build 190701. basic radio call event launch support

This commit is contained in:
tmj-fstate
2019-07-02 01:37:05 +02:00
parent 0f0c30dbff
commit 06b7f009cc
14 changed files with 135 additions and 33 deletions

View File

@@ -516,7 +516,10 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
}
else {
scene::Groups.insert( scene::Groups.handle(), eventlauncher );
simulation::Region->insert( eventlauncher );
if( false == eventlauncher->IsRadioActivated() ) {
// NOTE: radio-activated launchers due to potentially large activation radius are resolved on global level rather than put in a region cell
simulation::Region->insert( eventlauncher );
}
}
}
else if( nodedata.type == "sound" ) {