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fix: other sonar sast fixes (#193)
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@@ -81,9 +81,9 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
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}
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// rgb value for 5780 kelvin
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Global.DayLight.diffuse[0] = 255.0f / 255.0f;
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Global.DayLight.diffuse[1] = 242.0f / 255.0f;
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Global.DayLight.diffuse[2] = 231.0f / 255.0f;
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Global.DayLight.diffuse[0] = 1.0f; // 255 / 255
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Global.DayLight.diffuse[1] = 0.9490196f; // 242 / 255
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Global.DayLight.diffuse[2] = 0.9058824f; // 231 / 255
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Global.DayLight.is_directional = true;
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m_sunlight.id = opengl33_renderer::sunlight;
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@@ -1956,7 +1956,7 @@ bool opengl33_renderer::Render(world_environment *Environment)
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// moon
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{
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Bind_Texture(0, m_moontexture);
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glm::vec3 mooncolor(255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f);
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glm::vec3 mooncolor(1.0f, 0.9490196f, 0.9058824f);
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glm::vec4 color(mooncolor.r, mooncolor.g, mooncolor.b,
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// fade the moon if it's near the sun in the sky, especially during the day
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std::max<float>(0.f, 1.0 - 0.5 * Global.fLuminance - 0.65 * std::max(0.f, glm::dot(Environment->m_sun.getDirection(), Environment->m_moon.getDirection()))) * fogfactor);
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