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Cast shadows of the cab lamp from the cab in the GL 4.6 renderer
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@@ -338,6 +338,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46exposure.cpp"
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"rendering/opengl46/opengl46ao.cpp"
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"rendering/opengl46/opengl46locallights.cpp"
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"rendering/opengl46/opengl46localshadows.cpp"
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"rendering/opengl46/opengl46instancecull.cpp"
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"rendering/opengl46/opengl46precipitation.cpp"
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"rendering/opengl46/opengl46particles.cpp"
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