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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 10:29:19 +02:00

build 171030: binary serialization for region terrain

This commit is contained in:
tmj-fstate
2017-10-30 23:41:22 +01:00
parent 9edf912405
commit 071a156527
12 changed files with 531 additions and 44 deletions

View File

@@ -22,6 +22,13 @@ struct lighting_data {
glm::vec4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
glm::vec4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
glm::vec4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
// stores content of the struct in provided output stream
void
serialize( std::ostream &Output ) const;
// restores content of the struct from provided input stream
void
deserialize( std::istream &Input );
};
inline
@@ -50,6 +57,12 @@ struct bounding_area {
center( Center ),
radius( Radius )
{}
// stores content of the struct in provided output stream
void
serialize( std::ostream &Output ) const;
// restores content of the struct from provided input stream
void
deserialize( std::istream &Input );
};
struct node_data {
@@ -68,23 +81,37 @@ class shape_node {
public:
// types
struct shapenode_data {
// members:
// placement and visibility
scene::bounding_area area; // bounding area, in world coordinates
bool visible { true }; // visibility flag
double rangesquared_min { 0.0 }; // visibility range, min
double rangesquared_max { 0.0 }; // visibility range, max
bool visible { true }; // visibility flag
// material data
material_handle material { 0 };
lighting_data lighting;
bool translucent { false }; // whether opaque or translucent
material_handle material { null_handle };
lighting_data lighting;
// geometry data
std::vector<world_vertex> vertices; // world space source data of the geometry
glm::dvec3 origin; // world position of the relative coordinate system origin
geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
std::vector<world_vertex> vertices; // world space source data of the geometry
// methods:
// sends content of the struct to provided stream
void
serialize( std::ostream &Output ) const;
// restores content of the struct from provided input stream
void
deserialize( std::istream &Input );
};
// methods
// restores content of the node from provded input stream
// sends content of the class to provided stream
void
serialize( std::ostream &Output ) const;
// restores content of the node from provided input stream
shape_node &
deserialize( std::istream &Input );
// restores content of the node from provided input stream
shape_node &
deserialize( cParser &Input, scene::node_data const &Nodedata );
// imports data from provided submodel
@@ -144,22 +171,36 @@ class lines_node {
public:
// types
struct linesnode_data {
// members:
// placement and visibility
scene::bounding_area area; // bounding area, in world coordinates
bool visible { true }; // visibility flag
double rangesquared_min { 0.0 }; // visibility range, min
double rangesquared_max { 0.0 }; // visibility range, max
bool visible { true }; // visibility flag
// material data
float line_width { 1.f }; // thickness of stored lines
lighting_data lighting;
float line_width; // thickness of stored lines
// geometry data
std::vector<world_vertex> vertices; // world space source data of the geometry
glm::dvec3 origin; // world position of the relative coordinate system origin
geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
std::vector<world_vertex> vertices; // world space source data of the geometry
// methods:
// sends content of the struct to provided stream
void
serialize( std::ostream &Output ) const;
// restores content of the struct from provided input stream
void
deserialize( std::istream &Input );
};
// methods
// restores content of the node from provded input stream
// sends content of the class to provided stream
void
serialize( std::ostream &Output ) const;
// restores content of the node from provided input stream
lines_node &
deserialize( std::istream &Input );
// restores content of the node from provided input stream
lines_node &
deserialize( cParser &Input, scene::node_data const &Nodedata );
// adds content of provided node to already enclosed geometry. returns: true if merge could be performed