicle, basic_event *&Event, int const Eventdirection = 1, end const End = end::rear, bool const Untiloccupied = true );
void SetProximityVelocity( double dist, double vel, glm::dvec3 const *pos );
TCommandType BackwardScan( double const Range );
std::string TableText( std::size_t const Index ) const;
/*
void RouteSwitch(int d);
*/
// members
int iLast{ 0 }; // ostatnia wypełniona pozycja w tabeli <iFirst (modulo iSpeedTableSize)
int iTableDirection{ 0 }; // kierunek zapełnienia tabelki względem pojazdu z AI
std::vector<TSpeedPos> sSpeedTable;
double fLastVel = 0.0; // prędkość na poprzednio sprawdzonym torze
TTrack *tLast = nullptr; // ostatni analizowany tor
basic_event *eSignSkip = nullptr; // można pominąć ten SBL po zatrzymaniu
std::size_t SemNextIndex{ std::size_t( -1 ) };
std::size_t SemNextStopIndex{ std::size_t( -1 ) };
double dMoveLen = 0.0; // odległość przejechana od ostatniego sprawdzenia tabelki
basic_event *eSignNext = nullptr; // sygnał zmieniający prędkość, do pokazania na [F2]
neighbour_data Obstacle; // nearest vehicle detected ahead on current route
// timetable
// methods
public:
const std::string &TrainName() const;
Mtable::TTrainParameters const & TrainTimetable() const;
private:
std::string Relation() const;
int StationIndex() const;
int StationCount() const;
bool IsStop() const;
std::string NextStop() const;
// tests whether the train is delayed and sets accordingly a driving flag
void UpdateDelayFlag();
// members
Mtable::TTrainParameters TrainParams; // rozkład jazdy zawsze jest, nawet jeśli pusty
std::string asNextStop; // nazwa następnego punktu zatrzymania wg rozkładu
// int iStationStart = 0; // numer pierwszej stacji pokazywanej na podglądzie rozkładu
std::string m_lastexchangestop; // HACK: safeguard to prevent multiple load exchanges per station
int m_lastexchangeplatforms { 0 }; // cached station platforms for last exchange
int m_lastexchangedirection { 0 }; //
double fLastStopExpDist = -1.0; // odległość wygasania ostateniego przystanku
int iRadioChannel = 1; // numer aktualnego kanału radiowego
int iGuardRadio = 0; // numer kanału radiowego kierownika (0, gdy nie używa radia)
sound_source tsGuardSignal{ sound_placement::internal };
announcement_t m_lastannouncement{ announcement_t::idle };
bool m_makenextstopannouncement{ false };
// consist
// methods
public:
bool CheckVehicles( TOrders user = Wait_for_orders );
private:
bool PrepareEngine();
bool ReleaseEngine();
void Doors( bool const Open, int const Side = 0 );
// returns true if any vehicle in the consist has an open door
bool doors_open() const;
bool doors_permit_active() const;
void AutoRewident(); // ustawia hamulce w składzie
void announce( announcement_t const Announcement );
// members
double fLength = 0.0; // długość składu (do wyciągania z ograniczeń)
double fMass = 0.0; // całkowita masa do liczenia stycznej składowej grawitacji
double fAccGravity = 0.0; // przyspieszenie składowej stycznej grawitacji
int iVehicles = 0; // ilość pojazdów w składzie
int ControlledEnginesCount{ 0 }; // number of powered vehicles under driver's control
bool iEngineActive{ false }; // ABu: Czy silnik byl juz zalaczony
bool IsPassengerTrain{ false };
bool IsCargoTrain{ false };
bool IsHeavyCargoTrain{ false };
double fReady = 0.0; // poziom odhamowania wagonów
bool Ready = false; // ABu: stan gotowosci do odjazdu - sprawdzenie odhamowania wagonow
bool IsConsistBraked { false };
double ConsistShade{ 1.0 }; // averaged amount of sunlight received by the consist
TDynamicObject *pVehicles[ 2 ]; // skrajne pojazdy w składzie (niekoniecznie bezpośrednio sterowane)
bool DoesAnyDoorNeedOpening{ false };
bool IsAnyDoorOpen[ 2 ]; // state of door in the consist
bool IsAnyDoorOnlyOpen[ 2 ]; // state of door in the consist regardless of step
bool IsAnyDoorPermitActive[ 2 ]; // state of door permit in the consist
bool IsAnyLineBreakerOpen{ false }; // state of line breaker in all powered vehicles under control
bool IsAnyConverterOverloadRelayOpen{ false }; // state of converter overload relays in all vehicles under control
bool IsAnyMotorOverloadRelayOpen{ false }; // state of motor overload relays in all vehicles under control
bool IsAnyGroundRelayOpen{ false };
bool IsAnyCompressorPresent { false };
bool IsAnyCompressorEnabled{ false };
bool IsAnyCompressorExplicitlyEnabled{ false }; // only takes into account manually controlled devices
bool IsAnyConverterPresent{ false };
bool IsAnyConverterEnabled{ false };
bool IsAnyConverterExplicitlyEnabled{ false }; // only takes into account manually controlled devices
bool IsAnyCouplerStretched{ false }; // whether there's a coupler in the consist stretched above limit
// logs
// methods
void PhysicsLog();
void CloseLog();
// members
std::ofstream LogFile; // zapis parametrow fizycznych
double LastUpdatedTime = 0.0; // czas od ostatniego logu
double ElapsedTime = 0.0; // czas od poczatku logu
// getters
public:
TDynamicObject const *Vehicle() const {
return pVehicle; }
TDynamicObject *Vehicle( end const Side ) const {
return pVehicles[ Side ]; }
private:
std::string OwnerName() const;
// leftovers
/*
int iRouteWanted = 3; // oczekiwany kierunek jazdy (0-stop,1-lewo,2-prawo,3-prosto) np. odpala migacz lub czeka na stan zwrotnicy
*/
};
inline TOrders TController::OrderCurrentGet() const {
return OrderList[ OrderPos ];
}
inline TOrders TController::OrderNextGet() const {
return OrderList[ OrderPos + 1 ];
}

8934
vehicle/DynObj.cpp Normal file

File diff suppressed because it is too large Load Diff

922
vehicle/DynObj.h Normal file
View File

@@ -0,0 +1,922 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
#include <functional>
#include "Classes.h"
#include "interfaces/IMaterial.h"
#include "MOVER.h"
#include "TrkFoll.h"
#include "Button.h"
#include "AirCoupler.h"
#include "interfaces/ITexture.h"
#include "sound.h"
#include "Spring.h"
#include <vector>
#define EU07_SOUND_BOGIESOUNDS
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
int const ANIM_WHEELS = 0; // koła
int const ANIM_DOORS = 1; // drzwi
int const ANIM_LEVERS = 2; // elementy obracane (wycieraczki, koła skrętne, przestawiacze, klocki ham.)
int const ANIM_BUFFERS = 3; // elementy przesuwane (zderzaki)
int const ANIM_BOOGIES = 4; // wózki (są skręcane w dwóch osiach)
int const ANIM_PANTS = 5; // pantografy
int const ANIM_STEAMS = 6; // napęd parowozu
int const ANIM_DOORSTEPS = 7;
int const ANIM_MIRRORS = 8;
int const ANIM_WIPERS = 9;
int const ANIM_TYPES = 10; // Ra: ilość typów animacji
class TAnim;
//typedef void(__closure *TUpdate)(TAnim *pAnim); // typ funkcji aktualizującej położenie submodeli
typedef std::function<void(TAnim *)> TUpdate; // __closure is Borland-specific extension
// McZapkie-250202
int const MaxAxles = 16; // ABu 280105: zmienione z 8 na 16
// const MaxAnimatedAxles=16; //i to tez.
// const MaxAnimatedDoors=16; //NBMX wrzesien 2003
/*
Ra: Utworzyć klasę wyposażenia opcjonalnego, z której będą dziedziczyć klasy drzwi,
pantografów, napędu parowozu i innych ruchomych części pojazdów. Klasy powinny być
pseudo-wirtualne, bo wirtualne mogą obniżać wydajnosść.
Przy wczytywaniu MMD utworzyć tabelę wskaźnikow na te dodatki. Przy wyświetlaniu
pojazdu wykonywać Update() na kolejnych obiektach wyposażenia.
Rozważyć użycie oddzielnych modeli dla niektórych pojazdów (np. lokomotywy), co
zaoszczędziło by czas ustawiania animacji na modelu wspólnym dla kilku pojazdów,
szczególnie dla pojazdów w danej chwili nieruchomych (przy dużym zagęszczeniu
modeli na stacjach na ogół przewaga jest tych nieruchomych).
*/
class TAnimValveGear
{ // współczynniki do animacji parowozu (wartości przykładowe dla Pt47)
int iValues; // ilość liczb (wersja):
float fKorbowodR; // długość korby (pół skoku tłoka) [m]: 0.35
float fKorbowodL; // długość korbowodu [m]: 3.8
float fDrazekR; // promień mimośrodu (drążka) [m]: 0.18
float fDrazekL; // dł. drążka mimośrodowego [m]: 2.55889
float fJarzmoV; // wysokość w pionie osi jarzma od osi koła [m]: 0.751
float fJarzmoH; // odległość w poziomie osi jarzma od osi koła [m]: 2.550
float fJarzmoR; // promień jarzma do styku z drążkiem [m]: 0.450
float fJarzmoA; // kąt mimośrodu względem kąta koła [°]: -96.77416667
float fWdzidloL; // długość wodzidła [m]: 2.0
float fWahaczH; // długość wahacza (góra) [m]: 0.14
float fSuwakH; // wysokość osi suwaka ponad osią koła [m]: 0.62
float fWahaczL; // długość wahacza (dół) [m]: 0.84
float fLacznikL; // długość łącznika wahacza [m]: 0.75072
float fRamieL; // odległość ramienia krzyżulca od osi koła [m]: 0.192
float fSuwakL; // odległość środka tłoka/suwaka od osi koła [m]: 5.650
// dołożyć parametry drążka nastawnicy
// albo nawet zrobić dynamiczną tablicę float[] i w nią pakować wszelkie współczynniki, potem
// używać indeksów
// współczynniki mogą być wspólne dla 2-4 tłoków, albo każdy tłok może mieć odrębne
};
class TAnimPant
{ // współczynniki do animacji pantografu
public:
Math3D::vector3 vPos; // Ra: współrzędne punktu zerowego pantografu (X dodatnie dla przedniego)
double fLenL1; // długość dolnego ramienia 1, odczytana z modelu
double fLenU1; // długość górnego ramienia 1, odczytana z modelu
double fLenL2; // długość dolnego ramienia 2, odczytana z modelu
double fLenU2; // długość górnego ramienia 2, odczytana z modelu
double fHoriz; // przesunięcie ślizgu w długości pojazdu względem osi obrotu dolnego ramienia
double fHeight; // wysokość ślizgu ponad oś obrotu, odejmowana od wysokości drutu
double fWidth; // połowa szerokości roboczej ślizgu, do wykrycia ześlizgnięcia się drutu
double fAngleL0; // Ra: początkowy kąt dolnego ramienia (odejmowany przy animacji)
double fAngleU0; // Ra: początkowy kąt górnego ramienia (odejmowany przy animacji)
double PantTraction; // Winger 170204: wysokość drutu ponad punktem na wysokości vPos.y p.g.s.
double PantWys; // Ra: aktualna wysokość uniesienia ślizgu do porównania z wysokością drutu
double fAngleL; // Winger 160204: aktualny kąt ramienia dolnego
double fAngleU; // Ra: aktualny kąt ramienia górnego
double NoVoltTime; // czas od utraty kontaktu z drutem
TTraction *hvPowerWire; // aktualnie podczepione druty, na razie tu
float fWidthExtra; // dodatkowy rozmiar poziomy poza część roboczą (fWidth)
float fHeightExtra[5]; //łamana symulująca kształt nabieżnika
// double fHorizontal; //Ra 2015-01: położenie drutu względem osi pantografu
// factory ktore mozna nadpisac z fiza
float rd1rf{1.f}; // mnoznik obrotu ramienia dolnego 1
float rd2rf{1.f}; // mnoznik obrotu ramienia dolnego 2
float rg1rf{1.f}; // mnoznik obrotu ramienia gornego 1
float rg2rf{1.f}; // mnoznik obrotu ramienia gornego 2
float slizgrf{1.f}; // mnoznik obrotu slizgacza
void AKP_4E();
void WBL85();
void DSAx();
void EC160_200();
};
class TAnim
{ // klasa animowanej części pojazdu (koła, drzwi, pantografy, burty, napęd parowozu, siłowniki
// itd.)
public:
// constructor
TAnim() = default;
// destructor
~TAnim();
// methods
int TypeSet(int i, TMoverParameters currentMover, int fl = 0); // ustawienie typu
// members
union
{
TSubModel *smAnimated; // animowany submodel (jeśli tylko jeden, np. oś)
TSubModel **smElement; // jeśli animowanych elementów jest więcej (pantograf, napęd
// parowozu)
int iShift; // przesunięcie przed przydzieleniem wskaźnika
};
union
{ // parametry animacji
TAnimValveGear *pValveGear; // współczynniki do animacji parowozu
int dWheelAngle; // wskaźnik na kąt obrotu osi
float *fParam; // różne parametry dla animacji
TAnimPant *fParamPants; // różne parametry dla animacji
};
union
{ // wskaźnik na obiekt odniesienia
double *fDoubleBase; // jakiś double w fizyce
float *fFloatBase; // jakiś float w fizyce
int *iIntBase; // jakiś int w fizyce
};
// void _fastcall Update(); //wskaźnik do funkcji aktualizacji animacji
int iFlags{ 0 }; // flagi animacji
float fMaxDist; // do jakiej odległości wykonywana jest animacja NOTE: square of actual distance
float fSpeed; // parametr szybkości animacji
int iNumber; // numer kolejny obiektu
TUpdate yUpdate; // metoda TDynamicObject aktualizująca animację
/*
void Parovoz(); // wykonanie obliczeń animacji
*/
};
//---------------------------------------------------------------------------
enum class announcement_t : int {
idle = 0,
approaching,
current,
next,
destination,
chime,
end
};
// parameters for the material object, as currently used by various simulator models
struct material_data {
int textures_alpha{ 0x30300030 }; // maska przezroczystości tekstur. default: tekstury wymienne nie mają przezroczystości
material_handle replacable_skins[ 5 ] = { null_handle, null_handle, null_handle, null_handle, null_handle }; // McZapkie:zmienialne nadwozie
int multi_textures{ 0 }; //<0 tekstury wskazane wpisem, >0 tekstury z przecinkami, =0 jedna
// assigns specified texture or a group of textures to replacable texture slots
void assign( std::string const &Replacableskin );
};
class TDynamicObject { // klasa pojazdu
friend opengl_renderer;
friend opengl33_renderer;
public:
static bool bDynamicRemove; // moved from ground
//private: // położenie pojazdu w świecie oraz parametry ruchu
Math3D::vector3 vPosition; // Ra: pozycja pojazdu liczona zaraz po przesunięciu
Math3D::vector3 vCoulpler[ 2 ]; // współrzędne sprzęgów do liczenia zderzeń czołowych
Math3D::vector3 vUp, vFront, vLeft; // wektory jednostkowe ustawienia pojazdu
int iDirection; // kierunek pojazdu względem czoła składu (1=zgodny,0=przeciwny)
TTrackShape ts; // parametry toru przekazywane do fizyki
TTrackParam tp; // parametry toru przekazywane do fizyki
TTrackFollower Axle0; // oś z przodu (od sprzęgu 0)
TTrackFollower Axle1; // oś z tyłu (od sprzęgu 1)
int iAxleFirst; // numer pierwszej osi w kierunku ruchu (oś wiążąca pojazd z torem i wyzwalająca eventy)
float fAxleDist; // rozstaw wózków albo osi do liczenia proporcji zacienienia
Math3D::vector3 modelRot; // obrot pudła względem świata - do przeanalizowania, czy potrzebne!!!
TDynamicObject * ABuFindNearestObject(glm::vec3 pos, TTrack *Track, TDynamicObject *MyPointer, int &CouplNr );
glm::dvec3 m_future_movement;
glm::dvec3 m_future_wheels_angle;
public:
// parametry położenia pojazdu dostępne publicznie
std::string asTrack; // nazwa toru początkowego; wywalić?
std::string asDestination; // dokąd pojazd ma być kierowany "(stacja):(tor)"
Math3D::matrix4x4 mMatrix; // macierz przekształcenia do renderowania modeli
TMoverParameters *MoverParameters; // parametry fizyki ruchu oraz przeliczanie
inline TDynamicObject *NextConnected() { return MoverParameters->Neighbours[ end::rear ].vehicle; }; // pojazd podłączony od strony sprzęgu 1 (kabina -1)
inline TDynamicObject *PrevConnected() { return MoverParameters->Neighbours[ end::front ].vehicle; }; // pojazd podłączony od strony sprzęgu 0 (kabina 1)
inline TDynamicObject *NextConnected() const { return MoverParameters->Neighbours[ end::rear ].vehicle; }; // pojazd podłączony od strony sprzęgu 1 (kabina -1)
inline TDynamicObject *PrevConnected() const { return MoverParameters->Neighbours[ end::front ].vehicle; }; // pojazd podłączony od strony sprzęgu 0 (kabina 1)
inline int NextConnectedNo() const { return MoverParameters->Neighbours[ end::rear ].vehicle_end; }
inline int PrevConnectedNo() const { return MoverParameters->Neighbours[ end::front ].vehicle_end; }
// Dev tools
void Reload();
// double fTrackBlock; // odległość do przeszkody do dalszego ruchu (wykrywanie kolizji z innym pojazdem)
// modele składowe pojazdu
TModel3d *mdModel; // model pudła
TModel3d *mdLoad; // model zmiennego ładunku
TModel3d *mdKabina; // model kabiny dla użytkownika; McZapkie-030303: to z train.h
TModel3d *mdLowPolyInt; // ABu 010305: wnetrze lowpoly
std::array<TSubModel *, 3> LowPolyIntCabs {}; // pointers to low fidelity version of individual driver cabs
bool JointCabs{ false }; // flag for vehicles with multiple virtual 'cabs' sharing location and 3d model(s)
std::vector<TModel3d *> mdAttachments; // additional models attached to main body
struct destination_data {
TSubModel *sign { nullptr }; // submodel mapped with replacable texture -4
bool has_light { false }; // the submodel was originally configured with self-illumination attribute
material_handle destination { null_handle }; // most recently assigned non-blank destination texture
material_handle destination_off { null_handle }; // blank destination sign
std::string background; // potential default background texture override
std::string script; // potential python script used to generate texture data
int update_rate { 0 }; // -1: per stop, 0: none, >0: fps // TBD, TODO: implement?
std::string instancing; // potential method to generate more than one texture per timetable
std::string parameters; // potential extra parameters supplied by mmd file
// methods
void deserialize( cParser &Input );
private:
bool deserialize_mapping( cParser &Input );
} DestinationSign;
float fShade; // zacienienie: 0:normalnie, -1:w ciemności, +1:dodatkowe światło (brak koloru?)
float LoadOffset { 0.f };
std::unordered_map<std::string, std::string> LoadModelOverrides; // potential overrides of default load visualization models
glm::vec3 InteriorLight { 0.9f * 255.f / 255.f, 0.9f * 216.f / 255.f, 0.9f * 176.f / 255.f }; // tungsten light. TODO: allow definition of light type?
float InteriorLightLevel { 0.0f }; // current level of interior lighting
struct vehicle_section {
TSubModel *compartment;
TSubModel *load;
int load_chunks_visible;
float light_level;
};
std::vector<vehicle_section> Sections; // table of recognized vehicle sections
bool SectionLightsActive { false }; // flag indicating whether section lights were set.
std::vector<vehicle_section *> SectionLoadOrder; // helper, activation/deactivation load chunk sequence
private:
// zmienne i metody do animacji submodeli; Ra: sprzatam animacje w pojeździe
material_data m_materialdata;
public:
inline
material_data const
*Material() const {
return &m_materialdata; }
// tymczasowo udostępnione do wyszukiwania drutu
std::array<int, ANIM_TYPES> iAnimType{ 0 }; // 0-osie,1-drzwi,2-obracane,3-zderzaki,4-wózki,5-pantografy,6-tłoki
private:
int iAnimations; // liczba obiektów animujących
std::vector<TAnim> pAnimations;
TSubModel ** pAnimated; // lista animowanych submodeli (może być ich więcej niż obiektów animujących)
double dWheelAngle[3]; // kąty obrotu kół: 0=przednie toczne, 1=napędzające i wiązary, 2=tylne toczne
/*
void UpdateNone(TAnim *pAnim){}; // animacja pusta (funkcje ustawiania submodeli, gdy blisko kamery)
*/
void UpdateAxle(TAnim *pAnim); // animacja osi
void UpdateDoorTranslate(TAnim *pAnim); // animacja drzwi - przesuw
void UpdateDoorRotate(TAnim *pAnim); // animacja drzwi - obrót
void UpdateDoorFold(TAnim *pAnim); // animacja drzwi - składanie
void UpdateDoorPlug(TAnim *pAnim); // animacja drzwi - odskokowo-przesuwne
void UpdatePant(TAnim *pAnim); // animacja pantografu
void UpdatePlatformTranslate(TAnim *pAnim); // doorstep animation, shift
void UpdatePlatformRotate(TAnim *pAnim); // doorstep animation, rotate
void UpdateMirror(TAnim *pAnim); // mirror animation
void UpdateWiper(TAnim *pAnim); // wiper animation
/*
void UpdateLeverDouble(TAnim *pAnim); // animacja gałki zależna od double
void UpdateLeverFloat(TAnim *pAnim); // animacja gałki zależna od float
void UpdateLeverInt(TAnim *pAnim); // animacja gałki zależna od int (wartość)
void UpdateLeverEnum(TAnim *pAnim); // animacja gałki zależna od int (lista kątów)
*/
void toggle_lights(); // switch light levels for registered interior sections
private: // Ra: ciąg dalszy animacji, dopiero do ogarnięcia
// ABuWozki 060504
Math3D::vector3 bogieRot[2]; // Obroty wozkow w/m korpusu
TSubModel *smBogie[2]; // Wyszukiwanie max 2 wozkow
TSubModel *smWahacze[4]; // wahacze (np. nogi, dźwignia w drezynie)
TSubModel *smBrakeMode; // Ra 15-01: nastawa hamulca też
TSubModel *smLoadMode; // Ra 15-01: nastawa próżny/ładowny
double fWahaczeAmp;
// Winger 160204 - pantografy
double pantspeedfactor;
// animacje typu przesuw
TSubModel *smBuforLewy[2];
TSubModel *smBuforPrawy[2];
TAnimValveGear *pValveGear;
Math3D::vector3 vFloor; // podłoga dla ładunku
public:
TAnim *pants; // indeks obiektu animującego dla pantografu 0
TAnim *wipers; // wycieraczki
std::vector<double> wiperOutTimer = std::vector<double>(8, 0.0);
std::vector<double> wiperParkTimer = std::vector<double>(8, 0.0);
std::vector<int> workingSwitchPos = std::vector<int>(8, 0); // working switch position (to not break wipers when switching modes)
std::vector<double> dWiperPos; // timing na osi czasu animacji wycieraczki
std::vector<bool> wiperDirection = std::vector<bool>(8, false); // false - return direction; true - out direction
std::vector<bool> wiper_playSoundFromStart = std::vector<bool>(8, false);
std::vector<bool> wiper_playSoundToStart = std::vector<bool>(8, false);
double NoVoltTime; // czas od utraty zasilania
double dMirrorMoveL{ 0.0 };
double dMirrorMoveR{ 0.0 };
TSubModel *smBrakeSet; // nastawa hamulca (wajcha)
TSubModel *smLoadSet; // nastawa ładunku (wajcha)
TSubModel *smWiper; // wycieraczka (poniekąd też wajcha)
// Ra: koneic animacji do ogarnięcia
//private:
// types
struct exchange_data {
float unload_count { 0.f }; // amount to unload
float load_count { 0.f }; // amount to load
int platforms { 0 }; // platforms which may take part in the exchange
float time { 0.f }; // time spent on the operation
};
struct coupleradapter_data {
glm::vec2 position; // adapter placement; offset from vehicle end and height
std::string model; // 3d model of the adapter
};
struct coupler_sounds {
// TBD: change to an array with index-based access for easier initialization?
sound_source attach_coupler { sound_placement::external };
sound_source attach_brakehose { sound_placement::external };
sound_source attach_mainhose { sound_placement::external };
sound_source attach_control { sound_placement::external };
sound_source attach_gangway { sound_placement::external };
sound_source attach_heating { sound_placement::external };
sound_source detach_coupler { sound_placement::external };
sound_source detach_brakehose { sound_placement::external };
sound_source detach_mainhose { sound_placement::external };
sound_source detach_control { sound_placement::external };
sound_source detach_gangway { sound_placement::external };
sound_source detach_heating { sound_placement::external };
sound_source dsbCouplerStretch { sound_placement::external }; // moved from cab
sound_source dsbCouplerStretch_loud { sound_placement::external };
sound_source dsbBufferClamp { sound_placement::external }; // moved from cab
sound_source dsbBufferClamp_loud { sound_placement::external };
sound_source dsbAdapterAttach { sound_placement::external };
sound_source dsbAdapterRemove { sound_placement::external };
};
struct pantograph_sounds {
// TODO: split pantograph sound into one for contact of arm with the wire, and electric arc sound
sound_source sPantUp { sound_placement::external };
sound_source sPantDown { sound_placement::external };
};
struct door_sounds {
sound_source rsDoorOpen { sound_placement::general }; // Ra: przeniesione z kabiny
sound_source rsDoorClose { sound_placement::general };
sound_source lock { sound_placement::general };
sound_source unlock { sound_placement::general };
sound_source step_open { sound_placement::general };
sound_source step_close { sound_placement::general };
sound_source permit_granted { sound_placement::general };
side placement {};
};
struct exchange_sounds {
sound_source loading { sound_placement::general };
sound_source unloading { sound_placement::general };
};
struct axle_sounds {
double distance; // distance to rail joint
double offset; // axle offset from centre of the vehicle
sound_source clatter; // clatter emitter
};
struct powertrain_sounds {
sound_source inverter { sound_placement::engine };
std::vector<sound_source> motorblowers;
std::vector<sound_source> motors; // generic traction motor sounds
std::vector<sound_source> acmotors; // inverter-specific traction motor sounds
// bool dcmotors { true }; // traction dc motor(s)
double motor_volume { 0.0 }; // MC: pomocnicze zeby gladziej silnik buczal
float motor_momentum { 0.f }; // recent change in motor revolutions
sound_source motor_relay { sound_placement::engine };
sound_source dsbWejscie_na_bezoporow { sound_placement::engine }; // moved from cab
sound_source motor_parallel { sound_placement::engine }; // moved from cab
sound_source motor_shuntfield { sound_placement::engine };
sound_source linebreaker_close { sound_placement::engine };
sound_source linebreaker_open { sound_placement::engine };
sound_source rsWentylator { sound_placement::engine }; // McZapkie-030302
sound_source engine { sound_placement::engine }; // generally diesel engine
sound_source fake_engine { sound_placement::engine };
sound_source engine_ignition { sound_placement::engine }; // moved from cab
sound_source engine_shutdown { sound_placement::engine };
bool engine_state_last { false }; // helper, cached previous state of the engine
double engine_volume { 0.0 }; // MC: pomocnicze zeby gladziej silnik buczal
sound_source engine_revving { sound_placement::engine }; // youBy
float engine_revs_last { -1.f }; // helper, cached rpm of the engine
float engine_revs_change { 0.f }; // recent change in engine revolutions
sound_source engine_turbo { sound_placement::engine };
double engine_turbo_pitch { 1.0 };
sound_source oil_pump { sound_placement::engine };
sound_source fuel_pump { sound_placement::engine };
sound_source water_pump { sound_placement::engine };
sound_source water_heater { sound_placement::engine };
sound_source radiator_fan { sound_placement::engine };
sound_source radiator_fan_aux { sound_placement::engine };
sound_source transmission { sound_placement::engine };
sound_source rsEngageSlippery { sound_placement::engine }; // moved from cab
sound_source retarder { sound_placement::engine };
void position( glm::vec3 const Location );
void render( TMoverParameters const &Vehicle, double const Deltatime );
};
// single source per door (pair) on the centreline
struct doorspeaker_sounds {
glm::vec3 offset;
sound_source departure_signal;
};
// single source per vehicle
struct pasystem_sounds {
std::array<sound_source, static_cast<int>( announcement_t::end )> announcements;
std::optional< std::array<float, 6> > soundproofing;
sound_source announcement;
std::deque<sound_source> announcement_queue; // fifo queue
};
struct springbrake_sounds {
sound_source activate { sound_placement::external };
sound_source release { sound_placement::external };
bool state { false };
};
// methods
void ABuLittleUpdate(double ObjSqrDist);
void ABuBogies();
void ABuModelRoll();
void TurnOff();
// update state of load exchange operation
void update_exchange( double const Deltatime );
// members
AirCoupler btCoupler1; // sprzegi
AirCoupler btCoupler2;
std::array<TModel3d *, 2> m_coupleradapters = { nullptr, nullptr };
AirCoupler btCPneumatic1; // sprzegi powietrzne //yB - zmienione z Button na AirCoupler - krzyzyki
AirCoupler btCPneumatic2;
AirCoupler btCPneumatic1r; // ABu: to zeby nie bylo problemow przy laczeniu wagonow,
AirCoupler btCPneumatic2r; // jesli beda polaczone sprzegami 1<->1 lub 0<->0
AirCoupler btPneumatic1; // ABu: sprzegi powietrzne zolte
AirCoupler btPneumatic2;
AirCoupler btPneumatic1r; // ABu: analogicznie jak 4 linijki wyzej
AirCoupler btPneumatic2r;
TButton btCCtrl1; // sprzegi sterowania
TButton btCCtrl2;
TButton btCPass1; // mostki przejsciowe
TButton btCPass2;
char cp1, sp1, cp2, sp2; // ustawienia węży
TButton m_endsignal12; // sygnalu konca pociagu
TButton m_endsignal13;
TButton m_endsignal22;
TButton m_endsignal23;
TButton m_endsignals1; // zeby bylo kompatybilne ze starymi modelami...
TButton m_endsignals2;
TButton m_endtab1; // sygnaly konca pociagu (blachy)
TButton m_endtab2;
AirCoupler m_headlamp11; // oswietlenie czolowe - przod
AirCoupler m_headlamp12;
AirCoupler m_headlamp13;
AirCoupler m_highbeam12; // dlugie
AirCoupler m_highbeam13;
AirCoupler m_headlamp21; // oswietlenie czolowe - tyl
AirCoupler m_headlamp22;
AirCoupler m_headlamp23;
AirCoupler m_highbeam22;
AirCoupler m_highbeam23;
AirCoupler m_headsignal12;
AirCoupler m_headsignal13;
AirCoupler m_headsignal22;
AirCoupler m_headsignal23;
TButton btExteriorOnly;
TButton btMechanik1;
TButton btMechanik2;
TButton btShutters1; // cooling shutters for primary water circuit
TButton btShutters2; // cooling shutters for auxiliary water circuit
double dRailLength { 0.0 };
std::vector<axle_sounds> m_axlesounds;
// engine sounds
powertrain_sounds m_powertrainsounds;
sound_source sDirectionRelayD { sound_placement::engine }; // przekaznik kierunkowy do przodu
sound_source sDirectionRelayN { sound_placement::engine }; // przekaznik kierunkowy neutral
sound_source sDirectionRelayR { sound_placement::engine }; // przekaznik kierunkowy wstecz
sound_source sConverter { sound_placement::engine };
sound_source sBRVent {sound_placement::engine};
sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
sound_source sCompressorIdle { sound_placement::engine };
sound_source sSmallCompressor { sound_placement::engine };
sound_source sHeater { sound_placement::engine };
sound_source m_batterysound { sound_placement::engine };
// braking sounds
sound_source dsbPneumaticRelay { sound_placement::external };
sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
sound_source sBrakeAcc { sound_placement::external };
bool bBrakeAcc { false };
sound_source rsPisk { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // McZapkie-260302
sound_source rsUnbrake { sound_placement::external }; // yB - odglos luzowania
sound_source m_brakecylinderpistonadvance { sound_placement::external };
sound_source m_brakecylinderpistonrecede { sound_placement::external };
float m_lastbrakepressure { -1.f }; // helper, cached level of pressure in the brake cylinder
float m_brakepressurechange { 0.f }; // recent change of pressure in the brake cylinder
sound_source m_epbrakepressureincrease{ sound_placement::external };
sound_source m_epbrakepressuredecrease{ sound_placement::external };
float m_lastepbrakepressure{ -1.f }; // helper, cached level of pressure in the brake cylinder
float m_epbrakepressurechange{ 0.f }; // recent change of pressure in the brake cylinder
float m_epbrakepressurechangeinctimer{ 0.f }; // last time of change of pressure in the brake cylinder - increase
float m_epbrakepressurechangedectimer{ 0.f }; // last time of change of pressure in the brake cylinder - decrease
sound_source m_emergencybrake { sound_placement::engine };
double m_emergencybrakeflow{ 0.f };
sound_source sReleaser { sound_placement::external };
springbrake_sounds m_springbrakesounds;
sound_source rsSlippery { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
sound_source sSand { sound_placement::external };
sound_source sWiperToPark { sound_placement::internal };
bool sWiperToParkPlayed{false};
sound_source sWiperFromPark { sound_placement::internal };
bool sWiperFromParkPlayed{false};
// moving part and other external sounds
sound_source m_startjolt { sound_placement::general }; // movement start jolt, played once on initial acceleration at slow enough speed
bool m_startjoltplayed { false };
std::array<coupler_sounds, 2> m_couplersounds; // always front and rear
std::vector<pantograph_sounds> m_pantographsounds; // typically 2 but can be less (or more?)
std::vector<door_sounds> m_doorsounds; // can expect symmetrical arrangement, but don't count on it
bool m_doorlocks { false }; // sound helper, current state of door locks
sound_source sHorn1 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
sound_source sHorn2 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
sound_source sHorn3 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
#ifdef EU07_SOUND_BOGIESOUNDS
std::vector<sound_source> m_bogiesounds; // TBD, TODO: wrapper for all bogie-related sounds (noise, brakes, squeal etc)
#else
sound_source m_outernoise { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
#endif
sound_source m_wheelflat { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
sound_source rscurve { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE }; // youBy
sound_source rsDerailment { sound_placement::external, 2 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE }; // McZapkie-051202
exchange_data m_exchange; // state of active load exchange procedure, if any
exchange_sounds m_exchangesounds; // sounds associated with the load exchange
std::vector<doorspeaker_sounds> m_doorspeakers;
pasystem_sounds m_pasystem;
std::array<
std::array<float, 6> // listener: rear cab, engine, front cab, window, attached camera, free camera
, 5> m_soundproofing = {{
{{ EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_SOME, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_STRONG }}, // internal sounds
{{ EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_SOME, EU07_SOUNDPROOFING_SOME, EU07_SOUNDPROOFING_SOME }}, // engine sounds
{{ EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_SOME, EU07_SOUNDPROOFING_SOME, EU07_SOUNDPROOFING_NONE }}, // external sound
{{ EU07_SOUNDPROOFING_VERYSTRONG, EU07_SOUNDPROOFING_VERYSTRONG, EU07_SOUNDPROOFING_VERYSTRONG, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_STRONG, EU07_SOUNDPROOFING_NONE }}, // external ambient sound
{{ EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_NONE, EU07_SOUNDPROOFING_NONE }}, // custom sounds
}};
coupleradapter_data m_coupleradapter;
bool renderme; // yB - czy renderowac
float ModCamRot;
int iInventory[ 2 ] { 0, 0 }; // flagi bitowe posiadanych submodeli (np. świateł)
bool btnOn; // ABu: czy byly uzywane buttony, jesli tak, to po renderingu wylacz
// bo ten sam model moze byc jeszcze wykorzystany przez inny obiekt!
public:
int iHornWarning; // numer syreny do użycia po otrzymaniu sygnału do jazdy
bool bEnabled; // Ra: wyjechał na portal i ma być usunięty
protected:
int iNumAxles; // ilość osi
std::string asModel;
private:
TDynamicObject *ABuFindObject( int &Foundcoupler, double &Distance, TTrack const *Track, int const Direction, int const Mycoupler ) const;
void ABuCheckMyTrack();
std::string rTypeName; // nazwa typu pojazdu
std::string rReplacableSkin; // nazwa tekstury pojazdu
public:
bool DimHeadlights{ false }; // status of the headlight dimming toggle. NOTE: single toggle for all lights is a simplification. TODO: separate per-light switches
bool HighBeamLights { false }; // status of the highbeam toggle
bool HeadlightsAoff{false}; // wygaszone swiatelki A
bool HeadlightsBoff{false}; // wygaszone swiatelki B
// checks whether there's unbroken connection of specified type to specified vehicle
bool is_connected( TDynamicObject const *Vehicle, coupling const Coupling = coupling::coupler ) const;
TDynamicObject * PrevAny() const;
TDynamicObject * Prev(int C = -1) const;
TDynamicObject * Next(int C = -1) const;
void SetdMoveLen(double dMoveLen) {
MoverParameters->dMoveLen = dMoveLen; }
void ResetdMoveLen() {
MoverParameters->dMoveLen = 0; }
double GetdMoveLen() {
return MoverParameters->dMoveLen; }
int GetPneumatic(bool front, bool red);
void SetPneumatic(bool front, bool red);
std::string asName;
const std::string &name() const {
return asName; }
std::string asBaseDir;
// std::ofstream PneuLogFile; //zapis parametrow pneumatycznych
// youBy - dym
// TSmoke Smog;
// float EmR;
// vector3 smokeoffset;
TDynamicObject * ABuScanNearestObject(glm::vec3 pos, TTrack *Track, double ScanDir, double ScanDist,
int &CouplNr);
TDynamicObject * GetFirstDynamic(int cpl_type, int cf = 1);
void ABuSetModelShake( Math3D::vector3 mShake);
// McZapkie-010302
TController *Mechanik;
TController *ctOwner; // wskażnik na obiekt zarządzający składem
bool MechInside;
// McZapkie-270202
bool Controller;
bool bDisplayCab; // czy wyswietlac kabine w train.cpp
int iCabs; // maski bitowe modeli kabin
TTrack *MyTrack; // McZapkie-030303: tor na ktorym stoi, ABu
int iOverheadMask; // maska przydzielana przez AI pojazdom posiadającym pantograf, aby wymuszały jazdę bezprądową
TTractionParam tmpTraction;
double fAdjustment; // korekcja - docelowo przenieść do TrkFoll.cpp wraz z odległością od poprzedniego
TTrack *initial_track = nullptr;
TDynamicObject();
~TDynamicObject();
void place_on_track(TTrack *Track, double fDist, bool Reversed);
// zwraca długość pojazdu albo 0, jeśli błąd
double Init(
std::string Name, std::string BaseDir, std::string asReplacableSkin, std::string Type_Name,
TTrack *Track, double fDist, std::string DriverType, double fVel, std::string TrainName,
float Load, std::string LoadType, bool Reversed, std::string);
int init_sections( TModel3d const *Model, std::string const &Nameprefix, bool const Overrideselfillum );
bool init_destination( TModel3d *Model );
void create_controller( std::string const Type, bool const Trainset );
void AttachNext(TDynamicObject *Object, int iType = 1);
bool UpdateForce(double dt);
// initiates load change by specified amounts, with a platform on specified side
void LoadExchange( int const Disembark, int const Embark, int const Platforms );
// calculates time needed to complete current load change, using specified platforms
float LoadExchangeTime( int const Platforms );
// calculates time needed to complete current load change, using previously specified platforms
float LoadExchangeTime() const;
// calculates current load exchange factor, where 1 = nominal rate, higher = faster
float LoadExchangeSpeed() const; // TODO: make private when cleaning up
void LoadUpdate();
void update_load_sections();
void update_load_visibility();
void update_load_offset();
void shuffle_load_order();
void update_destinations();
bool Update(double dt, double dt1);
bool FastUpdate(double dt);
void Move(double fDistance);
void FastMove(double fDistance);
void RenderSounds();
inline Math3D::vector3 GetPosition() const {
return vPosition; };
// converts location from vehicle coordinates frame to world frame
inline Math3D::vector3 GetWorldPosition( Math3D::vector3 const &Location ) const {
return vPosition + mMatrix * Location; }
// pobranie współrzędnych czoła
inline Math3D::vector3 HeadPosition() const {
return vCoulpler[iDirection ^ 1]; };
// pobranie współrzędnych tyłu
inline Math3D::vector3 RearPosition() const {
return vCoulpler[iDirection]; };
inline Math3D::vector3 CouplerPosition( end const End ) const {
return vCoulpler[ End ]; }
inline Math3D::vector3 AxlePositionGet() {
return iAxleFirst ?
Axle1.pPosition :
Axle0.pPosition; };
inline double Roll() {
return ( ( Axle1.GetRoll() + Axle0.GetRoll() ) ); }
/*
// TODO: check if scanning takes into account direction when selecting axle
// if it does, replace the version above
// if it doesn't, fix it so it does
inline Math3D::vector3 AxlePositionGet() {
return (
iDirection ?
( iAxleFirst ? Axle1.pPosition : Axle0.pPosition ) :
( iAxleFirst ? Axle0.pPosition : Axle1.pPosition ) ); }
*/
inline Math3D::vector3 VectorFront() const {
return vFront; };
inline Math3D::vector3 VectorUp() const {
return vUp; };
inline Math3D::vector3 VectorLeft() const {
return vLeft; };
inline double const * Matrix() const {
return mMatrix.readArray(); };
inline double * Matrix() {
return mMatrix.getArray(); };
inline double GetVelocity() const {
return MoverParameters->Vel; };
inline double GetLength() const {
return MoverParameters->Dim.L; };
inline double GetWidth() const {
return MoverParameters->Dim.W; };
double radius() const;
// calculates distance between event-starting axle and front of the vehicle
double tracing_offset() const;
inline TTrack * GetTrack() {
return (iAxleFirst ?
Axle1.GetTrack() :
Axle0.GetTrack()); };
// McZapkie-260202
void LoadMMediaFile(std::string const &TypeName, std::string const &ReplacableSkin);
TModel3d *LoadMMediaFile_mdload( std::string const &Name ) const;
inline double ABuGetDirection() const { // ABu.
return (Axle1.GetTrack() == MyTrack ? Axle1.GetDirection() : Axle0.GetDirection()); };
// zwraca kierunek pojazdu na torze z aktywną osą
inline double RaDirectionGet() const {
return iAxleFirst ?
Axle1.GetDirection() :
Axle0.GetDirection(); };
// zwraca przesunięcie wózka względem Point1 toru z aktywną osią
inline double RaTranslationGet() const {
return iAxleFirst ?
Axle1.GetTranslation() :
Axle0.GetTranslation(); };
// zwraca tor z aktywną osią
inline TTrack const * RaTrackGet() const {
return iAxleFirst ?
Axle1.GetTrack() :
Axle0.GetTrack(); };
void couple( int const Side );
int uncouple( int const Side );
bool attach_coupler_adapter( int const Side, bool const Enforce = false );
bool remove_coupler_adapter( int const Side );
void RadioStop();
void Damage(char flag);
void pants_up();
void SetLights();
void SetLightDimmings();
void RaLightsSet(int head, int rear);
int LightList( end const Side ) const { return iInventory[ Side ]; }
bool has_signal_pc1_on() const;
bool has_signal_pc2_on() const;
bool has_signal_pc5_on() const;
bool has_signal_on( int const Side, int const Pattern ) const;
void set_cab_lights( int const Cab, float const Level );
TDynamicObject * FirstFind(int &coupler_nr, int cf = 1);
float GetEPP(); // wyliczanie sredniego cisnienia w PG
int DirectionSet(int d); // ustawienie kierunku w składzie
// odczyt kierunku w składzie; returns 1 if true, -1 otherwise
int DirectionGet() const {
return iDirection + iDirection - 1; };
int DettachStatus(int dir);
int Dettach(int dir);
TDynamicObject * Neighbour(int &dir);
// updates potential collision sources
void update_neighbours();
// locates potential collision source within specified range, scanning its route in specified direction
auto find_vehicle( int const Direction, double const Range ) const -> std::tuple<TDynamicObject *, int, double, bool>;
// locates potential vehicle connected with specific coupling type and satisfying supplied predicate
template <typename Predicate_>
auto find_vehicle( coupling const Coupling, Predicate_ const Predicate ) -> TDynamicObject *;
TDynamicObject * FindPowered();
TDynamicObject * FindPantographCarrier();
template <typename UnaryFunction_>
void for_each( coupling const Coupling, UnaryFunction_ const Function );
void ParamSet(int what, int into);
// zapytanie do AI, po którym segmencie skrzyżowania jechać
int RouteWish(TTrack *tr);
void DestinationSet(std::string to, std::string numer);
material_handle DestinationFind( std::string Destination );
void OverheadTrack(float o);
glm::dvec3 get_future_movement() const;
void move_set(double distance);
// playes specified announcement, potentially preceding it with a chime
void announce( announcement_t const Announcement, bool const Chime = true );
// returns soundproofing for specified sound type and listener location
float soundproofing( int const Placement, int const Listener ) const {
return m_soundproofing[ Placement - 1 ][ Listener + 1 ]; }
double MED[9][8]; // lista zmiennych do debugowania hamulca ED
static std::string const MED_labels[ 8 ];
std::ofstream MEDLogFile; // zapis parametrów hamowania
double MEDLogTime = 0;
double MEDLogInactiveTime = 0;
int MEDLogCount = 0;
double MED_oldFED = 0;
// vehicle shaking calculations
// TBD, TODO: make an object out of it
public:
// methods
void update_shake( double const Timedelta );
std::pair<double, double> shake_angles() const;
// members
struct baseshake_config {
Math3D::vector3 angle_scale { 0.05, 0.0, 0.1 }; // roll, yaw, pitch
Math3D::vector3 jolt_scale { 0.2, 0.2, 0.1 };
double jolt_limit { 2.0f };
} BaseShake;
struct engineshake_config {
float scale { 2.f };
float fadein_offset { 1.5f }; // 90 rpm
float fadein_factor { 0.3f };
float fadeout_offset { 10.f }; // 600 rpm
float fadeout_factor { 0.5f };
} EngineShake;
struct huntingshake_config {
float scale { 1.f };
float frequency { 1.f };
float fadein_begin { 0.f }; // effect start speed in km/h
float fadein_end { 0.f }; // full effect speed in km/h
} HuntingShake;
float HuntingAngle { 0.f }; // crude approximation of hunting oscillation; current angle of sine wave
bool IsHunting { false };
TSpring ShakeSpring;
struct shake_state {
Math3D::vector3 velocity {}; // current shaking vector
Math3D::vector3 offset {}; // overall shake-driven offset from base position
} ShakeState;
Math3D::vector3 modelShake;
};
class vehicle_table : public basic_table<TDynamicObject> {
public:
// legacy method, calculates changes in simulation state over specified time
void
update( double dt, int iter );
// legacy method, checks for presence and height of traction wire for specified vehicle
void
update_traction( TDynamicObject *Vehicle );
// legacy method, sends list of vehicles over network
void
DynamicList( bool const Onlycontrolled = false ) const;
private:
// maintenance; removes from tracks consists with vehicles marked as disabled
bool
erase_disabled();
};
template <typename Predicate_>
auto
TDynamicObject::find_vehicle( coupling const Coupling, Predicate_ const Predicate ) -> TDynamicObject * {
if( Predicate( this ) ) {
return this; }
// try first to look towards the rear
auto *vehicle { this };
while( ( vehicle = vehicle->Next( Coupling ) ) != nullptr ) {
if( Predicate( vehicle ) ) {
return vehicle; } }
// if we didn't yet find a suitable vehicle try in the other direction
vehicle = this;
while( ( vehicle = vehicle->Prev( Coupling ) ) != nullptr ) {
if( Predicate( vehicle ) ) {
return vehicle; } }
// if we still don't have a match give up
return nullptr;
}
template <typename UnaryFunction_>
void
TDynamicObject::for_each( coupling const Coupling, UnaryFunction_ const Function ) {
Function( this );
// walk first towards the rear
auto *vehicle { this };
while( ( vehicle = vehicle->Next( Coupling ) ) != nullptr ) {
Function( vehicle ); }
// then towards the front
vehicle = this;
while( ( vehicle = vehicle->Prev( Coupling ) ) != nullptr ) {
Function( vehicle ); }
}
//---------------------------------------------------------------------------

531
vehicle/Gauge.cpp Normal file
View File

@@ -0,0 +1,531 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak
*/
#include "stdafx.h"
#include "Gauge.h"
#include "parser.h"
#include "Model3d.h"
#include "DynObj.h"
#include "Timer.h"
#include "Logs.h"
#include "renderer.h"
TGauge::TGauge( sound_source const &Soundtemplate ) :
m_soundtemplate( Soundtemplate )
{
m_soundfxincrease = m_soundtemplate;
m_soundfxdecrease = m_soundtemplate;
m_soundfxon = m_soundtemplate;
m_soundfxoff = m_soundtemplate;
}
void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
{ // ustawienie parametrów animacji submodelu
SubModel = Submodel;
SubModelOn = Submodelon;
m_value = Value;
m_animation = Type;
m_scale = Scale;
m_offset = Offset;
m_friction = Friction;
m_interpolatescale = Interpolatescale;
m_endvalue = Endvalue;
m_endscale = Endscale;
if( m_animation == TGaugeAnimation::gt_Digital ) {
auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) };
while( sm != nullptr ) {
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( ( sm->pName.size() )// musi mieć niepustą nazwę
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->WillBeAnimated(); // wyłączenie optymalizacji
}
sm = sm->NextGet();
}
// do the same for the active version
sm = ( SubModelOn ? SubModelOn->ChildGet() : nullptr );
while( sm != nullptr ) {
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( ( sm->pName.size() )// musi mieć niepustą nazwę
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->WillBeAnimated(); // wyłączenie optymalizacji
}
sm = sm->NextGet();
}
}
else {
// wyłączenie ignowania jedynkowego transformu
// a banan może być z optymalizacją?
if( SubModel != nullptr ) { SubModel->WillBeAnimated(); }
if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); }
}
// pass submodel location to defined sounds
auto const nulloffset { glm::vec3{} };
auto const offset { model_offset() };
{
std::vector<sound_source *> soundfxs = {
&m_soundfxincrease,
&m_soundfxdecrease,
&m_soundfxon,
&m_soundfxoff
};
for( auto *soundfx : soundfxs ) {
if( soundfx->offset() == nulloffset ) {
soundfx->offset( offset );
}
}
}
for( auto &soundfx : m_soundfxvalues ) {
if( soundfx.second.offset() == nulloffset ) {
soundfx.second.offset( offset );
}
}
};
void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mul ) {
std::string submodelname, gaugetypename;
float scale, endscale, endvalue, offset, friction;
endscale = -1;
endvalue = -1;
bool interpolatescale { false };
Parser.getTokens();
if( Parser.peek() != "{" ) {
// old fixed size config
Parser >> submodelname;
gaugetypename = Parser.getToken<std::string>( true );
Parser.getTokens( 3, false );
Parser
>> scale
>> offset
>> friction;
if( ( gaugetypename == "rotvar" )
|| ( gaugetypename == "movvar" ) ) {
interpolatescale = true;
Parser.getTokens( 2, false );
Parser
>> endvalue
>> endscale;
}
}
else {
// new, block type config
// TODO: rework the base part into yaml-compatible flow style mapping
submodelname = Parser.getToken<std::string>( false );
gaugetypename = Parser.getToken<std::string>( true );
Parser.getTokens( 3, false );
Parser
>> scale
>> offset
>> friction;
if( ( gaugetypename == "rotvar" )
|| ( gaugetypename == "movvar" ) ) {
interpolatescale = true;
Parser.getTokens( 2, false );
Parser
>> endvalue
>> endscale;
}
// new, variable length section
{
scratch_data scratchpad;
while( true == Load_mapping( Parser, scratchpad ) ) {
; // all work done by while()
}
// post-deserialization cleanup
// set provided custom soundproofing to assigned sounds (for sounds without their own custom soundproofing)
if( scratchpad.soundproofing ) {
if( !m_soundfxincrease.soundproofing() ) {
m_soundfxincrease.soundproofing() = scratchpad.soundproofing;
}
if( !m_soundfxdecrease.soundproofing() ) {
m_soundfxdecrease.soundproofing() = scratchpad.soundproofing;
}
if( !m_soundfxon.soundproofing() ) {
m_soundfxon.soundproofing() = scratchpad.soundproofing;
}
if( !m_soundfxoff.soundproofing() ) {
m_soundfxoff.soundproofing() = scratchpad.soundproofing;
}
for( auto &soundfxrecord : m_soundfxvalues ) {
if( !soundfxrecord.second.soundproofing() ) {
soundfxrecord.second.soundproofing() = scratchpad.soundproofing;
}
}
}
}
}
// bind defined sounds with the button owner
m_soundfxincrease.owner( Owner );
m_soundfxdecrease.owner( Owner );
m_soundfxon.owner( Owner );
m_soundfxoff.owner( Owner );
for( auto &soundfxrecord : m_soundfxvalues ) {
soundfxrecord.second.owner( Owner );
}
scale *= mul;
if( interpolatescale ) {
endscale *= mul;
}
TSubModel *submodel { nullptr };
std::array<TModel3d *, 2> sources { Owner->mdKabina, Owner->mdLowPolyInt };
for( auto const *source : sources ) {
if( ( source != nullptr )
&& ( submodel = source->GetFromName( submodelname ) ) != nullptr ) {
// got what we wanted, bail out
break;
}
// there's a possibility the default submodel was named with _off suffix
if( ( source != nullptr )
&& ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) {
// got what we wanted, bail out
break;
}
}
if( submodel == nullptr ) {
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
}
// see if we can locate optional submodel for active state, with _on suffix
TSubModel *submodelon { nullptr };
for( auto const *source : sources ) {
if( ( source != nullptr )
&& ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) {
// got what we wanted, bail out
break;
}
}
std::map<std::string, TGaugeAnimation> gaugetypes {
{ "rot", TGaugeAnimation::gt_Rotate },
{ "rotvar", TGaugeAnimation::gt_Rotate },
{ "mov", TGaugeAnimation::gt_Move },
{ "movvar", TGaugeAnimation::gt_Move },
{ "wip", TGaugeAnimation::gt_Wiper },
{ "dgt", TGaugeAnimation::gt_Digital }
};
auto lookup = gaugetypes.find( gaugetypename );
auto const type = (
lookup != gaugetypes.end() ?
lookup->second :
TGaugeAnimation::gt_Unknown );
Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
// return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
};
bool
TGauge::Load_mapping( cParser &Input, TGauge::scratch_data &Scratchpad ) {
// token can be a key or block end
auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "type:" ) {
auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
m_type = (
gaugetype == "push" ? TGaugeType::push :
gaugetype == "impulse" ? TGaugeType::push :
gaugetype == "return" ? TGaugeType::push :
gaugetype == "delayed" ? TGaugeType::push_delayed :
gaugetype == "pushtoggle" ? TGaugeType::pushtoggle :
gaugetype == "toggle" ? TGaugeType::toggle :
TGaugeType::toggle ); // default
}
else if( key == "soundinc:" ) {
m_soundfxincrease.deserialize( Input, sound_type::single );
}
else if( key == "sounddec:" ) {
m_soundfxdecrease.deserialize( Input, sound_type::single );
}
else if( key == "soundon:" ) {
m_soundfxon.deserialize( Input, sound_type::single );
}
else if( key == "soundoff:" ) {
m_soundfxoff.deserialize( Input, sound_type::single );
}
else if( key == "soundproofing:" ) {
// custom soundproofing in format [ p1, p2, p3, p4, p5, p6 ]
Input.getTokens( 6, false, "\n\r\t ,;[]" );
std::array<float, 6> soundproofing;
Input
>> soundproofing[ 0 ]
>> soundproofing[ 1 ]
>> soundproofing[ 2 ]
>> soundproofing[ 3 ]
>> soundproofing[ 4 ]
>> soundproofing[ 5 ];
Scratchpad.soundproofing = soundproofing;
}
else if( starts_with( key, "sound" ) ) {
// sounds assigned to specific gauge values, defined by key soundX: where X = value
auto const indexstart { key.find_first_of( "-1234567890" ) };
auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) };
if( indexstart != std::string::npos ) {
m_soundfxvalues.emplace(
std::stoi( key.substr( indexstart, indexend - indexstart ) ),
sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) );
}
}
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
bool
TGauge::UpdateValue( float fNewDesired, std::optional<sound_source> &Fallbacksound ) {
if( false == UpdateValue( fNewDesired ) ) {
if( Fallbacksound ) {
Fallbacksound->play( m_soundtype );
return true;
}
}
return false;
}
bool
TGauge::UpdateValue( float fNewDesired ) {
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
if( desiredtimes100 == static_cast<int>( std::round( 100.0 * m_targetvalue ) ) ) {
return true;
}
m_targetvalue = fNewDesired;
// if there's any sound associated with new requested value, play it
// check value-specific table first...
auto const fullinteger { desiredtimes100 % 100 == 0 };
if( fullinteger ) {
// filter out values other than full integers
auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 );
if( lookup != m_soundfxvalues.end() ) {
lookup->second.play();
return true;
}
}
else {
// toggle the control to continous range/exclusive sound mode from now on
m_soundtype = sound_flags::exclusive;
}
// ...and if there isn't any, fall back on the basic set...
auto const currentvalue = GetValue();
// HACK: crude way to discern controls with continuous and quantized value range
if( currentvalue < fNewDesired ) {
// shift up
if( false == m_soundfxincrease.empty() ) {
m_soundfxincrease.play( m_soundtype );
return true;
}
}
else if( currentvalue > fNewDesired ) {
// shift down
if( false == m_soundfxdecrease.empty() ) {
m_soundfxdecrease.play( m_soundtype );
return true;
}
}
return false; // no suitable sound was found
};
void TGauge::PutValue(float fNewDesired)
{ // McZapkie-281102: natychmiastowe wpisanie wartosci
m_targetvalue = fNewDesired;
m_value = m_targetvalue;
};
float TGauge::GetValue() const {
// we feed value in range 0-1 so we should be getting it reported in the same range
return m_value;
}
float TGauge::GetDesiredValue() const {
// we feed value in range 0-1 so we should be getting it reported in the same range
return m_targetvalue;
}
void TGauge::Update( bool const Power ) {
// update value
// TODO: remove passing manually power state when LD is in place
if( m_value != m_targetvalue ) {
float dt = Timer::GetDeltaTime();
if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) {
// McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow
m_value += dt * ( m_targetvalue - m_value ) / m_friction;
if( std::abs( m_targetvalue - m_value ) <= 0.0001 ) {
// close enough, we can stop updating the model
m_value = m_targetvalue; // set it exactly as requested just in case it matters
}
}
else {
m_value = m_targetvalue;
}
}
// update submodel visibility
auto const state { Power && ( m_stateinput ? *m_stateinput : false ) };
if( state != m_state ) {
// on state change play assigned sound
if( true == state ) { m_soundfxon.play(); }
else { m_soundfxoff.play(); }
}
m_state = state;
// toggle submodel visibility only if the active state submodel is present,
// keep the default model always visible otherwise
if( SubModelOn != nullptr ) {
SubModelOn->iVisible = m_state;
if( SubModel != nullptr ) {
SubModel->iVisible = ( !m_state );
}
}
// update submodel animations
UpdateAnimation( SubModel );
UpdateAnimation( SubModelOn );
};
void TGauge::AssignFloat(float *fValue)
{
m_datatype = 'f';
fData = fValue;
};
void TGauge::AssignDouble(double *dValue)
{
m_datatype = 'd';
dData = dValue;
};
void TGauge::AssignInt(int *iValue)
{
m_datatype = 'i';
iData = iValue;
};
void TGauge::AssignBool(bool *bValue)
{
m_datatype = 'b';
bData = bValue;
};
void TGauge::UpdateValue()
{ // ustawienie wartości docelowej z parametru
switch (m_datatype)
{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
case 'f': {
UpdateValue( *fData );
break;
}
case 'd': {
UpdateValue( *dData );
break;
}
case 'i': {
UpdateValue( *iData );
break;
}
case 'b': {
UpdateValue( ( *bData ? 1.f : 0.f ) );
break;
}
default: {
break;
}
}
};
void TGauge::AssignState( bool const *State ) {
m_stateinput = State;
}
float TGauge::GetScaledValue() const {
return (
( false == m_interpolatescale ) ?
m_value * m_scale + m_offset :
m_value
* interpolate(
m_scale, m_endscale,
clamp(
m_value / m_endvalue,
0.f, 1.f ) )
+ m_offset );
}
void
TGauge::UpdateAnimation( TSubModel *Submodel ) {
if( Submodel == nullptr ) { return; }
switch (m_animation) {
case TGaugeAnimation::gt_Rotate: {
Submodel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
break;
}
case TGaugeAnimation::gt_Move: {
Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
break;
}
case TGaugeAnimation::gt_Wiper: {
auto const scaledvalue { GetScaledValue() };
Submodel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
auto *sm = Submodel->ChildGet();
if( sm ) {
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
sm = sm->ChildGet();
if( sm )
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
}
break;
}
case TGaugeAnimation::gt_Digital: {
// Ra 2014-07: licznik cyfrowy
auto *sm = Submodel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( ( sm->pName.size() )
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->SetRotate(
float3( 0, 1, 0 ),
-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
}
sm = sm->NextGet();
} while( sm );
break;
}
default: {
break;
}
}
}
// returns offset of submodel associated with the button from the model centre
glm::vec3
TGauge::model_offset() const {
return (
SubModel != nullptr ?
SubModel->offset( 1.f ) :
glm::vec3() );
}
TGaugeType
TGauge::type() const {
return m_type;
}
//---------------------------------------------------------------------------

118
vehicle/Gauge.h Normal file
View File

@@ -0,0 +1,118 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
#include "sound.h"
enum class TGaugeAnimation {
// typ ruchu
gt_Unknown, // na razie nie znany
gt_Rotate, // obrót
gt_Move, // przesunięcie równoległe
gt_Wiper, // obrót trzech kolejnych submodeli o ten sam kąt (np. wycieraczka, drzwi harmonijkowe)
gt_Digital // licznik cyfrowy, np. kilometrów
};
enum class TGaugeType : int {
toggle = 1 << 0,
push = 1 << 1,
delayed = 1 << 2,
pushtoggle = ( toggle | push ),
push_delayed = ( push | delayed ),
pushtoggle_delayed = ( toggle | push | delayed )
};
// animowany wskaźnik, mogący przyjmować wiele stanów pośrednich
class TGauge {
public:
// methods
TGauge() = default;
explicit TGauge( sound_source const &Soundtemplate );
inline
void Clear() {
*this = TGauge(); }
void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0);
bool UpdateValue( float fNewDesired );
bool UpdateValue( float fNewDesired, std::optional<sound_source> &Fallbacksound );
void PutValue(float fNewDesired);
float GetValue() const;
float GetDesiredValue() const;
void Update( bool const Power = true );
void AssignFloat(float *fValue);
void AssignDouble(double *dValue);
void AssignInt(int *iValue);
void AssignBool(bool *bValue);
void UpdateValue();
void AssignState( bool const *State );
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
TGaugeType type() const;
inline
bool is_push() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::push ) ) != 0; }
inline
bool is_toggle() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0; }
bool is_delayed() const {
return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::delayed ) ) != 0; }
// members
TSubModel *SubModel { nullptr }, // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
*SubModelOn { nullptr }; // optional submodel visible when the state input is set
private:
// types
struct scratch_data {
std::optional< std::array<float, 6> > soundproofing;
};
// methods
// imports member data pair from the config file
bool
Load_mapping( cParser &Input, TGauge::scratch_data &Scratchpad );
float
GetScaledValue() const;
void
UpdateAnimation( TSubModel *Submodel );
// members
TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
TGaugeType m_type { TGaugeType::toggle }; // switch type
float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości
float m_targetvalue { 0.f }; // wartość docelowa
float m_value { 0.f }; // wartość obecna
float m_offset { 0.f }; // wartość początkowa ("0")
float m_scale { 1.f }; // scale applied to the value at the start of accepted value range
float m_endscale { -1.f }; // scale applied to the value at the end of accepted value range
float m_endvalue { -1.f }; // end value of accepted value range
bool m_interpolatescale { false };
char m_datatype; // typ zmiennej parametru: f-float, d-double, i-int
union {
// wskaźnik na parametr pokazywany przez animację
float *fData;
double *dData { nullptr };
int *iData;
bool *bData;
};
bool m_state { false }; // visibility of the control's submodel(s); false : default, true: active
bool const *m_stateinput { nullptr }; // bound variable determining visibility of the control's submodel(s)
int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation
sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
sound_source m_soundfxon { m_soundtemplate }; // sound associated with switching the control to active state
sound_source m_soundfxoff { m_soundtemplate }; // sound associated with switching the control to default state
sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
std::map<int, sound_source> m_soundfxvalues; // sounds associated with specific values
};
//---------------------------------------------------------------------------

11243
vehicle/Train.cpp Normal file

File diff suppressed because it is too large Load Diff

940
vehicle/Train.h Normal file
View File

@@ -0,0 +1,940 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
#include "DynObj.h"
#include "Driver.h"
#include "Button.h"
#include "Gauge.h"
#include "sound.h"
#include "PyInt.h"
#include "command.h"
#include "pythonscreenviewer.h"
#include "dictionary.h"
#undef snprintf // pyint.h->python
// typedef enum {st_Off, st_Starting, st_On, st_ShuttingDown} T4State;
const double fCzuwakBlink = 0.15;
const float fConverterPrzekaznik = 1.5f; // hunter-261211: do przekaznika nadmiarowego przetwornicy
// 0.33f
// const double fBuzzerTime= 5.0f;
const float fHaslerTime = 1.2f;
class TCab {
public:
// methods
void Load(cParser &Parser);
void Update( bool const Power );
TGauge &Gauge( int n = -1 ); // pobranie adresu obiektu
TButton &Button( int n = -1 ); // pobranie adresu obiektu
// members
Math3D::vector3 CabPos1 { 0, 1, 1 };
Math3D::vector3 CabPos2 { 0, 1, -1 };
bool bEnabled { false };
bool bOccupied { true };
/*
glm::vec3 dimm; // McZapkie-120503: tlumienie swiatla
glm::vec3 intlit; // McZapkie-120503: oswietlenie kabiny
glm::vec3 intlitlow; // McZapkie-120503: przyciemnione oswietlenie kabiny
*/
bool bLight { false }; // hunter-091012: czy swiatlo jest zapalone?
bool bLightDim { false }; // hunter-091012: czy przyciemnienie kabiny jest zapalone?
float LightLevel{ 0.f }; // last calculated interior light level
private:
// members
std::deque<TGauge> ggList; // need a container which doesn't invalidate references
std::vector<TButton> btList;
};
class control_mapper {
typedef std::unordered_map< TSubModel const *, std::string> submodelstring_map;
submodelstring_map m_controlnames;
using stringset = std::unordered_set<std::string>;
stringset m_names; // names of registered controls
public:
void
clear();
void
insert( TGauge const &Gauge, std::string const &Label );
std::string
find( TSubModel const *Control ) const;
bool
contains( std::string const Control ) const;
};
class TTrain {
friend class drivingaid_panel;
public:
// types
struct state_t {
std::uint8_t shp;
std::uint8_t alerter;
std::uint8_t radio_stop;
std::uint8_t motor_resistors;
std::uint8_t line_breaker;
std::uint8_t ground_relay;
std::uint8_t motor_overload;
std::uint8_t motor_connectors;
std::uint8_t wheelslip;
std::uint8_t converter_overload;
std::uint8_t converter_off;
std::uint8_t compressor_overload;
std::uint8_t ventilator_overload;
std::uint8_t motor_overload_threshold;
std::uint8_t train_heating;
std::uint8_t cab;
std::uint8_t recorder_braking;
std::uint8_t recorder_power;
std::uint8_t alerter_sound;
std::uint8_t coupled_hv_voltage_relays;
float velocity;
float reservoir_pressure;
float pipe_pressure;
float brake_pressure;
float pantograph_pressure;
float hv_voltage;
std::array<float, 3> hv_current;
float lv_voltage;
double distance;
std::uint8_t radio_channel;
std::uint8_t springbrake_active;
std::uint8_t epbrake_enabled;
std::uint8_t dir_forward;
std::uint8_t dir_backward;
std::uint8_t doorleftallowed;
std::uint8_t doorleftopened;
std::uint8_t doorrightallowed;
std::uint8_t doorrightopened;
std::uint8_t doorstepallowed;
std::uint8_t battery;
std::uint8_t emergencybrake;
std::uint8_t lockpipe;
bool radiomessageindicator;
};
struct screen_entry {
std::string script;
std::string target;
double updatetime = 0;
double updatetimecounter = 0;
std::shared_ptr<python_rt> rt;
std::shared_ptr<python_screen_viewer> viewer;
std::shared_ptr<std::vector<glm::vec2>> touch_list;
dictionary_source parameters; // cached pre-processed optional per-screen parameters
void deserialize( cParser &Input );
bool deserialize_mapping( cParser &Input );
};
typedef std::vector<screen_entry> screenentry_sequence;
// methods
bool CabChange(int iDirection);
bool ShowNextCurrent; // pokaz przd w podlaczonej lokomotywie (ET41)
bool InitializeCab(int NewCabNo, std::string const &asFileName);
TTrain();
~TTrain();
// McZapkie-010302
bool Init(TDynamicObject *NewDynamicObject, bool e3d = false);
inline
Math3D::vector3 GetDirection() const {
return DynamicObject->VectorFront(); };
inline
Math3D::vector3 GetUp() const {
return DynamicObject->VectorUp(); };
inline
std::string GetLabel( TSubModel const *Control ) const {
return m_controlmapper.find( Control ); }
void UpdateCab();
bool Update( double const Deltatime );
void UpdateDirectionRelays();
void SetupDirectionRelays();
bool prevBatState = false;
int prevDirection = 0;
void add_distance( double const Distance );
// McZapkie-310302: ladowanie parametrow z pliku
bool LoadMMediaFile(std::string const &asFileName);
std::shared_ptr<dictionary_source> GetTrainState( dictionary_source const &Extraparameters );
state_t get_state() const;
inline float get_radiovolume() const { return m_radiovolume; }
// basic_table interface
inline
std::string name() const {
return Dynamic()->name(); }
private:
// types
typedef void( *command_handler )( TTrain *Train, command_data const &Command );
typedef std::unordered_map<user_command, command_handler> commandhandler_map;
// methods
// clears state of all cabin controls
void clear_cab_controls();
// sets cabin controls based on current state of the vehicle
// NOTE: we can get rid of this function once we have per-cab persistent state
void set_cab_controls( int const Cab );
// initializes a gauge matching provided label. returns: true if the label was found, false otherwise
bool initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex);
// initializes a button matching provided label. returns: true if the label was found, false otherwise
bool initialize_button(cParser &Parser, std::string const &Label, int const Cabindex);
// helper, returns true for EMU with oerlikon brake
bool is_eztoer() const;
// locates nearest vehicle belonging to the consist
TDynamicObject *find_nearest_consist_vehicle(bool freefly, glm::vec3 pos) const;
// mover master controller to specified position
void set_master_controller( double const Position );
// moves train brake lever to specified position, potentially emits switch sound if conditions are met
void set_train_brake( double const Position );
// potentially moves train brake lever to neutral position
void zero_charging_train_brake();
// sets specified brake acting speed for specified vehicle, potentially updating state of cab controls to match
void set_train_brake_speed( TDynamicObject *Vehicle, int const Speed );
// sets the motor connector button in paired unit to specified state
void set_paired_open_motor_connectors_button( bool const State );
// helper, common part of pantograph selection methods
void change_pantograph_selection( int const Change );
// helper, common part of pantograh valves state update methods
void update_pantograph_valves();
// update function subroutines
void update_sounds( double const Deltatime );
void update_sounds_runningnoise( sound_source &Sound );
void update_sounds_resonancenoise( sound_source &Sound );
void update_sounds_radio();
inline
end cab_to_end( int const End ) const {
return (
End == 2 ?
end::rear :
end::front ); }
inline
end cab_to_end() const {
return cab_to_end( iCabn ); }
void update_screens(double dt);
// command handlers
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
// TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever
static void OnCommand_lightsset(TTrain *Train, command_data const &Command);
static void OnCommand_wiperswitchincrease(TTrain *Train, command_data const &Command);
static void OnCommand_wiperswitchdecrease(TTrain *Train, command_data const &Command);
static void OnCommand_aidriverenable( TTrain *Train, command_data const &Command );
static void OnCommand_aidriverdisable( TTrain *Train, command_data const &Command );
static void OnCommand_jointcontrollerset( TTrain *Train, command_data const &Command );
static void OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command );
static void OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command );
static void OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_mastercontrollerset( TTrain *Train, command_data const &Command );
static void OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command );
static void OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command );
static void OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_secondcontrollerset( TTrain *Train, command_data const &Command );
static void OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command );
static void OnCommand_tempomattoggle( TTrain *Train, command_data const &Command );
static void OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakeset( TTrain *Train, command_data const &Command );
static void OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command );
static void OnCommand_universalbrakebutton1(TTrain *Train, command_data const &Command);
static void OnCommand_universalbrakebutton2(TTrain *Train, command_data const &Command);
static void OnCommand_universalbrakebutton3(TTrain *Train, command_data const &Command);
static void OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakeset( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakehandleoff( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakebasepressureincrease( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakebasepressuredecrease( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakebasepressurereset( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakeoperationtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command );
static void OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command );
static void OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command );
static void OnCommand_alarmchainenable(TTrain *Train, command_data const &Command);
static void OnCommand_alarmchaindisable(TTrain *Train, command_data const &Command);
static void OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command );
static void OnCommand_sandboxactivate( TTrain *Train, command_data const &Command );
static void OnCommand_autosandboxtoggle(TTrain *Train, command_data const &Command);
static void OnCommand_autosandboxactivate(TTrain *Train, command_data const &Command);
static void OnCommand_autosandboxdeactivate(TTrain *Train, command_data const &Command);
static void OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command );
static void OnCommand_epbrakecontrolenable( TTrain *Train, command_data const &Command );
static void OnCommand_epbrakecontroldisable( TTrain *Train, command_data const &Command );
static void OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_data const &Command);
static void OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_data const &Command);
static void OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command );
static void OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command );
static void OnCommand_brakeactingspeedsetcargo( TTrain *Train, command_data const &Command );
static void OnCommand_brakeactingspeedsetpassenger( TTrain *Train, command_data const &Command );
static void OnCommand_brakeactingspeedsetrapid( TTrain *Train, command_data const &Command );
static void OnCommand_brakeloadcompensationincrease( TTrain *Train, command_data const &Command );
static void OnCommand_brakeloadcompensationdecrease( TTrain *Train, command_data const &Command );
static void OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command );
static void OnCommand_reverserincrease( TTrain *Train, command_data const &Command );
static void OnCommand_reverserdecrease( TTrain *Train, command_data const &Command );
static void OnCommand_reverserforwardhigh( TTrain *Train, command_data const &Command );
static void OnCommand_reverserforward( TTrain *Train, command_data const &Command );
static void OnCommand_reverserneutral( TTrain *Train, command_data const &Command );
static void OnCommand_reverserbackward( TTrain *Train, command_data const &Command );
static void OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command );
static void OnCommand_cabsignalacknowledge( TTrain *Train, command_data const &Command );
static void OnCommand_batterytoggle( TTrain *Train, command_data const &Command );
static void OnCommand_batteryenable( TTrain *Train, command_data const &Command );
static void OnCommand_batterydisable( TTrain *Train, command_data const &Command );
static void OnCommand_cabactivationtoggle(TTrain *Train, command_data const &Command);
static void OnCommand_cabactivationenable(TTrain *Train, command_data const &Command);
static void OnCommand_cabactivationdisable(TTrain *Train, command_data const &Command);
static void OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command );
static void OnCommand_pantographcompressorvalveenable( TTrain *Train, command_data const &Command );
static void OnCommand_pantographcompressorvalvedisable( TTrain *Train, command_data const &Command );
static void OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command );
static void OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command );
static void OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command );
static void OnCommand_pantographraisefront( TTrain *Train, command_data const &Command );
static void OnCommand_pantographraiserear( TTrain *Train, command_data const &Command );
static void OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command );
static void OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command );
static void OnCommand_pantographlowerall( TTrain *Train, command_data const &Command );
static void OnCommand_pantographselectnext( TTrain *Train, command_data const &Command );
static void OnCommand_pantographselectprevious( TTrain *Train, command_data const &Command );
static void OnCommand_pantographtoggleselected( TTrain *Train, command_data const &Command );
static void OnCommand_pantographraiseselected( TTrain *Train, command_data const &Command );
static void OnCommand_pantographlowerselected( TTrain *Train, command_data const &Command );
static void OnCommand_pantographvalvesupdate( TTrain *Train, command_data const &Command );
static void OnCommand_pantographvalvesoff( TTrain *Train, command_data const &Command );
static void OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command );
static void OnCommand_linebreakeropen( TTrain *Train, command_data const &Command );
static void OnCommand_linebreakerclose( TTrain *Train, command_data const &Command );
static void OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command );
static void OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command );
static void OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command );
static void OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command );
static void OnCommand_oilpumpenable( TTrain *Train, command_data const &Command );
static void OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command );
static void OnCommand_waterheaterbreakertoggle( TTrain *Train, command_data const &Command );
static void OnCommand_waterheaterbreakerclose( TTrain *Train, command_data const &Command );
static void OnCommand_waterheaterbreakeropen( TTrain *Train, command_data const &Command );
static void OnCommand_waterheatertoggle( TTrain *Train, command_data const &Command );
static void OnCommand_waterheaterenable( TTrain *Train, command_data const &Command );
static void OnCommand_waterheaterdisable( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumpbreakertoggle( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumpbreakerclose( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumpenable( TTrain *Train, command_data const &Command );
static void OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command );
static void OnCommand_watercircuitslinktoggle( TTrain *Train, command_data const &Command );
static void OnCommand_watercircuitslinkenable( TTrain *Train, command_data const &Command );
static void OnCommand_watercircuitslinkdisable( TTrain *Train, command_data const &Command );
static void OnCommand_convertertoggle( TTrain *Train, command_data const &Command );
static void OnCommand_converterenable( TTrain *Train, command_data const &Command );
static void OnCommand_converterdisable( TTrain *Train, command_data const &Command );
static void OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command );
static void OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command );
static void OnCommand_compressortoggle( TTrain *Train, command_data const &Command );
static void OnCommand_compressorenable( TTrain *Train, command_data const &Command );
static void OnCommand_compressordisable( TTrain *Train, command_data const &Command );
static void OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command );
static void OnCommand_compressorpresetactivatenext( TTrain *Train, command_data const &Command );
static void OnCommand_compressorpresetactivateprevious( TTrain *Train, command_data const &Command );
static void OnCommand_compressorpresetactivatedefault(TTrain *Train, command_data const &Command);
static void OnCommand_motorblowerstogglefront( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowersenablefront( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowersdisablefront( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowerstogglerear( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowersenablerear( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowersdisablerear( TTrain *Train, command_data const &Command );
static void OnCommand_motorblowersdisableall( TTrain *Train, command_data const &Command );
static void OnCommand_coolingfanstoggle( TTrain *Train, command_data const &Command );
static void OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command );
static void OnCommand_motorconnectorsclose( TTrain *Train, command_data const &Command );
static void OnCommand_motordisconnect( TTrain *Train, command_data const &Command );
static void OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_motoroverloadrelaythresholdsetlow( TTrain *Train, command_data const &Command );
static void OnCommand_motoroverloadrelaythresholdsethigh( TTrain *Train, command_data const &Command );
static void OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command );
static void OnCommand_universalrelayreset( TTrain *Train, command_data const &Command );
static void OnCommand_heatingtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_heatingenable( TTrain *Train, command_data const &Command );
static void OnCommand_heatingdisable( TTrain *Train, command_data const &Command );
static void OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command );
static void OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenableleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisableleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenableright( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisableright( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenableupper( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisableupper( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenablerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisablerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenablerearright( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisablerearright( TTrain *Train, command_data const &Command );
static void OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command );
static void OnCommand_headlightenablerearupper( TTrain *Train, command_data const &Command );
static void OnCommand_headlightdisablerearupper( TTrain *Train, command_data const &Command );
static void OnCommand_modernlightdimmerincrease(TTrain *Train, command_data const &Command);
static void OnCommand_modernlightdimmerdecrease(TTrain *Train, command_data const &Command);
static void OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerenablerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerdisablerearleft( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerenablerearright( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerdisablerearright( TTrain *Train, command_data const &Command );
static void OnCommand_redmarkerstoggle( TTrain *Train, command_data const &Command );
static void OnCommand_endsignalstoggle( TTrain *Train, command_data const &Command );
static void OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_headlightsdimenable( TTrain *Train, command_data const &Command );
static void OnCommand_headlightsdimdisable( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlightenable( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlightdisable( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlightdimenable( TTrain *Train, command_data const &Command );
static void OnCommand_interiorlightdimdisable( TTrain *Train, command_data const &Command );
static void OnCommand_compartmentlightstoggle( TTrain *Train, command_data const &Command );
static void OnCommand_compartmentlightsenable( TTrain *Train, command_data const &Command );
static void OnCommand_compartmentlightsdisable( TTrain *Train, command_data const &Command );
static void OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command );
static void OnCommand_instrumentlightenable( TTrain *Train, command_data const &Command );
static void OnCommand_instrumentlightdisable( TTrain *Train, command_data const &Command );
static void OnCommand_dashboardlighttoggle( TTrain *Train, command_data const &Command );
static void OnCommand_dashboardlightenable( TTrain *Train, command_data const &Command );
static void OnCommand_dashboardlightdisable( TTrain *Train, command_data const &Command );
static void OnCommand_timetablelighttoggle( TTrain *Train, command_data const &Command );
static void OnCommand_timetablelightenable( TTrain *Train, command_data const &Command );
static void OnCommand_timetablelightdisable( TTrain *Train, command_data const &Command );
static void OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command );
static void OnCommand_doortoggleleft( TTrain *Train, command_data const &Command );
static void OnCommand_doortoggleright( TTrain *Train, command_data const &Command );
static void OnCommand_doorpermitleft( TTrain *Train, command_data const &Command );
static void OnCommand_doorpermitright( TTrain *Train, command_data const &Command );
static void OnCommand_doorpermitpresetactivatenext( TTrain *Train, command_data const &Command );
static void OnCommand_doorpermitpresetactivateprevious( TTrain *Train, command_data const &Command );
static void OnCommand_dooropenleft( TTrain *Train, command_data const &Command );
static void OnCommand_dooropenright( TTrain *Train, command_data const &Command );
static void OnCommand_doorcloseleft( TTrain *Train, command_data const &Command );
static void OnCommand_doorcloseright( TTrain *Train, command_data const &Command );
static void OnCommand_dooropenall( TTrain *Train, command_data const &Command );
static void OnCommand_doorcloseall( TTrain *Train, command_data const &Command );
static void OnCommand_doorsteptoggle( TTrain *Train, command_data const &Command );
static void OnCommand_doormodetoggle( TTrain *Train, command_data const &Command );
static void OnCommand_mirrorstoggle( TTrain *Train, command_data const &Command );
static void OnCommand_nearestcarcouplingincrease( TTrain *Train, command_data const &Command );
static void OnCommand_nearestcarcouplingdisconnect( TTrain *Train, command_data const &Command );
static void OnCommand_nearestcarcoupleradapterattach( TTrain *Train, command_data const &Command );
static void OnCommand_nearestcarcoupleradapterremove( TTrain *Train, command_data const &Command );
static void OnCommand_occupiedcarcouplingdisconnect( TTrain *Train, command_data const &Command );
static void OnCommand_occupiedcarcouplingdisconnectback( TTrain *Train, command_data const &Command );
static void OnCommand_departureannounce( TTrain *Train, command_data const &Command );
static void OnCommand_hornlowactivate( TTrain *Train, command_data const &Command );
static void OnCommand_hornhighactivate( TTrain *Train, command_data const &Command );
static void OnCommand_whistleactivate( TTrain *Train, command_data const &Command );
static void OnCommand_radiotoggle( TTrain *Train, command_data const &Command );
static void OnCommand_radioenable( TTrain *Train, command_data const &Command );
static void OnCommand_radiodisable( TTrain *Train, command_data const &Command );
static void OnCommand_radiochannelincrease( TTrain *Train, command_data const &Command );
static void OnCommand_radiochanneldecrease( TTrain *Train, command_data const &Command );
static void OnCommand_radiochannelset( TTrain *Train, command_data const &Command );
static void OnCommand_radiostopsend( TTrain *Train, command_data const &Command );
static void OnCommand_radiostopenable( TTrain *Train, command_data const &Command );
static void OnCommand_radiostopdisable( TTrain *Train, command_data const &Command );
static void OnCommand_radiostoptest( TTrain *Train, command_data const &Command );
static void OnCommand_radiocall3send( TTrain *Train, command_data const &Command );
static void OnCommand_radiovolumeincrease(TTrain *Train, command_data const &Command);
static void OnCommand_radiovolumedecrease(TTrain *Train, command_data const &Command);
static void OnCommand_radiovolumeset(TTrain *Train, command_data const &Command);
static void OnCommand_cabchangeforward( TTrain *Train, command_data const &Command );
static void OnCommand_cabchangebackward( TTrain *Train, command_data const &Command );
static void OnCommand_generictoggle( TTrain *Train, command_data const &Command );
static void OnCommand_vehiclemoveforwards( TTrain *Train, command_data const &Command );
static void OnCommand_vehiclemovebackwards( TTrain *Train, command_data const &Command );
static void OnCommand_vehicleboost( TTrain *Train, command_data const &Command );
static void OnCommand_springbraketoggle(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakeenable(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakedisable(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakeshutofftoggle(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakeshutoffenable(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakeshutoffdisable(TTrain *Train, command_data const &Command);
static void OnCommand_springbrakerelease(TTrain *Train, command_data const &Command);
static void OnCommand_distancecounteractivate( TTrain *Train, command_data const &Command );
static void OnCommand_speedcontrolincrease(TTrain *Train, command_data const &Command);
static void OnCommand_speedcontroldecrease(TTrain *Train, command_data const &Command);
static void OnCommand_speedcontrolpowerincrease(TTrain *Train, command_data const &Command);
static void OnCommand_speedcontrolpowerdecrease(TTrain *Train, command_data const &Command);
static void OnCommand_speedcontrolbutton(TTrain *Train, command_data const &Command);
static void OnCommand_inverterenable(TTrain *Train, command_data const &Command);
static void OnCommand_inverterdisable(TTrain *Train, command_data const &Command);
static void OnCommand_invertertoggle(TTrain *Train, command_data const &Command);
// members
TDynamicObject *DynamicObject { nullptr }; // przestawia zmiana pojazdu [F5]
TMoverParameters *mvControlled { nullptr }; // człon, w którym sterujemy silnikiem
TMoverParameters *mvOccupied { nullptr }; // człon, w którym sterujemy hamulcem
TMoverParameters *mvSecond { nullptr }; // drugi człon (ET40, ET41, ET42, ukrotnienia)
TMoverParameters *mvThird { nullptr }; // trzeci człon (SN61)
TMoverParameters *mvPantographUnit { nullptr }; // nearest pantograph equipped unit
// helper variable, to prevent immediate switch between closing and opening line breaker circuit
int m_linebreakerstate { 0 }; // 0: open, 1: closed, 2: freshly closed (and yes this is awful way to go about it)
static const commandhandler_map m_commandhandlers;
control_mapper m_controlmapper;
public: // reszta może by?publiczna
// McZapkie: definicje wskaźników
// Ra 2014-08: częsciowo przeniesione do tablicy w TCab
TGauge ggClockSInd;
TGauge ggClockMInd;
TGauge ggClockHInd;
TGauge ggLVoltage;
TGauge ggMainGearStatus;
TGauge ggEngineVoltage;
TGauge ggI1B; // drugi człon w postaci jawnej
TGauge ggI2B;
TGauge ggI3B;
TGauge ggItotalB;
TGauge ggOilPressB; // other unit oil pressure indicator
TGauge ggWater1TempB;
// McZapkie: definicje regulatorow
TGauge ggJointCtrl;
TGauge ggMainCtrl;
TGauge ggMainCtrlAct;
TGauge ggScndCtrl;
TGauge ggScndCtrlButton;
TGauge ggScndCtrlOffButton;
TGauge ggDirKey;
TGauge ggDirForwardButton;
TGauge ggDirNeutralButton;
TGauge ggDirBackwardButton;
TGauge ggBrakeCtrl;
TGauge ggLocalBrake;
TGauge ggAlarmChain;
TGauge ggBrakeProfileCtrl; // nastawiacz GPR - przelacznik obrotowy
TGauge ggBrakeProfileG; // nastawiacz GP - hebelek towarowy
TGauge ggBrakeProfileR; // nastawiacz PR - hamowanie dwustopniowe
TGauge ggBrakeOperationModeCtrl; //przełącznik trybu pracy PS/PN/EP/MED
TGauge ggWiperSw; // przelacznik wycieraczek
TGauge ggMaxCurrentCtrl;
TGauge ggMainOffButton;
TGauge ggMainOnButton;
TGauge ggMainButton; // EZT
TGauge ggSecurityResetButton;
TGauge ggSHPResetButton;
TGauge ggReleaserButton;
TGauge ggSpringBrakeOnButton;
TGauge ggSpringBrakeOffButton;
TGauge ggUniveralBrakeButton1;
TGauge ggUniveralBrakeButton2;
TGauge ggUniveralBrakeButton3;
TGauge ggEPFuseButton;
TGauge ggSandButton; // guzik piasecznicy
TGauge ggAutoSandButton; // przełącznik piasecznicy
TGauge ggAntiSlipButton;
TGauge ggFuseButton;
TGauge ggConverterFuseButton; // hunter-261211: przycisk odblokowania nadmiarowego przetwornic i ogrzewania
TGauge ggStLinOffButton;
TGauge ggRadioChannelSelector;
TGauge ggRadioChannelPrevious;
TGauge ggRadioChannelNext;
TGauge ggRadioTest;
TGauge ggRadioStop;
TGauge ggRadioCall3;
TGauge ggRadioVolumeSelector;
TGauge ggRadioVolumePrevious;
TGauge ggRadioVolumeNext;
TGauge ggUpperLightButton;
TGauge ggLeftLightButton;
TGauge ggRightLightButton;
TGauge ggLeftEndLightButton;
TGauge ggRightEndLightButton;
TGauge ggLightsButton; // przelacznik reflektorow (wszystkich)
TGauge ggDimHeadlightsButton; // headlights dimming switch
TGauge ggModernLightDimSw; // modern lights dimmer
// hunter-230112: przelacznik swiatel tylnich
TGauge ggRearUpperLightButton;
TGauge ggRearLeftLightButton;
TGauge ggRearRightLightButton;
TGauge ggRearLeftEndLightButton;
TGauge ggRearRightEndLightButton;
TGauge ggIgnitionKey;
TGauge ggCompressorButton;
TGauge ggCompressorLocalButton; // controls only compressor of its own unit (et42-specific)
TGauge ggCompressorListButton; // controls compressors with various settings
TGauge ggConverterButton;
TGauge ggConverterLocalButton; // controls only converter of its own unit (et42-specific)
TGauge ggConverterOffButton;
// ABu 090305 - syrena i prad nastepnego czlonu
TGauge ggHornButton;
TGauge ggHornLowButton;
TGauge ggHornHighButton;
TGauge ggWhistleButton;
TGauge ggHelperButton;
TGauge ggNextCurrentButton;
// yB 191005 - tempomat
TGauge ggSpeedControlIncreaseButton;
TGauge ggSpeedControlDecreaseButton;
TGauge ggSpeedControlPowerIncreaseButton;
TGauge ggSpeedControlPowerDecreaseButton;
std::array<TGauge, 10> ggSpeedCtrlButtons; // NOTE: temporary arrangement until we have dynamically built control table
std::array<TGauge, 30> ggUniversals; // NOTE: temporary arrangement until we have dynamically built control table
std::array<TGauge, 3> ggRelayResetButtons; // NOTE: temporary arrangement until we have dynamically built control table
std::array<TGauge, 12> ggInverterEnableButtons; // NOTE: temporary arrangement until we have dynamically built control table
std::array<TGauge, 12> ggInverterDisableButtons; // NOTE: temporary arrangement until we have dynamically built control table
std::array<TGauge, 12> ggInverterToggleButtons; // NOTE: temporary arrangement until we have dynamically built control table
TGauge ggInstrumentLightButton;
TGauge ggDashboardLightButton;
TGauge ggTimetableLightButton;
// TGauge ggCabLightButton; // hunter-091012: przelacznik oswietlania kabiny
TGauge ggCabLightDimButton; // hunter-091012: przelacznik przyciemnienia
// oswietlenia kabiny
TGauge ggCompartmentLightsButton;
TGauge ggCompartmentLightsOnButton;
TGauge ggCompartmentLightsOffButton;
TGauge ggBatteryButton; // Stele 161228 hebelek baterii
TGauge ggBatteryOnButton;
TGauge ggBatteryOffButton;
TGauge ggCabActivationButton; // Stele 161228 hebelek baterii
// NBMX wrzesien 2003 - obsluga drzwi
TGauge ggDoorLeftPermitButton;
TGauge ggDoorRightPermitButton;
TGauge ggDoorPermitPresetButton;
TGauge ggDoorLeftButton;
TGauge ggDoorRightButton;
TGauge ggDoorLeftOnButton;
TGauge ggDoorRightOnButton;
TGauge ggDoorLeftOffButton;
TGauge ggDoorRightOffButton;
TGauge ggDoorAllOnButton;
TGauge ggDoorAllOffButton;
TGauge ggDepartureSignalButton;
TGauge ggDoorStepButton;
// Winger 160204 - obsluga pantografow - ZROBIC
/*
TGauge ggPantFrontButton;
TGauge ggPantRearButton;
TGauge ggPantFrontButtonOff; // EZT
TGauge ggPantRearButtonOff;
*/
TGauge ggPantAllDownButton;
TGauge ggPantSelectedButton;
TGauge ggPantSelectedDownButton;
TGauge ggPantValvesButton;
TGauge ggPantCompressorButton;
TGauge ggPantCompressorValve;
TGauge ggPantValvesUpdate;
TGauge ggPantValvesOff;
// Winger 020304 - wlacznik ogrzewania
TGauge ggTrainHeatingButton;
TGauge ggSignallingButton;
TGauge ggDoorSignallingButton;
TGauge ggWaterPumpBreakerButton; // water pump breaker switch
TGauge ggWaterPumpButton; // water pump switch
TGauge ggWaterHeaterBreakerButton; // water heater breaker switch
TGauge ggWaterHeaterButton; // water heater switch
TGauge ggWaterCircuitsLinkButton;
TGauge ggFuelPumpButton; // fuel pump switch
TGauge ggOilPumpButton; // fuel pump switch
TGauge ggMotorBlowersFrontButton; // front traction motor fan switch
TGauge ggMotorBlowersRearButton; // rear traction motor fan switch
TGauge ggMotorBlowersAllOffButton; // motor fans shutdown switch
TGauge ggDistanceCounterButton; // distance meter activation button
TButton btLampkaPoslizg;
TButton btLampkaStyczn;
TButton btLampkaNadmPrzetw;
TButton btLampkaPrzetw;
TButton btLampkaPrzetwOff;
TButton btLampkaPrzekRozn; // TODO: implement
TButton btLampkaPrzekRoznPom; // TODO: implement
TButton btLampkaNadmSil;
TButton btLampkaWylSzybki;
TButton btLampkaWylSzybkiOff;
TButton btLampkaMainBreakerReady;
TButton btLampkaMainBreakerBlinkingIfReady;
TButton btLampkaNadmWent;
TButton btLampkaNadmSpr; // TODO: implement
// yB: drugie lampki dla EP05 i ET42
TButton btLampkaOporyB;
TButton btLampkaStycznB;
TButton btLampkaWylSzybkiB;
TButton btLampkaWylSzybkiBOff;
TButton btLampkaNadmPrzetwB;
TButton btLampkaPrzetwB;
TButton btLampkaPrzetwBOff;
TButton btLampkaHVoltageB; // TODO: implement
// KURS90 lampki jazdy bezoporowej dla EU04
TButton btLampkaBezoporowaB;
TButton btLampkaBezoporowa;
TButton btLampkaUkrotnienie;
TButton btLampkaHamPosp;
TButton btLampkaRadio;
TButton btLampkaRadioMessage;
TButton btLampkaRadioStop;
TButton btLampkaHamowanie1zes;
TButton btLampkaHamowanie2zes;
TButton btLampkaOpory;
TButton btLampkaWysRozr;
std::array<TButton, 10> btUniversals; // NOTE: temporary arrangement until we have dynamically built control table
TButton btInstrumentLight;
TButton btDashboardLight;
TButton btTimetableLight;
int InstrumentLightType{ 0 }; // ABu 030405 - swiecenie uzaleznione od: 0-nic, 1-obw.gl, 2-przetw., 3-rozrzad, 4-external lights
bool InstrumentLightActive{ false };
bool DashboardLightActive{ false };
bool TimetableLightActive{ false };
TButton btLampkaWentZaluzje; // ET22 // TODO: implement
TButton btLampkaOgrzewanieSkladu;
TButton btLampkaSHP;
TButton btLampkaCzuwaka; // McZapkie-141102
TButton btLampkaCzuwakaSHP;
TButton btLampkaRezerwa;
// youBy - jakies dodatkowe lampki
TButton btLampkaNapNastHam;
TButton btLampkaSprezarka;
TButton btLampkaSprezarkaB;
TButton btLampkaSprezarkaOff;
TButton btLampkaSprezarkaBOff;
TButton btLampkaFuelPumpOff;
TButton btLampkaBocznik1;
TButton btLampkaBocznik2;
TButton btLampkaBocznik3;
TButton btLampkaBocznik4;
TButton btLampkaRadiotelefon; // TODO: implement
TButton btLampkaHamienie;
TButton btLampkaBrakingOff;
TButton btLampkaED; // Stele 161228 hamowanie elektrodynamiczne
TButton btLampkaBrakeProfileG; // cargo train brake acting speed
TButton btLampkaBrakeProfileP; // passenger train brake acting speed
TButton btLampkaBrakeProfileR; // rapid brake acting speed
TButton btLampkaSpringBrakeActive;
TButton btLampkaSpringBrakeInactive;
// KURS90
TButton btLampkaBoczniki;
TButton btLampkaMaxSila;
TButton btLampkaPrzekrMaxSila;
TButton btLampkaDoorLeft;
TButton btLampkaDoorRight;
TButton btLampkaDepartureSignal;
TButton btLampkaBlokadaDrzwi;
TButton btLampkaDoorLockOff;
TButton btLampkaHamulecReczny;
TButton btLampkaForward; // Ra: lampki w przód i w ty?dla komputerowych kabin
TButton btLampkaNeutral; // Kierunek neutralny
TButton btLampkaBackward;
// light indicators
TButton btLampkaUpperLight;
TButton btLampkaLeftLight;
TButton btLampkaRightLight;
TButton btLampkaLeftEndLight;
TButton btLampkaRightEndLight;
TButton btLampkaRearUpperLight;
TButton btLampkaRearLeftLight;
TButton btLampkaRearRightLight;
TButton btLampkaRearLeftEndLight;
TButton btLampkaRearRightEndLight;
TButton btCabActived;
TButton btAKLVents;
TButton btCompressors; // lampka pracy jakiejkolwiek sprezarki
TButton btEDenabled; // czy wlaczony jest hamulec ED (czy dostepny)
// other
TButton btLampkaMalfunction;
TButton btLampkaMalfunctionB;
TButton btLampkaMotorBlowers;
TButton btLampkaCoolingFans;
TButton btLampkaTempomat;
TButton btLampkaDistanceCounter;
// TButton btCabLight; // hunter-171012: lampa oswietlajaca kabine
// Ra 2013-12: wirtualne "lampki" do odbijania na haslerze w PoKeys
TButton btHaslerBrakes; // ciśnienie w cylindrach
TButton btHaslerCurrent; // prąd na silnikach
std::optional<sound_source>
dsbNastawnikJazdy,
dsbNastawnikBocz,
dsbReverserKey,
dsbBuzzer, dsbBuzzerShp,
m_radiostop,
dsbSlipAlarm,
m_distancecounterclear,
dsbHasler,
dsbSwitch,
dsbPneumaticSwitch,
rsHiss,
rsHissU,
rsHissE,
rsHissX,
rsHissT,
rsSBHiss,
rsSBHissU,
rsBrake,
rsFadeSound,
rsRunningNoise,
rsResonanceNoise,
rsWindSound,
rsHuntingNoise,
m_rainsound;
sound_source m_radiosound { sound_placement::internal, 2 * EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // cached template for radio messages
std::vector<std::pair<int, std::shared_ptr<sound_source>>> m_radiomessages; // list of currently played radio messages
std::vector<std::pair<std::reference_wrapper<std::optional<sound_source>>, glm::vec3>> CabSoundLocations; // list of offsets for manually located sounds;
float m_lastlocalbrakepressure { -1.f }; // helper, cached level of pressure in local brake cylinder
float m_localbrakepressurechange { 0.f }; // recent change of pressure in local brake cylinder
/*
int iCabLightFlag; // McZapkie:120503: oswietlenie kabiny (0: wyl, 1: przyciemnione, 2: pelne)
bool bCabLight; // hunter-091012: czy swiatlo jest zapalone?
bool bCabLightDim; // hunter-091012: czy przyciemnienie kabiny jest zapalone?
*/
// McZapkie: opis kabiny - obszar poruszania sie mechanika oraz zajetosc
std::array<TCab, 3> Cabine; // przedzial maszynowy, kabina 1 (A), kabina 2 (B)
int iCabn { 0 }; // 0: mid, 1: front, 2: rear
bool is_cab_initialized { false };
// McZapkie: do poruszania sie po kabinie
Math3D::vector3 pMechSittingPosition; // ABu 180404
Math3D::vector3 MirrorPosition( bool lewe );
Math3D::vector3 pMechOffset; // base position of the driver in the cab
glm::vec2 pMechViewAngle { 0.0, 0.0 }; // camera pitch and yaw values, preserved while in external view
private:
double fBlinkTimer;
float fHaslerTimer;
float fConverterTimer; // hunter-261211: dla przekaznika
float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem
float fBatteryTimer = {-1.f}; // Hirek: zalaczanie baterii z opoznieniem (tylko gdy zdefiniowano takie zachowanie w fiz)
bool allowBatteryToggle = true; // Hirek: zabezpieczenie przed przelaczaniem bateri on/off
int ScreenUpdateRate { 0 }; // vehicle specific python screen update rate override
// McZapkie-240302 - przyda sie do tachometru
float fTachoVelocity{ 0.0f };
float fTachoVelocityJump{ 0.0f }; // ze skakaniem
float fTachoTimer{ 0.0f };
float fTachoCount{ 0.0f };
float fHVoltage{ 0.0f }; // napi?cie dla dynamicznych ga?ek
float fHCurrent[ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f }; // pr?dy: suma i amperomierze 1,2,3
float fEngine[ 4 ] = { 0.0f, 0.0f, 0.0f, 0.0f }; // obroty te? trzeba pobra?
int iCarNo, iPowerNo, iUnitNo; // liczba pojazdow, czlonow napednych i jednostek spiętych ze sobą
bool bDoors[20][5]; // drzwi dla wszystkich czlonow; left+right, left, right, step_left, step_right
int iUnits[20]; // numer jednostki
int iDoorNo[20]; // liczba drzwi
char cCode[20]; // kod pojazdu
bool bSlip[20]; // poślizg kół pojazdu
std::string asCarName[20]; // nazwa czlonu
bool bMains[8]; // WSy
float fCntVol[8]; // napiecie NN
bool bPants[8][2]; // podniesienie pantografow
bool bFuse[8]; // nadmiarowe
bool bBatt[8]; // baterie
bool bConv[8]; // przetwornice
bool bComp[8][2]; // sprezarki
std::vector<std::tuple<bool, bool, int>> bCompressors;
bool bHeat[8]; // grzanie
// McZapkie: do syczenia
float fPPress, fNPress;
bool m_mastercontrollerinuse { false };
float m_mastercontrollerreturndelay { 0.f };
screenentry_sequence m_screens;
uint16_t vid { 0 }; // train network recipient id
float m_distancecounter { -1.f }; // distance traveled since meter was activated or -1 if inactive
double m_brakehandlecp{ 0.0 };
bool m_doors{ false }; // helper, true if any door is open
bool m_doorspermitleft{ false }; // helper, true if door is open, blinking if door is pemitted
bool m_doorspermitright{ false }; // helper, true if door is open, blinking if door is pemitted
bool m_dirforward{ false }; // helper, true if direction set to forward
bool m_dirneutral{ false }; // helper, true if direction set to neutral
bool m_dirbackward{ false }; // helper, true if direction set to backward
bool m_doorpermits{ false }; // helper, true if any door permit is active
float m_doorpermittimers[2] = { -1.f, -1.f };
float trainLenghtMeasureTimer = { -1.f };
// ld substitute
bool m_couplingdisconnect { false };
bool m_couplingdisconnectback { false };
float m_radiovolume { Global.DefaultRadioVolume };
public:
float fPress[20][7]; // cisnienia dla wszystkich czlonow
bool bBrakes[20][2]; // zalaczenie i dzialanie hamulcow
static std::vector<std::string> const fPress_labels;
float fEIMParams[9][10]; // parametry dla silnikow asynchronicznych
float fDieselParams[9][10]; // parametry dla silnikow asynchronicznych
// plays provided sound from position of the radio
bool radio_message_played;
void radio_message( sound_source *Message, int const Channel );
inline auto const RadioChannel() const { return ( Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1 ); }
inline auto &RadioChannel() { return Dynamic()->Mechanik->iRadioChannel; }
inline TDynamicObject *Dynamic() { return DynamicObject; };
inline TDynamicObject const *Dynamic() const { return DynamicObject; };
inline TMoverParameters *Controlled() { return mvControlled; };
inline TMoverParameters const *Controlled() const { return mvControlled; };
inline TMoverParameters *Occupied() { return mvOccupied; };
inline TMoverParameters const *Occupied() const { return mvOccupied; };
void DynamicSet(TDynamicObject *d);
void MoveToVehicle( TDynamicObject *target );
// checks whether specified point is within boundaries of the active cab
bool point_inside( Math3D::vector3 const Point ) const;
Math3D::vector3 clamp_inside( Math3D::vector3 const &Point ) const;
const screenentry_sequence & get_screens();
uint16_t id();
bool pending_delete = false;
};
class train_table : public basic_table<TTrain> {
public:
void update( double dt );
void updateAsync( double dt );
TTrain *find_id( std::uint16_t const Id ) const;
};
//---------------------------------------------------------------------------