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Cast shadows of the cab lamp from the cab in the GL 4.6 renderer
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@@ -56,6 +56,7 @@ void gl::glsl_common_setup()
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"#define ATMOSPHERE_MULTISCATTERING_UNIT " + std::to_string(ATMOSPHERE_MULTISCATTERING_UNIT) + "\n" +
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"#define ATMOSPHERE_SKYVIEW_UNIT " + std::to_string(ATMOSPHERE_SKYVIEW_UNIT) + "\n" +
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"#define SKY_VIEW_TEX " + std::to_string(SKY_VIEW_TEX) + "\n" +
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"#define LOCAL_SHADOW_TEX " + std::to_string(LOCAL_SHADOW_TEX) + "\n" +
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R"STRING(
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const uint LIGHT_SPOT = 0U;
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const uint LIGHT_POINT = 1U;
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