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Keep the hotspotpower of light points apart from their colour
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@@ -115,7 +115,7 @@ public:
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f4Emision { 1.0f,1.0f,1.0f,1.0f };
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glm::vec3 DiffuseOverride { -1.f };
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normalization m_normalizenormals { normalization::none }; // indicates vectors need to be normalized due to scaling etc
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float diffuseMultiplier {1.0};
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float fHotspotPower { 1.0f }; // natężenie światła punktowego (hotspotpower/100), kolor określa tylko f4Diffuse
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float fWireSize { 0.0f }; // nie używane, ale wczytywane
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float fSquareMaxDist { 10000.0f * 10000.0f };
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float fSquareMinDist { 0.0f };
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