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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 19:29:19 +02:00
Store model position in the v7 node marker for O(1) ring skipping
The camera-ring visual load replays the twin once per distance ring, and each pass had to read every node's header + X Y Z tokens (~8 tokens through the cParser pipeline) just to decide whether the node is in the current ring -- expensive when a scenery has a million flora instances. Bump the twin format to v7: a visual model node's marker now carries its local position (3 f32), captured at bake time from the node's first three numbers. The reader hands the position out (scenery_binary_reader::node_position), and the deserializer ring-tests a model and skips it in O(1) over the marker span, straight from the dispatch loop, without deserialize_node decoding any of its tokens. deserialize_model uses the same marker position for its own ring test so the two decisions agree exactly (a node near a ring boundary can't be dropped by both adjacent rings). Shapes/older twins have no marker position and fall back to the token-based test. The per-frame visual budget is factored into VISUAL_BUDGET_MS. Verified: td.scn rebakes to v7, no duplicates, no unexpected tokens, completes ~1s. tomaszewo (1M+ flora) stays memory-bounded with no duplicates; full streaming is still paced by walking every node per ring (the remaining cost is the replay pipeline itself, which a spatial section index would address). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -98,8 +98,9 @@ enum : std::uint64_t {
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// node class stored in the TAG_NODE marker
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enum : std::uint64_t {
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NODECLASS_INFRA = 0,
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NODECLASS_VISUAL = 1,
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NODECLASS_INFRA = 0,
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NODECLASS_VISUAL = 1,
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NODECLASS_VISUAL_POS = 2, // visual node whose marker is followed by 3 f32 local position
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};
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// writes a numeric value in the most compact lossless-enough form: integral values as a
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@@ -177,13 +178,24 @@ scenery_binary_writer::begin_node() {
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}
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void
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scenery_binary_writer::end_node( bool Visual ) {
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scenery_binary_writer::end_node( bool Visual, bool Haspos, double X, double Y, double Z ) {
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if( false == m_innode ) { return; }
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m_innode = false;
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auto const body = m_nodebuf.str();
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write_varint( m_entries, TAG_NODE );
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write_varint( m_entries, Visual ? NODECLASS_VISUAL : NODECLASS_INFRA );
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auto const cls =
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( false == Visual ) ? NODECLASS_INFRA :
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( Haspos ) ? NODECLASS_VISUAL_POS :
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NODECLASS_VISUAL;
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write_varint( m_entries, cls );
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write_varint( m_entries, body.size() );
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// a visual model node stores its local position right after the span, so the reader can
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// hand it to the camera-ring load without the node body being decoded
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if( cls == NODECLASS_VISUAL_POS ) {
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sn_utils::ls_float32( m_entries, static_cast<float>( X ) );
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sn_utils::ls_float32( m_entries, static_cast<float>( Y ) );
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sn_utils::ls_float32( m_entries, static_cast<float>( Z ) );
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}
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m_entries.write( body.data(), static_cast<std::streamsize>( body.size() ) );
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}
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@@ -264,14 +276,23 @@ scenery_binary_reader::next( scenery_entry_view &Out ) {
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if( tag != TAG_NODE ) { break; }
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auto const cls = read_varint( m_cursor, m_end );
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auto const span = read_varint( m_cursor, m_end );
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bool const isvisual = ( cls == NODECLASS_VISUAL ) || ( cls == NODECLASS_VISUAL_POS );
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// a visual model marker carries the node's local position right after the span
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m_nodehaspos = ( cls == NODECLASS_VISUAL_POS );
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if( true == m_nodehaspos ) {
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m_nodepos[ 0 ] = static_cast<double>( read_f32le( m_cursor, m_end ) );
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m_nodepos[ 1 ] = static_cast<double>( read_f32le( m_cursor, m_end ) );
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m_nodepos[ 2 ] = static_cast<double>( read_f32le( m_cursor, m_end ) );
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}
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bool const process =
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( m_pass == scenery_load_pass::all )
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|| ( ( m_pass == scenery_load_pass::infrastructure ) && ( cls == NODECLASS_INFRA ) )
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|| ( ( m_pass == scenery_load_pass::visual ) && ( cls == NODECLASS_VISUAL ) );
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|| ( ( m_pass == scenery_load_pass::visual ) && ( true == isvisual ) );
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if( false == process ) {
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// skip the whole node body
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m_cursor += static_cast<std::ptrdiff_t>( span );
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if( m_cursor > m_end ) { m_cursor = m_end; }
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m_nodehaspos = false;
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}
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else {
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// remember where this node ends so the consumer can bail out of it in O(1)
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@@ -56,8 +56,11 @@ namespace scene {
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// v6: top-level nodes wrapped in a marker carrying their class (infrastructure/visual)
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// and byte span, so the reader can serve or skip a whole node per load pass
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// (enables progressive loading: infrastructure eager, visuals deferred).
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// v7: a visual model node's marker also carries the model's local position (3 f32), so the
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// camera-ring visual load can distance-test and skip a node in O(1) without reading any
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// of its tokens -- the difference between scanning 1M flora nodes per ring and not.
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// bumping the version invalidates older twins so they are recompiled rather than misread.
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constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 6 ) };
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constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 7 ) };
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// which entries a reader serves in a given load pass; nodes outside the requested class
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// are skipped (directives/includes are always served, to keep transform/group state)
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@@ -113,9 +116,11 @@ public:
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void add_include( std::vector<std::string> const &Fileexpr, std::vector<std::string> const &Params );
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// wrap a top-level node so the reader can serve/skip it per pass. between begin_node()
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// and end_node() the add_*() entries are buffered; end_node() emits a marker (class +
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// byte span) followed by the buffered entries.
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// byte span [+ local position for visual models]) followed by the buffered entries.
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// Haspos/X/Y/Z give a model node's local position so the camera-ring load can skip it
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// without reading its tokens.
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void begin_node();
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void end_node( bool Visual );
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void end_node( bool Visual, bool Haspos = false, double X = 0.0, double Y = 0.0, double Z = 0.0 );
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std::size_t entry_count() const { return m_count; }
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// serializes header + string table + encoded entries. returns false on stream failure.
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bool write( std::ostream &Output, scenery_file_kind Kind ) const;
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@@ -153,6 +158,11 @@ public:
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// node; returns false (no-op) otherwise. used by the camera-ring visual load to drop a
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// node outside the current distance ring once its position has been read.
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bool skip_to_node_end() { if( m_nodeend == nullptr ) { return false; } m_cursor = m_nodeend; m_nodeend = nullptr; return true; }
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// local position of the node currently being served, if its marker carried one (visual
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// model nodes, v7+). returns false for shapes / infrastructure / older twins.
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bool node_position( double &X, double &Y, double &Z ) const {
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if( false == m_nodehaspos ) { return false; }
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X = m_nodepos[ 0 ]; Y = m_nodepos[ 1 ]; Z = m_nodepos[ 2 ]; return true; }
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bool exhausted() const { return m_cursor >= m_end; }
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// fraction of bytes consumed so far, 0..100, for the loading bar
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int progress() const { return ( m_size == 0 ? 100 : static_cast<int>( ( m_cursor - m_begin ) * 100 / m_size ) ); }
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@@ -163,6 +173,8 @@ private:
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char const *m_cursor { nullptr };
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char const *m_end { nullptr };
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char const *m_nodeend { nullptr }; // end of the node currently being served (for skip_to_node_end)
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double m_nodepos[ 3 ] { 0.0, 0.0, 0.0 }; // local position of the current node (v7 model marker)
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bool m_nodehaspos { false }; // whether the current node's marker carried a position
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std::ptrdiff_t m_size { 0 }; // entry section byte length
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scenery_load_pass m_pass { scenery_load_pass::all };
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scenery_file_kind m_kind { scenery_file_kind::scn };
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